Steven1230 Posted August 2, 2015 Report Share Posted August 2, 2015 can someone with default antihack check if players are still teleported up in the air when they halo? I can confirm this still happens. You are teleported back up into the sky when you reach a certain elevation. Sometimes you are teleported to a new location Link to comment Share on other sites More sharing options...
Ghostrider-GRG Posted August 2, 2015 Report Share Posted August 2, 2015 I can confirm this still happens. You are teleported back up into the sky when you reach a certain elevation. Sometimes you are teleported to a new location I can confirm this still happens. You are teleported back up into the sky when you reach a certain elevation. Sometimes you are teleported to a new location The same thing is happening on our servers unless the player is an admin. Link to comment Share on other sites More sharing options...
READTHESCROLL Posted August 2, 2015 Report Share Posted August 2, 2015 +1. Regular people get banned and kicked from my server when they try and use the HALO. Just installed Infistar. Should I set _UAT to "false"? Link to comment Share on other sites More sharing options...
1Man Posted August 2, 2015 Report Share Posted August 2, 2015 I did in fact changed _UAT to false and that seemed to do the trick Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 3, 2015 Author Report Share Posted August 3, 2015 I can confirm this still happens. You are teleported back up into the sky when you reach a certain elevation. Sometimes you are teleported to a new location Hey Halv, Got stock AH on my Server , and yes they still get teleported back in the air if they use Halo. Greets klinGiii The same thing is happening on our servers unless the player is an admin. i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951): if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then { change it to this: if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { if it works, pls report back here. regards Halv matrixmark 1 Link to comment Share on other sites More sharing options...
cyncrwler Posted August 3, 2015 Report Share Posted August 3, 2015 Hey Halv, I am now running Australia, and this script seems to work great. My only issue is I can't seem to figure out how to add coords for additional spawn locations. I added the spawn locations from the Australia.h file, which do show, but when I add the others I get nothing additional to choose from. //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed) case "Australia":{ [ [[-0.286865,8.17383]],//locked for everyone but lvl 2 [[-0.415527,-7.05298]], [[13.5127,0.410156]], [[-14.4316,0.112793]], [[16784,33842.9]], //Darwin [[22098.8,25658.6]], //Alice Springs [[26768.2,28071.3]], //Mount Isa [[31984,29807.4]], //Cairns [[28603.6,35171]], //Weipa [[31885.8,22248.3]], //Queensland [[31022.4,19973.5]], //Toolwoomba [[37989.9,19991.8]], //Brisbaine [[25018.8,12777.2]], //Adelaide [[31405.5,11487.6]], //Victoria [[35390.7,8518.17]], //Eden [[22409.4,13958.1]], //Central Trader [[5532.18,18522.9]] //Perth ] }; default{[]}; }; I'm obviously doing something wrong, just not sure what yet. I haven't had a lot of time to test out other options. Figured you might see something right away. Thanks! Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 3, 2015 Author Report Share Posted August 3, 2015 Hey Halv, I am now running Australia, and this script seems to work great. My only issue is I can't seem to figure out how to add coords for additional spawn locations. I added the spawn locations from the Australia.h file, which do show, but when I add the others I get nothing additional to choose from. //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed) case "Australia":{ [ [[-0.286865,8.17383]],//locked for everyone but lvl 2 [[-0.415527,-7.05298]], [[13.5127,0.410156]], [[-14.4316,0.112793]], [[16784,33842.9]], //Darwin [[22098.8,25658.6]], //Alice Springs [[26768.2,28071.3]], //Mount Isa [[31984,29807.4]], //Cairns [[28603.6,35171]], //Weipa [[31885.8,22248.3]], //Queensland [[31022.4,19973.5]], //Toolwoomba [[37989.9,19991.8]], //Brisbaine [[25018.8,12777.2]], //Adelaide [[31405.5,11487.6]], //Victoria [[35390.7,8518.17]], //Eden [[22409.4,13958.1]], //Central Trader [[5532.18,18522.9]] //Perth ] }; default{[]}; }; I'm obviously doing something wrong, just not sure what yet. I haven't had a lot of time to test out other options. Figured you might see something right away. Thanks! the top 4 are not coords but offsets for the teleporters, you need to use the last entry from that array, however the script can add these for you. besides this i just exactly updated the script with positions for australia, thanks to Tophi. cyncrwler and Tophi 2 Link to comment Share on other sites More sharing options...
Tophi Posted August 3, 2015 Report Share Posted August 3, 2015 the top 4 are not coords but offsets for the teleporters, you need to use the last entry from that array, however the script can add these for you. besides this i just exactly updated the script with positions for australia, thanks to Tophi. your welcome Link to comment Share on other sites More sharing options...
cyncrwler Posted August 3, 2015 Report Share Posted August 3, 2015 Worked beautifully. Thank you!!!! Link to comment Share on other sites More sharing options...
Dotanuki Posted August 5, 2015 Report Share Posted August 5, 2015 thanks its works good . Link to comment Share on other sites More sharing options...
Scaris Posted August 6, 2015 Report Share Posted August 6, 2015 I just updated to your latest code. I saw in the thread a few pages back you were having issues with spawning near the jammer. Is that still an issue? Also, I have the spawn near group leader function enabled and it worked previously, however no one is getting the option in the list now. Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 6, 2015 Author Report Share Posted August 6, 2015 I just updated to your latest code. I saw in the thread a few pages back you were having issues with spawning near the jammer. Is that still an issue? Also, I have the spawn near group leader function enabled and it worked previously, however no one is getting the option in the list now. yes, i disabled that so its cannot be activated in the settings currently. i did not change anything about spawning on group leaders, the problem is most likely a nearby corpse or the player is the leader. Link to comment Share on other sites More sharing options...
matrixmark Posted August 6, 2015 Report Share Posted August 6, 2015 i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951): if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then { change it to this: if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { if it works, pls report back here. regards Halv Tried this Halv and no go. Normal players get banned for Epochmod.com autoban. I do have the above fix in. Its only the Halo jump currently it has a problem with. Link to comment Share on other sites More sharing options...
Scaris Posted August 6, 2015 Report Share Posted August 6, 2015 I have corpse checks disabled actually. Is there anything else I can check that would be causing the issue? Link to comment Share on other sites More sharing options...
Steven1230 Posted August 9, 2015 Report Share Posted August 9, 2015 with Stock AH epochban is happening each jump Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 9, 2015 Author Report Share Posted August 9, 2015 with Stock AH epochban is happening each jump i belive it is possible to edit the default antihack file yourself now and fix the halo problem, in server securityfunctions.sqf try find this line (should be 951): if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player)) then { change it to this: if (((_distance/(_curTime-_lastTime)) > 10) && _notNearbySpawn && (player == vehicle player) && animationState player != 'halofreefall_non') then { if it works, pls report back here. regards Halv did you try this? Link to comment Share on other sites More sharing options...
Motorui Posted August 10, 2015 Report Share Posted August 10, 2015 yes, i disabled that so its cannot be activated in the settings currently. i did not change anything about spawning on group leaders, the problem is most likely a nearby corpse or the player is the leader. Hello, in future release, will it be possible to spawn near jammer or group again? Ty, Rui Link to comment Share on other sites More sharing options...
ByRmA Posted August 10, 2015 Report Share Posted August 10, 2015 i have the new gui ready for gear selection and player halo select, it will be a lot nicer ... i just need to find a good way to add in gear selection now ... Link to comment Share on other sites More sharing options...
matrixmark Posted August 12, 2015 Report Share Posted August 12, 2015 (edited) Does anyone have Esseker spawn coords? Or can tell me how I can get them. Cheers. EDIT: Also I guess it would be good to ask would this even work on Esseker. I have put it in already and it removes the default teleporters. It places the infostands and I get the select spawn on mousewheel. But when I click nothing happens. No dialog or anything. Cheers again :D Edited August 12, 2015 by matrixmark Link to comment Share on other sites More sharing options...
Halvhjearne Posted August 12, 2015 Author Report Share Posted August 12, 2015 EDIT: Also I guess it would be good to ask would this even work on Esseker. I have put it in already and it removes the default teleporters. It places the infostands and I get the select spawn on mousewheel. But when I click nothing happens. No dialog or anything. Cheers again :D will work on any map that spawns a "Debug_static_F" (even unsupported maps, alltho you might need to add spawn locations) Link to comment Share on other sites More sharing options...
matrixmark Posted August 12, 2015 Report Share Posted August 12, 2015 (edited) woops my bad :lol: How do I get the coords? Edit: Nevermind I think i got it using: hintSilent str getPos player; I added a test spawn option in and it works but it spawned me around 1.2k from the coords I picked. Is this normal. It seems most of the spawn options tp you a ways from the location you chose. Edited August 12, 2015 by matrixmark Link to comment Share on other sites More sharing options...
Motorui Posted August 12, 2015 Report Share Posted August 12, 2015 woops my bad :lol: How do I get the coords? Edit: Nevermind I think i got it using: I added a test spawn option in and it works but it spawned me around 1.2k from the coords I picked. Is this normal. It seems most of the spawn options tp you a ways from the location you chose. here: case "esseker":{ [ [[9500,5600]], //esseker [[11900,7950]], //Novi Grad [[11082,10280],2], //Camp Spencer [[2655,1269]], //Grozna Mountain [[2000,4180]], //Krupa [[6470,5445],1], //Neptun Resort [[6660,3850]], //Plava Vrana [[9950,10725]] //Gromada Caves ] }; matrixmark 1 Link to comment Share on other sites More sharing options...
1Man Posted August 12, 2015 Report Share Posted August 12, 2015 woops my bad :lol: How do I get the coords? Edit: Nevermind I think i got it using: I added a test spawn option in and it works but it spawned me around 1.2k from the coords I picked. Is this normal. It seems most of the spawn options tp you a ways from the location you chose.In spawn_settings.sqf look for//Spawn area radius, setting this low might make bis_fnc_findsafepos fail and place the player in the middle of the map_area = 1500;this is a radius of the coords you select so it would up to a 1500m radius. Use a smaller number and see if that does the trick. matrixmark 1 Link to comment Share on other sites More sharing options...
chrisa Posted August 12, 2015 Report Share Posted August 12, 2015 https://gyazo.com/ab6e293e838618c62b6b10981db6320e Huh, what did i forget? I read the instructions over and over again and i got everything. I installed 3 times and always worked first time. Now i reinstalled the server and i failed. Do someone knows whats going on? nothing in the logs or rpt accept the screenshot i added here. Thnx https://gyazo.com/ab6e293e838618c62b6b10981db6320e Link to comment Share on other sites More sharing options...
chrisa Posted August 12, 2015 Report Share Posted August 12, 2015 I allready solved it! Does anyone know why i must add all the backpacks in the createvehicle.txt? cuz i get kicks of every backpack now. anyone got a sollution so all the items get accepted? Thnx Link to comment Share on other sites More sharing options...
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