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Ghostrider-GRG

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Everything posted by Ghostrider-GRG

  1. There is a port to A3 on steam. It adds the islands north and west, and debris as well as fixes for some of the glitches. We ran it for a while for other mods.
  2. Try reducing some of those distances or the number of missions. The arma script blckeals uses flips out if you use such large values for spacing.
  3. Have you checked the logs? Does VEMF start? If not, then you have the change the dependencies in the config. If AI Spawn but do not attack players check their side and the side you spawn in as.
  4. I suggest you go to the Epoch Discord for more timely help. However, Zombies: be sure you have ryan's zombies and demons in your -mod= list Safezones - do a quick search here for scripts. there are a few you could use. Adding items: you need to manually add the items you want the traders to carry. Start by defining price lists for them. You would modify \epoch_config\cfgPricing to do that.
  5. Ghostrider-GRG

    New Server

    There is still support on the Discord. I do not know what plans are for further development, that may be on pause. I would ask on the discord for more info about where those plans stand. There do seem to be more players drifting back to or discovering A3 Epoch based on population on our server. I hope that helps.
  6. It is best to start with the server files from the github and modify the configurations for your particular server. https://github.com/EpochModTeam/Epoch
  7. The issue has been fixed in Version 7.04 Build 235 which I just pushed to the master branch on the githb.
  8. this is obvivous I guess, but you need to update your server. Is this a hosted server (GTX, Nitrado, etc)? The server companies usually have a tool that helps you do that.
  9. Have you tried exporting the mission using the editor plugin? EDIT: It seems this is an issue with V 7.04. I will address in a future build in the near futurel
  10. Which build are you using please? I think that is one of the things I fixed recently.
  11. Try build 230 on the experimental branch. Everything works smoothly on our Altis and Namalsk servers.
  12. what version are you running ? The issue with all missions spawning one after another has been fixed in Ver 7.00 / Build 218. I will double-check that loot vehicles are spawning. By plugin do you mean the mission system?
  13. Accessible via A3Launcher - just search for GRG IP: 192.223.28.110 Port 2322 Key features: Home to GRG Epoch since its initial release. Running the latest version of blckeagls mission system and VEMFr town invasions. Many customizations have been added including: AI strongholds Claim mission vehicles Virtual garage and Virtual Hanger Kill messages, study body and bury body (new versions) Rope towing IgiLoad support for loading crates and smaller vehicles into larger ones. Call your banker banking Halo spawn at selected locations Paintshop Repair/refuel at service stations Blackmarket traders at Epoch trader compounds and roaming around the map Earplugs (Ignatz/He-man's version)
  14. Final (I think) version pushed this evening.
  15. I have to say that the idea is uber cool and illustrates the flexibility of the EPOCH platform. Anything you like could be added as an item that can be clicked to start an action or consume an item. Just realized how much one could do with this feature.
  16. Just pushed changes to add study Body and Bury Body via the dynamenu.
  17. I just pushed a small bug-fix to the github.
  18. I just pushed an update that checks for invalid values for CfgVGFE \ vgfeExpiresAt and logs a message if you have one. That should fix the remaining issues with store/retrive vehicles
  19. Description: The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch. Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the messaging functions have been moved from the server to the client. Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills. A dynamenu-accessed study body option A dynamenu bury body option Credits: The EpochMod team for the amazing framework thy have provided. Halv for the original killfeed for A3Epoch Gr8 for some improvements in the GUI He-Man for helpful tips in dealing with deaths from sappers. Tarabass for many many helpful suggestions and extensive testing. Download: https://github.com/Ghostrider-DbD-/kill-feed Installation: https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
  20. DescriptIon: This is a small script that allows players to make temporary vehicles from missions or roaming AI permenant, keyed vehicles. Server owners can define what is required to claim a vehicle, such as crypto, electronics parts, and locks. The claim vehicle function is available through the dynamenu. Credits: EpochMod team for the wonderful framework they have provided. OtterNas who's original Claim Vehicle script for Arma 2 inspired me to write this. Download: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch Installation: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch/blob/master/INSTALLATION.md
  21. I just pushed an update for VGFE which: 1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters. 2. I fixed a few small bugs.
  22. Credits: Epoch Mod Team for a great mod. He-man for many helpful discussions. RedBaron for helpful discussion and extensive debugging. Shix who's VG for Exile stimulated this effort. Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved. Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock. Provisions to prevent using the virtual vehicle storage to teleport is built in. Some examples of what the player sees are included below. Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
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