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Showing content with the highest reputation since 11/10/19 in all areas

  1. 3 points
    Vistor

    MGT Epoch Altis

    Features Black Market Traders with every in-game item available for purchase Loot++ Spawn Cars++ BLCKEagles Mission Cap Points WAI Mission (customised by DB) Militarized Cinder bases are indestructible friendly staff and players willing to help Contact DLC items R3F Towing/Lifting/Loading Players are genuinely listened to and changes are implemented quickly 500 part base limit FPS++ Spawn and pack quad/jetski through dyna menu Battleye and infiSTAR protected Reduced weapon recoil and sway Use DLC vehicles without owning DLC (you will still get prompts to buy the DLC) Halvs spawn select system Vehicles stay locked for 24 hours JSRS, Dragonfyre, Blastcore, Dynamic Soundscape, Dyna Sound and Enhanced Soundscape mods allowed New traders Custom Safezones Pay check system Remote garage door opener Vehicle flip option Virtual Garage Incoming missile warning Safe hacking Adjustable view distance via dyna menu Server IP: 164.132.207.106:2302
  2. 2 points
    @Schalldampfer I found out, that Epoch_server_cargosave will not 100% work on killed Vehicles. It will not pushback backpacks and items, but weapons, magazines and subcontainers. Maybe an issue in Arma, not sure. But I have added a workaround to the experimental files, that Backpacks (and items within Backpacks) will also work now. But Items are still an issue (this means ItemGPS, ItemCompass, ItemWatch, weapon attachments ..., but no Epoch Items like mortar, metal....) So here is the needed change in the Epoch Files: https://github.com/EpochModTeam/Epoch/commit/297b2c04734b872b8769c3f972cf29c4b80c000e And I have another (in the case better code) you can simply run in your Init (without any other changes in any other files): if (isserver) then { addMissionEventHandler ["EntityKilled",{ params ["_killed", "_killer", "_instigator"]; if (_killed isKindOf "Landvehicle" || _killed isKindOf "SHIP" || _killed isKindOf "AIR") then { if (!istouchingGround _killed) exitwith { _killed spawn { _start = diag_ticktime; waituntil {uisleep 2; (isTouchingGround _this && speed _this < 1) || diag_ticktime - _start > 10}; if (!isnull _this && !(surfaceiswater (getpos _this))) then { _pos = getPos _this; ["groundWeaponHolder" createVehicle [_pos select 0, _pos select 1, 0], _this call EPOCH_server_CargoSave] call EPOCH_server_CargoFill; }; }; }; _pos = getPos _killed; ["groundWeaponHolder" createVehicle [_pos select 0, _pos select 1, 0], _killed call EPOCH_server_CargoSave] call EPOCH_server_CargoFill; }; }]; }; You can call in any script, the Server is running on startup. Oh and thx to @Tarabas for his hint about the Eventhandler "EntityKilled". I was not aware about it before
  3. 1 point
    salival

    [Release] Virtual Garage for 1.0.6.1+

    For the trader issue, i'm guessing you are missing this: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 Please also post your HiveExt.log
  4. 1 point
    JasonTM

    Safezone tk_ac_kick

    If you are using Epoch Admin Tools or the Test Kit comment out this line: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L54
  5. 1 point
    i used that till now. It did work, but inconsistant, and i wasn't able to find out when it changes to halv and when to epoch spawn :D. So now it's optional, as one prefer and it's another option for serveradmins too
  6. 1 point
    Brian Soanes

    MGT Epoch Altis

    Have added dancing using !dance and !dancing, type !stop to stop dancing as it loops forever, perfect for a dance competition, which we have going on on our Discord https://discord.gg/6s55Qk7
  7. 1 point
    Uh, why not just use what I posted earlier in this thread? Then you just walk into them...
  8. 1 point
    Schalldampfer

    Help with player marker!

    playableUnits is the array of players. find each player in it, and place marker on it, replace markers on new positions every second with while-loop
  9. 1 point
    He-Man

    Extended Bridges for Tanoa Map

    My Brother made some awesome bridges for the Tanoa Map for our Server a while ago. But we no longer run a Tanoa Map. So I have decided to not trash these nice Bridges.. I have packet it in a single Server Side addon. So you can simply add this pbo into your @epochhive\addons folder (when using Tanoa, of course!!!) Download: https://github.com/Ignatz-HeMan/Ignatz_Tanoa_Bridges Preview: https://plays.tv/video/5d360a4d352caab41e/tanoa-bridges Special thanks for this work goes to my Brother "Forelle Vierkant" !!!
  10. 1 point
    FG_Trap

    Traps server menu

    Made this in my free time awhile ago thought id make it public. Right Alt is the key to open the menu. Install instructions are inside the download. https://github.com/NWDZ-Trapxxgods/traps-menu here is a picture of the server menu
  11. 1 point
    FG_Trap

    Traps server menu

    Will be updating all of the code soon. So it has better optimization. Will also be changing the layout of the text.
  12. 1 point
    seelenapparat

    Custom Zombie Textures

    _agent setObjectTexture [0, "textures\overall_prison_co.paa"]; this does only work for your client. if you want for all players to see the new texture you should do this: _agent setVehicleInit "this setObjectTexture [0, ""textures\overall_prison_co.paa""];"; if I'm not mistaken. You need to be aware that this might need a change in your battleye filters tho.
  13. 1 point
    hello try this; https://opendayz.net/threads/release-epoch-overpoch-origins-1-8.22050/ that helped me to get it to work
  14. 1 point
    Vistor

    Ignatz Epoch Altis - UNDER NEW OWNERSHIP

    Ignatz Epoch Ignatz Epoch has been transferred to new ownership, therefore I (the new owner) want to let people know there are changes happening on Ignatz and it would be awesome if people can come check those changes out. To list a few of the changed features: Increased loot spawn in city and military areas added high-end vehicle spawns increased view distance 2500 up from 1200 increased number of spawn points increased number of building parts to 300 max Got rid of auto vehicle deletion at base spots Allow menu level 2 to be purchased with crypto increased missions adding SEM which has convoys and bandit camps increased loot at missions Craft quad without materials This is just a few of the changes that have happened to the server, many more are planned, but will come in due time. Please come have a look! IP Address: 176.57.141.174:2302 Discord: Ignatz Discord
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