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Showing content with the highest reputation since 03/24/19 in all areas

  1. 5 points
    He-Man

    A3 Epoch v1.3.1 Update

    Arma 3 Epoch 1.3.1 has been released! Server Files: https://github.com/EpochModTeam/Epoch/releases Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/999/files Release Notes: https://epochmod.com/forum/topic/45461-a3-epoch-v131-update/ Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files: http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's . Changelog: Added Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits https://plays.tv/video/5c9925a6770ac037e4 On entering temp Vehicles, Payers will get a hint "Vehicle will despawn after restart" 2nd Variant of a lockable Safe "GunSafe_EPOCH" https://plays.tv/video/5c9926466b9589c5c6 License Plates of Vehicles can now be changed by Dyna-Menu (Space-Menu) https://plays.tv/video/5c99293fdea086f319 Put Krypto to ground (within Inventory) https://plays.tv/video/5c992604c58e543366 Fixed Prevent Traders from spawning on containers Advanced Vehicle Repair was not working as expected within custom "SafeZones" Reset Toxic after revive Delay for accurate position on swap building while basebuilding Changed Server Owners Configs for upgradeable PlotPoles are located in ("CfgEpochclient" >> "CfgJammers") Fixed BE-Kicks in DLC Shop Another login stuck fix (Loadabs-Check) Added possibility the usage of "Krypto" as needed material for building upgrades Example CfgBaseBuilding: upgradeBuilding[] = {{"PlotPole_L_EPOCH",{{"Krypto",1500}}}}; Fixed Ban for "commandMenu - RscMenuEngage" New var "AutoLockStorages" in epochconfig.hpp to auto-lock storages on server start Added optional safe variant with less Load than the normal Safe "ItemSafe_s"
  2. 2 points
    axeman

    To Bot or Not to Bot

    A bit of progress with the bot. Built in pathing I'm still to find, or wait for them to release to modders :) I put some serious hours into a pathing / collision avoidance system for local agents that never made it into A3 Epoch. That's going to come in handy now. I will update with progress here and on the discord, join here : https://discord.gg/0k4ynDDCsnMzkxk7
  3. 2 points
    I read it somewhere in the forum post but to fix the bouncing back into the air you can disable sntiteleport cheat in @epochhive folder in teh file epochah.hpp then set antihack_antiTeleportCheck = "true"; false to disable antiTeleport checks.
  4. 2 points
    Solved, thank you all .
  5. 2 points
    umfufu

    Frequency Jammers not working

    Thx guys Seems i got 2 left hands so u dont see me running around with hammer and nails (more with bandage and sore thumb) Its the yes we want to build mode , all is ok now (and even my thumb seem to survived at construction)
  6. 2 points
    He-Man

    A3 Epoch v1.3 Update

    Many thanks to @orangesherbet for this nice video to the EpochMod 1.3 update!
  7. 1 point
    I assume so yes. I know one thing though, these particular assets will never be added to any of my servers!
  8. 1 point
    I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues. Glad you got it working.
  9. 1 point
    I have made a fork of Halve's github entry for his paintshop scripts and added a few lines to support saving textures on bases and vehicles to the database when this is available sometime down the road. Many thanks to He-Man for his help with this and for considering adding the needed database calls to Epoch. https://github.com/Ghostrider-DbD-/paintshop
  10. 1 point
    A Man

    Over9000 Epoch Panthera

    Guys today we released update 1.62. https://github.com/AirwavesMan/Over9000-Panthera/blob/Server-Version-1.62/Changelog 1.62.txt If you missed our last big update 1.61, you can read the recent changes here: https://github.com/AirwavesMan/Over9000-Panthera/blob/Server-Version-1.61/Changelog 1.61.txt
  11. 1 point
    Helion4

    W.I.P Images from Dayz(SA) Epoch

    All these images can be found on our discord, if you are not a member already, hop on and keep up to date with the progress of the mod.
  12. 1 point
    Helion4

    epoch standalone

    The team is working on it right now. We cannot give you any time for release at this point. You can keep up to date on our discord server https://discord.gg/0k4ynDDCsnMzkxk7 And if you have any skills and free time you could also contribute to creating the mod, see here
  13. 1 point
    Try this to remove the values for the humanity and blood! replace the hud.hpp with this one. Let me know it it works? I will see about moving the monitor to the middle... #define EPOCH_X 0.955313 #define EPOCH_WIDTH 0.03125 #define HUMANITY_Y 0.51 #define BIG_START 0.37 #define BIG_WIDTH 0.08 #define BIG_GAP 0.01 #define SMALL_START 0.64 #define SMALL_WIDTH 0.035 #define SMALL_GAP 0.0035 class RebalancedHUD { idd = -1; onLoad = "uiNamespace setVariable ['RebalancedHUD', _this select 0]"; fadein = 0.5; fadeout = 0.5; duration = 10e10; controlsBackground[] = {}; objects[] = {}; //--------------------------------------------------------------------------------------------------------------------- class Base { colorText[] = {0, 0, 0, 0}; colorBackground[] = {0, 0, 0, 0}; font = "EtelkaNarrowMediumPro"; text = ""; }; class FloatingText : Base { type = 0; style = 0x02; shadow = 2; colorText[] = {1, 1, 1, 0.7}; size = 0.016 * safeZoneH; sizeEx = 0.016 * safeZoneH; class Attributes { font = "EtelkaNarrowMediumPro"; align = "center"; valign = "bottom"; }; x = EPOCH_X * safezoneW + safezoneX; w = EPOCH_WIDTH * safezoneW; h = 0.0176 * safezoneH; }; class EpochIcon : Base { type = 0; style = 0x30 + 0x100; access = 0; colorText[] = {1, 1, 1, 0.7}; size = 0; sizeEx = 0; lineSpacing = 0; x = EPOCH_X * safezoneW + safezoneX; w = EPOCH_WIDTH * safezoneW; h = 0.0556 * safezoneH; }; class Slot : Base { type = 13; style = 0; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0.2, 0.2, 0.2, 0.4}; class Attributes { font = "EtelkaNarrowMediumPro"; align = "left"; valign = "bottom"; }; size = 0.012 * safezoneH; sizeEx = 0.012 * safezoneH; }; class BigBackground : Slot { y = 0.9148 * safezoneH + safezoneY; w = BIG_WIDTH * safezoneW; h = 0.07 * safezoneH; }; class BigIcon : BigBackground { type = 0; style = 0x30 + 0x800; colorText[] = {1, 1, 1, 1}; }; class SmallBackground : Slot { y = 0.9358 * safezoneH + safezoneY; w = SMALL_WIDTH * safezoneW; h = 0.048 * safezoneH; }; class SmallIcon : SmallBackground { type = 0; style = 0x30 + 0x800; colorText[] = {1, 1, 1, 1}; }; class controls { //----------------------------------------------------------------------------------------------------------------- class HumanityBackground: EpochIcon { idc = 7000; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; y = HUMANITY_Y * safezoneH + safezoneY; }; class HumanityIcon : EpochIcon { idc = 7010; text = "scripts\HUD\images\survivor.paa"; y = HUMANITY_Y * safezoneH + safezoneY; }; }; };
  14. 1 point
    Uh... VBS is substantially different from ARMA2 now, despite the past association. In fact BISIM is no longer part of Bohemia - separate company. Would really suggest Bohemia Interactive's Wiki as a better source... together with the BI forums... https://community.bistudio.com/wiki/Main_Page
  15. 1 point
    Grahame

    How to change plot management currency?

    Coins are an addon. 1.0.6.2 is gold/silver/gem only... If you had Salival's mod pack installed all you needed to do was change these first three lines in your mission file/dayz_code/init/variables.sqf to: Z_singleCurrency = false; // Enable or disable coins? Z_globalBanking = false; // Enable global banking? Disabled by default. Z_globalBankingTraders = false; // Enable global banking traders at trader cities? Disabled by default. and everything works vanilla as far as currency is concerned
  16. 1 point
    Added updated HSPricing to my fork of Halves excellent script which includes pricing for the items up through Epoch 1.3.1 and blckeagls default vehicles. https://github.com/Ghostrider-DbD-/Halve-s-Blackmarket-Traders-Updated
  17. 1 point
    I have merged all of the changes I"ve made over the past few years into a forked version available at: https://github.com/Ghostrider-DbD-/halv_spawn Credit for the fixes goes to those who have posted in this thread including Megaz, Dr Slyme and Grahamme - I have only compiled their work.
  18. 1 point
    82ndAB_Bravo17

    Frequency Jammers not working

    If you select build first, and then approach the plot pole, then it works. And no issues building after a server restart.
  19. 1 point
    try looking in the epoch 1.0.5.1 old posts mite me some thing in there as 1.6.0.2 is now all based on coins
  20. 1 point
    I am happy to share the Halve spawn script with updates. Just shoot me a PM here or on discord.
  21. 1 point
    killerkiwi

    Help with PM Compact (A2)

    ye add the numbers from the hpp files don't matter what order but easyer to find a bug down the line and if want to remove it easyer to as well
  22. 1 point
    82ndAB_Bravo17

    update 1.3.1 bug with weapon safe

    Can confirm that it works for me.
  23. 1 point
    Helion4

    cup vehicule can't be rope with helico

    will be fixed in next update. ( I had thought you mena the vehicles from the mod CUP), the new vehicles introduced in Epoch 1.3 are from Arma 2, as are the CUP vehicles. Epoch has no connections with CUP.
  24. 1 point
    vbawol

    A3 Epoch v1.3 Update

    Arma 3 Epoch 1.3 has been released! Server Files: https://github.com/EpochModTeam/Epoch/releases Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/996/files Release Notes: https://epochmod.com/forum/topic/45400-a3-epoch-v13-update/ Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files: http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
  25. 1 point
    It's not April 1st yet
  26. 1 point
    Too early to tell, The only reason I bought DayZ SA game was because I wanted to mod it, but at this point, let's just hope that when/if DayZ SA Modding does release it has tons of documentation.
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