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Showing content with the highest reputation since 12/24/20 in all areas

  1. 3 points
    A Man

    Epoch 1.0.7 Beta - RC1

    Ladies and Gentlemen we are ready for our first Epoch 1.0.7 Release Candidate. Joining with the DayZ Launcher 1. Download and install 7-zip from this website: https://7-zip.de/download.html 2. Download the Epoch 1.0.7 Client Files from google drive: https://drive.google.com/drive/folders/1Xx0wq8QJFG4AqeXquxMQADm8y73FYeYO 3. If you have finished the download, unpack the Epoch 1.0.7 Client Files. You need at least 7,4 GB of disk space. 4. Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path. 5. Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old. 6. Copy and paste the downloaded and unpacked folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7,4 GB of disk space. 7. There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now. 8. Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons. 9. If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @DayZ_Epoch\@DayZ_Epoch\addons. 10. You are ready to join an Epoch 1.0.7 Server now. Open the DayZ Launcher and join - Offical DayZ Epoch 1.0.7 Test Server. 11. You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now. 12. If you want to join any other Epoch non 1.0.7 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch. For Server Admins: 1. Download and install 7-zip from this website: https://7-zip.de/download.html 2. Download the Epoch 1.0.7 Server Files from google drive: https://drive.google.com/drive/folders/1gHNE4VBCeYXi0P_hosAI8k-49v15WNdr How to test: 1. Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit 2. Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing. 3. If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA 4. It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 5. Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link. Report all bugs under this topic or on Github in this topic: https://github.com/EpochModTeam/DayZ-Epoch/issues/2093
  2. 1 point

    Escape menu. Stats menu

    link to install https://github.com/NWDZ-Trapxxgods/Traps-Stats-menu includes instructions.
  3. 1 point

    ZSC Glitching

    can u paste logs plz
  4. 1 point

    Taxi & Bus | Transport for Arma

    I think, at this point, it is safe to say I am a little bit tied up and unable to finish this as soon as I would like to. Yes, of course you can have the source code - I have re-created the original repo at gitlab and pushed the code as of latest commit. Please check top of 1st post in this thread for the source code URL.
  5. 1 point
    A Man

    DayZ Epoch 1.0.7 fake or real?

  6. 1 point
    Evening all.... I am pulling out of Arma Dayz.... so I have attached the server files for both my Arma2 Devils Playground servers with some very unique and custom scrips. over 2,500 hours of work and 8 years of experience. My (Left4Dead) witch that everyone has tried to steal is in there. https://www.youtube.com/watch?v=Hko7qEEZzNM&t Files: https://www.dropbox.com/s/vvv2v7simvz5hsv/Server Giveaway.zip?dl=0 Server side files (except for KFC Admin Tools, they are removed) Mission Side Keys (Taviana as its the origins version not Taviana2.0) Battleye Filters I'm not offering any support for these files, how to use them or if you cant get them working, you can take what you like and use what you want. please don't use the name "Devils Playground" and change any artwork how you see fit. If you see the names Liqu1dShadow, Arrakis, SapphireBunny or Loki in the scripts... they are all me. Features list of both servers: can be seen on Discord https://discord.gg/rJqwb8B Cherno: - A Standalone mixed with vanilla feel - No air vehicles at all and no armed military except 2 which are rare mission only finds - No humanity, everyone gets XP - 125XP for a player kill (if you kill the same player twice you get 120XP) - 25XP for any AI - 2XP for a zombie - 15XP if you bury a body - 10XP if you cut up a body - Building limits are based on XP, the more XP you have the more building parts you can have - Base building will take time so the following is normally how you would do it - Big tents that you can walk in, these will be lockable and will need blowing open and can have trees planted round them to hide - Wood will be the 2nd tier of base, this is because it will take you a while to afford the locks, so starting with a tent first is sensible - Cinder, you will need to buy iron ore, then break this into stone, then take the stone to the Manufacturing Facility to turn into Cinder (dangerous) - Central Trader City with 7 vendors, 6 people & 1 vending machine (this is the only safe zone on the map) - 4 Tier weapon loot - Very Low: Military containers - Low: Military barracks with green doors - Medium: Military barracks with the door at the front and each room doored off - High: Military tents that have a single entrance - Very high: Military tents that have entrance at either end (only found at Skalisty) - Weapon loot gets higher as you move inland and are colour coded via markers - There are no Anzios, rocket launchers... Again, a more real world feel - Missions have all been reworked - All missions are neutral, meaning not hero or bandit, you get XP so you can do any mission - There are three main mission with 1 always being Skalisty - There are a number of vehicles driving round the map, some armed. and a heli flying about - Some AI have cash some dont - There is no bank. You will see a money bag on your hud, thats how much you have on you. Store your wealth in safes, lockboxes - Base raiding is balanced and harder to do, with each base material upgrade it gets harder to break in with Cinder offering 5% chance. - Garden of Eden - Weed Growers - Manufacturing facility process: - Oil into gold - Oil into methylamine - Stone into cinder blocks - Metal sheets into panel kits - Panel kits into metal floors - Weed plants into Weed Bricks - Opens when 7 or more players are online - Oil tanker Train - Stone, metal processing - New HUD with mission and player kills - Spawn prisons that protect you as you spawn in - CCTV with thermal - Scanner - Same spawn gear for all with 2 changes, radio and then binoculars as you get higher XP - No halo spawn, so no scooting across the map at 500mph - 40 dirt bikes hidden close to spawn locations, find them and thats your ticket back - over 500 buildings added - 14 military locations added - Irradiated One, Yes that bitch is here too - Take clothes, bury and cut up bodies - Take a shit (heals you) - Door bell - Flip vehicle - Hide from zombies (cover yourself in guts and wash off in ponds) - Completely reworked traders - Reworked pricing - Addition of new weapons - All located in one place - Custom signage - 200m vehicle trading distance (so you can park anywhere) - iPad for stuff and rules (press right-alt) - Reworked deployable menu - Get drunk and overdose on weed and cola - Suicide with sidearm - No build zones - Variable view distance - Standard 300, 500, 1000m (via iPad) - Binoculars 100m - 1200m - Range Finders 100m - 3000m - Devils Workshop for CCTV + other future stuff - Buy XP at traders - Raid menu (if something can be blown it will give you a menu) - Blow tent doors - Blow all wood items - Blow Cinder doors - Stalisty Bridge - Skalist island wall (only 2 ways on or off) - Skalisty train on main island (good for food loot) - Custom Military Locations - Cherno - Electro - Altar Radar Array Base - Berezino - Solinchi - Zelenogorsk - Stary - Grishino - NWAF - NWAF - Tents - Bashnya - Green Mountain - Rify - Lysina - Shakhovka - Gvozdno - Skalka - Infected Camp - Skalisty (10 camps + 2 Urals + AI) - Custom Airfields - Balota - NWAF + Industrial - NEAF - Fugitive mission (has one of the armed vehicles in - de-spawns at restart) - Vodnik mission (has the other armed vehicle - you get to keep it) - Pirate treasure (mostly food, couple guns, ammo and maybe a nice item) - Suspicious Vehicle mission (truck with loot in that blows up on a timer) - Tool dulling (keep them sharp) - Reworked loot tables, if you need to go to Klen then you wont find that spawning - Fast time, goes at 5 times the speed, in game you start at 10am and after a 4 hour restart you will be at 10pm (30 minutes of night) - Full screen NVGs only found in military tents, non-full screen can be bought - XP base part allowance: - 0XP - 5000XP > 50 items - 5000XP - 10000XP > 70 items - 10000XP - 20000XP > 90 items - 20000XP - 30000XP > 110 items - 30000XP - 40000XP > 130 items - 40000XP - 50000XP > 150 items - 50000XP - 60000XP > 170 items - 60000XP - 70000XP > 190 items - 70000XP - 80000XP > 210 items - 80000XP - 90000XP > 230 items - 90000XP - 100000XP > 250 items - 100000XP or more > 300 items Lv0 - Survivor - 2,500 XP - 6 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass] Backpack: [Czech Vest Pouch] + 2x [Heat Packs] Lv1 - Survivor - 7,500 XP - 6 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass + Radio] Backpack: [Czech Vest Pouch] + 2x [Heat Packs] Lv2 - Survivor - 20,000 XP - 20 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 2x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass + Radio + Binoculars] Backpack: [Czech Vest Pouch] + 3x [Heat Packs] Lv3 - Survivor - 30,000 XP - 21 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 3x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [2x Bandage + 1x Painkiller + 1x Bloodbag + 1x Morphine] Food: [1x Can of Stew + 1x Water Bottle Full] Tools: [Map + Flashlight + Compass + Radio + Binoculars] Backpack: [Czech Vest Pouch] + 3x [Heat Packs] Lv4 - Survivor - 40,000 XP - 22 Spawn Locations Gun: [CZ 75 PHANTOM SD Pistol] + 4x [18Rnd Ammo] Melee: [BaseBall Bat] Meds: [4x Bandage + 1x Antibiotic, 1x Painkiller + 1x Bloodbag + 1x Morphine] Food: [2x Can of Stew + 1x Water Bottle Full + Pepsi] Tools: [Map + Flashlight + Compass + Radio + Binoculars] Backpack: [Czech Vest Pouch] + 3x [Heat Packs Taviana: Below is some of the features the server has - - Sector-B: Highest & Unique Loot only found there. Hard mission only a few have completed - Zombies Removed From Sector-B: No more irritating zombies demanding to be shot - Player Loadouts: Russian weapons for Bandits and NATO Weapons for Hero’s - Trader Island: The Trader island is where you will do your buying and selling - Hidden Traders: All found on the main islands, (check the map for what’s hidden) - Marked Traders: Not everything can be bought at the trader island. Some have cool stock - Player Scan: 150m GPS, 350/450/900/1500/2500/7000/8000m using deployable items and map locations (check map) - Oil Mission: collect and see oil for $$$ - Weed Farms: Take a knife to farm weed, take a machete for double weed - Farm Metals, Wood & Stone: Take a pickaxe and some locations can be farmed for useful bits - Garage Door Opener: Open garage doors from within your vehicle. - View Distance: Change from 300m to 10,000m view distance and requires 2 items to get all - Looting: Some items cannot be bought, GPS, Range Finders etc, you need to find them - Gem Exchange: Breakdown ruby’s for other gems here - Dr Ivanica’s Lab: Exchange Sapphire for rare ammo here - Drug, Gem and Bomb Dealer: Sell your drugs, ruby’s and Gems here - Gas Station Explosions: Gas stations will blow up and loot from vehicles is thrown out - Bomb Crates: Random crates filled with loot - Deploy Items: Tables, scanning equipment, walls, vehicles, base decorations etc - Deploy Houses: 8 houses can be deployed, 4x wood and 4x brick - Grow trees: Find the hidden tree trader to grow trees at base - Overdose on Cola and Weed: Just get baked out your head - Humanity Dealers: Buy back your humanity, be warned, you can’t buy much - Locate Vehicle: Find lost vehicles on the map as long as you have the key - Flip Vehicle: Right click tool box and flip it back - Custom Map Markers: All locations marked on the map - Base Raiding: Get scrap electronics from Sector-B to raid bases (you cannot take over a base) - AI Checkpoints: Various locations with AI protection squads - Air Patrols: There are three islands on Taviana, regular air patrols fly around - Base Regulations: Sick of seeing those stupid cock towers all over the map… not here - Safe Zones: These are only at the trader island and aircraft dealers - Balanced Vehicles: All armoured vehicles have the gunner exposed - Aircraft No-Shoot Zones: The orange strip at each airport is a no shoot down location - Mission System: These with Sector-B and heli patrols, there is plenty to shoot at - High FPS: Upgraded server running a high speed CPU, some player have over 100FPS - Leader Boards: Get on this board and get access to secret missions such as safe hunt - Plot Hoarders: Check game time every 4 weeks to stop players holding locations - Service Points: Arm and repair from gas stations - Tow & Lift: Advanced tow and lift - Origins vehicles: Inc the submarine which can submerge, flying fortress and other vehicles - Large Base Build Limit: 300 items per plot pole, 1 plot per player - Snap Build: Full control over how a base object is placed, tilted, spun or manipulated - CCTV: Fully working CCTV systems for base defence and monitoring - Game Time Perks: If you have high in game play time you get some unique perks - Door Bell: Ring the door bell of your friends bases or scare people hiding in their base - The Devils Tree: Worship the tree and get a Satanic gift that may be shit, might be good - Race Track Cars: Fancy a race, take one for a spin - Methylamin trader: $350,000 per barrel if you sell them, and also required to grow trees - Sector-B 7km Scan: Scan up to 7km by using the massive Sector-B radar array - Deploy Houses: 4 wooden and 4 brick (these are being tested to make sure they don't de-spawn) - Deploy Origins Nests: (these are being tested to make sure they don't de-spawn) - USS Fleshlight: Aircraft carrier with an MV22 loaded with Oil on the flight deck for you to grab - Sector-Z Mission: Cave system with loaded Urals for you to grab - Air Launch Zones: Take off from the mountain on a deep dive - Pyro's Onion Ballistics: Player run shop where you buy and sell with real players who have looted, won, fought or stole everything they sell - Take a Poo: Take a big shit and heal all your pain, just right click on toilet paper - Kill Yourself: Kill yourself with your side arm, just right click it - Take Clothes: Remove clothes from your body and other players - Bury or butcher bodies: Lose or gain humanity for doing it - Three new Spawns: Bet you are dying to see - Mrs Bee's Flight School: Free planes - Hidden Safe Missions: Find the hidden safes - High Level Traders: You need 450,000 humanity either + or - shop here - Loot Maze: At Taviana Zoo - Abandoned Safes: if you let your safe go unused it will reset the code and tell everyone - Pirate Treasure: who knows... what’s in there! - Roaming AI: AI will now spawn on you randomly... heat just got turned up - Roaming Vehicles: 5 vehicles driving round the map... if they see you they will jump out! - Rivet City Mission: Fight for loot under USS Fleshlight which is in dry dock for repairs - Tank: Only 1 on the server, grab it from Sector-B, de-spawns on restart but you have till then to be a nuisance - The Irradiated One: - Custom HUD: - Base Jumping: From 30m up, should make more options for picking a sniper spot and not worrying about getting down Have Fun
  7. 1 point
    A Man

    [RELEASE] Food Spoils Script

    I like the idea of the script. You have asked why nobody else has made a script like that already, well it is because this is a way more complicated as you perhaps think at the moment. First of all you are new to coding so you can acutally not know most of the things so do not worry about it. Your script has a few problems: 1. The script runs for the server too. It is not really a problem for the script itself but if you run things for clients only use. if (!isDedicated) then { code }; 2. It only runs one time. A while loop would be required so the script can check the whole time the player is playing. 3. If one condition is true, lets say the first one, the script will wait 900s and will remove after that 'FoodBaconRaw'. But it does not check when the player got this item or the player even still have it. After removing the item it will add the biomeat no matter if the player really had the removed item. A few thoughts about that to make it more clear: The player could have cooked the 'FoodBaconRaw' within the 900s. If the player gets a new 'FoodBaconRaw' within the 900s the script will remove it even it was in the player inventory only a few seconds. 4. The script will always remove only 1 item. If you have 2x 'FoodBaconRaw' only one gets removed. 5. If you relog everything gets resetted, the same if you died and you take back your gear. If you have died and took back your gear, it will only work after a relog because of the missing while loop. 6. Because of the high sleeps you are using the most parts of the script will never be checked. It just takes too long even if you would have added a while loop. 7. Some classnames are written wrong like FoodRawTuna is FishRawTuna. To realize this script idea it will need a few variables and a complete different way to script it. I would call it expert level. Those are the key features you have to think about: When has the player add the item to the inventory and how many items. How to handle the removal to the items if one or more got removed already by another action. How to handle if a new item of the same type got added within the time the other items will spoil. If a player relogs or getting killed. What about if the meat is inside the backpack. Do not use sleep with those high numbers. Use diag_tickTime instead. I've wrote a small script how it works better. But it still does not check the followong things: Backpack Time when the player got the items Relog and death // Set the spoil time at the start of the script. local _spoilTickTime = diag_tickTime; // Nested array of items that spoil within the inventory. [Spoilt item, New item]. local _spoilItems = [["FoodBaconRaw","FoodBioMeat"],["FishRawTuna","FoodBioMeat"]]; // spoil time in mins local _spoilTime = 15; while {1==1} do { // Every default: 15mins the items spoil in the inventory. if ((diag_tickTime - _spoilTickTime) > (_spoilTime*60)) then { { local _item = _x select 0; // Make sure that the player has acutally the item that spoils in their inventroy. if (_item in magazines player) then { local _newItem = _x select 1; // Count the items that will spoil now to get them all. _qtyItems = {_x == _item} count magazines player; for "_i" from 1 to _qtyItems do { player removeMagazine _item; player addMagazine _newItem; }; // Get display text of the spoilt items and inform the player. _displayName = getText(configFile >> "CfgMagazines" >> _item >> "displayname"); systemchat format ["%1 %2 spoiled in your inventory.",_qtyItems,_displayName]; }; } foreach _spoilItems; // Reset the spoil time of the script. _spoilTickTime = diag_tickTime; }; uisleep 5; };
  8. 1 point

    A3 Epoch v1.3.3.1 Update

    Arma 3 Epoch has been released! This is a Server-Side update only - The Client files are still the same! Server Files: https://github.com/EpochModTeam/Epoch Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/1017/files Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files (not changed): http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's . Added Clear message that the server is not fully loaded when Players login to early Optional Black Market Traders Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server) Trader Filter for useable items on currently equipped weapons Fixed On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest Purchased Boats from Traders sometimes spawned damaged In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed Changed Server Owners Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error) Krypto Limit from 250000 to 1000000 to prevent unwanted bans Some loot positions were not in correct syntax Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file) RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side) To disable this spawner, you can remove this pbo from your Server
  9. 1 point

    Taxi & Bus | Transport for Arma

    I think mgm is still travelling the world on a hoverboard...
  10. 1 point
  11. 1 point

    [FEATURE REQUEST] Hoverboards (URGENT)

    @natoed Thanks for bringing this back to my attention, I had forgotten about it. I spent my morning doing this..
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