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Showing most liked content since 02/01/17 in all areas

  1. 9 likes
    Hi, This is my modified version of Zupas single currency framework. This drops into an Epoch 1.0.6+ server and just "works". Credits to Zupa for his amazing work, There's quite a few fixes mentioned in his original release thread in this version to make it more secure. GitHub link with install instructions: https://github.com/oiad/ZSC Tested as working on a blank Epoch 1.0.6+ and OverWatch 0.25 server. Designed to minimize duping/glitching of bank related saving with nearby players (checkWallet etc). Lots of code snippets taken from the original Zupa release thread to stop multiple people checking wallet/depositing into the same safe etc. Supports multiple configuration types, Safes/lockboxes only, vehicles only, safes/lockboxes AND vehicles. No global banking. Install: This install basically assumes you have NO custom variables.sqf or compiles.sqf or fn_selfActions.sqf, I would recommend diffmerging where possible. This has all the config traders set up for epoch 1.0.6 items and OverWatch guns/items. You will need to install the specific version you want to use, See install notes further down.
  2. 3 likes
    You can try to replace "/epoch_code/compile/EPOCH_supportCopter.sqf" with this file: http://pastebin.com/7sZYiFgA http://pastebin.com/btVCXnDB Then you can add in your cfgepochclient Sappers or AI. If the Script identify "Epoch_Sapper_F" or "Epoch_SapperB_F" in the class name, the correct sapper brain will be loaded. I have not tested it, just a try...
  3. 3 likes
    The devs have always said coins are a user mod, which I understand,I also think it would be a good addition and solve a lot of issues. Though, it's not that hard to install it for an admin.
  4. 3 likes
    Yes, I believe it's called a changelog (see the [NEW] taged items).
  5. 3 likes
    I answer to my question :) To work with 1.0.6.0, you need to extract keyboard.sqf (no more dayz_space interrupt.sqf in 1.0.6.0) in dayz_code\compile and put it in your mission file. Modify keyboard.sqf ass follow. Add //ESLK Menu _informenu = {if (isNull findDisplay 7777) then { execVM "custom\menu\menu_init.sqf"; }; _handled = true; }; before _block = { _handled = true; }; and add: [[DIK_TAB], _informenu] call _addArray; At line 265 before: [[DIK_ESCAPE], _cancelBuild] call _addArray; Enjoy :)
  6. 3 likes
    Duda123 on the BIS Forums (they guy who brought us lots of nice rope mods) is at it again. Not released yet, but looks close: https://forums.bistudio.com/topic/201762-tanoa-trains/ Will work on all maps if you use Tanoa trains and tracks! Personally I cannot wait!!!
  7. 3 likes
    Jumped on as Australia map is one of my all time favourite maps. Thanks to Grahame for putting this together as the server is very playable and has much to offer the pve player even though server is set up as pvp. I know there is some pieces still wip which can only add to this fantastic server.
  8. 2 likes
    Have you tried it with exact this code? If not, please try it again! The Sappers should not spawn at [0,0,0] "Epoch_Sapper_F" call EPOCH_unitSpawn seems to be an old syntax for calling unitsspawn You have to use: ["Epoch_Sapper_F", player] call EPOCH_unitSpawn or ["Epoch_Sapper_F", player, false] call EPOCH_unitSpawn
  9. 2 likes
    Unlock doors with Hotwire Kits and a Keymakers Kit. Handy for allowing baseraiding but still having DZE_GodModeBase = true; -Requires keymakers kit in your inventory. -Doors re-lock on restart. -Players cannot remove locks, only unlock. -Random chance to remove keymakers Kit and/or hotwire kit from inventory. **Warning, I'm a noob. Good chance there's a better way to achieve this but I couldn't find anything** I use this with right click actions. mudzereli right clicks maca's right clicks player_crackDoor.sqf Please feel free to post your suggestions and additions to the script! Enjoy and happy raiding!
  10. 2 likes
    As @juandayzhas pointed out, your script is not updated to 1.0.6 epoch, you need to have the script add the vehicle created (for example, juans _helicopter) added to the dayz_serverObjectMonitor variable with the example juan posted. That variable will differ depending on who wrote it, _helicopter, _vehicle, _unit etc. If you get stuck, post the script here and we can advise you.
  11. 2 likes
    (Will cover 1.0.5.1 for now, but will also cover a pack for 1.0.6 later. Some of the scripts are already included in 1.0.6, but a customization will be provided in the pack) I am starting this thread here for a new script pack for 1.0.5.1 which is going to be tested and optimized for FPS. I will create a GitHub Repository for the files (server & client mission PBO's). Please provide suggestions for scripts to include in the pack. Also let me know if you want to participate and work on the pack on my GitHub repository. The goal is to include basic scripts in the pack. I will try to keep the most scripts as realistic as possible. FPS is an important factor. Scripts that will affect FPS too much will not be included or will be disabled by default. The pack will also include a Tool for Windows that will restart and update your server automatically from a GitHub Release or Hotfix. I have created an auto-update system for my server. Configuration can be separated so only the scripts update (Arma2NET files, Server files and Missiion Files) Scripts to include: Script Configuration System (Script can be enabled/disabled and settings can be configured per script) Coin System Customized WAI Mission system Customized DZMS Mission system Customized DZAI Mission system (patrols, custom AI spawns, etc) Advanced Trading Safe Zones Custom Loot Table Self blood transfusion Fog Distance View (Binoculars, RangeFinder) Lift & Tow Vehicles Welcome Message Script In-game Rules Script (with database connection) In-game Update Script (with database connection) Plot 4 Life Snap Building Pro Vector Building Plot Management Door Management Custom GUI Custom Loading Screen Humanity-Level Perks (Bike Spawn, ...) Kill Messages at traders Kill Notifications Convoy Missions Battle Zone (PVP) Custom Buildings Custom Traders (Drugs, ...) Customized Admin Tools (fixed, added starter-packs, anti-hack) Loyalty Reward for Players Automated Database Cleaning (old players, old objects, etc.) Abandoned Vaults Missions (Safes and Lockboxes) Custom Loot Events (Building Material, Supplies, Weapons, Treasure) Animated Heli-Crashes and custom loot (configure heavy/light weapons and loot) Custom Vehicle Spawn List (add/remove vehicles that can spawn) Quest System Most Wanted Mission ... (will be updated soon) Tools to include: Auto-Update for the Pack (Configurable) Trader Configuration Database Cleaner
  12. 2 likes
    mmm if andrej can see the scroll menu option... then the public variable works.. but if nothing happend when he click on the option.. thers an issue on stbox.sqf (\@DayZ_Epoch_Server\addons\dayz_server\stbox\) maybe this part. _crate = createVehicle ["USBasicWeapons_EP1",getpos player,[], 0, ""]; _crate setpos (player modelToWorld [0,6,0]); _crate setDir ([_crate, player] call BIS_fnc_dirTo); i think the "player" object cannot be recognized on a server side script. its for epoch 1,6 or 1,5?
  13. 2 likes
    @Andrej using a server side script you can try a quick adaptation of admin events to see if works. 1-open your server_functions.sqf 2-open your init.sqf 4-Drop your publicEH.sqf ( Located in: \@DayZ_Epoch\addons\dayz_code\init\ ) into mpmissions\your instance\custom\ 5. open the custom publicEH.sqf 6-Create sqfs stbox.sqf (\@DayZ_Epoch_Server\addons\dayz_server\stbox\)
  14. 2 likes
    you can use the time to prevent a second use. but cuz is a client side script, if player disconect and relog again they can use the started box one more time. any way: starterbox.sqf (mpmissions\your instance\custom\ ) init_starterbox.sqf At bottom of init.sqf [] ExecVM "custom\init_starterbox.sqf"; but remember the better way is try to do it throug server side...i guess
  15. 2 likes
  16. 2 likes
    Thank you very much for this. I can finally stop ripping out my hair lol. I didn't have this line before in there _isZombie = _cursorTarget isKindOf "zZombie_base"; and I think that was a contributor to it not working. Added it and instantly the options came up on the scroll wheel :D I never did get storage coins to work in the safes and whatnot, it was just the "online Banking", but I was only running that until storage coins were working, which I'm about to try the fix in the last post on the thread right now and try it. If it works, I'm removing the online banking as I have bankers in the trader cities already. Will post again after trying the storage coins fix.
  17. 2 likes
    You can't apply the change. It needs to be done in the main config file. It will be in 1.0.6.1 which you can help test for faster release here: https://github.com/EpochModTeam/DayZ-Epoch/issues/1891
  18. 2 likes
    That could be anything. Need you to post your client and server .RPT log file.
  19. 2 likes
    The 1.0.6.1 RC1 test build is now available: https://github.com/EpochModTeam/DayZ-Epoch/issues/1891 Any help testing and reporting issues is appreciated.
  20. 2 likes
    so i used to have this custom loadouts script for 1051 and as far as i can tell seems to work just fine with 106 in case anyone was in need of something like this... i honestly dont remember where it came from or who wrote it.... but enjoy none the less :) add the following to mpMission init.sqf inside the "if (!isDedicated) then { }" loop [] execVM "custom\scripts\loadouts.sqf"; create file and add into "custom\scripts" folder: loadouts.sqf - waitUntil {(getPlayerUID player) != ""}; /* Names and UIDs of donors/special people. #####userid#### // username */ // Populate this list with all UIDs of people who receive the loadouts from either group _loadList = ["#####userid####","#####userid####","#####userid####","0","0"]; _lpID = getPlayerUID player; // group1 if ((_lpID in ["#####userid####","0","0","0"]) && (_lpID in _loadList)) then { DefaultMagazines = ["5Rnd_762x51_M24","5Rnd_762x51_M24","5Rnd_762x51_M24","Skin_Soldier_Sniper_PMC_DZ","ItemBandage","ItemBandage","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","15Rnd_9x19_M9SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked"]; DefaultWeapons = ["M40A3","M9SD","ItemRadio","NVGoggles","ItemCrowbar","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemHatchet_DZE","Binocular"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; }; // group2 if ((_lpID in ["#####userid####","#####userid####","#####userid####","0","0","0"]) && (_lpID in _loadList)) then { DefaultMagazines = ["10Rnd_127x99_m107","Skin_Sniper1_DZ","ItemBandage","ItemBandage","30Rnd_9x19_UZI_SD","ItemMorphine","ItemPainkiller","ItemWaterbottleBoiled","FoodSteakCooked","PartGeneric","PartGeneric","PartVRotor","PartEngine","PartWheel","PartWheel"]; DefaultWeapons = ["m107_SKN","UZI_SD_EP1","ItemRadio","ItemEtool","ItemGPS","NVGoggles","ItemCrowbar","ItemMap","ItemCompass","ItemKnife","ItemToolbox","ItemHatchet_DZE","Binocular_Vector"]; DefaultBackpack = "DZ_LargeGunBag_EP1"; };
  21. 2 likes
    Thx for all the kind feedback. We are trying our best to give you guys the best experience on arma 2 oa Epoch. Cheers
  22. 2 likes
    We rewrote Richies script some time ago when the ammo bug came up. Might be usefull for some of you. //################################################# //### UKGZ 2016 by rvg?! & TheStainlessSteelRat ### //################################################# rms_crashsite_amount = [8,15]; // Amount of crashsites rms_crashsite_loot_amount = [2,5]; // Amount of lootpiles close to each crashsite rms_wrecks = ["Land_Wreck_BMP2_F","Land_Wreck_BRDM2_F","Land_Wreck_HMMWV_F","Land_Wreck_Skodovka_F","Land_Wreck_CarDismantled_F","Land_Wreck_Truck_F","Land_Wreck_Car2_F", "Land_Wreck_Car_F","Land_Wreck_Car3_F","Land_Wreck_Hunter_F","Land_Wreck_Offroad_F","Land_Wreck_Offroad2_F","Land_Wreck_UAZ_F","Land_Wreck_Truck_dropside_F", "Land_Wreck_Van_F","Land_Wreck_Heli_Attack_01_F"]; rms_guns = ["ruger_pistol_epoch","ruger_pistol_epoch_snds_F","ruger_pistol_epoch_pointer_F","1911_pistol_epoch","hgun_ACPC2_F","hgun_ACPC2_snds_F","hgun_P07_F", "hgun_P07_snds_F","hgun_Pistol_heavy_01_F","hgun_Pistol_heavy_01_snds_F","hgun_Pistol_heavy_01_MRD_F","hgun_Pistol_heavy_02_F","hgun_Pistol_heavy_02_Yorris_F", "hgun_Rook40_F","hgun_Rook40_snds_F","hgun_Pistol_Signal_F","hgun_P07_khk_F","hgun_Pistol_01_F","Hatchet","CrudeHatchet","MultiGun", "arifle_Mk20_F","arifle_Mk20_plain_F","arifle_Mk20C_F","arifle_Mk20C_plain_F","arifle_Mk20_GL_F","arifle_Mk20_GL_plain_F","arifle_Mk20C_ACO_F","arifle_Mk20C_ACO_pointer_F", "arifle_Mk20_pointer_F","arifle_Mk20_Holo_F","arifle_Mk20_ACO_F","arifle_Mk20_ACO_pointer_F","arifle_Mk20_MRCO_F","arifle_Mk20_MRCO_plain_F","arifle_Mk20_MRCO_pointer_F", "arifle_Mk20_GL_MRCO_pointer_F","arifle_Mk20_GL_ACO_F","arifle_SDAR_F","arifle_TRG21_F","arifle_TRG20_F","arifle_TRG21_GL_F","arifle_TRG20_Holo_F","arifle_TRG20_ACO_pointer_F", "arifle_TRG20_ACO_Flash_F","arifle_TRG20_ACO_F","arifle_TRG21_ACO_pointer_F","arifle_TRG21_ARCO_pointer_F","arifle_TRG21_MRCO_F","arifle_TRG21_GL_MRCO_F", "arifle_TRG21_GL_ACO_pointer_F","hgun_PDW2000_F","hgun_PDW2000_snds_F","hgun_PDW2000_Holo_F","hgun_PDW2000_Holo_snds_F","SMG_01_F","SMG_01_Holo_F","SMG_01_Holo_pointer_snds_F", "SMG_01_ACO_F","SMG_02_F","SMG_02_ACO_F","SMG_02_ARCO_pointg_F","m4a3_EPOCH","m16_EPOCH","m16Red_EPOCH","m249_EPOCH","m249Tan_EPOCH","LMG_03_F","arifle_AKS_F","arifle_CTAR_blk_F", "arifle_CTAR_hex_F","arifle_CTAR_ghex_F","arifle_CTAR_GL_blk_F","arifle_CTAR_GL_hex_F","arifle_CTAR_GL_ghex_F","arifle_CTAR_blk_ACO_Pointer_F","arifle_CTAR_blk_Pointer_F", "arifle_CTAR_blk_ACO_F","arifle_CTAR_GL_blk_ACO_F","arifle_CTAR_blk_ARCO_Pointer_F","arifle_CTAR_blk_ACO_Pointer_Snds_F","arifle_CTAR_GL_blk_ACO_Pointer_Snds_F","arifle_CTAR_blk_ARCO_Pointer_Snds_F", "arifle_CTAR_blk_ARCO_F","arifle_CTARS_blk_F","arifle_CTARS_hex_F","arifle_CTARS_ghex_F","arifle_CTARS_blk_Pointer_F","arifle_SPAR_01_blk_F","arifle_SPAR_01_khk_F", "arifle_SPAR_01_snd_F","arifle_SPAR_01_GL_blk_F","arifle_SPAR_01_GL_khk_F","arifle_SPAR_01_GL_snd_F","arifle_SPAR_02_blk_F","arifle_SPAR_02_khk_F","arifle_SPAR_02_snd_F", "SMG_05_F","ChainSaw","ChainSawB","ChainSawG","ChainSawP","ChainSawR","l85a2_epoch","l85a2_ris_epoch","l85a2_ris_ng_epoch","l85a2_pink_epoch","l85a2_ugl_epoch", "LMG_Mk200_F","LMG_Mk200_MRCO_F","LMG_Mk200_pointer_F","arifle_Katiba_F","arifle_Katiba_C_F","arifle_Katiba_GL_F","arifle_Katiba_C_ACO_pointer_F","arifle_Katiba_C_ACO_F", "arifle_Katiba_ACO_F","arifle_Katiba_pointer_F","arifle_Katiba_ACO_pointer_F","arifle_Katiba_ARCO_F","arifle_Katiba_ARCO_pointer_F","arifle_Katiba_GL_ACO_F", "arifle_Katiba_GL_ARCO_pointer_F","arifle_Katiba_GL_ACO_pointer_F","arifle_Katiba_GL_Nstalker_pointer_F","arifle_Katiba_GL_ACO_pointer_snds_F", "arifle_Katiba_C_ACO_pointer_snds_F","arifle_Katiba_ACO_pointer_snds_F","arifle_Katiba_ARCO_pointer_snds_F","arifle_MXC_F","arifle_MX_F","arifle_MX_GL_F", "arifle_MX_SW_F","arifle_MXM_F","arifle_MX_pointer_F","arifle_MX_Holo_pointer_F","arifle_MX_Hamr_pointer_F","arifle_MX_ACO_pointer_F","arifle_MX_ACO_F", "arifle_MX_GL_ACO_F","arifle_MX_GL_ACO_pointer_F","arifle_MX_GL_Hamr_pointer_F","arifle_MXC_Holo_F","arifle_MXC_Holo_pointer_F","arifle_MX_SW_pointer_F", "arifle_MX_SW_Hamr_pointer_F","arifle_MXM_Hamr_pointer_F","arifle_MXC_ACO_F","arifle_MXC_Holo_pointer_snds_F","arifle_MXC_SOS_point_snds_F", "arifle_MXC_ACO_pointer_snds_F","arifle_MXC_ACO_pointer_F","arifle_MX_ACO_pointer_snds_F","arifle_MX_RCO_pointer_snds_F","arifle_MX_GL_Holo_pointer_snds_F", "arifle_MXM_SOS_pointer_F","arifle_MXM_RCO_pointer_snds_F","arifle_MXM_DMS_F","arifle_MXC_Black_F","arifle_MX_Black_F","arifle_MX_GL_Black_F", "arifle_MX_SW_Black_F","arifle_MXM_Black_F","arifle_MX_GL_Black_Hamr_pointer_F","arifle_MX_Black_Hamr_pointer_F","arifle_MX_SW_Black_Hamr_pointer_F", "LMG_Mk200_LP_BI_F","LMG_Mk200_BI_F"]; fn_rnd_num = { _low = _this select 0; _high = _this select 1; _calc = _high - _low; _rnd_num = round(random _calc) + _low; _rnd_num }; _size = getNumber (configFile >> "CfgWorlds" >> worldName >> "MapSize"); rms_mapcenter_pos = [_size/2,_size/2,0]; _crash_amount = rms_crashsite_amount call fn_rnd_num; for "_crashsites" from 1 to _crash_amount do { _loot_amount = rms_crashsite_loot_amount call fn_rnd_num; _crashpos = [rms_mapcenter_pos, 100, 15000,15,0,30,0] call BIS_fnc_findSafePos; rms_wrecks call BIS_fnc_arrayshuffle; _crashObj = rms_wrecks call BIS_fnc_SelectRandom; _crashObj_final = _crashObj createVehicle _crashpos; _fire = "test_EmptyObjectForFireBig" createVehicle _crashpos; _fire attachto [_crashObj_final, [0,0,-1]]; _crashObj_final setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; for "_crashloot" from 1 to _loot_amount do { _lootpos = [_crashpos,2,10,0,0,30,0] call BIS_fnc_findSafePos; _crate0 = createVehicle ["groundWeaponHolder", _lootpos, [], 0, "can_collide"]; rms_guns call BIS_fnc_arrayshuffle; _lootObj = rms_guns call BIS_fnc_SelectRandom; _ammo = getarray(configFile >> "cfgWeapons" >> _lootObj >> "magazines" ); _crate0 addItemCargoGlobal [_lootobj, 1]; _crate0 addItemCargoGlobal [_ammo select 0, 3]; _crate0 setVariable ["LAST_CHECK", (diag_tickTime + 14400)]; }; diag_log format ["[RMS] Crashsite at %1 with %2 lootpiles ",_crashpos,_loot_amount]; };
  23. 2 likes
    @Chief501st 1. Upload the overwatch client files from your steam folder to your server directory 2. Put the overwatch bikey in the key folder on your server directory( their should be the epoch biskey as well) 3. Load in your command line before @DayZ_Epoch;@DayZ_Epoch_Server; your overwatch mod, like that: @DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server; Make sure the folders with the mods have the same name like in the command line. 4. Open your mission.sqm in your missionfile and add to the loaded addons: "gms_k98", "RH_m14", "FHQ_Remington", "FHQ_Remington_ammo", "FHQ_Remington_msr", "FHQ_Remington_xm2010", "FHQ_Remington_acr", "FHQ_Remington_rsass", "VILAS_WWP", "VILAS_RW_Forces", "VILAS_WWP_CO", "VILAS_RW_Forces_CO", "ddopp_taserpack", "smk_anims_lite", "MicroAirVehicles", "oz_is_objects", "monaro", "gsc_units_stalker_patch", "american_law_enforcement", "CYBP_Camels_Config", "nissan_350z", "ussr_cheytac", "bb_mercenary", "goosuksf", "frb" Thats all.
  24. 2 likes
    Im bored so write this small script. The code find a random coords for gas station and create a explotion. nothing awesome. very simple. 1-gasstations.sqf (into mpmissions\instance_11.chernarus\custom\) 2- in init.sqf or if u wanna use it as event.. then place gasstations.sqf into dayz_server.pbo\modules and entry the line in your Epoch events. EpochEvents = [["any","any","any","any",30,"gasstations"],["any","any","any","any",0,"crash_spawner"],["any","any","any","any",15,"supply_drop"]];
  25. 2 likes
    We have moved our server to a new machine in order to get better performance on the server. nothing have been changed except ip=81.19.216.113 and port=2300 . Hope to see you all on the new server P.S We will be during admin event Friday, Saturday and Sunday.
  26. 2 likes
  27. 2 likes
    IDP STAFF TEAM WISH A UPCOMING NEW YEAR 2017. HOPING THAT YOU AND YOUR FAMILY WILL HAVE A BETTER YEAR 2017. Next year will we plan atleast 1 admin event every week. Cheers..
  28. 2 likes
    Upcoming event Admin event will happen 22.december 2016 21:30 danish time(gmt +2). That will be 30min after the restart at 21:00. Event info. Admins will be driving in a convoy full with building supply There is a big chance of finding around 5-10briefcase aswell. The route will be either from kamenka to berezino or berezino to kamenka. Admins will be driving in armored vehicles. Put in mind that the building supply and the briefcases will be located inside the vehicles. So if you blow up the vehicle you wont get anything. Admins will not shot back unless they dont have any other option to keep driving. We will give information about our positions, while we are passing cities. Last time we did it alot of people liked it, so we are hoping to get the same or better feedback on this one. http://www.timeanddate.com/worldclock/?sort=1 Cheers
  29. 2 likes
    IDP STAFF TEAM WISH A UPCOMING MERRY CHRISTMAS. HOPING THAT YOU AND YOUR FAMILY WILL HAVE THE BEST CHRISTMAS THIS YEAR.
  30. 2 likes
    Attention Attention Admin event will happen today 21:30 danish time(gmt +2). That will be 30min after the restart at 21:00. Event info. Admins will be driving in a convoy full with building supply There is a big chance of finding around 5-10briefcase aswell. The route will be either from kamenka to berezino or berezino to kamenka. Admins will be driving in armored vehicles. Put in mind that the building supply and the briefcases will be located inside the vehicles. So if you blow up the vehicle you wont get anything. Admins will not shot back unless they dont have the option to keep driving. We will give information about our positions, while we are passing cities. http://www.timeanddate.com/worldclock/?sort=1
  31. 2 likes
    Thx dude but most of the custom buildnings work credit goes to the epoch dev team. I am going add own placed custom objects
  32. 2 likes
    New update. Armed planes have been added to the server. You can now get armed an2 and cessna from the aircraft dealer under armed planes. The planes are armed with m240x4.
  33. 2 likes
  34. 2 likes
  35. 1 like
  36. 1 like
    Hi, I have released my version with my usual briefcase, gems and coins support. Discussion thread:
  37. 1 like
    Thats why in my old overpoch server, ATM's were no where near traders. Completely pointless having bank/atm at trader as money is never at risk. Some players moaned like crap about it. the same players that wanted a start box, and 10mil bank start... The players who are too damn lazy to play the game and want everything handed to them so they can sit in thier penis tower and snipe anything that moves.
  38. 1 like
    Oki. It's ok on my server, i need to finish the custom changes and it goes on live :) If you don't have time, you can ask an admin to push this post in 1.6 section.
  39. 1 like
    Thank you Juan - This post is by Andrej - We are working on same project for my server lol did not know he posted.
  40. 1 like
    I think without a "hello" and some more details, noone will and can help you here...
  41. 1 like
    You know 1.0.6 has pretty much all the core mods you will need built in? You just need a coins script and you're good to go.
  42. 1 like
    trolled back over the posts, this one is fuckn great
  43. 1 like
  44. 1 like
    https://github.com/EpochModTeam/DayZ-Epoch/issues/1891 It's the issues thread, not really discussions
  45. 1 like
    Your server has installed it wrong, I'm at work so I can troubleshoot properly but something is not right
  46. 1 like
  47. 1 like
    Well credits for @FragZ, @oldmatechoc and ZeroKool Remake for epoch 1.6 1-Download and place drugs folder into mpmissions\instance_11.chernarus\ DOWNLOAD HERE: http://www.mediafire.com/file/5c2z39x2sf5za7t/smoke-hemp.rar You will need choose if u gonna execute it with a extra_rc.hpp system or deployanything mod. I gonna explain it with extra_rc.hpp 2-IF U ALREADY HAVE A extra_rc.hpp skip this step. If not. follow this guide. 3-Open your extra_rc.hpp.. and paste lines in blue: 4-Now you will need launch the event to get fiber plant to harvest. So place de weedfarm.sqf (located in download folder) into dayz_server.pbo\modules\ 5--Open your init.sqf enable your events EpochUseEvents = true; and below add only lines in blue
  48. 1 like
  49. 1 like
    Based on this Status Bar, I made a complete rewrite. (without a difference between PlayerBar / AdminBar, because it is not needed for us). - Completely removed external config file - Only 1 File for all - Config section on the top of the Script-File - Blinking Icons, if in a dangerous value - Easy changeable Status Bar Content - Toggleable between 3 Statusbar sizes (right shift key / configurable) - 0-No Status Bar - 1 Full Status Bar - 2 Half Status Bar - 3 Small Status Bar I made it only for our Server. But I want to share it now, if someone also want it. Download: https://github.com/Ignatz-HeMan/Ignatz_Statusbar
  50. 1 like
    I made a list of all the "dam" buildings I found and a few others that are not in the loot list on another post.