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Showing content with the highest reputation since 03/09/20 in all areas

  1. 1 point
  2. 1 point
    Schalldampfer

    [RELEASE] WAI 2.2.5

    Next, I have made a script to let AIs to fire flare at night. 1. Create this file, dayz_server/WAI/compile/flare_fire.sqf This script will add an AK74/GP25 to the leader of the group, which is the argument of this function. He'll fire a flare round toward a player close to him at night. 2. add this in dayz_server/WAI/init.sqf 3. Now activate this script in spawn_group.sqf, to make AI to fire flare rounds. Add this code just before in dayz_server/WAI/compile/spawn_group.sqf To limit the AI levels and gear type, I put this code instead. Reference:https://forums.bohemia.net/forums/topic/106785-ai-shoots-flares-script-version-13/
  3. 1 point
    Mig

    [RELEASE] Epoch ,OriginsMod pack.

    Hi, Epoch 1.0.6.2 / OriginsMod 1.8.3 pack This is the salival pack that I modified to adapt it to Taviana 3.0. https://epochmod.com/forum/topic/44789-salivals-mod-pack-all-my-mods-tested-working/ I added the following mods to it: - DZAI - WAI - Select Spawn I made some modifications so that the mod works on Taviana 3.0. There is still some modification to make, I will update regularly. *** download: *** https://github.com/MigSDev5/Epoch_origins_pack Edit: if you want me to add things in particular, please let me know.
  4. 1 point
    Mig

    [RELEASE] New Event The Fugitive.

    updated
  5. 1 point
    Yarpii™

    Coastal Tunnel (Map Edition)

    btw i really love this one... just that it makes chernarus bit different
  6. 1 point
    jOoPs

    [HowTo] EVR BlowOut map independent

    Users asked if it is possible to use the EVR BlowOut/Storm, however called, on other maps then Namalsk. Yes, it is. All necessary files are included in the rar-archive. first a list of modified files (which are not part of rar-archive!) - description.ext - init.sqf added folder and files (content of rar-archive) - addons/blowout/config/sound.hpp - addons/blowout/external/fn_isInsideBuilding.sqf - addons/blowout/module/ - blowout_client.sqf - blowout_server.sqf - addons/blowout/sounds/ - apsi_off.ogg - apsi_start.ogg - blowout_begin.ogg - blowout_detect.ogg - blowout_full_wave.ogg - blowout_hit_1.ogg - blowout_hit_2.ogg - blowout_hit_3.ogg - blowout_psy_voices.ogg - blowout_wave_1.ogg - blowout_wave_2.ogg - blowout_wave_3.ogg - fx_drone1.ogg - fx_drone2.ogg - fx_misc4.ogg ------------------ download the given rar-archive and extract into your missionfolder. If you use other folderstructures/filenames, change the given paths. ------------------ in inti.sqf add to listed variables ns_blowout = true; // true / false ns_blowout_dayz = true;// true / false ns_blow_delaymod = 0.74; //blowout delay ns_blow_itemapsi = "NVGoggles"; //ItemAPSI replacement ns_blow_playerdamage = 4000; // damage players without ns_blow_itemapsi can get per blowout ns_blow_emp = false; //Namalsk Only in inti.sqf add before #include "\z\addons\dayz_code\system\BIS_Effects\init.sqf" if (isServer) then { _bul = [ns_blow_emp] execVM "addons\blowout\module\blowout_server.sqf"; }; if (!isDedicated) then { _bul = [] execVM "addons\blowout\module\blowout_client.sqf"; }; in description.ext add at top #include "addons\blowout\config\sound.hpp" in description.ext add at bottom thats all note: - if you have class CfgSounds and RscTitles previously defined, then you need to extend these classes with given subclasses. - further bl_bleez vehicle and emp(ns_blow_emp) works only on Namalsk!
  7. 1 point
    TheVampire

    [Release] DayZ Mission System

    DZMS is a logic and useability rewrite of the DayZChernarus Mission System. DZMS should be considered as an "updated" DayZChernarus Mission System. Why Use DZMS instead of DayZChernarus MS? DZMS has a simple Configuration File, no more digging through code No more junk code! (Anyone who has read add_unit_server will understand) Simple Install! DZMS Requires a single line edit. No more server_cleanup confusion! No more messy mission code! DZMS uses functions for most code. DZMS is rewrote with all maps in mind, not just Chernarus. Hence the Generic Rename. DZMS is completely server sided! No marker files needed in the Mission PBO! No more "Novy Sobor Bug"! Plus, many features have been added! Option to save vehicles to the database! If Vehicle Saving is off, Users are warned when entering vehicles! Randomized Crate Loot! No more static crate loot! Adjustable Body Despawn Time! Optional: AI Ran Over have no gear! More! The Current Version is v1.2 Download Instructions: https://github.com/SMVampire/DZMS-DayZMissionSystem Project Tracking: https://github.com/SMVampire/DZMS-DayZMissionSystem/projects (Note: I have given The Fuchs permission to use DZMS as the base for EMS.)
  8. 1 point
    The following topic contains addons or rewritten scripts for single currency. Core Scripts Single Currency 3.0 Storage - Zupa New independet release, RECOMMENDED Single Currency 1.1 - Zupa The Scripts that makes this all happen. Currently always start installing the currency with this topic. It will set up your first version for you to choose to update to souls 2.0 updates (recommendend.) In the close future i will make an officia SC 2.0 release. Single Currency 2.0 ( Extension) - Soul The soon to be official release but currently only an update to 1.1. Install 1.1 and update to this version to enjoy the best performace and support on your server. Single Currency Development functions - Zupa These functions provide easy implementation of adding and removing money in your script to support single currency. They should be in the 1.1 and 2.0 release but better check to be sure. Single Currency Traders - Zupa This folder contains compatible traders with the cfgtraders provided. I'll try to extend it as soon as possible, if someone has working traders and is willing to share them to the list, please do contact me. SC Traders Script Extensions Maintain Single Currency (2.0 only) - Mcgough This script allows you maintain at a plotpole with cash. Smelting Items-Coins - Storm This script allows you to smelt your coins into bars and the otherway arround next to a burning object. Admins Tools & Infistar AH Single Currency actions on players - Rocu, Chunk This script allows an admin to remove/give coins from a player. Infistar AH Spectate players bank and cash - PeterBeer This script allows an admin to see cash and bank while spectating a person. Transfer Money from ATM - Rocu Allows you to transfer money form one account to antother one. Scripts made compatible with SC JAEM Chopper Evac SC - Zupa Changes to the original script to work with single currency. Axe Cop Service Points SC - Zupa Changes to the original script to work with single currency. http://epochmod.com/forum/index.php?/topic/15464-release-single-currency-axe-cop-service-points-for-sc/ Advanced Alchemical Crafting SC - Zupa Changes to the original script to work with single currency. http://epochmod.com/forum/index.php?/topic/16203-advanced-alchemical-crafting-v33/?p=126080 Axe Cop Multy Character Select SC - Soul Changes to the original script to work with single currency. Map Addons/Changes Central Chernarus Bank - Chunk, No Captain Chunk A big bank in stary http://epochmod.com/forum/index.php?/topic/16004-addon-central-chernarus-bank/ Napf Banks - Pwn3dNexus Banks for Napf Napf Banks Banker NPC's - MGM NPC's as bankers http://epochmod.com/forum/index.php?/topic/16597-release-banker-npcs-to-replace-atm-objects/ Sahrani Banks & Changes - KingRaymond795 Banks for Sahrani http://epochmod.com/forum/index.php?/topic/28432-sahrani-map-addons/ Usefull Guides Money on AI - Zupa Allows you to put money on AI. http://epochmod.com/forum/index.php?/topic/15737-put-coins-on-ai/?p=117979 Freeze Objects & Banks into place - Soul, Storm Allows you to make an item static, so it will never move. This stops players from knocking over banks. http://epochmod.com/forum/index.php?/topic/15485-how-to-stop-users-from-knocking-down-the-atm/?p=121203 Custom Debug Monitor - PeterBeer Guide + files for a more detailed debug monitor. http://epochmod.com/forum/index.php?/topic/15437-tutorial-custom-debug-stats/ Custom Default Ammount in Fields - Zupa Allows you to change the default 1 in your bank and give player dialogs. http://epochmod.com/forum/index.php?/topic/16591-resolved-in-banking-menu-default-amount-is-prepopulated-with-1/ Remove trade animations - Peterbeer, Zupa Allows you remove the trading animation http://epochmod.com/forum/index.php?/topic/15911-tutorial-remove-animation-for-trading/ Add Traders and TradersItems with Single Currency - Chunk Guide how to make new traders and add items to traders. http://epochmod.com/forum/index.php?/topic/16386-tutorial-adding-custom-traders-with-single-currency-extras/ Common Issues -> Fixed Bank Not Saving - Rocu, Soul, Zupa Common Solution to fix bank value not saving to DB. http://epochmod.com/forum/index.php?/topic/15924-issue-banking-data-not-saving-for-new-players-fixed/ Fix Money And Bank after skin change - Soul Fixes the reset of money and bank when you change clothes http://epochmod.com/forum/index.php?/topic/15449-fix-cashmoney-bankmoney-loss-after-skinchangehumanity-morph/ Fix - Better trade files - Rocu Fixes the issue of the rpt logs when trading. Does bettter logging of trade activties http://epochmod.com/forum/index.php?/topic/16750-fix-better-trade-files-proper-logging-etc/ More added later Do you think your scripts/addon/guide should get added? Give me a message and i will evaluate the possibility.
  9. 1 point
    phenim

    ArmA3Epoch.bat

    here is a good server monitor so a server starter and restarter if it is killed or crashes can also change the exe names to whatever program you want @echo off :start C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop echo Server monitored is not running, will be started now start "" /wait "D:\Games\dedicated\arma3server.exe" [email protected];@EpochHive; -config=D:\Games\dedicated\SC\config.cfg -port=2302 -profiles=SC -cfg=d:\gAMES\dedicated\SC\basic.cfg -name=SC echo Server started succesfully goto started :loop cls echo Server is already running, running monitoring loop :started C:\Windows\System32\timeout /t 10 C:\Windows\System32\tasklist /FI "IMAGENAME eq arma3server.exe" 2>NUL | C:\Windows\System32\find /I /N "arma3server.exe">NUL if "%ERRORLEVEL%"=="0" goto loop goto start
  10. 1 point
    damn son, talk about a hit to FPS!
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