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  • Epoch is set in the year 2035, just two years after a massive world wide extinction. The exact cause is unknown and the only people left are clones with no memory of the past. Documents found in the world tell a us that before the mass extinction event, The largest technology corporation had made great breakthroughs. This technology changed the world in many ways and is thought to be the cause of the extinction. Those that remain are left with remnants of a once technological society. Try to survive, build, or explore your way through the harsh dynamic environment.

  • Epoch Survival Sandbox Gamemode

    Open source survival gamemode for Arma 3.

    Mod: @EpochHive + Mission Files
    Sources: https://github.com/EpochModTeam/Epoch
    Releases: https://github.com/EpochModTeam/Epoch/releases
    License: Arma Public License Share Alike (APL-SA).

    • Current Server Build: 1.2.0 build(1271) for Arma 3 v1.82+


      Created: 2018-05-24 18:14:33
      Published: 2018-05-24 18:27:02
      ### Added - Config in cfgepochclient.hpp to disable needed items for FireOn / BurnBarrelOff / Hook @He-Man - Missing Config entry "immuneIfStartInBase" in epochconfig.hpp @G-Dog - Radiation Suits to Loot, Pricing and Itemsort @He-Man - Config to restrict tilting angle for Vectorbuilding to cfgEpochClient.hpp @He-Man - Config to disable Fuelsources in PlotPole Range to epochconfig.hpp @He-Man - Reworked Trader Menu @He-Man - Secondary Weapon can now be sold directly from hand - Attachments from sold weapons from hand will be put back into your Inventory - Weapons in hand are now marked in menu as "in Hand" - Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man - 4 Hoverboard Vehicles: @Helion4 - "hoverboard_epoch_1" - "hoverboard_epoch_bttf" - "hoverboard_epoch_a3" - "hoverboard_epoch_cargo" - Mountainbike "MBK_01_EPOCH" @Helion4 - Helicopter UH1H "uh1h_Epoch" @Helion4 - BaseCam + BaseCam Terminal @Helion4, @He-Man - Build Cams at your Base and watch them through the Terminal - Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4 - Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man - 1/3 Plywood wall directly craftable @Helion4, @He-Man - You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man - 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4 - Search field in Admin spawn window (Admintool) @He-Man ### Fixed - Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man - Alive Toxic Sapper was not toxic @He-Man - Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man - Models for Radiation Suits @Helion4 - Traps were Indestructible by using indestructible "Constructions_static_F" @He-Man - Hopefully less login issues on BaseSpawn @He-Man - Kick by using Jet ejector seats @He-Man - Wrong calculated Bullets in Traders @He-Man - Locked Vehicles were unlocked after upgrade @He-Man - Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man - Ban for "RscMenuTeam" commandmenu @He-Man - Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man - Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man - Added missing ItemWaterPurificationTablets to pricing @G-Dog - MultiGun was not working on very large Vehicles (VTOL) @He-Man - GoldenSeal will no longer disappear when fully grown in a Garden @He-Man - Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man - Drunk effects were not working correctly @He-Man - Model / Graphics fix for Cinder Floors @Helion4 - Snapped Walls on Stairs sometimes were not fixed correctly @Helion4 - Quadbike handling was a bit too slippery @Helion4 ### Changed - Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man - Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man - Wood / Cinder Walls can now snap to each other @He-Man - Energy from windsources / solarsources is now calculated by wind / overcast @He-Man - Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man - Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man - Moved server "EpochEvents" folder from epoch_server_settings.pbo to epoch_server_events.pbo @DirtySanchez, @vbawol - Some script optimizations @vbawol - Vehicle pricing adjustments "import tariffs" @vbawol - Some now Icons for Dynamenu @Forelle Vierkant
      View on GitHub

    • Credits

      • Aaron Clark ([VB]AWOL): Code, Configs, Textures
      • Kenneth Bente (Axle): Tester, Models
      • Paul Tomany (Sequisha): Models, Textures
      • Andrew Gregory (Axeman): AI Code
      • Raimonds Virtoss (Raymix): UI Code
      • Florian Kinder (Fank): Code
      • Denis Erygin (devd): Linux Code Support
      • Darren Harrison (Kiory): Models, Textures, Configs
      • Paden Sturtevant (SteamPunkGears): Models, Textures
      • Niklas Wagner (Skaronator): Code
      • Damian Clark ([VB]GREEN): Graphics

      Contributors

      • Dan (OrangeSherbet): Tester, Videos, Wiki Editor
      • Poulmba: Wiki Editor, Tester
      • Richie: Map Support, Forum Moderator
      • Tobias Solem: Tester


      Special Thanks!

      • Bohemia Interactive for an incredible and versatile game engine.
      • Top Donors: dean4310, Robio, rhinoCRUNCH, B3nzi, Madman2077
      • GTXGaming - Dedicated Dev Server
      • Survival Servers - Dedicated Dev Server
      • Vilayer - Dedicated Dev Server
      • Nitrado - Dedicated Dev Server
      • Vert Hosting - Shared Arma 2 and 3 Dev servers.
      • Also a thanks goes to all the testers and supporters we missed, you know who you are!
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