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  1. Today
  2. This script worked out great! Scroll up and see the discussion with Mig and Kmiller for the deployables if anyone has a problem in the future. Still works in
  3. ok thx got ryanZombiesEnabled = "true" hence the readout in log Ryanzombies detected gonna try "ryanzombiesfunctions" see if it helps
  4. Yesterday
  5. Spirit of DayZ Chernarus with Challenging AI and Missions DZAI - Takistani Militias vie for control and power. They will battle and hunt Survivors and battle each other for control WAI - Challenging Missions with lots of weapons loot from the UN Soldiers guarding reconstruction materials - lots of build materials such as cinderblocks, mortar, etc Cities are rebuilding, you will find a dynamic live environment as Survivors retake control of the Cities. Challenges will build as you leave the coast and head to the interior. You will find helpful players abound, lots of challenges in many different forms. Beware of Cessna armed with Missiles, Anti Aircraft Urals, Tanks, RPG and machine gun trucks patrols. Seek out UN roaming Military Units in M113s and BMP-2s that you can take control of, get keys, etc. No Rules, only Consequences. Build Anywhere, do anything you like. Survive, Hunt, Team Up, Go Bandit, Run Missions, Build Bases, etc. Anything you can dream of or desire. Server is Patrolled by human Police Forces that seek to bring the safety of community and society back together. https://www.facebook.com/Spirit-of-DayZ-101327631649309
  6. Last week
  7. That did the trick. Where did you get RscTeam? What does this mean? Thanks for the help.
  8. I just changed the file so you can whitelist commanding menus. Download the new antiCheat.sqf and add your commanding menu to the array here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L3 So your line should look like this: #define MENUS ["","RscTeam"]
  9. Commet out in your anticheat.sqf the Command Menu lines. https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L79
  10. Won't that just block the key? The key works for me. It kicks players if they use it. I want everyone to be able to use it for commanding AI. Thanks for the reply.
  11. Add DIK_BACK to the list of the blocked keys inside the keyboard.sqf. This should fix your problem. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf#L340
  12. I don't see any battleye filters in my battleye folder. I had a player try Backspace and he got kicked so I looked for his name in my server rpt. This is what I found: "TK_AC_KICK - alex(76561198076017704) CommandingMenu RscTeam" I found TK_AC_KICK in my Epoch admin tools antihack file: if (_reason != "none") exitWith { PVDZ_sec_atp = format["TK_AC_KICK - %1(%2) %3",_name,_uid,_reason]; publicVariableServer "PVDZ_sec_atp"; //Log to server RPT uiSleep 1; // Wait for PV to send call compile format["TK_AC_KICK%1'%2(%3) %4'","=",_name,_uid,_reason]; //Recommend adding "TK_AC_KICK=" to scripts.txt and BEC ScriptBan uiSleep 1; // Wait for scripts.txt trigger TK_AC_KICK = ";"; publicVariableServer "TK_AC_KICK"; // Trigger PV kick uiSleep 1; {(findDisplay _x) closeDisplay 2;} count [0,8,12,18,46,70]; // Last resort if no BE }; I have anthack disabled so I don't know what is up. I see it says "//Recommend adding "TK_AC_KICK=" to scripts.txt and BEC ScriptBan". How would I add this? I see no scripts file in BEC or regular BE folder. Thanks for the help.
  13. This is a great script! Only thing I can't get to work are the deplorables. The bike works great on its own but when I add the other vehicles, the wrong vehicle deploys when I pick the bike. The rules and info work exactly as intended. Great job on this. Is there an update for or is it not necessary?
  14. use "ryanzombiesfunctions", instead of "Ryanzombies", in your mission and set ryanZombiesEnabled = "true"; in CfgEpochClient. i also use epochz to spawn more zombies in zombie-zones
  15. If u are not using antihack at all, just delete all BE filters, it can help. Was same problem with kicks, after i delete BE filters as i dont need it, problem vas fixed! Dont forget to save BE filters before delete. Hope it helps.
  16. I have AI recruit installed on my server but when players try to use Backspace key to command AI, they get a white screen and get kicked. I'm not running Infistar. I'm running Epoch admin tools but not using antihack. What could be causing this? As admin, I Don't have the problem. Thank you.
  17. As said in former 1.32 they where not to shy to run around badly dressed greedy to take a bite In 1.33 i had to start with a fresh setup , and no party with our creepy crawlers But in server-log Ryanzombies detected got this in mission.sqm addons[]= { "A3_epoch_config", "a3_map_altis", "Ryanzombies", // "SM_Zombz", "This was remarked in 1.32 but still in arma3 root" "a3_characters_f" }; I hope someone has a idea what i did wrong (i also did lots of firing to raise aggro but nothing)
  18. I just pushed an update for VGFE which: 1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters. 2. I fixed a few small bugs.
  19. Again, thanks - I did not know they were toggleable. Really appreciate the help!
  20. Are you referring to the status icons in the lower right of the screen? The admin tools shouldn't disable those. They can be toggled off and on with the F3 key in game.
  21. Hmmm, not getting back to what I am looking for. Before I installed the Admin tools, the HUD/debug monitor just displayed icons of the players health, hunger, blood, etc. Those are what I am trying to get back. Commenting out the debug line just left no hud at all - I was hoping that would bring back those icons. Any suggestions?
  22. Ah, I was looking in the wrong place - thanks so much!
  23. The debug monitors are in the same folder: https://github.com/worldwidesorrow/Epoch-Admin-Tools/tree/TestBranch/AdminTools/DebugMonitors You just have to modify the line so that it references the other file. So instead of: #include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor2.sqf" you have: #include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor.sqf"
  24. Thanks Jason - commenting out that line did remove the EAT Debug monitor, but I haven't figured out what file has the original debug or how to call it.
  25. For regular players, the debug is loaded at the bottom of the anticheat here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L99 For admins/mods it is loaded near the bottom of the activate.sqf file here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/Admin/activate.sqf#L51 You can comment out the lines to disable the debug or change the file name to use the old style debug monitor.
  26. Thank you for these tools, they are working quite well. I would like to disable to debug manager and use the default - but I haven't been able to figure out how to do that. Thanks!
  27. Earlier
  28. FIXED Just try to add script where need to kill 10 zombies Something like this; _zombies_killed = player getVariable ["zombieKills",0]; ZombiesKilled = _zombies_killed; and later check, is it killed 10 zombies; _zombies_killed_now = player getVariable ["zombieKills",0]; _zombies_last_check = (ZombiesKilled) + 10; if (_zombies_killed_now >= _zombies_last_check) then { systemChat "blah blah blah..."; } else { systemChat "blah blah blah..."; };
  29. i found an easier way of doing it :) thanks though
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