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  1. Today
  2. I've made scripts to enable Triple/Double Bandages ("ItemBandL2","ItemBandL3") in Epoch+Origins https://github.com/Schalldampfer/OriginsBandage
  3. Last week
  4. I have uploaded the fix for the exploding patrol vehicles. Just replace the whole file called vehicle_patrol.sqf. For some reason the update to CfgAISkill in 1.0.7 is causing the driver and the gunner to exit the vehicle when shot at. This fix prevents them from leaving the vehicle. https://github.com/f3cuk/WICKED-AI/blob/master/WAI/compile/vehicle_patrol.sqf Remember that the vehicle is designed to go up in flames by setting damage to full when both the driver and the gunner are dead. If you do not want the vehicle to do this then edit function wai_monitor_ai_vehicles. Take out the setDamage part. https://github.com/f3cuk/WICKED-AI/blob/master/WAI/compile/functions.sqf#L126-L137 So it's like this: wai_monitor_ai_vehicles = { { local _vehicle = _x; if (alive _vehicle && ({alive _x} count crew _vehicle > 0)) then { _vehicle setVehicleAmmo 1; _vehicle setFuel 1; }; } count _this; };
  5. I recently just started up a server through a server host and I am having trouble sorting through the files and finding what a I need to do and how to add the things I want. EX: Traders dont have anything set up in them Dont have zombies No safezones Im just trying to run Epoch, Bornholm for the map, and the RHS stuff just for some weapon and vehicle variety, but i have no idea how to get it working. Any help would be greatly appreciated
  6. Make sure you have updated your admin configurations, as there was a new option added.
  7. Hi BigEgg, First of all I would like to say thanks for these tools they are really nice, but I am getting a error in my RPT: 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 Error in expression <!= "ARRAY") then {_name = [_name]}; if (_noad != "") then {(_sorted select 8) se> 16:39:37 Error position: <_noad != "") then {(_sorted select 8) se> 16:39:37 Error Undefined variable in expression: _noad 16:39:37 File z\addons\dayz_server\antihack\antihack.sqf, line 40 16:39:37 "Admins sorted successfully" I have installed the latest version, but I get this error, any help would be appreciated :)
  8. Thank you for this I have installed it correctly on my 1.0.7 server all is working except the items I build are not saving to the database and are deleted at restart also I can't dismantle items when placed there are no options.
  9. Hi! For Taviana 3.0 you must download Origins 1.8.3. For Download use the torrent file from the original Origins-Page or the Dayz-Launcher.
  10. can sound stupid but i need to download the map..right? , i cant find taviana 3.0.. someone DM me the link where i can download it. thx in advance.
  11. did you change the call to your compile.sqf in the init file?
  12. Earlier
  13. Hi @Mig! Wow. That is a lot of code; I would never have made it. Thank you very much! Now, my tiny server is going to be a lot of fun. Weekend is save! EDIT: I've done it into compiles. But the problem persists. Here is my custom compiles:
  14. Try this if (!isDedicated) then { //OriginsFix ui_initDisplay = { private ["_ctrlBleed","_ctrlFracture"]; disableSerialization; _display = uiNamespace getVariable 'DAYZ_GUI_display'; _control = _display displayCtrl 1204; _control ctrlShow false; if (!r_player_injured) then { _ctrlBleed = _display displayCtrl 1303; _ctrlBleed ctrlShow false; }; if (!r_fracture_legs && !r_fracture_arms) then { _ctrlFracture = _display displayCtrl 1203; _ctrlFracture ctrlShow false; }; { _ctrl = _display displayCtrl _x; _ctrl ctrlShow false; } count [1705,1706,1707,1708,1709,73190,73180,73191,73181,73192,73182,73193,73183,73194,73184,73195,73185,73196,73186,73197,73187,73198,73188,73199,73189,1206,1209,1210,1211,1212,1213,73173,1308,1309,1310,1311,1312,1313,1314,1315,1316,1205,1214,1317,1712,1711,1713,1704,1703,1710]; }; gear_ui_hide = { private["_display","_BP","_ctrl"]; disableSerialization; _display = findDisplay 106; _BP = unitBackpack player; if (ctrlShown (_display displayCtrl 159)) then {//prevent background images in backpack view for "_i" from 1006 to 1011 do { (_display displayCtrl _i) ctrlShow false; }; } else { for "_i" from 1006 to 1011 do { if (!(ctrlShown (_display displayCtrl _i))) then { (_display displayCtrl _i) ctrlShow true; }; }; }; //hide buttons if unnecessary if (isNull _BP || ((typeOf _BP) == "")) then { (_display displayCtrl 132) ctrlShow false; (_display displayCtrl 157) ctrlShow false; (_display displayCtrl 158) ctrlShow false; }; if ((DZE_TwoPrimaries == 0) && {primaryWeapon player == "" && {dayz_onBack != ""} && {!(dayz_onBack in MeleeWeapons)}}) then { //["gear"] call player_switchWeapon; 0 call dz_fn_switchWeapon; closeDialog 0; }; if ((DZE_TwoPrimaries == 1) && {primaryWeapon player != "" && {dayz_onBack != ""} && {!(dayz_onBack in MeleeWeapons)} && {!(primaryWeapon player in MeleeWeapons)}}) then { //["gear"] call player_switchWeapon; 0 call dz_fn_switchWeapon; closeDialog 0; }; if ((DZE_TwoPrimaries == 0) && {primaryWeapon player != ""} && {primaryWeapon player in MeleeWeapons || dayz_onBack in MeleeWeapons}) then { (_display displayCtrl 1204) ctrlShow true; } else { if ((DZE_TwoPrimaries > 0) && {primaryWeapon player != ""}) then { (_display displayCtrl 1204) ctrlShow true; } else { (_display displayCtrl 1204) ctrlShow false; }; }; if (DayZ_onBack != "") then { (_display displayCtrl 1208) ctrlShow true; } else { (_display displayCtrl 1208) ctrlShow false; }; for "_i" from 0 to (lbSize (_display displayCtrl 105)) - 1 do { (_display displayCtrl 105) lbSetColor [_i, [0.06, 0.05, 0.03, 1]]; }; //Fix Gear menu { _ctrl ctrlShow false; _ctrl = _display displayCtrl _x; _ctrl ctrlSetText ""; _ctrl ctrlSetTextColor [0,0,0,0]; _ctrl ctrlSetActiveColor [0,0,0,0]; _ctrl ctrlSetPosition [0,0,0,0]; _ctrl ctrlSetFade 1; _ctrl ctrlCommit 0; } count [510,73200,73201,73175,73176,73177,73178,73179,73180,73181,73182]; }; };
  15. Hi @Mig! Can you help me? My server works and is playable, now. The only problem is that the Origins-status-icons (GUI?) are still showing. I've been trying to solve the problem for a few hours now. Is it possible to deactivate these properties? I have attached a screenshot. When I'm done, I'd like to make the files available to you, - if you like. Thank you very much for helping me! Higgi
  16. The truth is, if I have heard of that system, I think this is your page https://ajax.systems/ the truth is very good and it met all my expectations, especially in my home, which was the star, since I was able to connect several cameras Without so much installation problem and the truth, those sensors made my life easier because I had bought some that warned you about everything even when my dog passed by and with this he knows how to differentiate between pets and people, but that is my experience
  17. I've updated my repo for 1.0.7 https://github.com/Schalldampfer/Advanced-Gem-crafting
  18. These events have been audited and tested to work on 1.0.7. The loot selection could use some work though.
  19. This event has been updated for 1.0.7.
  20. This mod has been updated to work with 1.0.7.
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