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  1. Today
  2. FG_Trap

    Action loop

    Ive made a mine stone into cinder script and i cant think of a way too loop the player action so it does the action more then once.
  3. Sneer

    A3EAI not working since arma3 update

    I know what your saying but two servers where it all worked from prior all stopped after the update. This is what it complains about and spams the logs since the update: 9:55:58 Warning Message: Bad vehicle type I verified all the vehicle class names in a3eai. If I disable all the vehicle spawns, UGV, heli, LandPatrol, etc then the errors stop. It works if I disable verifying for classnames, and configuration but I get the spam messages.
  4. Yesterday
  5. What does the masscheck do?
  6. Last week
  7. I am a bit confused, because the player masscheck has failed. But... "DEBUG: Final Player mass check: FAILED (973.9 != 973.9)" the masscheck should return true here. Eventually @vbawol has an idea? Is the output not as accurate as the internal values? Should we eventually add a small tolerance into the script? 0.1 or so?
  8. https://www.dropbox.com/sh/0orztko75813wf1/AADbI1F7HkiXG6ChjJhAJ_Gqa?dl=0
  9. Can you send me your current player_Login.fsm and his database entry?
  10. I have a player who gets "Authentication Failed, Disconnect and try again". Player gets this message with a black screen then gets kicked back into the lobby. If I delete the player from the database, he loads in fine. He'll be good for a a month or so then it happens again. It's very strange. Here his client rpt log, since the server logs show nothing except he connected and disconnected. client rpt error
  11. Fix is coming with Epoch 1.3 (coming soon): Enhanced Movement Fix: https://github.com/EpochModTeam/Epoch/compare/1976a7b839dcb7ac3dfb66ba419e5293e6de3889...c9e9613f897310a5d4f3afc74de78746361674d0 ACE-Fix: https://github.com/EpochModTeam/Epoch/commit/52b41f4ac38a7d6384f7098394685d46c12547c4
  12. Grahame

    A3EAI not working since arma3 update

    Yeah, I said you'd have to change the loadouts to match your server. Do not have any issues with three ARMA3 servers with that version since the arma update though...
  13. killerkiwi

    Storm islands Coming Soon !!!!

    thanks mate don't know whats up with the discord but made a new link -- https://discord.gg/pUQBT5E
  14. FYI.I ran a test server for 70 hours. 3-4 players. In low pop I saw 2 main issues. Cars were sunk into the ground up to the axles. These would kill you when you repaired and entered them. My quick and dirty fix was to spawn them in with all 4 tires. No car repair deaths after that. After 28 restarts, the 29th resulted in all placed objects disappearing,including everything underground, all barrels, and all base objects were gone. The cars, the car inventories, and all the players gear was not deleted. I keep getting told by people that this hasn't happened to them, that it must be a "server crash" or a "bad restart". It wasn't either of these things. I went over every log. There is nothing there. I should have been able to figure out what happened but I can not. Just a heads up.... not just server crashes and odd restarts for me.
  15. Sneer

    A3EAI not working since arma3 update

    no it didn't, I found its an invalid class name, if I have validate classnames set to verify it wouldn't work. I get these spamming my rpt but it seems to work regardless, its something that changed since the last arma3 update. 9:55:58 Warning Message: Bad vehicle type
  16. [GOM] Hardcore Sauerland Discord:https://discord.gg/Sx7FWQK IP: Mods: Overwatch - Epoch Server name: [GOM] Hardcore Sauerland|AI/MISSIONS|TOW/LIFT|COINS|DEPLOYBIKE| Server Rules: No building 1000m from traders No glitching No Duping No voice in side chat Respect other players and admins Dont blow up locked vehicles Server features: Deploy Bike Scan GPS R/C Tools Blood Bag Self Roaming AI Missions Custom Trader Prices Coins - No Banks 6 Hours Restart 24 - 6 - 12 GMT Active Admins Groups [F5] Base Raiding 3hr Day and Night PVP Buy Cinder Walls Refuel / Repair Tools Break Tame Dogs Kill Messages Zombie Hordes Heli Crashes
  17. Chainsaw Squirrel

    Standalone Epoch mod ? Maybe ? Maybe Not ?

    I see that
  18. bibi8667

    a3_vemf_reloaded by IT07

    hello, can someone help me on my server this mission are not always running ... on restarrt on 2 i don't have the mission. Someone had the same problem
  19. Are you looking for a Super-Dooper OMG we've got 100000 cars, 4x loot and safezones server with flying unicorns pooping out loot all over the map? Well then, this isn't the server for you. If you don't want any of that mamby-pamby BS, read on! The Killin Zedz community, which was formed in early 2013, has returned to run a DayZ SA server! Over the years, we've had servers for DayZ mod as well as it's offspring (Epoch mod for example). We expanded into Arma 3 mods as well, but the community was shut down earlier this year due to a lack of anything new to play and boredom. Now we're back! IP AND PORT: Features include: Custom coastal spawns Increased zombie spawns - Good luck getting into a military area on your own! 3PP view with weapon cursor NORMAL loot and stamina Accelerated time (24 hours passes during a 4 hours server cycle) Four hour server restarts Located in New York (East coast USA) MODS ON THE SERVER We are using the following mods on the server: Arctic Latitudes - This causes the sun to be low in the sky and the night time has a twilight effect. No more pitch black nights! Sullen Skies - More clouds and gloominess to help create the atmosphere. DisableBaseDestruction - Bases can only be disassembled from the inside. Weapons Redux Pack - Introduces more weapons Increased Lumens - Even with the twilight nights, it can get dark in the woods and buildings, so this will help make light sources brighter. HOW TO JOIN THE SERVER I recommend you download DZSALauncher at http://www.dayzsalauncher.com/. Once you've installed it, just search for "killinzedz" and you'll find the server. All mods will download automatically. If you insist on using BI's official DayZ Launcher, you'll need to subscribe to the individual mods in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=1597575287 You can either join the server using DZSALauncher, and these mods will be downloaded automatically, or you can download the mods, activate them in the official DayZ Launcher, and then join the server from in-game. The DZSALauncher is MUCH MUCH easier. There's no application process. Just join our Discord server at http://Discord.me/killinzedz and join us on the game server. You can even join the Discord server through your browser, without downloading and installing the Discord software! We also have a Steam group that everyone is welcomed to join too! https://steamcommunity.com/groups/killinzedz
  20. BetterDeadThanZed

    Standalone Epoch mod ? Maybe ? Maybe Not ?

    Looks like @Chainsaw Squirrel's question from a year ago has finally been answered! :)
  21. ok, no more error for me ... my process first i remove the halv define inside trader file second inside spawndialog.hpp i replace at line 49 by and at line 137 by
  22. The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone. The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place. If you want to become a Collaborator on the project you must: Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own. Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features: Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames. Join our Discord: https://discord.gg/p35Rr2P
  23. Name *NEW*[GM]Chernarus|Fully-Mill|5mill-Start|Capture-Points|High-Loot|High-FPS|Shootfrombackseats|DragCrates|ExtraMissions|CustomHud|Starter-crate|Hunting-Fishing|Admin-Events| Server Ip Server Mods @DayZ_Epoch @Overwatch = Overpoch TS3= Discord= https://discord.gg/TqV5rkf About our servers - Our overpoch server is fully militarized so that means you will find jets attack choppers and tanks, APC and more. We are also a pvp server so that means you can kill anything and anyone. - We have multiple custom scripts that just make your experience playing a full mil server 100times better one of our most famous scripts is the ability to shoot from back seats of certain vehicles like helis with open side doors and trucks. alot more scripts that are unique and fun. - Gaming monkey's prefer to use a custom AntiHack made by Biggegg as it has more protection against hackers then any other antihack. - Our admins are also limted to the stuff they can do. like no Unlimited ammo fast fire useless stuff like that. Server Features - Custom Hud - Capture point missions - Call for a care package - Custom Event missions - Mystery briefcases - Working tasers - Extra ai missions - Static ai mission - Drag crates - Working tasers - Shoot from back seats of vehicles like open doors on choppers or backs of trucks. - Many more scripts we have that is just less then 25% of what we have. Some screenshots
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