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  1. Today
  2. Hello, I do not FIGURE it out .. I really don´t know where to put it and how to edit it so I found and modify anything else what is usefull too. I found the code what add action into vehicle in which I´m sitting, but there is problem, NOT so big, but can you help me to fix it? DZE_Category_1 = ["AH1Z"]; DZE_Category_2 = ["MH60S","Mi24_D"]; DZE_Category_all = DZE_Category_1 + DZE_Category_2; while {true} do { sleep 0.1; _vehicle = (vehicle player); _inVehicle = (_vehicle != player); if (_inVehicle) then { //In CATEGORY 1 Vehicles if (typeOf vehicle player in DZE_Category_1) then { _action = _vehicle addAction ["<t color='#92E143'>1st Class</t>", "addons\X_script.sqf",[],-1,false]; }; //In CATEGORY 2 Vehicle if (typeOf vehicle player in DZE_Category_2) then { _action = _vehicle addAction ["<t color='#E88C23'>2nd CLASS</t>", "addons\X_script.sqf",[],-1,false]; }; }; waitUntil {!((vehicle player) == _vehicle)}; _vehicle removeaction _action; }; PROBLEM n.1 This code works like .. if you are in vehicle which is in Category 1 then add action .. just for info in which category you are and that X_script do nothing. But FIRST problem is why I need to use whole this ["<t color='#92E143'>1st Class</t>", "addons\X_script.sqf",[],-1,false]; Instead of this? (This one do not works, nothing will add) ["a useless action that does nothing", {}]; PROBLEM n.2 and second one (I do copied so I do not understand what does it mean), but problem is when I leave the vehicle the action will stay there and I want to removeaction after I leave the vehicle. P.S. What does it do ? (BUT IT WORKS) waitUntil {!((vehicle player) == _vehicle)}; Waiting for what ? Waiting until player is not player ? HELP but not PROBLEM I do used my own part of the script, but its little worse than the previous one. waitUntil {!(vehicle player) == _inVehicle}; This allways add action and do not remove them. Why ? I thought it mean "Wait until player is not in vehicle then remove actions". Thank you for help :)
  3. Yesterday
  4. ok I will try to look after I get home in 5 hours and will try to figure it out how it works. Probably it will not get good... So I will ask for more help. Thank you for help and teach.
  5. the eventhandler getin must be attached to where you create the vehicle. search for createvehicle and look where the other eventhandlers are attached. servermonitor etc. definetly serverside.
  6. So where I should go with your code and mine ? I'm really confused how these works so pardon me. Is my code useful to this or not? What I think I need to do it is delete my codes and put your to servermonitor (pbo server files I think) and that should work.
  7. an eventhandler works like you described it. once you enter the vehicle. the code is executed. everytime you enter it. sry for making it so unclear. yes the loc part is from the RE part of this. it means local the player.
  8. Ok I see thank you very much again
  9. I do not test it yet (I'm at work), but doesn't this mean really once? I need to do it everytime but once you get in to specific vehicle. And what is that "loc" stands for? This script need no execute? It's because of call RE? Thank you Edit: I need to make script that say .. "everytime when you enter the listed vehicle show text" or like "every time you entered ah1z then show text 'this is super helicopter' "
  10. There is no separate log file for publicvariableval. Both report to the same log file. You just have to look at the kick message and see if it says "Value Restriction" to tell them apart.
  11. go to the script that spawns in the specific vehicle (e.g. servermonitor if spawned from hive, or server_publishvehicle when bought from trader etc.). add this: _vehicle addEventHandler ["GetIn",{_nil = [nil,(_this select 2),"loc",rTITLETEXT,"This vehicle needs to be hotwired in order to work.","PLAIN DOWN",5] call RE;}]; Reconfigure it for your purpose. this will only be executed when a player enters a vehicle (once).
  12. Hello, Actualy I have experience with codding, but I can´t get system what is here so I´m newbie. I found scripts what can be used in Arma 2, but I do not have them in head. The main is, I need to help to understand how it works and get it done. I want to create script what says. If you are in vehicle do this, but only 1 time. in init is: execVM "addons\xxx.sqf"; private["_vehicle","_inVehicle"]; while {true} do { _vehicle = vehicle player; _inVehicle = (_vehicle != player); if (_inVehicle) then { //titleText ["","WHITE IN"]; if (typeOf vehicle player == "AH1Z") then { titleText ["","WHITE IN"]; taskHint ["Show this text",[0.46, 0.89, 0.15, 1], "taskNew"]; }; }; sleep 10; }; I do understand that code, if player is in vehicle do white screen and task hint text if player is in AH1Z then wait 10 sec and back to start but I do not found the anything what say "just entered vehicle" or somehow make when you enter vehicle set this variable to true and if it´s true do not start code. When you get out of vehicle set variable to false again. Then I need help with these. I have AH1Z, UH60M .... , and make this script do not work for AH1Z but for whole list of vehicles.. should it be _VehicleList = ["AH1Z",UH60M"]; or how? Thank you :)
  13. Last week
  14. Hello and BIG THANKS to you it works :) Can I ask why you need to update publicvariableVAL and not publicvariable(notVAL) ? if there is log file on publicvariable ? Im new so just asking :) Anyway again real thanks :)
  15. Altis Server is up to date Arma 3: 1.96 Epoch: 1.32 IP: arma.no-ip.info Port: 2302 Discord Zombielandepoch
  16. Tanoa Server is up to date Arma 3: 1.96 Epoch: 1.32 IP: arma.no-ip.info Port: 2302 Discord Zombielandepoch
  17. Learning to code AI in Arma 2 is not easy and the documentation is pretty terrible. What I did to learn AI coding is study the existing code in WAI, DZMS, DZAI as well as the BI code for the campaign missions in Arma 2 and Arma 2 OA. The BI community WIKI is also very useful. You can look up syntax and uses for different Arma 2 code and commands.
  18. Temporary solution for Battleye kicks after the 1.64 update. https://www.youtube.com/watch?v=qsx7OnTvVKE&feature=youtu.be Change line 3 in publicvariableval.txt to 1 in front.
  19. Hello, I got problem, after Arma 2 update, I can´t connect to server (I have host (service)). Firstly they got problem with update, then they want reinstall server I agreed. So fresh Overpoch + Arma 1.6.4 work until I got infistar there. Before update it works fine like this and now Im getting error while connecting on server (just log error). I think they do upload bad updated files, but can be problem on my side aswell. While loading I got stuck ... Here is LOG 16:34:03 BE protection kicked in for player id=1565469187, name='Dxnxex', msgType=10 16:34:03 Client: Remote object 2:12 not found 16:34:03 Ref to nonnetwork object 24ad7200# 1055604: misc_garb_heap_ep1.p3d 16:34:03 Ref to nonnetwork object 24ad6400# 1055605: misc_garb_heap_ep1.p3d 16:34:03 Ref to nonnetwork object 257ec100# 1055606: hmmwv_wrecked.p3d 16:34:03 Ref to nonnetwork object 257ecf00# 1055607: datsun01t.p3d 16:34:03 Ref to nonnetwork object 257ec800# 1055608: uaz_wrecked.p3d 16:34:03 Ref to nonnetwork object 257ee400# 1055609: datsun02t.p3d 16:34:04 Ref to nonnetwork object 257ed600# 1055610: ural_wrecked.p3d 16:34:04 Ref to nonnetwork object 3273f900# 1055611: datsun02t.p3d 16:34:04 Ref to nonnetwork object 19708800# 1055612: misc_garb_heap_ep1.p3d 16:34:04 Ref to nonnetwork object 26077200# 1055613: skodovka_wrecked.p3d 16:34:04 Ref to nonnetwork object 26076b00# 1055614: hmmwv_wrecked.p3d 16:34:04 Ref to nonnetwork object 26076400# 1055615: ural_wrecked.p3d 16:34:04 Ref to nonnetwork object 26075d00# 1055616: fort_barricade_ep1.p3d 16:34:04 Ref to nonnetwork object 26075600# 1055617: datsun02t.p3d 16:34:04 Ref to nonnetwork object 26205d00# 1055618: datsun02t.p3d 16:34:04 Ref to nonnetwork object 26204800# 1055619: fort_barricade_ep1.p3d 16:34:04 Ref to nonnetwork object 26204100# 1055620: garbage_misc.p3d 16:34:04 Ref to nonnetwork object 2587f200# 1055621: skodovka_wrecked.p3d 16:34:04 Ref to nonnetwork object 2587f900# 1055622: misc_garb_heap_ep1.p3d 16:34:04 Ref to nonnetwork object 2587c100# 1055623: hiluxt.p3d 16:34:04 Ref to nonnetwork object 2587d600# 1055624: fort_barricade_ep1.p3d 16:34:05 Ref to nonnetwork object 2587eb00# 1055625: datsun02t.p3d 16:34:05 Ref to nonnetwork object 2587e400# 1055626: skodovka_wrecked.p3d 16:34:05 Ref to nonnetwork object 2587dd00# 1055627: garbage_misc.p3d 16:34:05 Ref to nonnetwork object 261e5600# 1055628: garbage_misc.p3d 16:34:05 Ref to nonnetwork object 261e4f00# 1055629: skodovka_wrecked.p3d 16:34:05 Ref to nonnetwork object 261e4800# 1055630: datsun02t.p3d 16:34:06 Ref to nonnetwork object 261e7900# 1055631: garbage_misc.p3d 16:34:06 Ref to nonnetwork object 261e4100# 1055632: garbage_misc.p3d 16:34:06 Ref to nonnetwork object 261e7200# 1055633: ural_wrecked.p3d 16:34:06 Ref to nonnetwork object 261e6b00# 1055634: hmmwv_wrecked.p3d 16:34:06 Ref to nonnetwork object 261e6400# 1055635: hiluxt.p3d 16:34:06 Ref to nonnetwork object 261e5d00# 1055636: misc_garb_heap_ep1.p3d 16:34:06 Ref to nonnetwork object 261e9d00# 1055637: hiluxt.p3d 16:34:07 Ref to nonnetwork object 261e9600# 1055638: hmmwv_wrecked.p3d 16:34:07 Ref to nonnetwork object 261e8f00# 1055639: uaz_wrecked.p3d 16:34:07 Ref to nonnetwork object 261e8800# 1055640: ural_wrecked.p3d 16:34:07 Ref to nonnetwork object 261eb900# 1055641: ural_wrecked.p3d 16:34:07 Ref to nonnetwork object 261e8100# 1055642: misc_garb_heap_ep1.p3d 16:34:07 Ref to nonnetwork object 261eb200# 1055643: skodovka_wrecked.p3d 16:34:07 Ref to nonnetwork object 261eab00# 1055644: ural_wrecked.p3d 16:34:07 Ref to nonnetwork object 261ea400# 1055645: skodovka_wrecked.p3d 16:34:07 Ref to nonnetwork object 261de400# 1055646: hiluxt.p3d 16:34:07 Ref to nonnetwork object 261ddd00# 1055647: garbage_misc.p3d 16:34:07 Ref to nonnetwork object 261dd600# 1055648: hiluxt.p3d 16:34:07 Ref to nonnetwork object 261dcf00# 1055649: hmmwv_wrecked.p3d 16:34:07 Ref to nonnetwork object 261dc800# 1055650: misc_garb_heap_ep1.p3d 16:34:07 Ref to nonnetwork object 261df900# 1055651: fort_barricade_ep1.p3d 16:34:07 Ref to nonnetwork object 261dc100# 1055652: uaz_wrecked.p3d 16:34:07 Ref to nonnetwork object 261df200# 1055653: fort_barricade_ep1.p3d 16:34:08 Ref to nonnetwork object 261deb00# 1055654: datsun02t.p3d 16:34:08 Ref to nonnetwork object 261e2b00# 1055655: datsun01t.p3d 16:34:08 Ref to nonnetwork object 261e2400# 1055656: datsun01t.p3d 16:34:08 Ref to nonnetwork object 261e1d00# 1055657: datsun02t.p3d 16:34:08 Ref to nonnetwork object 261e1600# 1055658: fort_barricade_ep1.p3d 16:34:08 Ref to nonnetwork object 261e0f00# 1055659: uaz_wrecked.p3d 16:34:08 Ref to nonnetwork object 261e0800# 1055660: garbage_misc.p3d 16:34:08 Ref to nonnetwork object 261e3900# 1055661: hiluxt.p3d 16:34:08 Ref to nonnetwork object 261e0100# 1055662: garbage_misc.p3d 16:34:08 Ref to nonnetwork object 261e3200# 1055663: hiluxt.p3d 16:34:08 Ref to nonnetwork object 257bb900# 1055664: misc_garb_heap_ep1.p3d 16:34:08 Ref to nonnetwork object 257b8100# 1055665: hmmwv_wrecked.p3d 16:34:09 Ref to nonnetwork object 257bb200# 1055666: datsun01t.p3d 16:34:09 Ref to nonnetwork object 257bab00# 1055667: uaz_wrecked.p3d 16:34:09 Ref to nonnetwork object 257ba400# 1055668: hiluxt.p3d 16:34:09 Ref to nonnetwork object 257b9d00# 1055669: hmmwv_wrecked.p3d 16:34:09 Ref to nonnetwork object 257b9600# 1055670: ural_wrecked.p3d 16:34:09 Ref to nonnetwork object 257b8f00# 1055671: datsun01t.p3d 16:34:09 Ref to nonnetwork object 257b8800# 1055672: hmmwv_wrecked.p3d 16:34:09 Ref to nonnetwork object 31e2c800# 1055673: hiluxt.p3d 16:34:09 Ref to nonnetwork object 31e2c100# 1055674: datsun01t.p3d 16:34:09 Ref to nonnetwork object 31e2d600# 1055675: hiluxt.p3d 16:34:09 Ref to nonnetwork object 31e2cf00# 1055676: fort_barricade_ep1.p3d 16:34:09 Ref to nonnetwork object 23c9f900# 1055677: fort_barricade_ep1.p3d 16:34:09 Ref to nonnetwork object 23c9f200# 1055678: hmmwv_wrecked.p3d 16:34:09 Ref to nonnetwork object 23c9eb00# 1055679: garbage_misc.p3d 16:34:10 Ref to nonnetwork object 23c9e400# 1055680: hiluxt.p3d 16:34:10 Ref to nonnetwork object 23c9dd00# 1055681: datsun01t.p3d 16:34:10 Ref to nonnetwork object 23c9d600# 1055682: garbage_misc.p3d 16:34:10 Ref to nonnetwork object 23c9cf00# 1055683: datsun01t.p3d 16:34:10 Ref to nonnetwork object 23c9c800# 1055684: datsun02t.p3d 16:34:10 Ref to nonnetwork object 23c9c100# 1055685: ural_wrecked.p3d 16:34:10 Ref to nonnetwork object 23333900# 1055686: hiluxt.p3d 16:34:11 Ref to nonnetwork object 23333200# 1055687: skodovka_wrecked.p3d 16:34:12 Ref to nonnetwork object 23332b00# 1055688: ural_wrecked.p3d 16:34:12 Ref to nonnetwork object 23332400# 1055689: skodovka_wrecked.p3d 16:34:12 Ref to nonnetwork object 23331d00# 1055690: uaz_wrecked.p3d 16:34:12 Ref to nonnetwork object 23331600# 1055691: garbage_misc.p3d 16:34:12 Ref to nonnetwork object 23330f00# 1055692: datsun02t.p3d 16:34:13 Ref to nonnetwork object 23330800# 1055693: misc_garb_heap_ep1.p3d 16:34:13 Ref to nonnetwork object 23330100# 1055694: datsun01t.p3d 16:34:13 Ref to nonnetwork object 23337900# 1055695: ural_wrecked.p3d 16:34:13 Ref to nonnetwork object 23337200# 1055696: skodovka_wrecked.p3d 16:34:13 Ref to nonnetwork object 23336b00# 1055697: fort_barricade_ep1.p3d 16:34:13 Ref to nonnetwork object 23336400# 1055698: datsun02t.p3d 16:34:13 Ref to nonnetwork object 23335d00# 1055699: skodovka_wrecked.p3d 16:34:13 Ref to nonnetwork object 23335600# 1055700: skodovka_wrecked.p3d 16:34:14 Ref to nonnetwork object 23334f00# 1055701: uaz_wrecked.p3d 16:34:14 Ref to nonnetwork object 23334800# 1055702: ural_wrecked.p3d 16:34:14 Ref to nonnetwork object 23334100# 1055703: uaz_wrecked.p3d 16:34:14 Ref to nonnetwork object 24e37900# 1055704: uaz_wrecked.p3d 16:34:14 Ref to nonnetwork object 24e37200# 1055705: datsun01t.p3d 16:34:14 Ref to nonnetwork object 24e36b00# 1055706: fort_barricade_ep1.p3d 16:34:14 Ref to nonnetwork object 24e36400# 1055707: fort_barricade_ep1.p3d 16:34:15 Ref to nonnetwork object 24e35d00# 1055708: misc_garb_heap_ep1.p3d 16:34:15 Ref to nonnetwork object 24e35600# 1055709: garbage_misc.p3d 16:34:15 Ref to nonnetwork object 24e34f00# 1055710: garbage_misc.p3d 16:34:15 Ref to nonnetwork object 24e34800# 1055711: hiluxt.p3d 16:34:15 Ref to nonnetwork object 24e34100# 1055712: ural_wrecked.p3d 16:34:15 Ref to nonnetwork object 24e33900# 1055713: datsun01t.p3d 16:34:15 Ref to nonnetwork object 24e33200# 1055714: datsun02t.p3d 16:34:15 Ref to nonnetwork object 24e32b00# 1055715: uaz_wrecked.p3d 16:34:15 Ref to nonnetwork object 24e32400# 1055716: fort_barricade_ep1.p3d 16:34:15 Ref to nonnetwork object 24e31d00# 1055717: fort_barricade_ep1.p3d 16:34:15 Ref to nonnetwork object 24e31600# 1055718: datsun02t.p3d 16:34:15 Ref to nonnetwork object 24e30f00# 1055719: skodovka_wrecked.p3d 16:34:16 Ref to nonnetwork object 24e30800# 1055720: skodovka_wrecked.p3d 16:34:16 Ref to nonnetwork object 24e30100# 1055721: hmmwv_wrecked.p3d 16:34:17 Ref to nonnetwork object d803900# 1055722: ural_wrecked.p3d 16:34:17 Ref to nonnetwork object d803200# 1055723: misc_garb_heap_ep1.p3d 16:34:17 Ref to nonnetwork object d802b00# 1055724: hmmwv_wrecked.p3d 16:34:17 Ref to nonnetwork object d802400# 1055725: fort_barricade_ep1.p3d 16:34:17 Ref to nonnetwork object d801d00# 1055726: fort_barricade_ep1.p3d 16:34:18 Ref to nonnetwork object d801600# 1055727: datsun01t.p3d 16:34:18 Ref to nonnetwork object d800f00# 1055728: hmmwv_wrecked.p3d 16:34:18 Ref to nonnetwork object d800800# 1055729: uaz_wrecked.p3d 16:34:18 Ref to nonnetwork object d800100# 1055730: garbage_misc.p3d 16:34:18 Ref to nonnetwork object d7f7900# 1055731: misc_garb_heap_ep1.p3d 16:34:18 Ref to nonnetwork object d7f7200# 1055732: fort_barricade_ep1.p3d 16:34:18 Ref to nonnetwork object d7f6b00# 1055733: hmmwv_wrecked.p3d 16:34:18 Ref to nonnetwork object d7f6400# 1055734: ural_wrecked.p3d 16:34:19 Ref to nonnetwork object d7f5d00# 1055735: fort_barricade_ep1.p3d 16:34:19 Ref to nonnetwork object d7f5600# 1055736: skodovka_wrecked.p3d 16:34:19 Ref to nonnetwork object d7f4f00# 1055737: fort_barricade_ep1.p3d 16:34:19 Ref to nonnetwork object d7f4800# 1055738: hiluxt.p3d 16:34:19 Ref to nonnetwork object d7f4100# 1055739: ural_wrecked.p3d 16:34:19 Ref to nonnetwork object d7ef900# 1055740: hiluxt.p3d 16:34:19 Ref to nonnetwork object d7ef200# 1055741: fort_barricade_ep1.p3d 16:34:19 Ref to nonnetwork object d7eeb00# 1055742: uaz_wrecked.p3d 16:34:19 Ref to nonnetwork object d7ee400# 1055743: garbage_misc.p3d 16:34:20 Ref to nonnetwork object d7edd00# 1055744: uaz_wrecked.p3d 16:34:20 Ref to nonnetwork object d7ed600# 1055745: uaz_wrecked.p3d 16:34:20 Ref to nonnetwork object d7ecf00# 1055746: datsun02t.p3d 16:34:20 Ref to nonnetwork object d7ec800# 1055747: datsun02t.p3d 16:34:20 Ref to nonnetwork object d7ec100# 1055748: misc_garb_heap_ep1.p3d 16:34:21 Ref to nonnetwork object d7f3900# 1055749: fort_barricade_ep1.p3d 16:34:21 Ref to nonnetwork object d7f3200# 1055750: fort_barricade_ep1.p3d 16:34:21 Ref to nonnetwork object d7f2b00# 1055751: skodovka_wrecked.p3d 16:34:21 Ref to nonnetwork object d7f2400# 1055752: datsun01t.p3d 16:34:22 Ref to nonnetwork object d7f1d00# 1055753: fort_barricade_ep1.p3d 16:34:22 Ref to nonnetwork object d7f1600# 1055754: datsun01t.p3d 16:34:23 Ref to nonnetwork object d7f0f00# 1055755: uaz_wrecked.p3d 16:34:23 Ref to nonnetwork object d7f0800# 1055756: garbage_misc.p3d 16:34:23 Ref to nonnetwork object d7f0100# 1055757: hmmwv_wrecked.p3d 16:34:23 Ref to nonnetwork object 24f6f900# 1055758: datsun02t.p3d 16:34:23 Ref to nonnetwork object 24f6f200# 1055759: datsun02t.p3d 16:34:23 Ref to nonnetwork object 24f6eb00# 1055760: fort_barricade_ep1.p3d 16:34:23 Ref to nonnetwork object 24f6e400# 1055761: hiluxt.p3d 16:34:23 Ref to nonnetwork object 24f6dd00# 1055762: datsun01t.p3d 16:34:23 Ref to nonnetwork object 24f6d600# 1055763: hmmwv_wrecked.p3d 16:34:23 Ref to nonnetwork object 24f6cf00# 1055764: hiluxt.p3d 16:34:23 Ref to nonnetwork object 24f6c800# 1055765: fort_barricade_ep1.p3d 16:34:23 Ref to nonnetwork object 24f6c100# 1055766: garbage_misc.p3d 16:34:24 Ref to nonnetwork object 24f67900# 1055767: misc_garb_heap_ep1.p3d 16:34:24 Ref to nonnetwork object 24f67200# 1055768: fort_barricade_ep1.p3d 16:34:24 Ref to nonnetwork object 24f66b00# 1055769: skodovka_wrecked.p3d 16:34:24 Ref to nonnetwork object 24f66400# 1055770: skodovka_wrecked.p3d 16:34:25 Ref to nonnetwork object 24f65d00# 1055771: skodovka_wrecked.p3d 16:34:25 Ref to nonnetwork object 24f65600# 1055772: hmmwv_wrecked.p3d 16:34:25 Ref to nonnetwork object 24f64f00# 1055773: datsun02t.p3d 16:34:25 Ref to nonnetwork object 24f64800# 1055774: datsun01t.p3d 16:34:25 Ref to nonnetwork object 24f64100# 1055775: misc_garb_heap_ep1.p3d 16:34:25 Ref to nonnetwork object 24f5f900# 1055776: fort_barricade_ep1.p3d 16:34:25 Ref to nonnetwork object 24f5f200# 1055777: uaz_wrecked.p3d 16:34:25 Ref to nonnetwork object 24f5eb00# 1055778: hiluxt.p3d 16:34:26 Ref to nonnetwork object 24f5e400# 1055779: hiluxt.p3d 16:34:26 Ref to nonnetwork object 24f5dd00# 1055780: misc_garb_heap_ep1.p3d 16:34:26 Ref to nonnetwork object 24f5d600# 1055781: skodovka_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f5cf00# 1055782: uaz_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f5c800# 1055783: datsun02t.p3d 16:34:26 Ref to nonnetwork object 24f5c100# 1055784: ural_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f53900# 1055785: garbage_misc.p3d 16:34:26 Ref to nonnetwork object 24f53200# 1055786: skodovka_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f52b00# 1055787: datsun02t.p3d 16:34:26 Ref to nonnetwork object 24f52400# 1055788: uaz_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f51d00# 1055789: skodovka_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f51600# 1055790: skodovka_wrecked.p3d 16:34:26 Ref to nonnetwork object 24f50f00# 1055791: skodovka_wrecked.p3d 16:34:27 Ref to nonnetwork object 24f50800# 1055792: hiluxt.p3d 16:34:27 Ref to nonnetwork object 24f50100# 1055793: hiluxt.p3d 16:34:27 Ref to nonnetwork object 24f4f900# 1055794: fort_barricade_ep1.p3d 16:34:27 Ref to nonnetwork object 24f4f200# 1055795: uaz_wrecked.p3d 16:34:28 Ref to nonnetwork object 24f4eb00# 1055796: skodovka_wrecked.p3d 16:34:28 Ref to nonnetwork object 24f4e400# 1055797: ural_wrecked.p3d 16:34:28 Ref to nonnetwork object 24f4dd00# 1055798: datsun01t.p3d 16:34:28 Ref to nonnetwork object 24f4d600# 1055799: uaz_wrecked.p3d 16:34:28 Ref to nonnetwork object 24f4cf00# 1055800: hmmwv_wrecked.p3d 16:34:29 Ref to nonnetwork object 24f4c800# 1055801: fort_barricade_ep1.p3d 16:34:29 Ref to nonnetwork object 24f4c100# 1055802: hmmwv_wrecked.p3d 16:34:29 Ref to nonnetwork object 256cb900# 1055803: fort_barricade_ep1.p3d 16:34:29 Ref to nonnetwork object 256cb200# 1055804: ural_wrecked.p3d 16:34:29 Ref to nonnetwork object 256cab00# 1055805: uaz_wrecked.p3d 16:34:29 Ref to nonnetwork object 256ca400# 1055806: fort_barricade_ep1.p3d 16:34:29 Ref to nonnetwork object 256c9d00# 1055807: misc_garb_heap_ep1.p3d 16:34:29 Ref to nonnetwork object 256c9600# 1055808: datsun01t.p3d 16:34:29 Ref to nonnetwork object 256c8f00# 1055809: garbage_misc.p3d 16:34:29 Ref to nonnetwork object 256c8800# 1055810: ural_wrecked.p3d 16:34:29 Ref to nonnetwork object 256c8100# 1055811: datsun02t.p3d 16:34:29 Ref to nonnetwork object 256c7900# 1055812: hmmwv_wrecked.p3d 16:34:29 Ref to nonnetwork object 256c7200# 1055813: datsun02t.p3d 16:34:29 Ref to nonnetwork object 256c6b00# 1055814: garbage_misc.p3d 16:34:29 Ref to nonnetwork object 256c6400# 1055815: skodovka_wrecked.p3d 16:34:29 Ref to nonnetwork object 256c5d00# 1055816: garbage_misc.p3d 16:34:29 Ref to nonnetwork object 256c5600# 1055817: datsun02t.p3d 16:34:30 Ref to nonnetwork object 256c4f00# 1055818: skodovka_wrecked.p3d 16:34:30 Ref to nonnetwork object 256c4800# 1055819: misc_garb_heap_ep1.p3d 16:34:30 Ref to nonnetwork object 256c4100# 1055820: skodovka_wrecked.p3d 16:34:30 Ref to nonnetwork object 256bb900# 1055821: uaz_wrecked.p3d 16:34:30 Ref to nonnetwork object 256bb200# 1055822: misc_garb_heap_ep1.p3d 16:34:30 Ref to nonnetwork object 256bab00# 1055823: fort_barricade_ep1.p3d 16:34:30 Ref to nonnetwork object 256ba400# 1055824: skodovka_wrecked.p3d 16:34:30 Ref to nonnetwork object 256b9d00# 1055825: misc_garb_heap_ep1.p3d 16:34:30 Ref to nonnetwork object 256b9600# 1055826: misc_garb_heap_ep1.p3d 16:34:30 Ref to nonnetwork object 256b8f00# 1055827: datsun02t.p3d 16:34:30 Ref to nonnetwork object 256b8800# 1055828: datsun01t.p3d 16:34:30 Ref to nonnetwork object 256b8100# 1055829: datsun02t.p3d 16:34:30 Ref to nonnetwork object 256b3900# 1055830: misc_garb_heap_ep1.p3d 16:34:30 Ref to nonnetwork object 256b3200# 1055831: misc_garb_heap_ep1.p3d 16:34:30 Ref to nonnetwork object 256b2b00# 1055832: fort_barricade_ep1.p3d 16:34:30 Ref to nonnetwork object 256b2400# 1055833: misc_garb_heap_ep1.p3d 16:34:31 Ref to nonnetwork object 256b1d00# 1055834: garbage_misc.p3d 16:34:31 Ref to nonnetwork object 256b1600# 1055835: hiluxt.p3d 16:34:31 Ref to nonnetwork object 256b0f00# 1055836: datsun01t.p3d 16:34:31 Ref to nonnetwork object 256b0800# 1055837: misc_garb_heap_ep1.p3d 16:34:31 Ref to nonnetwork object 256b0100# 1055838: hmmwv_wrecked.p3d 16:34:31 Ref to nonnetwork object 256ab900# 1055839: skodovka_wrecked.p3d 16:34:32 Ref to nonnetwork object 256ab200# 1055840: misc_garb_heap_ep1.p3d 16:34:32 Ref to nonnetwork object 256aab00# 1055841: datsun01t.p3d 16:34:32 Ref to nonnetwork object 256aa400# 1055842: hiluxt.p3d 16:34:32 Ref to nonnetwork object 256a9d00# 1055843: fort_barricade_ep1.p3d 16:34:32 Ref to nonnetwork object 256a9600# 1055844: fort_barricade_ep1.p3d 16:34:32 Ref to nonnetwork object 256a8f00# 1055845: misc_garb_heap_ep1.p3d 16:34:32 Ref to nonnetwork object 256a8800# 1055846: fort_barricade_ep1.p3d 16:34:32 Ref to nonnetwork object 256a8100# 1055847: garbage_misc.p3d 16:34:33 Ref to nonnetwork object 256af900# 1055848: skodovka_wrecked.p3d 16:34:33 Ref to nonnetwork object 256af200# 1055849: skodovka_wrecked.p3d 16:34:33 Ref to nonnetwork object 256aeb00# 1055850: misc_garb_heap_ep1.p3d 16:34:33 Ref to nonnetwork object 256ae400# 1055851: datsun02t.p3d 16:34:33 Ref to nonnetwork object 256add00# 1055852: datsun02t.p3d 16:34:33 Ref to nonnetwork object 256ad600# 1055853: garbage_misc.p3d 16:34:34 Ref to nonnetwork object 256acf00# 1055854: misc_garb_heap_ep1.p3d 16:34:34 Ref to nonnetwork object 256ac800# 1055855: datsun02t.p3d 16:34:34 Ref to nonnetwork object 256ac100# 1055856: hmmwv_wrecked.p3d 16:34:34 Ref to nonnetwork object 256a3900# 1055857: hiluxt.p3d 16:34:34 Ref to nonnetwork object 256a3200# 1055858: misc_garb_heap_ep1.p3d 16:34:35 Ref to nonnetwork object 256a2b00# 1055859: fort_barricade_ep1.p3d 16:34:35 Ref to nonnetwork object 256a2400# 1055860: uaz_wrecked.p3d 16:34:36 Ref to nonnetwork object 256a1d00# 1055861: misc_garb_heap_ep1.p3d 16:34:36 Ref to nonnetwork object 256a1600# 1055862: fort_barricade_ep1.p3d 16:34:37 Ref to nonnetwork object 256a0f00# 1055863: datsun02t.p3d 16:34:37 Ref to nonnetwork object 256a0800# 1055864: fort_barricade_ep1.p3d 16:34:37 Ref to nonnetwork object 256a0100# 1055865: misc_garb_heap_ep1.p3d 16:34:37 Ref to nonnetwork object 2569b900# 1055866: uaz_wrecked.p3d 16:34:37 Ref to nonnetwork object 2569b200# 1055867: misc_garb_heap_ep1.p3d 16:34:37 Ref to nonnetwork object 2569ab00# 1055868: ural_wrecked.p3d 16:34:38 Ref to nonnetwork object 2569a400# 1055869: uaz_wrecked.p3d 16:34:38 Ref to nonnetwork object 25699d00# 1055870: fort_barricade_ep1.p3d 16:34:39 Ref to nonnetwork object 25699600# 1055871: ural_wrecked.p3d 16:34:39 "HIVE: Spawning # of Ammo Boxes: 0" 16:34:39 "HIVE: Spawning # of Veins: 0" 16:34:39 "HIVE: BENCHMARK - Server finished spawning 0 DynamicVehicles, 500 Debris, 0 SupplyCrates and 0 MineVeins in 55.885 seconds (scheduled)" 16:34:39 Ref to nonnetwork object 25698f00# 1055872: dummyweapon.p3d 16:34:39 Ref to nonnetwork object 25698800# 1055873: dummyweapon.p3d 16:34:39 Ref to nonnetwork object 25698100# 1055874: dummyweapon.p3d 16:34:39 Ref to nonnetwork object 24495600# 1055875: dummyweapon.p3d 16:34:39 Ref to nonnetwork object 24494f00# 1055876: dummyweapon.p3d 16:34:39 Ref to nonnetwork object 24495d00# 1055877: dummyweapon.p3d 16:34:39 "EPOCH EVENTS INIT" 16:34:39 Creation of object Agent 0x2565c9c0 failed, state LOGGED IN 16:34:39 Creation of object Agent 0x9568ac0 failed, state LOGGED IN 16:34:39 Creation of object Agent 0x242e8b80 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x248ec300 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x249383c0 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x249d4400 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x24a18440 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x17be04c0 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x17bea640 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x17bf4700 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x17c088c0 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x17c12900 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x17bfe9c0 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1afe0a00 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1afeaac0 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1aff4080 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1affe180 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1b0081c0 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1b012200 failed, state LOGGED IN 16:34:40 Creation of object Agent 0x1ace0300 failed, state LOGGED IN 16:34:41 Creation of object Agent 0x1acea340 failed, state LOGGED IN 16:34:41 Ref to nonnetwork object Agent 0x2565c9c0 16:34:41 Ref to nonnetwork object Agent 0x9568ac0 16:34:41 Ref to nonnetwork object Agent 0x242e8b80 16:34:41 Ref to nonnetwork object Agent 0x248ec300 16:34:41 Ref to nonnetwork object Agent 0x249383c0 16:34:41 Ref to nonnetwork object Agent 0x249d4400 16:34:41 Ref to nonnetwork object Agent 0x24a18440 16:34:41 Ref to nonnetwork object Agent 0x17be04c0 16:34:41 Ref to nonnetwork object Agent 0x17bea640 16:34:41 Ref to nonnetwork object Agent 0x17bf4700 16:34:41 Ref to nonnetwork object Agent 0x17c088c0 16:34:41 Ref to nonnetwork object Agent 0x17c12900 16:34:41 Ref to nonnetwork object Agent 0x17bfe9c0 16:34:41 Ref to nonnetwork object Agent 0x1afe0a00 16:34:41 Ref to nonnetwork object Agent 0x1afeaac0 16:34:41 Ref to nonnetwork object Agent 0x1aff4080 16:34:41 Ref to nonnetwork object Agent 0x1affe180 16:34:41 Ref to nonnetwork object Agent 0x1b0081c0 16:34:41 Ref to nonnetwork object Agent 0x1b012200 16:34:41 Ref to nonnetwork object Agent 0x1ace0300 16:34:41 Ref to nonnetwork object Agent 0x1acea340 16:34:41 Creation of object Agent 0x1acf4380 failed, state LOGGED IN 16:34:41 Creation of object Agent 0x1acfe3c0 failed, state LOGGED IN 16:34:41 Creation of object Agent 0x1ad08400 failed, state LOGGED IN 16:34:41 Ref to nonnetwork object Agent 0x1acf4380 16:34:41 Ref to nonnetwork object Agent 0x1acfe3c0 16:34:41 Ref to nonnetwork object Agent 0x1ad08400 16:34:41 "<infiSTAR.de> waiting for player and functions.." 16:34:41 "CLEANUP: INITIALIZING Vehicle SCRIPT" 16:34:41 ["z\addons\dayz_server\system\scheduler\sched_sync.sqf","TIME SYNC: Local Time set to:",[2012,8,2,13,34],"Fullmoon:",true,"Date given by HiveExt.dll:",[2019,11,9,13,34]] 16:34:41 "WAI: AI Config File Loaded" 16:34:41 "WAI: Overpoch Config File Loaded" 16:34:41 "WAI: blacklist Loaded" 16:34:41 "WAI: Initializing missions" 16:34:54 Ref to nonnetwork object 1aeab900# 1055902: dummyweapon.p3d publicvariable.txt //new 1 !=(remExField|remExFP) !=(PVCDZ_obj_GutBody|drn_AskServerDynamicWeatherEventArgs|BIS_effects_gepv|achievement) !=PVDZ_(drg_(RaDrag|RaLW|RLact)|getTickTime|hlt_Bleed|obj_(Delete|Publish|RoadFlare|Destroy|Fire)|veh_Save|veh_SF) !=PVDZ_(plr_(Death|Login[12]|LoginRecord|Save|SwitchMove)|Server(_Simulation|StoreVar)|sec_atp) !=PVDZ_(playerMedicalSync|object_replace|groupInvite) !=PVDZ_(send(|Unconscious)) !=PVDZ_Server_(buildLock|UpdateGroup) !=PVDZ_Server_process(Code|SetAccessCode) !=PVDZ_objgather_(Delete|Knockdown) !=PVDZE_(obj_(Swap|Trade)|maintainArea|PingSend|veh_(Lock|Publish2|Upgrade)|handleSafeGear|plr_(DeathB|FriendRQ|TradeMenu)) !=PVAH_AdminReq !=PVAH_WriteLogReq !=PVAHR_0_[a-zA-Z0-9]{20,40} 1=BIS_effects_gepv|PVDZ_(drg_RaDrag|hlt_Bleed|obj_Delete|obj_Destroy|obj_Publish|plr_Death|plr_LoginRecord|sec_atp|send) 1=PVDZ_veh_(Save|SF) 1=PVDZE_obj_Swap 1=PVDZE_veh_(Publish2|Upgrade) publicvariable.log 09.11.2019 16:34:03: Dxnxex (85.163.101.30:2334) 21d8f498285ed2284234684e3af5d4ce - Value Restriction #1 "PVAH_AdminReq" = [1234,B 1-1-A:1 (Dxnxex) REMOTE,"76561198000976254"] I do try to change it, but nothing helps, so please can you try to help me ?
  20. No AI spawn at all now. Here is my RPT in case you wanted to have a gander.
  21. thanks for the head's up visitor. I pushed some bug fixes; give those a try.
  22. I am looking to build a private working server with Taviana 3.x on (Sector B, trader island, and 3 main islands) but I cant seem to work out how to do it. Looking for help in doing this, I don't care about the origins stuff, just the Taviana 3.x map. I can get Taviana 2.0 working but that doesn't have Sector B, Trader Island and is missing the top left island. I am happy to pay for someone time in making this work.
  23. if i may reopen this and ask how to code the ai for dayz, i want to try and build a new ai for other monsters and npcs.
  24. We have now opened up a space engineers server with a few mods everyone is welcome to join Info ---------- Server IP: space.thewalkingzuk.co.uk Server Discord: https://discord.gg/t6nK88j Server Website: Coming Soon
  25. To put in to Actionmenu i posted an unfinished action at Page 44. It should be: action = "HS_SWITCH = false; createDialog 'HS_trader_dialog';call HS_trader_menu;"; Thanks goes to @He-Man
  26. Bodies still despawning even after the latest exp patch, sorry to say.
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