Jump to content

All Activity

This stream auto-updates     

  1. Yesterday
  2. Ladies and Gentlemen this is the last RC before the release of Epoch 1.0.7.1 on the 07.07.2022. Joining with the DayZ Launcher Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1aVxxX0e9HjGAQBGL-myItdoBS3AMgslK/view?usp=sharing If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space. Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path. Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old. Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space. There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now. Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons. If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @[email protected]_Epoch\addons. You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC5 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1. You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now. If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch. For Server Admins: Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/1hGCt1VTZt_n8veerTZdm4Ijl-yG03mYK/view?usp=sharing The passwortd to unpack is: 123456 Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. Please overwrite the old RC4 key with the new RC5 key. Also updated battleye filters got added to RC5. How to test: Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing. If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link. Report all bugs under this topic or on github.
  3. Last week
  4. up date the map will be released in few weeks from now alot has been done i have an closed Alpha release (0.0.1) if anyone will like to try it DM me i'll send you the files. terms of Alpha release (0.0.1). 1. no file sharing of any of the map files what so ever. 2. no hosting open servers they most have a password, 3. do not edit the files. 4. do not use or recycle the files to benefit you or anyone else. 5. credit must be given to Creators and people have worked on this map/mod.
  5. Updated 6/24/22 You can now turn on the option to download logs from your server. See the Github Readme file for how to use this. At this time, it allows any file to be downloaded (has to be 8MB or smaller), but I may change this later to only be .txt .log and .rpt files. Or I may let you specify which file types to allow to be downloaded in the config file.
  6. Epoch Trader Converter -- Version 1.0 A simple program built for DayZ Epoch to easily convert trader files into a CSV file for easier editing. You can also import a CSV file to rebuild trader files. If you want to switch your economy from gold/gem to coins or vice versa, you can simple build a CSV file with your current files and then rebuild the trader files with your desired economy system. GITHUB LINK AND DOWNLOAD Features Convert trader files to CSV files Import CSV files to rebuild trader files Switch between gold/gem and coins Super Fast! YOUTUBE VIDEO EXAMPLE Notes This DOES NOT deal the with the trader menu handling. If you add Category numbers to the CSV file, you will need to manually assign them to your desired traders. The default location for this is @DayZ_Epoch\addons\dayz_code\system\mission\server_traders\chernarus11.sqf or replace chernarus11.sqf with whichever map you are using. These are not instructions for how to customize this file. It is suggested to backup your trader files before using this program in case of some sort of error. Although, it doesn't change your files directly unless you tell it to. Running Trader to CSV will not take any comments from the trader files, they are stripped as it reads them. Trader to CSV only works with "worth" aka coins and silver/gold item classnames for the buy/sell prices. Be sure to select the entire CfgServerTrader (or CfgServerTraderZSC) folder when using Trader to CSV. Once you have the CSV file, consider the following: You can use the CSV file to rebuild trader files with your desired economy system. Do not add any more columns to the CSV file. Do not change the order of the columns. Do not change the column names. You CAN and are encouraged to add/remove/change the rows in the CSV file, but not the first row (the header row). Notes for when converting back into trader files: You can use the CSV file to rebuild trader files with your desired economy system as previously stated. The returned trader files will be named CfgServerTraderZSC if you are using coins or CfgServerTrader if you are using gold/gem. If you select classic economy, the program will use a lowest common denominator of silver and gold for the buy/sell prices. This means 12000 in the CSV file would be converted to 12x ItemGoldBar10oz Another example: 1050 would be converted to 105x ItemSilverBar10oz Consider the above carefully when choosing prices if you plan to use classic silver/gold economy. As stated before, do not use something like "ItemRuby" for the buy price, it will not work. Epoch should automatically convert 10, "Itembriefcase100oz" to 1 ruby in the traders if you have a ruby set to being worth to 10 briefcases.
  7. Crude

    Server trader NPCs

    try _trader setPosATL (_x select 1); Did you remove the setPosATL from the other file if you added it. ["GUE_Woodlander2", setPosATL [23371.3,5283.87,25],50.2731], Also your best friend when scripting is logs diag_log format["# MY LOG / DEBUG # %1", _x select 1]; Add this to above or below _trader = createAgent this will show you what the _x select 1 is and it should look something like [23371.3,5283.87,25] # MY LOG / DEBUG # [23371.3,5283.87,25]
  8. didnt work at all. im not sure what im doing wrong. but heres my rpt errors 18:30:28 Error Type String, expected Number 18:30:28 Error in expression <trader enableSimulation false; _trader setPosATL _x select 1; } count _this; > 18:30:28 Error position: <setPosATL _x select 1; } count _this; > 18:30:28 Error Type String, expected Number
  9. check rpt logs for errors or paste full chernarus11 here for me to look
  10. Okay so i think it worked, but now none of the existing Traders on the map have a trader menu, how do i fix that? #Edit: Nevermind i had a comma too much, it works, thanks
  11. edit - init.sqf Find- call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\server_traders\chernarus11.sqf"; Replace With - (Create the folder(s) if needed in the mission file call compile preprocessFileLineNumbers "system\mission\server_traders\chernarus11.sqf"; Then copy over the file from the dayz_code .pbo (dayz_code\system\mission\server_traders\chernarus11.sqf) Find the trader you need to edit /***************Boat Vendor*********/ menu_RU_Villager3 = [ [[localize "STR_EPOCH_TRADER_CATEGORY_BOATSARMED",48],[localize "STR_EPOCH_TRADER_CATEGORY_BOATSUNARMED",49]], [], "neutral" ]; Add your new category - Example the 37 would be the number of the new one you created ( Category_37 ) ["MY NEW CATEGORY, 37], Should look like this menu_RU_Villager3 = [ [["MY NEW CATEGORY, 37], [localize "STR_EPOCH_TRADER_CATEGORY_BOATSARMED",48],[localize "STR_EPOCH_TRADER_CATEGORY_BOATSUNARMED",49]], [], "neutral" ]; Hope this helps
  12. Hey, i have 2 questions. The first is, why do i see my local dayz epoch server 2 times in the server browser, is that something that should bother me or something i can ignore? It doesnt matter which one i join, they both work and both save/change things to DB, like char positions, cars etc etc. Second: I added a new category, to the vehicles trader but i cant find where to actually edit the categories. Did it get removed in 1.0.7 or is it done differently? Because i can not find any of that anywhere, i even searched other posts in here and cant find anything that has to do with 1.0.7 traders categories. Back then everyone used a server_traders.sqf to edit these things, but now i cant find that anywhere (Not in the 1.0.7 files atleast). If anyone's gonna ask i have : DZE_TraderConfig = true; CfgServerTraderZSC copied from dayz_code to mission folder and implemented in description.ext This is how my vehicle.hpp looks like:
  13. Mig

    Server trader NPCs

    You need to modify the file: server_spawnTraders.sqf https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_spawnTraders.sqf it should look like this: private "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]; {_trader removeMagazine _x;} count magazines _trader; removeAllItems _trader; removeAllWeapons _trader; removeBackpack _trader; _trader switchMove ""; _trader setDir (_x select 2); _trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;"; _trader setUnitAbility 0.6; _trader disableAI "ANIM"; _trader disableAI "AUTOTARGET"; _trader disableAI "FSM"; _trader disableAI "MOVE"; _trader disableAI "TARGET"; _trader setBehaviour "CARELESS"; _trader setcaptive true; _trader forceSpeed 0; _trader allowDamage false; _trader enableSimulation false; _trader setPosATL _x select 1; } count _this; processInitCommands;
  14. Earlier
  15. In tavi the origional trader city is a little island out on the bottom right on the map. i call my agents in my in my init in my mission files and my agent file looks like this. the traders work and are there. but the reset position etc is new to me. and not sure how to do it. ive basically got along on a wing and a prayer getting my server together
  16. how would i incorporate that. my file for traders are as such so would it be like ["GUE_Woodlander2", setPosATL [23371.3,5283.87,25],50.2731],
  17. Mig

    Server trader NPCs

    Hello, Try with : setPosATL
  18. Crude

    Server trader NPCs

    Not sure what ori location is but are npc's spawning before objects/buildings? also do you reset thier location after creatation _this = createVehicle ....... _this setDir ....... _this setPos ....... _this setVectorUp ......
  19. So im running an ORI/epoch server. trying to get my trade npcs to spawn at the original ORI location. No matter where i set their height. they will only spawn on the ground level. almost as if they are loading in before the map models are. is there a way to change the load order of these?
  20. Solved. Apparently it was some dll issue with infiSTAR. I pasted a different infistar.dll than the one i got from the download and it started working again, no clue how or why, but it works.
  21. I did, now it seems like InfiSTAR is causing the server to crash for some reason. It literally didnt do that before and i had everything set up just like i do now. Anyone know what it may cause to crash all of a sudden?
  22. поставь чистый сервер для проверки
  23. Hey im not sure if im in the right forum, but i've been struggling with this problem for about 3 days now and google searches haven't gotten anything out for me, since my problem isnt really described other than that my server crashes after i join and start loading in. im running 1.0.7 Epoch with a few scripts/mods (DZSM, WAI, Lift&Tow, clickActions, remoteVehicle, marker_Manager, custom safezones script) + infistar. it was working all fine until i made a change to dynamic_vehicle.sqf in the dayz_server, after that the server kept crashing and i even made a backup and moved the old file back, but it kept crashing after that too, so i dont know what the problem is, i do have an rpt. but its basically no use since it doesnt show any errors. I left last few lines out, because its infistar stuff that is keys and other things im not supposed to show. After that it just cuts off from there because it crashes. Edited dynamic_vehicle.sqf (only AllowedVehiclesList changed):
  1. Load more activity
×
×
  • Create New...