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  1. Today
  2. Relentless

    Change gearslots of Vehicles

    I guess that's not possible. It's set in the CfgVehicle files which are hpp's. They are implemented with #include that's why you aren't able to change the parent folder. The only way I see is a making a custom version of the Epoch mod pbo. But of course this would mean that all your players have to have this custom mod.
  3. I'm having a issue I don't know how to fix! It maybe Infistar or the ESSV3 I have on my server, But what is happening is when anyone dies they see the deathboard then either a white or black screen and are unable to do anything after that. This is the error showing in the log 22:15:33 Client: Remote object 7:0 not found... I can if need post the RPT if needed! Any help would be great! 22:15:33 Client: Remote object 7:0 not found 21:19:06 Warning: Cleanup player - person 3:31 not found
  4. Yesterday
  5. Ever tired of zombies in your base glitching trouth the walls and hit you while building? Ever tried to stay safe for a short pipi-break at your base, come back and got eaten alive? Stop it now, Here is the solution! 1. Open Init.sqf, serach for if (DZE_R3F_WEIGHT) then {execVM "\z\addons\dayz_code\external\R3F_Realism\R3F_Realism_Init.sqf";}; and post below: [] execVM "custom\base_SafeArea.sqf"; Save and close Init.sqf. Now create a folder called "custom" if you dont have one. Now create a new SQF-File called "base_SafeArea.sqf". Open it and insert following code in it: //--------------------------------------------------------------------- // Epoch Base Safe Area // By MadMartyr // Modified from generic ZombieShield code by felixberndt and meat // http://opendayz.net/threads/prevent-zombie-spawning.8799/#post-32461 //--------------------------------------------------------------------- dayz_poleSafeArea = 40; //range of your plotpole safespace while {true} do { sleep 5; // No Zeds near Plot Poles _playerPos = getPos player; _nearPole = nearestObject [_playerPos, "Plastic_Pole_EP1_DZ"]; //You can replace the Plastic_Pole by any other item. Usefull for gemcrating if (!isNull _nearPole) then { _pos2 = getPos _nearPole; _zombies2 = _pos2 nearEntities ["zZombie_Base", dayz_poleSafeArea]; _count2 = count _zombies2; for "_i" from 0 to (_count2 -1) do { _zombie2 = _zombies2 select _i; deleteVehicle _zombie2; }; }; }; You can change the Range by edit the dayz_poleSafeArea. If you use Alchemical Crafting, you can change the "Plastic_Pole_EP1_DZ" in any other placeable. All creadits goes to @MadMartyr for posting his code and @ebayShopper for adding the deleteVehicle idea, instead of porting away. Original Post:
  6. gle353

    Change gearslots of Vehicles

    Hello, there is a way to change the slots of a vehicle. So like a SUV with 500 instead of 400 Itemslots etc. I remember i had this in 2014 on 1.0.5.1 Is there still a way to do this? I forgot how i did that. Someone can tell me, is it still possible and how to do it? Greets Gle353
  7. megaz

    how do i convert a SQM to SQF?

    Ok a little bit more i found this link from He-man https://pastebin.com/Cc0CtX36 which worked and i got a code: see below so i set up a pbo to run from hive/addons like this but it does not appear any ideas ? thanks MegaZ
  8. Donnovan

    BRPVP 2.0 Altis and Malden 2035 Server Files

    We current have an German, French, Russian and Brazilian server. Now we are about to open an US server. Anyone interested in be admin of this US server?
  9. Dr.Killmore

    [RELEASE] WAI 2.2.5

    hello guys in auto claim how can i keep the players name on the marker when it is timing out?
  10. SmokeyBR

    [RELEASE] WAI 2.2.5

    something that was reported on my server and i believe to be the only issue not taking into account with the latest rewrite of wai is how far bots and vehicles can get from their mission (air vehicles more so). The only reason i took out helicopters patrol from mission was because they stray way too far from their position and now they reported happening with a land vehicle ended up inside a safezone 1539m from the mission (how often it happens im unsure this is the first time someone said something) Is there no solution to this ? how are other server admins dealing with it ?
  11. Change the model used... or slightly move their positions to ones that do not fall over in epoch_server_settings. You can change the prop used in the script's init.sqf, the line that reads: _newteleClass = "Land_InfoStand_V2_F"; The positioning of the teleport manholes that are replaced are set in epoch_server_settings/configs/maps/<mapname>.h in these lines: telePos[] = { // N [-0.286865,8.17383,-10.3098] // S [-0.415527,-7.05298,-10.3098] // E [13.5127,0.410156,-10.3098] // W [-14.4316,0.112793,-10.3098] { "Transport_W_EPOCH", { -14.4316, 0.112793, -10.3098 }, "", { 698.81598, 4314.4482, 13.031 } }, { "Transport_E_EPOCH", { 13.5127, 0.410156, -10.3098 }, "", { 17776.664, 20189.488, 13.91315 } }, { "Transport_N_EPOCH", { -0.286865, 8.17383, -10.3098 }, "", { 14652.492, 20189.488, 26.097992 } } The positions are in the first coord array
  12. killerkiwi

    sql server set up

    from my hive the root_admin has full rights over data base and password the same i have set login at localhost and type to mysql ;If using OFFICIAL hive, the rest of the settings in this section have no effect Host=localhost ;Currently, only MySQL is supported Type=MySQL ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of specifying Port, you can specify Socket and set Value to the socket name Port=3306 ;Database name to connect to. Database=dayz_epoch ;Username to connect with Username=root_admin ;Password to authenticate with (default is blank) Password=2703EV3FI
  13. megaz

    how do i convert a SQM to SQF?

    Hi Guys I cant seem to get this to work. I copied the code above into debugg press local exc and nothing happens no code is generated to clipboard. I have added just a couple of items to the map and just want the items to spawn on map. Below is the file i created: If i add as is i get error: I know in A2 when i made map addons i needed What do i need to remove or add to my export. Or can someone upload a small map addon for me to compare ? I tried removing all the other data and just leaving the Building bits but still get errors Thanks MegaZ
  14. tiny issue: In Malden, the info boards for spawn selection is fallen over, so players sometimes get confused. (how can I fix it?)
  15. Tech_Support

    sql server set up

    Edit your "root" user account in mysql and set a password. Access denied for user 'root'@'localhost' (using password: NO
  16. Tech_Support

    sql server set up

    The error is clear inside HiveExt.ini Database settings [Database] ;Hostname or IP of the server to connect to ;If you leave this line commented or blank, HiveExt will connect to the OFFICIAL Hive, which requires registration ;See support.dayzmod.com for more information on what OFFICIAL Hive means, what are the rules, etc. ;If using OFFICIAL hive, the rest of the settings in this section have no effect Host = localhost ;Currently, only MySQL is supported Type = MySQL ;Port to connect to. The default is the default listening port of a server of the selected Type ;Instead of specifying Port, you can specify Socket and set Value to the socket name Port = 3306 ;Database name to connect to. Database = dayz_epoch ;Username to connect with Username = dayz ;Password to authenticate with (default is blank) Password = ChangeMe
  17. Schalldampfer

    [CONTINUED] blckeagls' AI Mission Version 6.84

    In Malden, missions spawn around traders. Line 18 of Compile\Functions\GMS_fnc_getTraderCitesEpoch.sqf , which check marker name, add "west","east" to fix it.
  18. my player reported, sometimes the vehicle spawn with colliding objects around so it's damaged or destroyed. _veh = createVehicle [_vehClass, _pos select 0, [], 0, "CAN_COLLIDE"]; might be _veh = _vehClass createVehicle (_pos select 0); If you want vehicle to spawn around player, it will be _veh = _vehClass createVehicle (getPos _playerObj);
  19. Last week
  20. Hi guys did anyone find a answer for this looked through only saw someone say they remove the boat. I have noticed (for me anyway) that it is the jetski that causes me to get kicked PubliVar #0 - Its when I buy this i get the kick I can buy all other boats, I see that there were 2 jetski's so i removed one at a time but either still gives the kick. this is the kick: my BE file: On a different note can the spawn point distance on a trader be changed ? - if where Thanks MegaZ
  21. killerkiwi

    sql server set up

    i get this in the hive log.... the data base it set up fine and the hive all the Visual Studio C++ Redistributables are installed and directx as well 2018-07-15 04:15:53 HiveExt: [Information] HiveExt 2018-07-15 04:15:54 Database: [Error] Error 1045 (Access denied for user 'root'@'localhost' (using password: NO)) in connect
  22. victorks

    Server crashed

    I installed the right infistar it works but the server closes alone without giving anything in rpt help-me
  23. Relentless

    sql server set up

  24. killerkiwi

    sql server set up

    how i set up an sql server but easy i hate my sql and xampp don't work or just plane crap... i know how to set up the sql database
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