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  2. Overpoch Server

    Hi guys, I just made an overpoch server and when I'm trying to join it, I get an error that sounds like Missing downloadable content 350z, cheytac ussr, bb_mercenary and basically all the overpoch stuff, how can i solve this?
  3. Restriction 0

    The mod section is for releases, you should not be posting new threads for an existing mod, but rather replying to the existing thread.
  4. Must be within 3 meters of workshop

    Mmm maybe i do not understand you..but the msgs about 3mts workbench is not an error. When you craft some objects like floors. Walls epoch ask you for workbenchs. So you need place a workbench and be near of this to start to craft. The workshop is a very diferent thing and you dont need it to crsft walls,floors and standard epoch buildables.
  5. Today
  6. Restriction 0

    NO, because this is in regards to a mod. Is this not where you post for help with mods?
  7. So I have everything working except the bike script, which I have one already that I would like to use. Also, how do I change how the menu opens, TAB is used for some other things for players.
  8. well I have no idea. Thank for trying to help me.
  9. think i figured it out, but i still dont know what position to paste the code
  10. im not a scripter. but i guess i will try
  11. Must be within 3 meters of workshop

    @juandayz I had a suspicion that it was to do with the default system with epoch i didnt think it was anything to do with the workshop mod. Now i just need to work out whats going on with it so that I can find a way to fix it.
  12. You should be able to figure both of those out on your own :) considering the checks for the vehicle seat position are already in the code block, it wouldn't be hard, just a matter of code placement
  13. im wanting to just restrict the player from getting into the pilot seat.
  14. Do I put in before the last }; or after the last };
  15. [HOW-TO] DankHax Prevention

    The problem is not the hackers. The problem is server admins being lazy. You've been given the tools to make your servers secure. SQF is great quite shitty, but it allows you to stop people from deleting your databases. You've been given BE filters which stop teleport/kill all scripts if you know how to use google. You can stop all scripters if you spend the time to learn how to. As proof of concept I quickly wrote something that should stop people from deleting your databases. I really don't know about Epochs file structure or how the deleteObj is used. I assume the server might use it for cleaning up some stuff or something, which this might block, so just implement a password for the function, so the server can delete as much stuff as needed or something. I didn't run it so might have stupid syntax error or missing semi-colons... Place under "//remove from database" in server_deleteObj.sqf // init the vars if (isNil "deleteUsers") then { deleteUsers = []; deleteTimes = []; }; // see if the user is already present _index = deleteUsers find _activatingPlayer; // if not add the user and his time to the array if (_index == -1) then { [deleteUsers, _activatingPlayer] call BIS_fnc_arrayPush; [deleteTimes, time] call BIS_fnc_arrayPush; } else { // if the user is present get the time of the last deletion _time = deleteTimes select _index; // check if the old time + 10 is more than current time if ((_time + 10) > time) exitWith { // if yes then log that the player tried to delete too often diag_log format["Player %1 tried to delete after %2 seconds", _activatingPlayer, time - _time]; } else { // if not update the delete time deleteTimes set [_index, time]; }; };
  16. easiest way would be to probably make a nested array of vehicle classes and humanity. in your init.sqf or variables.sqf add (preferably around the same line as ConfigVariable.sqf) DZE_VehHumanityReq = [["vehclass1",123],["Vehclass2",123],["Vehclass3",123]]; At the bottom of the inveh check in fn_damageActions https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_damageActions.sqf#L19-L78 add the following code: _humanity = player getVariable["humanity",0]; { _CheckVeh = _x select 0; _HumanityReq = _x select 1; if (((vehicle player) == _CheckVeh) && {_humanity < _HumanityReq}) then { //you can also check assigned roles to restrict certain seats if you are so inclined player action ["getOut", (vehicle player)]; (format ["Your humanity, %1, is less than the required humanity, %2, to use this vehicle", _humanity, _HumanityReq]) call dayz_rollingMessages; }; } forEach DZE_VehHumanityReq;
  17. Looking for devloper

    The issues im dealing with are installing some addons. I know they have instructions but i literally cant understand them half the time. lol
  18. EpochZ: Bandit Country

    There have been quite a few additions to Bandit Country over the last couple of weeks, including: The addition of the RDS Civilian Pack mod adding all the missing vehicles that you love so well, including the mountain bike, Thomas the Tractor, Skoda vans, an ambulance and militia car with working sirens and lights among many others. Deploy and repack a bicycle if you have a ToolKit (available in the initial gear selection). New Buildables at your base (all are saved to the database and behave as any other base parts, apart from the lack of PhysX when building): working Portable Lights, a Well and Outhouse (both are water sources), Razor Wire, Deer Hut, various Sandbag Walls, Fuel Pump, large and small Camo Nets, Loudspeakers, a Burn Barrel and a wall-mounted Phone (which acts as an ATM). Toggle on and off plot pole jammer boundary markers to see the extent of your demesne "New" map additions including a checkpoint on the coast road NE of Elektro, expansion of the NEAF and a medical camp at the NWAF (based on those in ARMA2 but completely laid out by me in the editor from scratch). Dynamic Road Debris from Epoch 0.6 Experimental. See the EpochZ community forum for the crafting recipes for the new buildables.
  19. Must be within 3 meters of workshop

    EWell see. The workshop just sdd more buildings. 1.You create the workshop. 2.use scroll menu on the workshop and pick manageworkshop. 3 pick one optipn in workshopmenu. About crafting walls,floors. You need use the epoch default system. 1Workbench.1knife.woodtables and plywoods. So i thnk youre confusse about workshop and workbench. To craft a workbench right click on plywoods
  20. Looking for devloper

    If you post the issues you are having here, it is very likely that the community could help you out.
  21. [HOW-TO] DankHax Prevention

    Think I will miss my soaps today, just going to set back and watch. lmfao Thank you @BigEgg for the information. I got wrecked about 2 weeks ago by a hacker, well lets call him/her a POS. Thank god I backup all files. Took me all of 5 minutes to restore. Whats sad is it took the POS more time to do what he/she did. lol
  22. Looking for devloper

    Hi, So i'm running my Overpoch server on my own at the moment, but i have come across some issues that i cant fix, and i require an experienced developer. I can pay if needed! Thanks!
  23. HiveExt file

    In the HiveExt.ini if I wanted to set the time to say 1415, would you set it as 1415, 14:15 or does it have to be on the hour? [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) Offset = -4 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 14
  24. [HOW-TO] DankHax Prevention

    How am I asocial? I try to reason, while you and @theduke keep saying shit without trying to be reasonable or even somewhat polite. This leads me to believe you're the asocial, since you blame the one with clearly the most social skills as asocial.
  25. [HOW-TO] DankHax Prevention

    It would take him 2 minutes to make a new account.
  26. Suck on waiting for character to create HELP

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