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  1. Past hour
  2. He-Man

    Epoch 1.2 Release Changelog

    updated
  3. Today
  4. Thanks Bobby! I was banging my head against the wall trying to figure out how to rotate roads! Can't wait to try it out again.
  5. Tarabas

    The smoking light is off ladies and gentlemen...

    Sounds awesome... yes please, if you find it :)
  6. Grahame

    The smoking light is off ladies and gentlemen...

    I'll find the script I modded from A2 to A3 for visual and animation effects specifically for weed smoking if you'd like. Basically it was the old A2 one with just the player animations changed (since the A2 ones don't exist in A3). Worked pretty well, rolling around on the ground with psychedelic visual effects
  7. Tech_Support

    Server not starting with Epoch files loaded.

    The command line should be like this [email protected]; [email protected];
  8. Tech_Support

    Server not starting with Epoch files loaded.

    From A3launcher Tips For Server Owners Server side mods containing the word "server" will be ignored by the launcher. The -mod param is formatted correctly. (Eg. "-mod=C:\mods\@mod1;C:\mods\@mod2;C:\mods\@mod3;"). Ensure the correct ports are open in your firewall. Using too many server side mods can stop the launcher from detecting mod. This is a limitation with the SteamAPI implementation in ARMA. Mod missing? Please goto Discord
  9. Tech_Support

    Server not starting with Epoch files loaded.

    Use A3launcher to join your server it will launch the client with the same mods the server is running or will tell you they are missing and download them otherwise you need to enable the mods before you browse and join the server using the arma server browser
  10. Tarabas

    The smoking light is off ladies and gentlemen...

    That's truly cooler, yes (At least mine gives more sence to the hempplants ;) )... maybe they would be not that hard to model for someone in the community and add to Epochmod vanilla than. Self rollen ones would be nice aswell ;)
  11. Grahame

    The smoking light is off ladies and gentlemen...

    Nice @TarabasThe advantage of the mod is the cigarette models and lighter and matches (which are fully working magazines).
  12. Tarabas

    The smoking light is off ladies and gentlemen...

    Mine is cheap and dirty, but without mod: Connect script: init.sqf blaze_it = compileFinal preprocessFileLineNumbers "addons\blazeit.sqf"; Bring the smoke: addons/blazeit.sqf disableUserInput true; closeDialog 0; hint "...that makes me feel alright!"; _smoke = createVehicle ["SmokeShell", position player, [], 0, "NONE"]; _smoke attachTo [player, [-0.03,0,0.7]]; uisleep 40; disableUserInput false; make Action Menu (Press Space) work+connect with Hemp \epoch_config\Configs\CfgActionMenu\CfgActionMenu_self.hpp class smoke { condition = "!dyna_inVehicle && InSafeZone"; action = "if !('ItemKiloHemp' in magazines player) exitwith {['Get atleast one kilo of hemp to smoke...who needs less?',5] call Epoch_Message;};[] spawn{ player playMove 'amovpsitmstpsnonwnondnon_smoking';uisleep 2;call blaze_it;['Great stuff ...',5] call Epoch_Message;0.9 call epoch_setDrunk;player removeitem 'ItemKiloHemp';};"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\player_inspect.paa"; tooltip = "Smoke Weed"; };
  13. Cletus_Van_Damme

    Help adding dynamic text to epoch events

    Thanks, I'll try that.
  14. l1nkrx7

    Help adding dynamic text to epoch events

    heres how i did it for a custom mission Private ["_hint"]; _hint = ["Suhrenfield Array","Stronghold has been activated. You have until restart to conquer it. 20 briefcases and access to the Hidden Weapons Trader for those brave enough to succeed."]; RemoteMessage = ["dynamic_text", _hint]; publicVariable "RemoteMessage";
  15. Kushti

    Custom Hud Creator?

    I have seen this Custom HUD creator somewhere on the forums and I cant seem to find it anywhere now, you load it up with the game and create the HUd there, does anyone know where i can find this post or point me in the right direction ? Thank you.
  16. Cletus_Van_Damme

    Help adding dynamic text to epoch events

    Hi, I would like to change epoch event notifications from 'title text' to dynamic text, just like WAI has. Using this example from Juandayz I know this is the line that needs to be replaced, but could someone please give me an example of how to do it? I have ZSC and WAI which both use the remote_messages.sqf if that helps. Thanks!
  17. l1nkrx7

    is it possible

    is it possible to remove gear option from a storage buildable
  18. I updated the install instructions, you were right, it was absent, cheers! https://github.com/oiad/modPack/commit/bcc73b6a850558d43f60fd23cfe74e44123e5c28
  19. Yesterday
  20. Okay... it's post-Apocalypse... you really need a cigarette... And they can be rare loot ... worth a lot in a trade, but how do you add them to an A3E server? Easy, follow these easy steps. (1) Add the Immersion (I always preferred it when it was Murshun... but... meh) Cigarettes mod to your server https://steamcommunity.com/sharedfiles/filedetails/?id=753946944 (2) You need to permission some functions so others can see the smoke from your cigarettes. Add class murshun_cigs_fnc_start_cig { allowedTargets=0; }; class murshun_cigs_fnc_start_cig_your { allowedTargets=0; }; class murshun_cigs_fnc_start_cig_his { allowedTargets=0; }; class murshun_cigs_lighter_01 { allowedTargets=0; }; class murshun_cigs_matches_01 { allowedTargets=0; }; class murshun_cigs_matches_02 { allowedTargets=0; }; class murshun_cigs_fnc_anim { allowedTargets=0; }; class murshun_cigs_fnc_smoke { allowedTargets=0; }; to epoch_config/Configs/CfgRemoteExec.hpp in your mission file. (3) Optional: if you enforce the use of a lighter to light fires then change lines 30-38 in epoch_code/compile/interface_event_handlers/EPOCH_handleUIActions.sqf from case (_actionName isEqualTo 'FireInflame'): { if!('lighter_epoch' in magazines player) then { _msg = 'You need a lighter'; _blocked = true; }else{ [player,'lighter_epoch',-1] call EPOCH_usedItemRepack; //[_actionObj] remoteExec ['EPOCH_server_addToFireSystem',2]; }; }; to: case 'FireInflame': { if (["CfgEpochClient", "ActionFireOnLighter", true] call EPOCH_fnc_returnConfigEntryV2) then { // New code to handle Murshun fire sources - lighters and matches if ('murshun_cigs_lighter' in magazines player) then { [player,'murshun_cigs_lighter',-1] call EPOCH_usedItemRepack; //[_actionObj] remoteExec ['EPOCH_server_addToFireSystem',2]; } else { if ('murshun_cigs_matches' in magazines player) then { [player,'murshun_cigs_matches',-1] call EPOCH_usedItemRepack; //[_actionObj] remoteExec ['EPOCH_server_addToFireSystem',2]; } else { _msg = 'You need matches or a lighter'; _blocked = true; }; }; }; }; (4) Now you need to add the addactions every time the player logs in so that they can take a cigarette out and light it, or light someone else's. Create a file called initPlayerLocal.sqf in the root of your mission file that contains the following (if you already have one then just add the four addactions to it): if (!isDedicated and hasInterface) then { waitUntil {alive vehicle player}; waitUntil {typeOF player != "VirtualMan_EPOCH"}; uisleep 15; // Add Murshun Actions to the scrollwheel player addAction [localize "STR_murshun_cigs_start_cig", {params ["_target", "_caller"];[_caller] spawn murshun_cigs_fnc_start_cig_your}, nil, 0, false, true, "", "if (_target != player) exitWith {false}; ((goggles _this) in murshun_cigs_cigsArray) and (!(_this getVariable ['murshun_cigs_cigLitUp', false]))", 5, false]; player addAction [localize "STR_murshun_cigs_stop_cig", {params ["_target", "_caller"];[_caller] spawn murshun_cigs_fnc_stop_cig}, nil, 0, false, true, "", "if (_target != player) exitWith {false}; ((goggles _this) in murshun_cigs_cigsArray) and ((_this getVariable ['murshun_cigs_cigLitUp', false]))", 5, false]; player addAction [localize "STR_murshun_cigs_take_cig_from_pack", {params ["_target", "_caller"];[_caller] spawn murshun_cigs_fnc_take_cig_from_pack}, nil, 0, false, true, "", "if (_target != player) exitWith {false}; 'murshun_cigs_cigpack' in (magazineCargo uniformContainer player)", 5, false]; player addAction [localize "STR_murshun_cigs_start_someones_cig", {params ["_target", "_caller"];[cursorObject, _caller] spawn murshun_cigs_fnc_start_cig_his}, nil, 0, false, true, "", "if !(cursorObject isKindOf 'Man') exitWith {false}; ((goggles cursorObject) in murshun_cigs_cigsArray) && (!(cursorObject getVariable ['murshun_cigs_cigLitUp', false])) && (alive cursorObject)", 5, false]; }; Finally just add the following classes into your trader price lists (and spawn them as rare Epoch and mission loot as you'd like): class murshun_cigs_cigpack { price = 100; }; // Beautiful, wonderful Murshun cigarettes, pack of 20 class murshun_cigs_matches { price = 5; }; // Pack of matches class murshun_cigs_lighter { price = 20; }; // Zippo class immersion_pops_poppack { price = 5; }; // Lollipops And remove the Epoch lighter (which won't work with Murshun without a client side preinit function... That's it. RePBO your mission file and upload to your server...
  21. A Man

    Craft In Shed

    Yes if you do not want to use it as private function. it will work like that.
  22. Voltan

    Craft In Shed

    So I just need to put it in my compiles.sqf before this script is compiled so that the variable is defined?
  23. A Man

    Craft In Shed

    I agree with you but if you are not experienced with coding changing something like that could be difficult.
  24. JakeQue

    Help RPT _Log Epoch 1.0.6.2

    Cheers @A Man
  25. DAmNRelentless

    Craft In Shed

    Since it isn't used somewhere else I would make it a private function and put it in the file.
  26. I've got a clean startup and client join, error-free, and I'm back to testing, but this time under 1.0.6.2! I'll be pulling the password off the server that supports hangar doors now and posting the files as soon as I run some tests. Here's are the INSTRUCTIONS for USING the hangar door system. I've got some cleanup and completion to do on the install instructions. I'd appreciate any feedback so I can clear up any use confusion before I go live with the server open and the downloads: http://ericpeterson.info/doors.txt
  27. A Man

    Craft In Shed

    Put it in the complies at the end
  28. This was not mentioned in the install, where do I get this updated hiveext.dll? Edit: found it in the original Virtual Garage install instructions.
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