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Th3-Hunter333

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About Th3-Hunter333

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  1. ErrorMessage: Include file mpmissions\DayZ_Epoch_15.namalsk\dayz_code\Configs\CfgLoot\CfgLoot\CfgLoot.hpp not found. ^^^^^^ See that?, There is to many CfgLoot folders This is your call #include "dayz_code\Configs\CfgLoot\CfgLoot.hpp" This is what folder you are trying to call #include "dayz_code\Configs\CfgLoot\CfgLoot\CfgLoot.hpp" See the problem?
  2. You are missing alot of details here for anyone to help you. I hope you are making backups of all files before you are doing any modding like this. That is going to be your issue down below but without seeing the actual file you edited no one can point you in the right direction and correct it. 8:45:28 File mpmissions\__cur_mp.Chernarus\scripts\HUD\HUD.hpp, line 135: '/RscTitles/RebalancedHUD/controls/ResStatusText.h': Missing ';' at the end of line
  3. Wrong script, What your looking for is DZAI. That has nothing to do with this script.
  4. Just found another error closely related to this but a little different furthur up the report, This is the exact first error that is being thrown into the rpt
  5. Anyone have any clue how to fix this error here that is being thrown from something related to the schedulers? Server_rpt My current Sched_init is as follows I think where the error is coming from is from scheduler.fsm inside dayz_code/system/scheduler but i cant confirm that, This file is unedited and still remains and is being called from dayz_code.
  6. Been trying to get this script here Gelid nitro working on our server with infistar installed which obviously is blocking parts of the script in some way shape or form, does anyone know what to change around to stop infistar from blocking the keystrokes from this script? Every edit i have done thus far hasnt worked as of yet. This script works fully with infistar off so I know the script works in its current configuration Under AH.sqf I think this is the section that is blocking the keybinding on the nitro script but im just guessing based on the link above readings. This starts at line 1352 on down with this section posted below here, You can see the edits i have tried that are commented out that is not working as well in that line Thanks again guys, this one has defeated me thus far
  7. Anyone still running this script, trying to get this working for infistar users, im digging through files now to try fixing this. Works for admins so i know the script works just have to fix it for non staff now, None of these infistar fixes here appear updated. If i can sort out a fix ill post it here
  8. Under dayz_server.pbo inside of compile/server_onPlayerDisconnect.sqf i have also added this line of code to no availability in getting this script to work so im still at a loss here // DDOS Heli Guard if ((vehicle player) isKindOf "AIR") then { if (driver (vehicle player) == player) then { _pos = ([((vehicle player) call fnc_getPos),10,1000,2,0,5,0] call BIS_fnc_findSafePos); //AH_fnc_getPos [(vehicle player),[_pos select 0,_pos select 1,2]] call fnc_setPos; //AH_fnc_setPos sleep 1; {if (_x != player) then {_x action ['Eject',(vehicle player)]}} forEach (crew (vehicle player)); player action ['Eject',(vehicle player)]; } else { waitUntil {(vehicle player == player)}; sleep 1; }; } else { sleep 1; {if (_x != player) then {_x action ['Eject',(vehicle player)]}} forEach (crew (vehicle player)); player action ['Eject',(vehicle player)]; };
  9. Ok guys, trying to get something working here. The heli guard/ddos protection for helis script located here. Obviously this isnt working ive Tried multiple different ways of implementing this and cant seem to figure it out. Im testing it by flying up and then alt tabbing from game and shutting the exe down in task manager. Heli_Guard.sqf Line im using to call this inside the main init.sqf at the bottom of the file No errors client sided or server sided
  10. Major thanks Mig, this little snippet does what i was going for, thanks a bunch mate
  11. Does anyone know if its possible to customize a right click option and add Banking (Zupa coins) to a right click option of for example the radio? Ive been trying to get this to work but cant seem to figure out the right way based on other code around it, im not the best at this lol. This below is what im trying to utilize to launch the atm anywhere on the map in the click actions script ["ItemRadio",localize "STR_ZSC_BANK_TELLER","execVM 'scripts\zsc\atmDialog.sqf';","true"], Using this code above seems like it will work if i can figure out how to rewrite the current atmDialog.sqf to work like this way. atmDialog.sqf below if (dayz_actionInProgress) exitWith {localize "str_player_actionslimit" call dayz_rollingMessages;}; dayz_actionInProgress = true; private ["_typeOf"]; player setVariable["isBusy",true,true]; _typeOf = typeOf cursorTarget; if !(_typeOf in ZSC_bankObjects || _typeOf in ZSC_bankTraders) exitWith { dayz_actionInProgress = false; player setVariable["isBusy",false,true]; format [localize "STR_ZSC_BANKING_NOT_AVAIL",_typeOf] call dayz_rollingMessages; }; createDialog "atmDialog"; call AtmDialogUpdateAmounts; waitUntil {!dialog}; dayz_actionInProgress = false;
  12. Now that i have finally hunt down a way to fix this i will post it here for everyone that wants to have this fix as well Find this line in your custom Fn_selfactions.sqf //Allow owner to pack vault if ((_typeOfCursorTarget in DZE_UnLockedStorage) && {_characterID != "0"} && {_isClose} && {!keypadCancel}) then { if (s_player_lockvault < 0) then { if (_characterID == dayz_combination || _ownerID == _uid) then { s_player_lockvault = player addAction [format[localize "STR_EPOCH_ACTIONS_LOCK",_text], "\z\addons\dayz_code\actions\vault_lock.sqf",_cursorTarget, 0, false, true]; }; }; if (s_player_packvault < 0 && (_characterID == dayz_combination || _ownerID == _uid)) then { s_player_packvault = player addAction [format["<t color='#ff0000'>%1</t>",(format[localize "STR_EPOCH_ACTIONS_PACK",_text])], "\z\addons\dayz_code\actions\vault_pack.sqf",_cursorTarget, 0, false, true]; }; } else { player removeAction s_player_packvault; s_player_packvault = -1; player removeAction s_player_lockvault; s_player_lockvault = -1; }; Paste this line directly below that line in your custom FN_selfactions.sqf (Warning this will public shame the person attempting this glitch) // Wall Glitching Fix if ((animationState player) in ["smk_urbanproneright","smk_prone_to_urbanprone_right","smk_urbanproneleft","smk_prone_to_urbanprone_left"]) then { player switchMove ""; player playActionNow "Down"; _namePlayer = name player; _textMessage = _namePlayer + " is trying to glitch into a base!"; [nil,nil,"per",rTITLETEXT,_textMessage,"PLAIN DOWN"] call RE; };
  13. Bump anyone, i can now confirm that i know servers do have this glitch fixed on other servers so i know its possible somehow.
  14. Anyone got an update to this or an updated link to it that works for epoch 1062?
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