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Ghostrider-GRG last won the day on November 15

Ghostrider-GRG had the most liked content!


About Ghostrider-GRG

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    Ghostrider [GRG]

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    Sabina, Taviana

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  1. @Grahame, I am running 4 servers on a dedi and have been settign the RCON port to game port -1. That has worked fine for the first three which run on ports 2302, 2342 and 2362. My epoch server, for some reason, has the dreaded battleyeclient can not connect error and runs on 2312; changing it to other ports does not address the problem so far. I hope this helps.
  2. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    OK Will do. You should be able to upload Epoch 1.0 by FTP to your Nitrado server.
  3. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    So, Stuff I"m working on for the next update includes: Full support for static AI which can be spawned on land with spawning triggered by player proximity and an optional respawn time. Surface marine patrols. AI divers and SDV patrols. Random selection of spawn locations along the coast. Release date slated for early 2018. We will be running beta's for some of these features on our server. Contact me if you are interested in testing.
  4. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Yes but you would have to do some minor modifications to custom_server\Compiles\Units\GMS_fnc_spawnUnit.sqf. You need to add a few lines to create the unit when the mod is neither Epoch nor Exile. You will also need to look through the configs and remove any Epoch or Exile-related items. I am not familiar with Ravage mod, but if it include food items or other things of that sort you will need to add their class names. If you wish to use the map add ons or static crate spawner you will also have to change some code in the init.sqf for them. The same goes for the static mission spawner I believe.
  5. Planting gardens

    Thanks !
  6. Plotpole Alternative Payment

    I started something like this whereby you can pay with gold. I never finished the script but i'd be happy to send you what I have so far. The idea was to give players a reason to save gold or jewels beyond crafting new types of radios. You could use it to pull energy from the variable on the player character instead of converting gold to krypto, paying the rent and adding any remaining krypto the the player character. Send me a PM here or on Discord if you'd like more info. You are welcome to share whatever code I have so far here as a new addon script. Discord: https://discord.gg/rnKZvp3
  7. Planting gardens

    I wondered if anyone knew how you plant the seeds you harvest to start a new garden. Any tips would be much appreciated.
  8. A big thank you to the Devs

    I could not agree more. I have played a few hours and really enjoyed all the additions and tweaks.
  9. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    For reasons I do not understand the helis sometimes freeze. I will look into the cause of the error with the vehicle damage handler. Thank you for reporting these errors.
  10. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    From those log entries it looks like your HC has connected. It will also show up in whatever RCON tool you are using for your server.
  11. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Should be fixed in Build 88 which I just pushed to the master on the github.
  12. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    I put some directions for modifying your mission.pbo and server.cfg to accept HC connections a few posts back.
  13. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Thanks - I will take a look and update accordingly.
  14. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    I assumed that A3EAI would work with an HC but I may be mistaken. I have not really looked into that possibility for a while. Either way, the HC capabilities of blckeagls should offload some AI to an HC for you. Note that vemfR also has an option to use an HC which may help players with low-end PCs who struggle with poor FPS to my way of thinking at least.
  15. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Hmm, I would check in custom_server\compiles\blck_variables.sqf to be sure that blck_debugON=false; blck_debugLevel = 0; It looks like I forgot to set these debug settings to the OFF position which would cause the behavior you describe. I will update the github accordingly.