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Ghostrider-GRG

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Ghostrider-GRG last won the day on May 7

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About Ghostrider-GRG

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    Ghostrider [GRG]

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    http://www.ghostridergaming.net

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    Sabina, Taviana

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  1. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    Open custom_server\compiles\blck_variables.sqf. Check that blck_debugON = false; That usually solves these sorts of issues.
  2. Ghostrider-GRG

    DayZ-Style Portable Generators for A3E

    Looks like a great addition ! I will be adding this to our server once it is sorted out.
  3. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    To change the marker size just change the values where they are defined in each file describing missions. Alternatively, ifyou want all markers the same size you can set the size in GMS_fnc_spawnMarker. The version / build are logged in your server.rpt. The location of the file depends a bit on how your server is set up. On Epoch servers it is usually stored in the SC folder. A new file is generated after each restart (thank goodness for that - thank you Bohemia). You can also directly check the build in the custom_folder\init folder - just look for a file called build.sqf.
  4. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    Please re-download and check again. I accidentally copied a GRG-specific initialization script that calls some functions not present in the public release.
  5. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    V 6.81 build 124 now on Experimental branch. See the changelog there for details which include two new mission types and a bunch of bug fixes and other smaller enhancements.
  6. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    It works fine on exile servers for me - did you add uniforms from a mod?
  7. Ghostrider-GRG

    black screen

    From your SC directory send the most recent file named arma3serverXXXXXX.RPT (where the xxxxxx's correspond to a time-stamp). From your computer's %appdata%\local\arma3 folder send arma3XXXXXX.RPT. are you using the install guide from DirtySanchez?
  8. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    from build 118 on check in the mod-specific config for the definition for vehicles for each level of mission. These are listed right at the top of that config file.
  9. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    You have not given me much information to go on. Could you describe the problem in detail please including what mod (epoch or exile) and what you have done to troubleshoot so far? I have not had any trouble accessing crates. remember that loot may not be loaded until mission completion depending on how you set things up.
  10. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    Has anyone else had these issues? Did you change anything in the configs? Does anything show in your server .rpt file?
  11. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    Glad that worked out. You are running build 118 which is now on the main branch on the github.
  12. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    I have been going through this and found a few scripting errors. I believe all have been corrected. Below is a link to the updated pbo. Thanks for reporting the issues and for your patience. This version will be merged with the Main Branch as Version 1.80 build 118. https://www.dropbox.com/s/6op9nrvixue4kq6/custom_server.pbo?dl=0
  13. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    OK - you can define the launchers they carry.
  14. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    @Tarabas If you like I can take a look at your custom_server.pbo. be sure you have made all merges to both the client (debug folder) and server.
  15. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.80

    Added some new features to the experimental branch Build 118 1. Added listings of armed vehicles you can use to easily customize vehicle patrols based on mission difficulty. 2. Added a few settings by which you can specify the distance between missions, players, bases and towns. 3. did a bit of debugging and script optimization.
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