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Ghostrider-GRG

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Ghostrider-GRG last won the day on July 7

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About Ghostrider-GRG

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    Ghostrider [GRG]

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    http://www.ghostridergaming.net

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    Sabina, Taviana

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  1. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    Thank you for your kind words. Positive feedback is always appreciated. Are you running the mod on an Epoch Malden server?
  2. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    Depending on which version you pull the blck_custom_configs.sqf from it may define parameters for numbers of missions of each class (blue, red, green etc). I will check my files for Malden and update the github accordingly. When it hangs, a critical script that can't complete execution is usually to blame. arma error checking is improving with every release but still misses some issues. I should have something for you by the end of the weekend.
  3. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    Hmmm - not sure really. We ran it on Malden a while back without issues but I might have inadvertantly changed something. Anything in your logs?
  4. That is a very nice approach. I use one in which I place markers in the editor where I want the spawns then pull them using the script below. _clipboard = ""; { private _marker = _x; systemChat _marker; _markerInfo = format["%1, %2%3",getMarkerPos _marker, markerText _marker,endl]; systemChat _markerInfo; _clipBoard = _clipBoard + _markerInfo; uiSleep 1; }forEach allMapMarkers; copyToClipboard _clipBoard;
  5. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    The official release of Ver 6.84 Build 146 is on the github. Thank you to all who have provided feedback on v 145.
  6. Ghostrider-GRG

    blckeagls' AI Mission - Version 2.0.2 Release (1/2/2015)

    Would it be possible for a moderator to set the title for this to [closed] or [inactive] to reduce confusion on the part of those trying to download blckeagls?
  7. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    I will download and test the version on the github and verify that everything is functioning.
  8. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    I am now finalizing Version 6.84. It is available on the Master branch. A changelog is shown below. There may still be some tweaking needed so I am holding off on changing the post on the first page of this thread. 6.84 Added Option to load weapons, pistols, uniforms, headgear, vests and backpacks from CfgPricing or the Arsenal Pricing and exclude items above a certain price Add details on configs for enabling this and setting the maximum price NOTE: this function overides any loadouts you specify in blck_config.sqf etc. Added functions to despawn static patrols invehicles on on foot when no players are nearby. This tracks the number of infantry alive in a group and respawns only the number alive when the group was despawned. Added: Static units will now be spawned with gear specific to difficulty level (blue, red, green, orange) as specified in blck_config.sqf etc. Changed: Hostage missions redesigned to reduce chances of AI being glitched into containers and of mission objects flying about when spawned in. Fixed: Collisions between objects at missions caused issues. Fixed: Attempted a fix to reduce the chance that AI will spawn inside or under objects like rocks or containers. Fixed: Captive missions now complete properly. Fixed: Hostage missions now complete properly.
  9. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    Just uploaded Version 6.84 RC with fixes for the hostage and arrest general/don missions and a few new features. I still have a few tweaks to do to damage parameters for the missions before I release 6.84 on the Master branch. See the changelog for further details.
  10. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    after you talk to the Captain he should sit on the ground and the loot should spawn in the air and drop on a chute.
  11. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    I think they are ready but they are dependent on having the latest client file in your mission PBO. The will not complete unless a certain number of AI at the mission are killed. I was messing with them a little to make them tolerant of the fact that AI sometimes glitch into those huge containers. I'll be interested to know if you have success in completing them with this additional information.
  12. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    Build 136 is on the github and includes a few bug-fixes for Version 1.82. Version 1.84 will add optional config-based AI loadout and config-based lists of items to add to loot chests. There will be optional blacklists for each category of item.
  13. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    that makes sense. That monitor was to handle the case when the HC was disconnected for some reason, I believe. I still had not been able to resolve the issues players reported with mission vehicles when the HC was connected. If you do use an HC keep an eye out for that and let me know if you observe it. The issue was that the vehicles were not unlocked when all AI were dead. I forced AI to be ejected from vehicles which solved the problem when no HC is connected. I did not get around to testing if the failure to unlock empty vehicles was still an issue when HC were connected.
  14. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    For now, try setting blck_useHC = false; That should take care of the immediate issues.
  15. Ghostrider-GRG

    [CONTINUED] blckeagls' AI Mission Version 6.84

    Look for build 136 of Version 6.82 in the next few days. It will have some fixes for the various loot tables and any other bug fixes required based on feedback.
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