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Ghostrider-GRG

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Ghostrider-GRG last won the day on September 17

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About Ghostrider-GRG

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    Ghostrider [GRG]

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    http://www.ghostridergaming.net

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    Sabina, Taviana

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  1. Definitely take a look at the status bar / earplugs / other cool things in He-Man's github at: https://github.com/Ignatz-HeMan For missions you have a few choices. for traditional styles of missions SEM by Kiloswiss is nice (and grahame or He-Man may have an updated one), and I have been developing blckeagls for some time. https://github.com/Ghostrider-DbD-/blckeagles-revisited-RC/tree/Experimental-6.94 Vampire has made a very nice town invasion / base attack system that was updated a while ago. Finally, if you like roaming AI, A3EAI has been working well for me. I can send you a dropbox link if you like.
  2. The instructions are at the bottom of the file named halv_spawn\spawn_locations.sqf and are as follows: /* //create new world spawns, use lower case letters only or it will not be detected (only [x,y] needed) case "myworldname":{ [ [[0,0],2,"customname"], //spawn locked for everyone but lvl 2, customname is "customname" [[0,0],1], //spawn locked for everyone but lvl 1 [[0,0],0,"customname"], //spawn open for all, customname is "customname" [[0,0]] //minimal spawn, open for all ] }; */ I've edited the one on the version forked on my github so that all spawns on Altis are available and added a dropbox link below: https://www.dropbox.com/s/ue272acolpc8wjs/spawn_locations.sqf?dl=0
  3. post your spawnlocations.sqf and i'll show you how to edit it to make all locations available.
  4. I just make a copy of dump.db with the date appended to the file name. On my server, I do this on a separate drive but you could do it anywhere. All the data you need is stored in that file.
  5. I just pushed Build 176 which includes some bug fixes to the github master branch.
  6. My guess is that there is a syntax or punctuation in the settings. Does the script work properly if you run it without any changes?
  7. You will need to install a separate script for that to work. A link to the one I use is shown below:
  8. I guess I'll go through it and test all those options at some point. I do not use the features that add gear on my server so was not aware there were issues. Glad you got it working.
  9. I suggest you download the script from my github and follow the install directions there. Did you copy the stringtable.xml for the traders into your mission folder (Epoch.Altis, for example)
  10. I have made a fork of Halve's github entry for his paintshop scripts and added a few lines to support saving textures on bases and vehicles to the database when this is available sometime down the road. Many thanks to He-Man for his help with this and for considering adding the needed database calls to Epoch. https://github.com/Ghostrider-DbD-/paintshop
  11. I will add this to the installation.txt which, eventually, I will include as a PDF.
  12. Are you using infiSTAR? If so, check that it is not closing dialogs. I will double-check everything this weekend just in case I missed something and update the instructions on the github as well. Also please check my fork on the github as I just uploaded minor updates. I am not sure which version you downloaded.
  13. Added updated HSPricing to my fork of Halves excellent script which includes pricing for the items up through Epoch 1.3.1 and blckeagls default vehicles. https://github.com/Ghostrider-DbD-/Halve-s-Blackmarket-Traders-Updated
  14. I have merged all of the changes I"ve made over the past few years into a forked version available at: https://github.com/Ghostrider-DbD-/halv_spawn Credit for the fixes goes to those who have posted in this thread including Megaz, Dr Slyme and Grahamme - I have only compiled their work.
  15. I am happy to share the Halve spawn script with updates. Just shoot me a PM here or on discord.
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