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Ghostrider-GRG

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Ghostrider-GRG last won the day on December 18 2017

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About Ghostrider-GRG

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    Ghostrider [GRG]

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    http://www.ghostridergaming.net

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    Sabina, Taviana

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  1. [CONTINUED] blckeagls' AI Mission Version 6.79

    Started an experimental Branch in which new features not yet ready for prime time will be released. I have added an option to show the count of alive AI at missions to the experimental Branch. I also updated code that releases vehicles to players to address concerns that sometimes vehicles remain locked when all AI are dead.
  2. [CONTINUED] blckeagls' AI Mission Version 6.79

    Just pushed an updated dynamic underwater mission to the github on the branch for build 6.79 Build 110.
  3. [CONTINUED] blckeagls' AI Mission Version 6.79

    I just pushed a fix for this issue to the github on branch Version 6.79 Build 110. Sorry for the inconvenience.
  4. [CONTINUED] blckeagls' AI Mission Version 6.79

    I am not sure what is going on. Are you re-packing the custom_server.pbo after making those changes?
  5. [CONTINUED] blckeagls' AI Mission Version 6.79

    There is also loot in the crate if you can get it to the surface.
  6. [CONTINUED] blckeagls' AI Mission Version 6.79

    For Epoch, to load crates you will need to configure R3F or IgiLoad to load them onto an SDV. I have not gotten around to that. I will make some adjustments to the setup of the dynamic mission on the github to reduce the chances of that sort of thing occurring. I have a dev branch going and am posting updates to it. version 1.79 Current Build 109.
  7. [CONTINUED] blckeagls' AI Mission Version 6.79

    Version 6.79 Build 109 is on the github and contains: 1) a fix for the issues with the underwater missions. 2) a fix for the case in which players vehicles were damaged incorrectly for AI kills using vehicle-mounted guns when all checks for illegal kills were off. All you need to change is the file \custom_server\Missions\UMS\dynamicMissions\default.sqf. and \custom_server\Compiles\Units\GMS_fnc_processIlleagalAIKills.sqf Cheers - Ghost
  8. [CONTINUED] blckeagls' AI Mission Version 6.79

    Yes, there were a few bugs in the latest builds. I have been behind the curve with the holiday and all and not posting here when I make updates other than to change the build as appropriate.
  9. [CONTINUED] blckeagls' AI Mission Version 6.79

    I'll add an issue on the github. At least on other person reported this. Should not be a difficult fix.
  10. [CONTINUED] blckeagls' AI Mission Version 6.79

    I updated the Github to Ver 1.78 Build 106 which has some additional bug fixes and refinements related to how MPKilled and MPHit events are handled for vehicles and AI.
  11. [CONTINUED] blckeagls' AI Mission Version 6.79

    I updated the github to add the missing line. Thanks for reporting the problem.
  12. [CONTINUED] blckeagls' AI Mission Version 6.79

    What version are you running please? If it is build 102+, are you sure you did not accidentally comment out or change line 237 of blck_config.sqf: blck_vehicleDeleteTimer = 60*60; Thanks - Ghost
  13. [CONTINUED] blckeagls' AI Mission Version 6.79

    The HC can't connect unless you add slots for them to your mission file. Have you done that?
  14. [CONTINUED] blckeagls' AI Mission Version 6.79

    If you want epochconfig.hpp to determine the time acceleration open blck_configs.sqf and set: blck_useTimeAcceleration = false; Otherwise, you can set blck_timeAccelerationDay = 2; which would give the same time acceleration you have set in your epochconfig.hpp.
  15. [CONTINUED] blckeagls' AI Mission Version 6.79

    In custom_server\Configs\blck_defines.hpp please change #define GRGserver to //#define GRGserver That should fix the issues. I just updated the GitHub accordingly. Best- Ghost
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