Jump to content

Ghostrider-GRG

Member
  • Content Count

    940
  • Joined

  • Last visited

  • Days Won

    54

Ghostrider-GRG last won the day on September 3

Ghostrider-GRG had the most liked content!

7 Followers

About Ghostrider-GRG

  • Rank
    Ghostrider [GRG]

Contact Methods

  • Website URL
    http://www.ghostridergaming.net

Profile Information

  • Gender
    Not Telling
  • Location
    Sabina, Taviana

Recent Profile Visitors

4705 profile views
  1. what version are you running ? The issue with all missions spawning one after another has been fixed in Ver 7.00 / Build 218. I will double-check that loot vehicles are spawning. By plugin do you mean the mission system?
  2. Accessible via A3Launcher - just search for GRG IP: 192.223.28.110 Port 2322 Key features: Home to GRG Epoch since its initial release. Running the latest version of blckeagls mission system and VEMFr town invasions. Many customizations have been added including: AI strongholds Claim mission vehicles Virtual garage and Virtual Hanger Kill messages, study body and bury body (new versions) Rope towing IgiLoad support for loading crates and smaller vehicles into larger ones. Call your banker banking Halo spawn at selected locations Paintshop Repair/refuel at service stations Blackmarket traders at Epoch trader compounds and roaming around the map Earplugs (Ignatz/He-man's version)
  3. Final (I think) version pushed this evening.
  4. More bug fixes and features pushed today
  5. I have to say that the idea is uber cool and illustrates the flexibility of the EPOCH platform. Anything you like could be added as an item that can be clicked to start an action or consume an item. Just realized how much one could do with this feature.
  6. Just pushed changes to add study Body and Bury Body via the dynamenu.
  7. I just pushed a small bug-fix to the github.
  8. I just pushed an update that checks for invalid values for CfgVGFE \ vgfeExpiresAt and logs a message if you have one. That should fix the remaining issues with store/retrive vehicles
  9. Description: The script was inspired by Halv's killfeed script from 2015 but was rewritten from scratch. Major changes are the script now ties in to the built-in epoch code for handling player deaths, does not rely on public variables, and uses remoteExec to tell the server when a player kill has to be handled. In addition, almost all of the messaging functions have been moved from the server to the client. Other changes include making available the use of the epoch messaging system as an optional way to tell players about kills, and optional logging of PVP kills. A dynamenu-accessed study body option A dynamenu bury body option Credits: The EpochMod team for the amazing framework thy have provided. Halv for the original killfeed for A3Epoch Gr8 for some improvements in the GUI He-Man for helpful tips in dealing with deaths from sappers. Tarabass for many many helpful suggestions and extensive testing. Download: https://github.com/Ghostrider-DbD-/kill-feed Installation: https://github.com/Ghostrider-DbD-/kill-feed/blob/master/INSTALLATION.md
  10. DescriptIon: This is a small script that allows players to make temporary vehicles from missions or roaming AI permenant, keyed vehicles. Server owners can define what is required to claim a vehicle, such as crypto, electronics parts, and locks. The claim vehicle function is available through the dynamenu. Credits: EpochMod team for the wonderful framework they have provided. OtterNas who's original Claim Vehicle script for Arma 2 inspired me to write this. Download: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch Installation: https://github.com/Ghostrider-DbD-/ClaimVehicle_A3Epoch/blob/master/INSTALLATION.md
  11. I just pushed an update for VGFE which: 1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters. 2. I fixed a few small bugs.
  12. Credits: Epoch Mod Team for a great mod. He-man for many helpful discussions. RedBaron for helpful discussion and extensive debugging. Shix who's VG for Exile stimulated this effort. Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved. Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock. Provisions to prevent using the virtual vehicle storage to teleport is built in. Some examples of what the player sees are included below. Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
  13. I'll check. would you mind sending me a copy of your server.rpt ?
  14. You are correct, I verified this bug. I am looking at a fix now. EDIT: I identified the bug, and am thinking about how best to solve it. The fix will be in Experimental Branch 202 over the weekend.
  15. Have you looked in your server.RPT to be sure the mission system is being loaded? I will double-check but as far as i know it works on Epoch out of the box though there are always little issues I miss to be addressed.
×
×
  • Create New...