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Ghostrider-GRG

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Ghostrider-GRG last won the day on June 25

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About Ghostrider-GRG

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    Ghostrider [GRG]

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    http://www.ghostridergaming.net

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    Sabina, Taviana

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  1. I just pushed an update for VGFE which: 1. Adds a new setting that determines if vehicles are spawned at a precise location or a safe spot within 20 meters. 2. I fixed a few small bugs.
  2. Credits: Epoch Mod Team for a great mod. He-man for many helpful discussions. RedBaron for helpful discussion and extensive debugging. Shix who's VG for Exile stimulated this effort. Description: provides a set of GUI and scripts by which players can store vehicles in a virtual garage that preserves fuel, damage, weapons loadouts and inventory. The position and orientation of the vehicle at the time it is stored is also saved. Optional storage points can be added by placing pre-specified objects and locations such as airfields and docks. By interacting with these objects, players can store vehicles in virtual hangers or dry docks. The idea of the hangers is that it allows players who like winged aircraft a chance to safely store their jets. A similar logic applies to the dry dock. Provisions to prevent using the virtual vehicle storage to teleport is built in. Some examples of what the player sees are included below. Download: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch Installation: https://github.com/Ghostrider-DbD-/Virtual-Vehicle-Storage-for-Epoch
  3. I'll check. would you mind sending me a copy of your server.rpt ?
  4. You are correct, I verified this bug. I am looking at a fix now. EDIT: I identified the bug, and am thinking about how best to solve it. The fix will be in Experimental Branch 202 over the weekend.
  5. Have you looked in your server.RPT to be sure the mission system is being loaded? I will double-check but as far as i know it works on Epoch out of the box though there are always little issues I miss to be addressed.
  6. thanks. It is very strange. The message in the logs suggests it is the epoch server deleting it. I did check that the proper code was used to register vehicles with the server but it is possible that for static loot vehicles this is not being done. I'll take another look.
  7. Please check the version/build of blckeagls you are using. it should be in the logs.
  8. I think you have an issue with what vehicles are allowed, most likely in infistar but I am not certain.
  9. Anything in your server or client.RPTs about why the vehicle was deleted?
  10. which version/build are you using? I am not sure what is causing this, what are you using for antihack?
  11. The main branch was updated to 6.96 build 197 which seems to be pretty much bug free and stable. That version adds the ability to offload AI to clients or HC (but not both), includes many bug fixes, and adds a few other features some of you have requested. I'd like to give a bit Thank you to everyone who participated in bug identification. There was a lot to sort out.
  12. he may not have know about that alternative.
  13. It is unlikely that there will be one that is officially supported unless permission is given for it to be released to the public. there was one on steam but I am not sure what its status is. I have been advised to be careful with that map in A3 implementations for now.
  14. I have Identified the cause of the dissapearing bodies which was due to how simulation was being managed. I just pushed an update to the experimental branch that disables the script that manages simulation along with a bunch of other minor bug fixes. I will get back to this after New Years to finish the remaining updates which deal with: new ways to identify locations to spawn missions; updated simulation management.
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