-
Content Count
105 -
Joined
-
Last visited
-
Days Won
3
arc7r7 last won the day on November 24 2022
arc7r7 had the most liked content!
About arc7r7
-
Rank
Hardened
Recent Profile Visitors
1888 profile views
-
KIDFOS reacted to a post in a topic: [Release] HS Blackmarket 1.6 | 'New' Trader System | Special Trader | Blackmarket
-
arc7r7 started following Error/Crash on server disconnect.
-
Hello, I'm hoping someone might have some knowledge of this problem I am having. When I or anyone else disconnects from the lobby of the server they get this error Script epoch_code\compile\bis_functions\returnVector.sqf not found After closing the dialog box it will crash or hang up the arma client. I've done some searches but have not found anything on it. Thanks for any help. Resolved Issue , Disregard
-
-
-
-
-
-
-
-
-
-
-
I'll bring you back a Rib :)
-
Unfortunately I'm leaving for a BBQ in about 15 mins
-
What did you use to update arma server side?
-
-
maybe its an issue with the EPAH and the new marker system causing problems for people?
-
Apart from some errors mine loaded fine and is playable.
-
The graphical issues are definitely related to CUP terrains. Should be a fix coming for this soon from the CUP guys.
-
Great News Indeed. Good job
-
-
Let us know if this works Grahame :)
-
Thanks He-Man and Axeman for helping. I'm at a loss also. I have no idea where these spawn bases are coming from if the map.h file is empty.
-
I have a local test server setup on my PC. I have Epoch, CUP terrains Core and Maps, CBA_A3, CUP units, weapons and vehicles running. I'm using the epoch.Sara_dbe1 mission pbo.
-
These spawn/trader buildings are not in the base map. There is a circle of garage buildings with an ATM and several traders at each spawn point, if they are not being pulled from the map.h file, where is the server finding these objects? http://i.imgur.com/UtCTyZR.jpg
-
Are there other files that contain the building classnames and traders postions for the spawn areas other than the map.h file?
-
Yes, I was looking for where the building objects at the spawn point are pulled from. On Sahrani there is a circle of garages and a few traders there I would like to remove.
-
I've been working on a United Sahrani map and have a question about where the server pulls the buildings and trader positions for the spawn areas from. I would have thought it was from the map.h file in the @epochhive\addons\a3_epoch_server_settings\configs\maps but this file is empty of anything in the propPos or staticNpcPos. where is the server finding the building and trader postions for the spawn areas, I would like to remove these objects. Thanks