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arc7r7

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arc7r7 last won the day on November 24

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About arc7r7

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  1. Hello, I'm hoping someone might have some knowledge of this problem I am having. When I or anyone else disconnects from the lobby of the server they get this error Script epoch_code\compile\bis_functions\returnVector.sqf not found After closing the dialog box it will crash or hang up the arma client. I've done some searches but have not found anything on it. Thanks for any help. Resolved Issue , Disregard
  2. arc7r7

    New update

    I'll bring you back a Rib :)
  3. arc7r7

    New update

    Unfortunately I'm leaving for a BBQ in about 15 mins
  4. arc7r7

    New update

    What did you use to update arma server side?
  5. arc7r7

    New update

    maybe its an issue with the EPAH and the new marker system causing problems for people?
  6. arc7r7

    New update

    Apart from some errors mine loaded fine and is playable.
  7. arc7r7

    New update

    The graphical issues are definitely related to CUP terrains. Should be a fix coming for this soon from the CUP guys.
  8. arc7r7

    Spawn Areas

    Thanks He-Man and Axeman for helping. I'm at a loss also. I have no idea where these spawn bases are coming from if the map.h file is empty.
  9. arc7r7

    Spawn Areas

    I have a local test server setup on my PC. I have Epoch, CUP terrains Core and Maps, CBA_A3, CUP units, weapons and vehicles running. I'm using the epoch.Sara_dbe1 mission pbo.
  10. arc7r7

    Spawn Areas

    These spawn/trader buildings are not in the base map. There is a circle of garage buildings with an ATM and several traders at each spawn point, if they are not being pulled from the map.h file, where is the server finding these objects? http://i.imgur.com/UtCTyZR.jpg
  11. arc7r7

    Spawn Areas

    Are there other files that contain the building classnames and traders postions for the spawn areas other than the map.h file?
  12. arc7r7

    Spawn Areas

    Yes, I was looking for where the building objects at the spawn point are pulled from. On Sahrani there is a circle of garages and a few traders there I would like to remove.
  13. arc7r7

    Spawn Areas

    I've been working on a United Sahrani map and have a question about where the server pulls the buildings and trader positions for the spawn areas from. I would have thought it was from the map.h file in the @epochhive\addons\a3_epoch_server_settings\configs\maps but this file is empty of anything in the propPos or staticNpcPos. where is the server finding the building and trader postions for the spawn areas, I would like to remove these objects. Thanks
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