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Grahame last won the day on February 8
Grahame had the most liked content!
About Grahame
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Hardened
- Birthday 11/03/1965
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New York, NY
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Brian Soanes reacted to a post in a topic: Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
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Ghostrider-GRG reacted to a post in a topic: Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
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ReDBaroN reacted to a post in a topic: Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
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Without writing your own code and calling it from an Killed event handler on the AI - like mission systems and A3EAI do - then I am afraid you cannot do this. If it is a single static mission then read up on static mission configuration in BlckEagl's mission system and use that framework to do what you want
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That's why I moved to use infiSTAR originally (that and familiarity)...
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I may be out of date but I do not know whether the vanilla Epoch antihack handles HALO spawns... It did not used to but that was a long time ago
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Grahame reacted to a post in a topic: Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
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Did you comment the include of CfgDisabledCommands.hpp in epoch_config/sandbox_config.hpp?
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You might want to check out...
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He-Man reacted to a post in a topic: Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
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I have seen this issue with the code snippets... something in the forum software is adding non-printable characters...
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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
Grahame replied to Halvhjearne's topic in Scripts
So... Epoch 1.3 added the beautiful Teleport Booths and you use Halv's Spawn scripts? Well, I have some good news for you... you can easily modify things to make it so that when you enter the booth the spawn screens come up automatically - no more scroll wheel or having replacement iPad screens that always seem to fall over Okay, the following assumes that you have Halv's spawn scripts installed in addons/halv_spawn in your mission file. Amend the instructions where appropriate if you put it somewhere else... First, alter the following line in addons/halv_spawn/init.sqf from: _deletedefaultteleporters = true; to: _deletedefaultteleporters = false; Next, comment these two lines in addons/halv_spawn/spawndialog.sqf: //{_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); //diag_log format["[halv_spawn] addAction added to %1",HALV_senddeftele]; Finally, replace the contents of epoch_code/compile/EPOCH_EnterBuilding.sqf with this: /* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch request teleport Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_EnterBuilding.sqf */ if !(isNull _this) then{ //[player,_this,Epoch_personalToken] remoteExec ["EPOCH_server_teleportPlayer",2]; [] execVM "addons\halv_spawn\opendialog.sqf"; }; And you are done. Repack and upload the mission file and when you enter the TP booth the spawn screens will magically appear! -
Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
Grahame replied to Halvhjearne's topic in Scripts
Use infiSTAR was always the answer in the past... not sure whether that is still the case, because I use infiSTAR and HALO spawns work -
Did you readd the SPK calls to CfgFunctions.hpp and CfgRemoteExec.hpp in epoch_config/Configs in the mission file and add the two SPK files to that folder?
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Can you PM me your A3EAI pbos and the RPT... I'd like to get this one resolved
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Grahame reacted to a post in a topic: Killin Zedz - Increased zombie spawns - Regular stamina, loot spawns and vehicles!
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Yeah, I said you'd have to change the loadouts to match your server. Do not have any issues with three ARMA3 servers with that version since the arma update though...
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Custom Spawn Dialog with Gear & HALO Selection, moving Map, Credits, Custom spawns and more ...
Grahame replied to Halvhjearne's topic in Scripts
Iirc you change it in the spawn_dialog.hop file. Not at computer at the moment but there are not many hop files in the addon -
Did that version I sent work @Sneer?
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DayZ Standalone|[RS]Rising Sun DayZ|PvP|High Loot x20!!|x15 Heli|No-Stamina|Loadouts
Grahame replied to Kovicson's topic in Public Servers
Nice cat! -
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Standalone Epoch mod ? Maybe ? Maybe Not ?
Grahame replied to Chainsaw Squirrel's topic in Discussion
Did you not look at the last post @IReeceI- the one just above your question? AWOL's comment on the Epoch discord was on 12/7/2018... just over a week ago... Also... would disagree strongly with the whole "A3 Epoch mainly sucked" comment... which was sort of unnecessary tbh