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Grahame last won the day on July 27

Grahame had the most liked content!

About Grahame

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  • Birthday 11/03/1965

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  1. Excellent @He-Man Looks like I migrate to the service points then
  2. In my opinion this is a better safe zone script now...
  3. Did you edit something @Sneer because their is a typo in that error: HALV_spwan_map.LineMarker
  4. I use it because I have never had time to add all the CUP vehicles into the configs tbh @He-Man
  5. Are you missing the stringtable.xml if that is a problem cause systemChat format[localize"STR_HS_FAILEDTOSELL",_x select 8]; is fine for me... You need the stringtable.xml in your mission root folder
  6. Interestingly Nitrado are a supporter on the main forum page but their infiSTAR version and battleye filters don't support Epoch 1.3.1 despite the fact that they rent and supposedly support servers on which they load Epoch 1.3.1...
  7. In case anyone wants it... Here are the classnames from the Contact mod - specifically uniforms, rifles, handguns, launchers, helmets, vests, backpacks, etc. No vehicles
  8. Bloody hell... did not even remember that I had reported that back then...
  9. Best A3E mission system at this time is BlckEagl's... By default there is no init.sqf in the Epoch mission PBO no.
  10. Just follow the install instructions and you'll be good... changing the buildings to use as Service Points as required if you are not using Altis, Tanoa or Malden
  11. Unless you have a lot of spare time I would recommend this rearm/repair script instead. Even I don't have that much time to get all the CUP turret/magazine info That's the script I use (I remove the Epoch service points - but I have used that script since 2015)
  12. Trying that on my servers tonight
  13. Grahame

    How to make mirror?

    See https://github.com/EpochModTeam/EpochCore/blob/release/Sources/a3_epoch_code/compile/interactions/fn_mirrorSetup.sqf Which is called from the open door action on the wardrobe... you will need to do some work to get it working with other stuff but the code above shows how the image is generated... The wardrobe definition is: class wardrobe_epoch : WH_Loot { scope = 2; mapSize = 1; cost = 0; isGround = 0; author = "Kiory"; displayName = "$STR_EPOCH_Wardrobe"; destrType = "DestructNo"; vehicleclass = "Epoch_objects"; model = "\x\addons\a3_epoch_assets_2\wardrobe.p3d"; forceSupply = 0; simulClass = "Wardrobe_SIM_EPOCH"; staticClass = "wardrobe_epoch"; sections[] = {"camo"}; hiddenSelections[] = {"camo"}; hiddenSelectionsTextures[] = {""}; class AnimationSources { class open_door_l { source = "user"; animPeriod = 1; initPhase = 0; }; class open_door_r { source = "user"; animPeriod = 1; initPhase = 0; }; }; class UserActions { class open_door_l { displayName = "$STR_EPOCH_Search"; displayNameDefault = "<img image='\A3\ui_f\data\map\VehicleIcons\iconvehicle_ca.paa' size='2.5' />"; position = "left"; radius = 3; onlyForPlayer = 0; condition = "this animationPhase ""open_door_l"" < 0.5"; statement = "this animate [""open_door_l"", 1]; this animate [""open_door_r"", 1]; this call EPOCH_LootIT; [this] call EPOCH_fnc_mirrorSetup;"; }; }; };
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