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Grahame last won the day on February 8

Grahame had the most liked content!

About Grahame

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  1. Grahame


    Without writing your own code and calling it from an Killed event handler on the AI - like mission systems and A3EAI do - then I am afraid you cannot do this. If it is a single static mission then read up on static mission configuration in BlckEagl's mission system and use that framework to do what you want
  2. Grahame

    after update 1.3

    That's why I moved to use infiSTAR originally (that and familiarity)...
  3. Grahame

    after update 1.3

    I may be out of date but I do not know whether the vanilla Epoch antihack handles HALO spawns... It did not used to but that was a long time ago
  4. Grahame

    after update 1.3

    Did you comment the include of CfgDisabledCommands.hpp in epoch_config/sandbox_config.hpp?
  5. Grahame

    after update 1.3

    You might want to check out...
  6. Grahame

    Deployable Sleeping Bags as Spawn Points

    I have seen this issue with the code snippets... something in the forum software is adding non-printable characters...
  7. So... Epoch 1.3 added the beautiful Teleport Booths and you use Halv's Spawn scripts? Well, I have some good news for you... you can easily modify things to make it so that when you enter the booth the spawn screens come up automatically - no more scroll wheel or having replacement iPad screens that always seem to fall over Okay, the following assumes that you have Halv's spawn scripts installed in addons/halv_spawn in your mission file. Amend the instructions where appropriate if you put it somewhere else... First, alter the following line in addons/halv_spawn/init.sqf from: _deletedefaultteleporters = true; to: _deletedefaultteleporters = false; Next, comment these two lines in addons/halv_spawn/spawndialog.sqf: //{_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); //diag_log format["[halv_spawn] addAction added to %1",HALV_senddeftele]; Finally, replace the contents of epoch_code/compile/EPOCH_EnterBuilding.sqf with this: /* Author: Aaron Clark - EpochMod.com Contributors: Description: Epoch request teleport Licence: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Epoch/tree/release/Sources/epoch_code/compile/EPOCH_EnterBuilding.sqf */ if !(isNull _this) then{ //[player,_this,Epoch_personalToken] remoteExec ["EPOCH_server_teleportPlayer",2]; [] execVM "addons\halv_spawn\opendialog.sqf"; }; And you are done. Repack and upload the mission file and when you enter the TP booth the spawn screens will magically appear!
  8. Use infiSTAR was always the answer in the past... not sure whether that is still the case, because I use infiSTAR and HALO spawns work
  9. Grahame

    after update 1.3

    Did you readd the SPK calls to CfgFunctions.hpp and CfgRemoteExec.hpp in epoch_config/Configs in the mission file and add the two SPK files to that folder?
  10. Grahame

    A3EAI not working since arma3 update

    Can you PM me your A3EAI pbos and the RPT... I'd like to get this one resolved
  11. Grahame

    A3EAI not working since arma3 update

    Yeah, I said you'd have to change the loadouts to match your server. Do not have any issues with three ARMA3 servers with that version since the arma update though...
  12. Iirc you change it in the spawn_dialog.hop file. Not at computer at the moment but there are not many hop files in the addon
  13. Grahame

    A3EAI not working since arma3 update

    Did that version I sent work @Sneer?
  14. Grahame

    Standalone Epoch mod ? Maybe ? Maybe Not ?

    Did you not look at the last post @IReeceI- the one just above your question? AWOL's comment on the Epoch discord was on 12/7/2018... just over a week ago... Also... would disagree strongly with the whole "A3 Epoch mainly sucked" comment... which was sort of unnecessary tbh