Jump to content


  • Content Count

  • Joined

  • Last visited

  • Days Won


Stephen last won the day on November 19 2022

Stephen had the most liked content!

About Stephen

  • Rank
    Fresh Spawn

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Need a little help on this mod. My drops are hanging in mid air and never seem to drop to the ground.
  2. Is there a way to fix the last section of bridge so it connects to the island evenly? Right now it offset and I can't fix it in the editor. It prevents passage to the island via vehicle.
  3. Hello all. I know this is old but Armaholic is gone and I need the install instructions for pxs_satcom_oa. I have had the files forever just never got around to installing due to life. By any chance does anyone still have the install instructions? If this just goes mission side I can figure it out I guess.
  4. Спасибо, но я разобрался.
  5. Can someone update this for the present?
  6. I have this kind of working in 1.0.7. I had to change line 46 in SetEvacChopper from _wealth = player getVariable[Z_MoneyVariable,0]; to _wealth = player getVariable["cashMoney",0]; This will set the heli pad but when I call for it at a different location I get the following error: if (_damage >= .9 && (_part == "PartEngine" || _part> Error position: <>= .9 && (_part == "PartEngine" || _part> Error >=: Type Array, expected Number File mpmissions\__CUR_MP.Chernarus\scripts\JAEM\callEvacChopper.sqf, line 76 I had this mod in and don't remember running into this error. Does anyone have this in 1.0.7?
  7. This script worked out great! Scroll up and see the discussion with Mig and Kmiller for the deployables if anyone has a problem in the future. Still works in
  8. This is a great script! Only thing I can't get to work are the deplorables. The bike works great on its own but when I add the other vehicles, the wrong vehicle deploys when I pick the bike. The rules and info work exactly as intended. Great job on this. Is there an update for or is it not necessary?
  9. Is there something like Admin tools for dayz vanilla other than infistar?
  10. Any luck with this working in I need help understanding step 6: 6. Configuration: in `Dayz_Epoch_**.Mapname\dayz_code\init\variables.sqf`. Customize and add below: ```sqf //elevator ELE_MaxRange = DZE_PlotPole select 0; // maximum range the elevator can travel / stop points can be built (in meter) ELE_Speed = 30; // speed of the elevator (meters per second) ELE_StopWaitTime = 0; // disable the wait time if you call the elevator ELE_RequiredBuildTools = ["ItemToolbox", "ItemCrowbar"]; // required tools for building an elevator and elevator stop ELE_RequiredBuildItems = [["PartGeneric",2], "PartEngine", "ItemGenerator", "ItemJerrycan"]; // required items to build an elevator ELE_RequiredBuildStopItems = [["PartGeneric",2]]; // required items to build an elevator stop ELE_StopClass = "MetalFloor_Preview_DZ"; // elevator stop classname ``` before lines you added in 3. Do I add this above s_player_elevator_next = -1; or above the block completely? This is a great community and glad to see it still active after all these years. Very helpful for Noobs like me. Update: I get an elevator initialized msg in the log but no other mention. Seems like I am missing a click action or something to give me the option to build the elevator.
  11. Having the same issue. I could not find the correct copy of the sqf. Could you post it here? Looks like a real cool script.
  12. Looks like a real cool script. Have it running on my Epoch/Overwatch server but the ai do not shoot, fight or get out of their vehicles. Also the vehicles don't seem to travel. Just stay in one spot. I can shoot the ai but they don't die.
  • Create New...