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JasonTM

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JasonTM last won the day on August 17

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About JasonTM

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  1. JasonTM

    [RELEASE] WAI 2.2.5

    I already made the changes on a test server and it is not that much of a bother. There are not that many current missions with vehicles. I will post the code tomorrow when I get time.
  2. Epoch Admin Tools does not use public variable "remExField". There is already an exception for that variable here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/BattlEye/publicvariable.txt#L2 I don't know why you would be getting kicked for it.
  3. JasonTM

    [RELEASE] WAI 2.2.5

    Do it like this... call { if (toLower worldName == "chernarus") exitWith {wai_blacklist = [ [[0,16000,0],[1000,-0,0]], // Left [[0,16000,0],[16000.0,14580.3,0]], // Top [getMarkerPos "Tradercitystary",500] // Prevent missions from spawning within 500 meters of Stary trader ];}; if (toLower worldName == "namalsk") exitWith {wai_blacklist = [];}; if (toLower worldName == "panthera") exitWith {wai_blacklist = [];}; if (toLower worldName == "tavi") exitWith {wai_blacklist = [];}; if (toLower worldName == "lingor") exitWith {wai_blacklist = [];}; if (toLower worldName == "napf") exitWith {wai_blacklist = [];}; if (toLower worldName == "smd_sahrani_a2") exitWith {wai_blacklist = [];}; if (toLower worldName == "sauerland") exitWith {wai_blacklist = [];}; wai_blacklist = []; diag_log "You are on an unsupported map! No blacklist available."; //default if nothing above matches }; diag_log "WAI: blacklist Loaded"; This will prevent missions from spawning within a 500 meter radius around the Stary trader. You can change the 500 to whatever you want. You can use different methods for creating blacklist entries. blacklistPos (Optional): List of blacklisted areas in format [area1, area2, area3... areaN] (Default: []). Area could be one of: Array - in format [topLeftCorner, bottomRightCorner] - top and bottom coordinates of blacklisted area Object - trigger area String - marker area Location - location Array - array in format [center, distance] or [center, [a, b, angle, rect]] or [center, [a, b, angle, rect, height]] https://community.bistudio.com/wiki/BIS_fnc_findSafePos
  4. JasonTM

    [RELEASE] WAI 2.2.5

    I wrote it like this out of convenience. I didn't think it would be an issue because players tend to wait until all of the ai are dead before approaching the crate. The original way placed the vehicle objects at the end of the dynamic crate. https://github.com/f3cuk/WICKED-AI/blob/master/WAI/missions/bandit/ikea_convoy.sqf#L63 I can change it back to that method easy enough. Let me know if you want this.
  5. JasonTM

    Xp- System, Trader

    There is no public release for the xp system. Anyone who is using it, stole it or bought it from someone else. I don't know who made the original.
  6. JasonTM

    [1.6.1 RELEASE] WORKSHOP UPDATED

    Yeah, that is not necessary. Doing that will add a shitload of time to your server startup. The only file you have to modify is server_monitor.sqf. Find this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L280 Add this above it: // Remove ammo from static weapons on restart if (_object isKindOf "StaticWeapon") then { _object setVehicleAmmo 0; };
  7. JasonTM

    Easy way to change prices? traders/ammo/guns

    https://www.youtube.com/watch?v=PgHDxaWpnx8
  8. JasonTM

    [RELEASE] Epoch Supply Drop Events

    There is a download link on step 10 in the install instructions. It's the community one.
  9. Pack your mission folder into a PBO.
  10. JasonTM

    Battleeye scrip restrition #1

    There was a typo in the 1.0.6.2 addBackPack line. https://github.com/EpochModTeam/DayZ-Epoch/commit/3c4e12149a39a76065545055c17c0be0f5d840d1#diff-987ac324e07a12ef25de9aafe1ae16f0 Replace your line with this one: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/BattlEye/scripts.txt#L3
  11. JasonTM

    [RELEASE] Epoch Supply Drop Events

    Your welcome. Thanks for testing the mod and giving feedback.
  12. JasonTM

    [RELEASE] Epoch Supply Drop Events

    @Vladick The event files have been updated. I added the option for center dot markers with mission name text. They are set to false by default. You can turn them on by changing this line to true in each file: https://github.com/worldwidesorrow/Epoch-Server-Events/blob/master/modules/building_supplies.sqf#L14 Somebody asked about disabling the timeout, so I added that. You just change the timeout variable value to -1. https://github.com/worldwidesorrow/Epoch-Server-Events/blob/master/modules/building_supplies.sqf#L12 I set the announcement default to "titleText" with a warning about the "hint" announcements occupying the same screen space as common debug monitors. https://github.com/worldwidesorrow/Epoch-Server-Events/blob/master/modules/building_supplies.sqf#L17
  13. JasonTM

    [RELEASE] WAI 2.2.5

    I haven't tested this, but change this line: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/mission_winorfail.sqf#L250 to this: _acdot setMarkerText format["%1 Claim Timeout [%2]",(_acArray select 1),_leftTime];
  14. JasonTM

    [RELEASE] WAI 2.2.5

    I've never seen this happen. The radius of the patrol is set by the third parameter in the array. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/vehicle_patrol.sqf#L7 That's not to say that they won't venture outside of that radius when they are attacked. A2 ai are a bit wonky.
  15. JasonTM

    [RELEASE] Epoch Supply Drop Events

    Please note that the "Hint" message option occupies the same screen space as debug monitors. If you have the debug monitor enabled, then you will only see the event announcement flash on the screen and then get replaced by the debug monitor because it runs on a loop. Perhaps I should not have set that as the default. Anyways, you can change to TitleText on this line, in each event, if you have the debug monitor on all the time. https://github.com/worldwidesorrow/Epoch-Server-Events/blob/master/modules/building_supplies.sqf#L16 The original files never included a center text marker for the events. I can add them as an option if you want.
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