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JasonTM

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JasonTM last won the day on November 18

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About JasonTM

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  1. Breath fog on Namalsk

    I did a youtube series on how to setup a Namalsk 1.0.6.1 server with Nightstalker features. Here is the video for the cold weather stuff https://www.youtube.com/watch?v=oloXGblYzAY Object A2 with custom rail gun spawn script https://www.youtube.com/watch?v=DabGIpnmQcY EVR storms AKA "blowouts" https://www.youtube.com/watch?v=3jmbFmb9UGE Bloodsuckers https://www.youtube.com/watch?v=RdoWB-e_m6A
  2. @SLash add this to the end of line 53. !=" _input - [_x];\n} forEach _badChars;\n\n_input = parseNumber (toString (_input));\n_input\n};\n\nBankDialogUpdateAmounts = {\nprivate ["
  3. Mega Loot Tables Epoch 1.0.6.1

    See this post
  4. Overpoch Loot Tables for 1061

    There is a limit to how many loot containers can spawn near a player in building_spawnLoot.sqf if (_lootChance > random 1 && {dayz_currentWeaponHolders < dayz_maxMaxWeaponHolders}) then { Loot_SpawnGroup(_lootGroup, _worldPos); }; "Weaponholders" are invisible containers that the game uses to group objects together in a loot pile. The variable is contained in variables.sqf dayz_maxMaxWeaponHolders = 80; If you want to increase the amount of loot that will spawn next to a player, then put this variable in init.sqf and increase the number, like this dayz_maxMaxWeaponHolders = 100;
  5. how do i fix this

    You have the wrong style bracket after ["V3S_Refuel_TK_GUE_EP1_DZ",_Ratio2] An array closes with ]; Change ["V3S_Refuel_TK_GUE_EP1_DZ",_Ratio2] }; To ["V3S_Refuel_TK_GUE_EP1_DZ",_Ratio2] ];
  6. [Release] Wicked AI 2.2.0

    The pull requests l linked show the change in green.
  7. "Book" key

    The key assignments are in this file. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf If you know what you are doing, you can pull that file to the mission folder and make edits.
  8. [Release] Wicked AI 2.2.0

    These are the pull requests that Salival submitted to fix that error. There are two of them because there is a crop raider mission for both hero and bandit. https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/commit/0a5c54a280816723e37d928f194a971fbdfe5696 https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/commit/3624f826341ac292f15f795cbc3de65058208d6d
  9. [Release] Wicked AI 2.2.0

    Install the latest version of WAI version 2.2.1. It has a fix for this provided by @salival
  10. WAI Missions

    When you spawn a vehicle in WAI you need to pass 3 parameters to the custom_publish function. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/bandit/captured_mv22.sqf#L37 This will assign and objectID, keys and add it to dayz_serverObjectMonitor so it won't blow up. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/custom_publish_vehicle.sqf#L111
  11. [Release] Wicked AI 2.2.1

    You want to adjust this line and probably the one below it. The times are in seconds. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/config.sqf#L126
  12. [Release]Custom infiSTAR tools

    The problem I see with them is that they were originally created to troll players. Adding them to infistar enables badmins to troll players. On that note, if we are going to add cheeky scripts, then I request parachuting cows.
  13. Yes, that folder should not have been there in the first place. When you open @DayZ_Epoch_Server\addons you should see only dayz_server.pbo.
  14. [Release]Custom infiSTAR tools

    These are not admin tools, they are hacks obtained from a public hack menu and added as "admin tools."
  15. Yes, that is exactly how the server PBO directory should look. When you extract the dayz_server.pbo you should get a folder called dayz_server. Delete the extra dayz_server folder from the download immediately and make all edits to the dayz_server.pbo.
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