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JasonTM last won the day on May 17

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About JasonTM

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  1. If you comment out the line then you are disabling that feature of the anticheat. I put that in there on purpose because Epoch Admin Tools is based on commanding menus. You need to read what the kicks say. The kicks are for additional commanding menus on that mod. Add them to the array like the other one. Like this: #define MENUS ["","RscTeam","RscMainMenu","RscGroupRootMenu"] Look through the files for that mod and see if there are any other commanding menus to white list. Testing should not be done on a live server if possible.
  2. I just changed the file so you can whitelist commanding menus. Download the new antiCheat.sqf and add your commanding menu to the array here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L3 So your line should look like this: #define MENUS ["","RscTeam"]
  3. Are you referring to the status icons in the lower right of the screen? The admin tools shouldn't disable those. They can be toggled off and on with the F3 key in game.
  4. The debug monitors are in the same folder: https://github.com/worldwidesorrow/Epoch-Admin-Tools/tree/TestBranch/AdminTools/DebugMonitors You just have to modify the line so that it references the other file. So instead of: #include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor2.sqf" you have: #include "\z\addons\dayz_server\adminTools\DebugMonitors\debugMonitor.sqf"
  5. For regular players, the debug is loaded at the bottom of the anticheat here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L99 For admins/mods it is loaded near the bottom of the activate.sqf file here: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/Admin/activate.sqf#L51 You can comment out the lines to disable the debug or change the file name to use the old style debug monitor.
  6. The mission file is defined here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/11_chernarus.cfg#L36 It doesn't sound like the server is set up correctly. At the top of your server rpt, there should be an entry like this. It will show you what is being loaded. == C:\path\arma2oaserver.exe -port=2302 "-config=C:\DZE_Server_Config\2_chernarus_winter.cfg" "-cfg=C:\DZE_Server_Config\basic.cfg" "-profiles=C:\DZE_Server_Config" -name=server "[email protected]_Epoch;@DayZ_Epoch_Server;"
  7. Those mod names don't sound correct. Check the names of the mods you have in your Arma 2 OA directory. It should be more like @panthera; @DayzOverwatch; @DayZ_Epoch; By default, I think that DayZ Launcher sets the directory as the my documents folder but that should be changed in settings and the files moved to the Arma 2 OA directory.
  8. The missing addon name is in your rpt. There should be an entry like "cannot play this mission due to missing addon..."
  9. Turn this parameter to true: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/MISSION_EXAMPLE.sqf#L126
  10. Public Variable PVDZE_obj_Publish no longer exists in DayZ Epoch. What version of DayZ Epoch are you using? Did you place that metal floor with the admin tools or the Epoch build system? What version of admin tools are you using?
  11. That error message means you have a bad weapon classname. You don't need to add the Overwatch weapons. They are already loaded from this file. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/configs/overwatch.sqf
  12. Superadmin has the Base Manager function which still does not work with vectors. It also has the ability to spawn buildings on the map while in game. This is not a good feature to use on a live server because you have to make exceptions for all of the buildings in createVehicle.text. Otherwise, superadmin has the same features as regular admin.
  13. Your server rpt tells you where to look. 9:26:20 Error in expression < _pos; _truck setVehicleLock "locked";m _truck setVariable ["CharacterID","9999"> 9:26:20 Error position: <_truck setVariable ["CharacterID","9999"> 9:26:20 Error Missing ; 9:26:20 File z\addons\dayz_server\modules\fuelstationbomb.sqf, line 73 You can see on line 72 that you have a rogue "m" after the semicolon. That is where it's bombing.
  14. That anti-cheat was originally written by ebayShopper to work with DayZ Vanilla Mod and DayZ Epoch. It is very restrictive by default, but if you choose to add 3rd party scripts which modify the checked variables/handlers, then you will have to comment out the lines. The checks are meant to be coupled with effective Battleye filters. I'm not sure what you mean by pros/cons, but disabling anti-cheat measures means that cheaters can potentially modify settings on their clients. BTW, you should be using this safezone script:
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