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JasonTM

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  1. AI Convoys 1061+

    The Epoch array should look like this: _donn_weapons = [ ["Mk48_DZ","100Rnd_762x51_M240"], ["M249_DZ","200Rnd_556x45_M249"], ["G36C_DZ","30Rnd_556x45_Stanag"], ["G36C_camo_DZ","30Rnd_556x45_Stanag"], ["G36A_camo_DZ","30Rnd_556x45_Stanag"], ["G36K_camo_DZ","30Rnd_556x45_Stanag"], ["AK74_DZ","30Rnd_762x39_AK47"], ["AKS74U_DZ","30Rnd_545x39_AK"], ["bizon_silenced","64Rnd_9x19_SD_Bizon"], ["DMR_DZ","20Rnd_762x51_DMR"], ["RPK_74","75Rnd_545x39_RPK"], ["M24_DZ","5Rnd_762x51_M24"], ["M24_des_EP1","5Rnd_762x51_M24"], ["FNFAL_DZ","20Rnd_762x51_FNFAL"] ]; Every nested array should have a comma behind it except the last one.
  2. AI Convoys 1061+

    I noticed that this mod has Overwatch weapons in the _donn_weapons array. If you are running an Epoch server then remove the Overwatch weapons.
  3. BattlEye wouldn't matter, if it did you would get kicked. I'll send you a pm with my email address. Send me your mission PBO.
  4. That is correct. Does the server rpt show any errors about file not found or anything? EDIT: I mean client rpt.
  5. What does your click actions entry look like? Make sure that you have a comma on the end of all of the click actions except for the last one.
  6. Animated Crash Spawner

    Current Release 1.3.3 I always thought this was a cool server event and it hasn't been touched in four years, so I gave it an update, some code optimization, and new features. 1062 Updates Updated to utilize the new 1.0.6+ loot tables. Debug mode enables or disables server rpt diagnostic logs. Adjustable mission timeout. Lower grass around the loot. JIP marker loop (replaces the waitUntil used to detect players). Automatically detects the map that you are using and adjusts accordingly. Configurable blacklist per map. Download and install Instructions Credits Original Author @Graf Zahl - @Finest Modified by @BushWookie and @Forgotten for Epoch Modified by @f3cuk for Epoch 1051 Modified by @JasonTM for Epoch 1062 Additional heli start points by @Richie and @BetterDeadThanZed
  7. Some time ago I started a youtube channel doing DayZ Epoch tutorials. Surprisingly, my DayZ Epoch 1.0.6.1 server install video has amassed over 2500 views (and people say this game is dead). Here are some updated videos for 1.0.6.2. There are other videos on my channel that are still relevant. How to Install a DayZ Epoch 1.0.6.2 Server Things you will need to download: PBO Manager MySQL Community Server 5.7.21 HeidiSQL Notepad++ Notepad++ SQF Highlighter (optional, but highly recommended) 7-Zip How to Upgrade Your DayZ Epoch 1.0.6.2 Server to an Overpoch Server Things you will need to download: Overwatch Server Key Overwatch mission.sqm (to copy and paste from) My Overpoch Loot Tables My Non-ZSC Overpoch Trader Files Midget Porn (Just kidding) How to Install Epoch Admin Tools How to Install Wicked AI for DayZ Epoch and Overpoch I am planning on doing more of these when I get time. I will handle the more complicated installs on the forum and do a Battleye filter tutorial.
  8. [Release] Wicked AI 2.2.3 [1.0.6+]

    Comment out this line and the mission vehicle will not be locked. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/compile/dynamic_crate.sqf#L50
  9. [Release] Wicked AI 2.2.3 [1.0.6+]

    The ai and crates get weapons from the random list below unless a specific array is called in the mission itself. This list includes array names from above. ai_wep_random = [ai_wep_assault,ai_wep_sniper,ai_wep_machine,ai_wep_owacr,ai_wep_owak,ai_wep_owspare,ai_wep_owacrsd,ai_wep_owscar,ai_wep_owsmg,ai_wep_owsniper,ai_wep_owtar,ai_wep_owmas,ai_wep_owlmg,ai_wep_owhk417,ai_wep_owhk416,ai_wep_owg36,ai_wep_owdmr]; If you don't want an entire array of weapons like ai_wep_owacr, then remove it from this list and they won't be used. If you don't want specific guns, like "vil_RPK75_Romania", then remove the individual classnames from the other arrays.
  10. [Release] Wicked AI 2.2.3 [1.0.6+]

    DZAI uses the CfgWeapons config to assign weapons, not WAI. If you don't want the epoch weapons, then remove the epoch weapon arrays from the Overpoch ai_wep_random list. Don't alter the original arrays unless you don't want specific guns on your server.
  11. [Release] Wicked AI 2.2.3 [1.0.6+]

    I don't understand what you did there. You moved the Overwatch weapons outside the if (WAI_Overpoch) section. Those weapons are supposed to be grouped together. Are you running an Overpoch server?
  12. [Release] Wicked AI 2.2.3 [1.0.6+]

    What errors? I don't think I did anything that would affect that.
  13. [Release] Wicked AI 2.2.3 [1.0.6+]

    I'll take a look at it.
  14. [Release] Wicked AI 2.2.3 [1.0.6+]

    Update I have combined the Epoch and Overpoch versions of this mod to make it easier to update. Download link in the first post adjusted. New feature - You can use a single position for a mission that is spawned dynamically. I have put the code you need to use in the mission example. The single position feature uses a new function called wai_validSpotCheck added to position_functions.sqf that includes the mission marker check as well as Salival's player near check. I also added an enableFlies check in aimonitor.sqf so that the server does not broadcast to all clients when flies are disabled. Flies are disabled in Epoch by default. I made a new array of 205 static spawn points for Chernarus if you want to use that feature.
  15. I moved crate spawning server side because of the increased security in BEserver.cfg. You add the action entry in adminToolsMain.sqf. Find this line: EAT_crateMenu = EAT_crateMenu + [["Backpack Tent",[],"",-5,[["expression",format[_EXECcrates,"Backpack"]]],"1","1"]]; and create your own below it calling it "starter pack". Like this: EAT_crateMenu = EAT_crateMenu + [["Starter Pack",[],"",-5,[["expression",format[_EXECcrates,"starter pack"]]],"1","1"]]; Then edit file EAT.crateSpawn.sqf in dayz_server\compile and find this line: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/dayz_server/compile/EAT_crateSpawn.sqf#L24 Make your own array below it with the items you want in the crate. You can call it EAT_starterpack. You also have to be aware that toolbelt items and weapons have to go into a separate array as items that go in magazine slots in your player inventory. So you can use this built in array: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/dayz_server/compile/EAT_crateSpawn.sqf#L15 or make your own. In the call section, you make your own entry like this: if (_crate == "starter pack") exitWith { _classname = "USOrdnanceBox"; EAT_CrateSetup; // Add gear {_spawnCrate addWeaponCargoGlobal _x;}forEach YOURARRAYNAME; {_spawnCrate addMagazineCargoGlobal _x;}forEach YOURARRAYNAME; _spawnCrate addBackpackCargoGlobal ["DZ_LargeGunBag_EP1", 1]; // whatever backpack classname you want. };
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