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JasonTM last won the day on May 17

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  1. Turn this parameter to true: https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/missions/MISSION_EXAMPLE.sqf#L126
  2. Public Variable PVDZE_obj_Publish no longer exists in DayZ Epoch. What version of DayZ Epoch are you using? Did you place that metal floor with the admin tools or the Epoch build system? What version of admin tools are you using?
  3. That error message means you have a bad weapon classname. You don't need to add the Overwatch weapons. They are already loaded from this file. https://github.com/worldwidesorrow/WICKED-AI/blob/master/WAI/configs/overwatch.sqf
  4. Superadmin has the Base Manager function which still does not work with vectors. It also has the ability to spawn buildings on the map while in game. This is not a good feature to use on a live server because you have to make exceptions for all of the buildings in createVehicle.text. Otherwise, superadmin has the same features as regular admin.
  5. Your server rpt tells you where to look. 9:26:20 Error in expression < _pos; _truck setVehicleLock "locked";m _truck setVariable ["CharacterID","9999"> 9:26:20 Error position: <_truck setVariable ["CharacterID","9999"> 9:26:20 Error Missing ; 9:26:20 File z\addons\dayz_server\modules\fuelstationbomb.sqf, line 73 You can see on line 72 that you have a rogue "m" after the semicolon. That is where it's bombing.
  6. That anti-cheat was originally written by ebayShopper to work with DayZ Vanilla Mod and DayZ Epoch. It is very restrictive by default, but if you choose to add 3rd party scripts which modify the checked variables/handlers, then you will have to comment out the lines. The checks are meant to be coupled with effective Battleye filters. I'm not sure what you mean by pros/cons, but disabling anti-cheat measures means that cheaters can potentially modify settings on their clients. BTW, you should be using this safezone script:
  7. Where are you running setViewDistance? This command is run on the client, not the server.
  8. setViewDistance definitely works. You might not notice a difference with only 2000 meters. You cannot increase the grass density in DayZ Epoch because of the gdtmod_grass 1.00 patch.
  9. The variable dze_safezoneposarray is defined in the mission init.sqf file here:https://github.com/EpochModTeam/DayZ-Epoch/blob/4b5654d75c34d6095c2bef03785cbbaaaf445c52/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L64 Verify that it is in there. What version of DayZ Epoch are you using?
  10. If you are using Epoch Admin Tools or the Test Kit comment out this line: https://github.com/worldwidesorrow/Epoch-Admin-Tools/blob/TestBranch/AdminTools/AntiCheat/antiCheat.sqf#L54
  11. There is no separate log file for publicvariableval. Both report to the same log file. You just have to look at the kick message and see if it says "Value Restriction" to tell them apart.
  12. Learning to code AI in Arma 2 is not easy and the documentation is pretty terrible. What I did to learn AI coding is study the existing code in WAI, DZMS, DZAI as well as the BI code for the campaign missions in Arma 2 and Arma 2 OA. The BI community WIKI is also very useful. You can look up syntax and uses for different Arma 2 code and commands.
  13. Temporary solution for Battleye kicks after the 1.64 update. https://www.youtube.com/watch?v=qsx7OnTvVKE&feature=youtu.be Change line 3 in publicvariableval.txt to 1 in front.
  14. Yes, he was missing that file. I added it back to his server PBO and sent it on Discord.
  15. https://discordapp.com/invite/0k4ynDDCsnMzkxk7
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