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Aslan247

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About Aslan247

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  1. Aslan247

    Dogs

    I'm not sure if this has anything to do with it but I run @Overwatch and @Namalsk mods on my server. I don't think Namalsk has anything to do with it, but I wonder if the dogs are a part of Overwatch? Just a thought, I honestly don't really know as I am still learning myself. I frequently see them on my server and I didn't alter any settings regarding dogs or animals so they should be around by default. Sorry I can't be any more helpful. Good luck on your canine quest!
  2. Unfortunately I do not have a answer for you, I am still learning myself. Did you consider removing the building altogether using a damage trigger? I create a file called damage_cities.sqf inside my scripts folder and add the following code: _target = [3055.86,4471.17,0]; //Put your buildings approximate co-ordinates here. _damage_ratio=7; //Set your damage ratio here. The bigger the number the wider the damage spreads. Using too much will affect server FPS. //DO NOT EDIT BELOW THIS LINE _server_houses= _target nearObjects ["HouseBase", _damage_ratio]; {_x setdammage 1} forEach _server_houses; Then I call it from my init file with: [] execVM "scripts\damage_cities.sqf"; I added this line near the bottom where I add my custom maps. This destroys the building completely on every restart but you need to add your own co-ords inside the file. Not sure if this helps, but might be another option for you. PLEASE NOTE...This is not my script I only made an edit to it.
  3. Might be an obvious thing but do you have an 'ItemCrowbar' in your inventory when trying to dismantle building items?
  4. If you are using Infistar admin tools you can look at the building and hit the delete button, the classname appears on the bottom left of the screen.
  5. Aslan247

    Dogs

    If you are running 106.2 they should be there by default, sometimes they are not so easy to spot.
  6. I've had this same issue many times and my solution was to not pack the pbo inside the mission root. Basically if I my unpacked yellow windows folder 'Dayz_Epoch_16.Panthera2' was together with my packed Dayz_Epoch_16.Panthera2.pbo in the MPmissions root, then the ESSV3 menus would be empty. I simply deleted the unpacked yellow windows folder so only the pbo is in the mission root and it worked perfectly. I literally lost weeks of my life over this.
  7. I haven't yet solved the problem but I will eventually. It's no big deal really and doesn't spam the RPT but I'd prefer a nice clean RPT log. I might even try and remove or divert the AI in some other way using blacklisting or something. Thanks for taking the time to answer though, much appreciated!
  8. Hey guys, I trying to remove or destroy a default building in Panthera using the following type of command: ([4654,9595,0] nearestObject 145259) setDamage 1;, but am unable to find a way to know the building ID in this case '145259'. If anyone can help or has a better way to do it i'd be grateful. Cheers! UPDATE!!!! I solved my own problem by adding this code inside a folder called 'damagecities.sqf' and called it from the bottom of my 'INIT' using: [] execVM "scripts\damage_cities.sqf"; Make a new folder damage_cities.sqf and add code below inside custom\scripts\damage_cities.sqf Hoping this helps somebody else out. _target = [3055.86,4471.17,0]; //change by your coords //change the coords to suit your needs. _damage_ratio=7; //changed radius to destroy a larger area. This currently is set to destroy one small building. _server_houses= _target nearObjects ["HouseBase", _damage_ratio]; {_x setdammage 1} forEach _server_houses;
  9. Hi guys, I'm using this script with 106.2 and although it appears to be working I'm getting an undefined variable showing up in my RPT. Any idea how I can fix this please? Here is the RPT snippet: Error in expression <D", "0"]; [_vehicleID,_vehicleUID] call server_deleteObj; PVDZ_obj_Destroy = [_v> Error position: <server_deleteObj; PVDZ_obj_Destroy = [_v> Error Undefined variable in expression: server_deleteobj File mpmissions\__CUR_MP.Panthera2\scripts\safezone\safezone_ai_remover.sqf, line 33
  10. Thank you for providing this information. I have read through but I am struggling to provide the logs as described. Here is the link for the RPT and HIVE log: https://drive.google.com/open?id=1nEoQYEN_ebeZAsGaXD57s8FQgrnmAK5w I hope this will suffice for now, I can try and provide other files if needed. Here is some additional info regarding my server: Chernarus Map Overpoch (Overwatch & Epoch) Scripts: WAI, DZAI, AI CITY (dzai based), Single Currency, Weed Farms, Garage Door Opener, Base Jump, Vehicle Claim Master Key Changer, Evac Chopper, Virtual Garage, Garage Teleports, Tow And Lift, Skalisty Treasure Hunt, Suicide, Deploy, Safezones, Service Points, Evss3, Take Clothes, Hotwire doors, Grass On/Of, Screen Color Change. Antihack: Infistar Server Host: Craft & Survive My Issue is that the vaults, tents, and lock-boxes are not saving players gear to the database. Really hope somebody can help me resolve this. Thank you!
  11. Hi guys, I am running an Overpoch 1.0.6.2 server but the players gear is not saving to database. I really need some help especially now as players are beginning to join. I can provide hive.ext.ini or RPT if needed. Basically the players are putting down a safe, adding their gear and locking it. After restart the gear is gone. Please help! Thanks.
  12. My Overpoch server is doing the same thing but I am not using infiSTAR. I get the key, the red arrow on the ground, but the vehicle spawns in only after the server restarts. Not holding my breath but really need some help here.
  13. INSTRUCTIONS TO ADD A CUSTOM TRADER 1.0.6.2 Well either everybody knows how to add a custom trader and are not talking or nobody on here knows how to do it. I figured it out for myself, and I have written down a rough guide for anyone who is also unsure how to do this. If you do not understand get in touch, happy to help. Wish this community was a bit more active. CUSTOM TRADERS IN ARMA 2 EDITOR (ALT+E) Select map Chernarus Create Center Civilian (f10) Group F2 (create group) Unit F1 Default camera Place Unit on map Save to file. Open file in Documents or wherever your arma save to. (I search for saved filename in windows start menu). Copy and paste the civilian name, e.g WorkWoman1 Postion e.g [4736.3799, 2559.7131, 0.96454936] Direction (All to a new note document) You will need these later. Example: WorkWoman1 4827.79,2291.73,0.00143862 this setDir 30.104355 Open Dayz_server\traders\chernarus11 Insert your info with a trader that is not being used. e.g ["WorkWoman1",[4736.3799, 2559.7131, 0.96454936],152.11736], ["Profiteer4",[11449.5,11341,0],34.5259], ["RU_Villager3",[7996.1,2899.08,0.669153],86.8589], You will pick a civilian unit that is not already being used. And this must be placed in the top section of your MPMissions\scripts\traders\servertraders.sqf serverTraders = "WorkWoman1","RU_Citizen3","Rocker4","Profiteer4", etc Copy and paste any of the traders hero or bandit. and then edit it by replacing the workers name, position and direction Give the trader a name like // Custom Traders // Decide what your trader will sell by editing the following section: [["Attachments",693],["Ammunition",478],["Currency and gems",1100],["Clothes",476], etc Change your trader status e.g neutral, hostile, hero etc at the bottom Thats it in a nutshell. Let me know if you get stuck.
  14. Hi Guys, I'm running an Epoch 1.0.6.2 LAN server and wanting to create an aircraft dealer at Balota and add a another banker. All the tutorials I found on-line are from 2013 and it seems that the game folders are all quite different now. Can anyone please help?
  15. SOLVED! I figured it out, please ignore my post! :-)Insert other media
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