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Schalldampfer

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Schalldampfer last won the day on March 29

Schalldampfer had the most liked content!

About Schalldampfer

  • Rank
    Hardened
  • Birthday December 20

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  • Website URL
    https://github.com/Schalldampfer/

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  • Gender
    Male
  • Location
    Nogova

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  1. Isn't the patrol mission enough?
  2. A few of them works well, but the others does not.
  3. Most missions are hard-coded to have "M2StaticMG" in their mission files. You need to change them to "Random".
  4. only positions. I've also added one for Napf, so please check difference between them
  5. I'm using this, https://github.com/Schalldampfer/A2Epoch_Logistic I heard there's some others though I only find older ones,
  6. Here's the new list of more weapons.
  7. I have made some fixes and updates. 1. Fix for MLRS/GRAD/StrykerMC's ammo issue. Add after of servicePointActions.sqf 2. If you don't want planes to have many bombs that it should not fly, Add this on the same place of servicePointActions.sqf, it must be before 3. Fuel cost depends on the amount of fuel to refuel Add after of init.sqf Also, I have two more updates in my repository. 1. I've changed the list of _rearm_costs to use "classname" of weapon instead of fucking "localized name" of weapon ( that sometimes makes the cost of 2 rnd stinger be the same as 8 rnd one. ) 2. I have separated the service points of refuel, repair and rearm. (Refuel at fuel stations, repair at repair center and rearm at heavy factory of military base.) https://github.com/Schalldampfer/service_points
  8. We stopped Arma3 to concentrate on Arma2. Welcome here.
  9. overwrite original version with my files, it may work better. I have made mine by editing the original version, so I think I have forgotten something in install instruction.
  10. Next, I have made a script to let AIs to fire flare at night. 1. Create this file, dayz_server/WAI/compile/flare_fire.sqf This script will add an AK74/GP25 to the leader of the group, which is the argument of this function. He'll fire a flare round toward a player close to him at night. 2. add this in dayz_server/WAI/init.sqf 3. Now activate this script in spawn_group.sqf, to make AI to fire flare rounds. Add this code just before in dayz_server/WAI/compile/spawn_group.sqf To limit the AI levels and gear type, I put this code instead. Reference:https://forums.bohemia.net/forums/topic/106785-ai-shoots-flares-script-version-13/
  11. Align brackets and you'll find a missing "]" You wrote this: it must be
  12. Radiation is not caused by ori_data,pbo. It's because some settings are not available, as the worldname is not Tavi. You need to set these variables: The "default" value is too small for this map.
  13. why did he throw a less popular one? https://steamcommunity.com/sharedfiles/filedetails/?id=1333620906
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