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Schalldampfer

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Schalldampfer last won the day on December 11 2017

Schalldampfer had the most liked content!

About Schalldampfer

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    Survivor
  • Birthday December 20

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  • Website URL
    http://twitter.com/Schall_HEIAP

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  • Gender
    Male
  • Location
    Nogova
  • Interests
    Nuke

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  1. salivals mod pack (All my mods tested & working)

    it's by another addon. look at recent posts in
  2. Police Sirens

    This script is still working, except for deleted policecar
  3. [Release] Wicked AI 2.2.3 [1.0.6+]

    not there, put hem below _crate = createVehicle ["USVehicleBox",[13697.3,2937.91,0.001],[],0,"CAN_COLLIDE"];_crate1 = createVehicle ["USVehicleBox",[13711.3,2943.25,0.001],[],0,"CAN_COLLIDE"]; like
  4. [Release] Wicked AI 2.2.3 [1.0.6+]

    you need [_crate] call wai_crate_setup; [_crate1] call wai_crate_setup; (and, if you put the crate inside a buidling, change the building class from Land_*** to MAP_***, as loot spawn kills the crate around loot position.)
  5. Skalisty Island Treasure Hunting

    Working well in my server
  6. Trader Convoy

    It's possible but hard. This code is on server-side, but safezone script is on client side.
  7. Trader Convoy

    the graphical glich is bug of arma or epoch,as I'm not using attachto command, just moveInCargo. The trader sometimes stops moving at all, whether you got in or not, and I have no solution for it.
  8. Advanced Crafting (without the alchemy)

    please try this . custom_builds.sqf must be updated.
  9. I think this script also do not work in 1.0.6.2, and I need update. would be replaced by
  10. Spawn coins on Zombies

    I checked my server and confirmed this works well I have added coins to zeds in local_eventkill.sqf
  11. Spawn coins on Zombies

    I think you need to edit your fn_selfactions.sqf to spawn check-wallet action on zombies. change if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {!_isZombie} && {player distance _cursorTarget < 5}) then { to if (_isMan && {!_isAlive} && {!(_cursorTarget isKindOf "Animal")} && {player distance _cursorTarget < 5}) then { (I haven't tested)
  12. [RELEASE] IWAC - Autoclaim addon for WAI [v1.3.1]

    I put if (wai_radio_announce) then { RemoteMessage = ["radio",format["[RADIO] %1 has claimed a mission.",(name _ccl)]]; publicVariable "RemoteMessage"; }; under RMSG(CML(_cls,1),FSTR2(STRLO("STR_IWAC_CLAIMED"),ACSTR,CMNAME(_mission))); around line 222 of mission_winorfail.sqf btw, I also wrote [nil,_crate,rSAY,"alarm",2000] call RE; below the same line to call alarm when one claims the mission
  13. [RELEASE] IWAC - Autoclaim addon for WAI [v1.3.1]

    I'm using my own function for mission claim in static missions. This function is for Mission claiming (show marker and announce), and warn other players who are breaking into the mission. It doesn't check a double claiming. put the code above in the bottom of server_functions.sqf or somewhere, and call it in each mission sqf like: ["sectorC",[2197.9333, 11942.657, 77.671524],"Bandit Sector C",1500] spawn AIcity_claimMark; https://imgur.com/0KLdgZJ I haven't tested, but maybe you can use it in mission systems like DZMS or WAI with terminate command like: if this one is not working, you'll still be able to use this function by replacing "while {true}" with "while {!DZMSMajDone}" or such.
  14. SQF Maze Generator

    Nice scripts... I hope I were here some years ago. I'm working to make this work in 1.0.6.1 (maybe in 1.0.6.2) generateMaze function and mission To run this event once, I put this code into server_functions.sqf
  15. AI Bus stucking to invisible obstacles

    Have anyone seen this issue?
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