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WLF last won the day on May 1 2021

WLF had the most liked content!

About WLF

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  • Birthday 06/01/1976

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  1. That beta is the last version and it works for me. I am just clicking RMB on pbo-file and choosing item "PBO Manager - Extract to <file_name_as_folder>". After editing, click RMB on folder and choosing "PBO Manager - Pack into <folder_name>.pbo". That's all!
  2. PBO Manager 1.4 https://forums.bohemia.net/forums/topic/122207-pbo-manager/?do=findComment&comment=3295894
  3. Just use 2 markers on same place like this: // markers.sqf _i = 0; ... // Zone Alpha _i = _i + 1; _marker = createMarker [("_marker" + str(_i)), [8051,13555]]; _marker setMarkerShape "ELLIPSE"; _marker setMarkerColor "ColorBrown"; _marker setMarkerBrush "DiagGrid"; _marker setMarkerSize [300,300]; _i = _i + 1; _marker = createMarker [("_marker" + str(_i)), [8051,13555]]; _marker setMarkerColor "ColorBlack"; _marker setMarkerType "mil_dot"; _marker setMarkerText "Zone Alpha"; Put this file in mission folder and add this line [] execVM "markers.sqf"; somewhere near end of init.sqf.
  4. Sorry, it was private pastebin. Try one more time.
  5. I don't remember where I got this script from, but it removes the AI from the safe zone if you enable this option: https://pastebin.com/aSsP1vjZ
  6. Yes, you just need slightly update the script. In main.sqf find this line: _wealth = player getVariable [Z_MoneyVariable,0]; Replace it with: _wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0]; Find line: player setVariable [Z_MoneyVariable,(_wealth + _coins),true]; And replace it with: player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _coins),true]; That's all! :)
  7. Hello! Should I use an SQL from 1062 version for installing test server?
  8. What is it "wai_crate_setup"? WAI have not this function.
  9. Post whole file default.sqf
  10. you forgot the semicolon in the file z\addons\dayz_server\WAI\static\default.sqf near line 399.
  11. Hi All! I want use (for test only) custom lada.hpp from "\addons\dayz_code\Configs\CfgVehicles\Car\". How can I do it?
  12. Just edit in Init.sqf in mission folder: DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1606,7803,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; to DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100]]; In mission.sqm delete (or comment) these lines: class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; and edit these lines: class Sensors { items=6; to class Sensors { items=3; It should be working.
  13. Hi @salival Logistic mod dropped?
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