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WLF

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WLF last won the day on May 5 2019

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About WLF

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  • Birthday 06/01/1976

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    Vorkuta, Russia

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  1. Yes, you just need slightly update the script. In main.sqf find this line: _wealth = player getVariable [Z_MoneyVariable,0]; Replace it with: _wealth = player getVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),0]; Find line: player setVariable [Z_MoneyVariable,(_wealth + _coins),true]; And replace it with: player setVariable[(["cashMoney","globalMoney"] select Z_persistentMoney),(_wealth + _coins),true]; That's all! :)
  2. Hello! Should I use an SQL from 1062 version for installing test server?
  3. What is it "wai_crate_setup"? WAI have not this function.
  4. Post whole file default.sqf
  5. you forgot the semicolon in the file z\addons\dayz_server\WAI\static\default.sqf near line 399.
  6. Hi All! I want use (for test only) custom lada.hpp from "\addons\dayz_code\Configs\CfgVehicles\Car\". How can I do it?
  7. Just edit in Init.sqf in mission folder: DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100],[[1606,7803,0],100],[[12944,12766,0],100],[[12060,12638,0],100]]; to DZE_SafeZonePosArray = [[[6325,7807,0],100],[[4063,11664,0],100],[[11447,11364,0],100]]; In mission.sqm delete (or comment) these lines: class Item3 { position[]={1606,289,7803}; TRGDEF name="zonebandit"; expCond="(player distance zonebandit) < 100;"; expActiv="[""Bandit Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Bandit Trader"",false,""leave""] call player_traderCity;"; }; class Item4 { position[]={12944,210,12766}; TRGDEF name="zonehero"; expCond="(player distance zonehero) < 100;"; expActiv="[""Hero Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Hero Trader"",false,""leave""] call player_traderCity;"; }; class Item5 { position[]={12060,158,12638}; TRGDEF name="zoneaircraft"; expCond="(player distance zoneaircraft) < 100;"; expActiv="[""Aircraft Trader"",false,""enter""] call player_traderCity;"; expDesactiv="[""Aircraft Trader"",false,""leave""] call player_traderCity;"; }; and edit these lines: class Sensors { items=6; to class Sensors { items=3; It should be working.
  8. Hi all ! How can I make the boat run between two waypoints? In custom mission: //Uncomment this section for Skalisty Island Boat Patrols [ [13450.0,3610.00,0], // Position to patrol [12900.0,3160.00,0], // Position to spawn at, can be same as patrol location 100, // Radius of patrol 2, // Number of waypoints to give "RHIB", // Classname of armed boat (make sure it has driver and gunner) "Random", // Skill level of units (easy, medium, hard, extreme, Random) "Random", // Skin classname, use "Random" or classname here "Bandit" // AI Type, "Hero" or "Bandit". ] call vehicle_patrol; The boat moves to the second point and patrols around it. I want it to move back to the first, then again to the second, etc.
  9. WLF

    Low FPS on Napf map

    In HiveExt.ini: ;Flag indicating whether hiveext should detect vehicles out of map boundaries (X < 0, or Y > 15360) and reset their position to [] ;Note: YOU MUST have a proper dayz_server.pbo that supports this feature, otherwise you will get script errors ;You can find that file under the SQF directory for your server version ResetOOBVehicles = true This option works fine for Cherno and Lingor maps, and don't work for Napf and Sauerland. These are the maps that I checked. And, maybe my english is very-very poor, but I don't understand how can I check dayz_server.pbo for supporting this feature.
  10. WLF

    Low FPS on Napf map

    I solved that problem.
  11. Hi All! I have freshly installed clean server with Napf map and I have very low fps on it. It 1-3 fps first 5 miutes of gameplay, then up to 25-28. On Cherno map I have 60+ fps. In server rpt I see some strings: 14:19:00 "MOVED OBJ: 226 of class Zodiac with worldspace array = [36,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 240 of class ATV_US_EP1 with worldspace array = [137,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 242 of class GAZ_Vodnik_DZE with worldspace array = [81,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 243 of class UralRefuel_TK_EP1_DZ with worldspace array = [126,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 250 of class Smallboat_2 with worldspace array = [21,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 252 of class Volha_1_TK_CIV_EP1 with worldspace array = [67.043,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 254 of class UAZ_Unarmed_TK_CIV_EP1 with worldspace array = [178,[],"0"] to pos: [0,0,0]" 14:19:00 "MOVED OBJ: 258 of class UAZ_Unarmed_TK_EP1 with worldspace array = [49,[],"0"] to pos: [0,0,0]" 14:19:01 "MOVED OBJ: 260 of class Smallboat_1 with worldspace array = [147,[],"0"] to pos: [0,0,0]" 14:19:01 "MOVED OBJ: 266 of class SUV_TK_CIV_EP1 with worldspace array = [28,[],"0"] to pos: [0,0,0]" 14:19:01 "MOVED OBJ: 274 of class hilux1_civil_3_open_DZE with worldspace array = [95,[],"0"] to pos: [0,0,0]" 14:19:01 "MOVED OBJ: 279 of class Smallboat_1 with worldspace array = [129,[],"0"] to pos: [0,0,0]" 14:19:01 "MOVED OBJ: 280 of class Skoda with worldspace array = [163,[],"0"] to pos: [0,0,0]" And errors: 14:21:25 String STR_EVAL_TYPENAN not found 14:21:25 Error in expression <((getposASL _v)select 2)<0))exitwith{}; createVehicle ["SmallSecondary", (_v mod> 14:21:25 Error position: <createVehicle ["SmallSecondary", (_v mod> 14:21:25 Error Type , expected Number 14:21:25 File z\addons\dayz_code\system\BIS_Effects\secondaries.sqf, line 26 How to fix it? Full rpt is here.
  12. How can I get world's size? In Arma3 I can use "worldSize" command or "BIS_fnc_mapSize" function, but in Arma2? Can I use negative coordinates for objects (i.e. _veh = "UAZ_RU" createVehicle [-1200, -200, 0];)?
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