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WLF

Member
  • Content count

    63
  • Joined

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About WLF

  • Rank
    Survivor
  • Birthday 06/01/76

Profile Information

  • Gender
    Male
  • Location
    Vorkuta, Russia
  1. Scroll Wheel View Distance

    I did it this way: down_vd.sqf: up_vd.sqf: And also changed the dikcodes, because F5 used for groups: keyboard.sqf:
  2. Scroll Wheel View Distance

    del
  3. Scroll Wheel View Distance

    How to make changing of a viewdistance by buttons, i.e. F6-increment (from 500m to 5000m), F5-decrement.
  4. https://www.dropbox.com/s/qg6g5s4o0pd4ow8/arma2_epoch_andre_convoy_takelong_v1b.7z?dl=0
  5. Forum issue

    Is it possible to duplicate the "Mark site read" button in the upper bar?
  6. Vehicles Lokced No Damage

    It should not be so: _vehicle setVehicleLock "LOCKED"; if (((locked _vehicle && (count(crew _vehicle)) == 0))) then { ... _vehicle allowDamage false; ... } i.e. if a vehicle being locked then it don't be damaged only if no one inside. @juandayz am I right?
  7. How to add Dzai Custom ai Or Wai? Napf map

    It is marker's name, not a coords. At first you need to define area in "\DZAI\init\world_spawn_configs\custom_markers\cust_markers_napf.sqf". At second you can spawn an AI in "\DZAI\init\world_spawn_configs\custom_spawns\cust_spawns_napf.sqf". I do it this way (for cherno): cust_markers_chernarus.sqf: cust_spawns_chernarus.sqf:
  8. Cool! You also have a bug in the editor, when you move the object it spontaneously rotates?
  9. Game logic

    Can anybody tell me what happens when a player kills someone - zed, ai or another player? Which scripts are launched? Which global variables changed? How can I trace the killing of someone in my script?
  10. Arghh! You are right! And first and second. Changing path in safezone.sqf to a custom veh_handleDam.sqf solved the problem. Thanx! Remote engine start on heli (and car too) works after starting it "manually".
  11. https://pastebin.com/Ya865ctu
  12. nope, still gets damage...
  13. I am do not understand where I mistaken... 1. Changed my custom compiles.sqf to: fnc_veh_handleDam = compile preprocessFileLineNumbers "remote_key\veh_handleDam.sqf"; 2. veh_handleDam.sqf: 3. Changed ui_selectSlot.sqf to: 4. remote_lock.sqf: So, if I shooting on locked vehicle it gets damage in any case. Of course, remote_key folder is in MPMissions\DayZ_Epoch_11.Chernarus\ folder, and no any errors in both RPTs.
  14. RMB options

    First screenshot was made with very small interface.
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