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Thug

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Thug last won the day on February 21

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About Thug

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    Hardened
  • Birthday 01/01/1958

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    Florida USA
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    Family, Fishing, Gaming, and more.

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  1. [Release] Wicked AI 2.2.3 [1.0.6+]

    WAI 2.2.4 in the config.sqf I see a new statment: if (WAI_Overpoch) then { Does that have to be enabled or will WAI just pick up that I am running overwatch?
  2. [Release] ESSV3 - Enhanced Spawn Selection

    in the download, I see a file called fn_halo.sqf Does it go in the mission file and where to call it from? never mind I found it. :)
  3. For anyone looking to have ATMs instead of AI Bankers. This is what I did. Click here to watch youtube video on How to add ATM's in Epoch 1.0.6.2
  4. Have updated for 1.0.6.2 See first post
  5. [SOLVED] LOOT and DZAI

    @kingpapawawa my loot tables were broke. Could not find where, so I replaced with fresh ones. Now I am not getting the errors.
  6. in my RPT server side, I keep getting this errors that have to do with the dayz_code loot. The errors below are only part of what is in the rpt server side. I only copied a few. Has anyone seen this before and what to do about it? By the way, they show up in 2 servers I have Sauerland 1.0.6.2 and Taviana 1.0.6.2. The loot system is working. When I take DZAI out of both server, I do not get these errors. Was doing sector B today, which I use the DZAI. Every time you would shoot your weapon two times, you could see the loot change. I have gone over the loot files on mission side and can not find anything wrong with it. Also, I had someone else look and they could not find anything wrong.
  7. Radio Chatter HOW TO TURN OFF

    When I send a group invite, the players join, great. Then you get all this radio chatter and speech text telling you to regroup, heli 1500m out, and BS BS BS . How do I turn off the radio chatter and the speech text?
  8. @salival I used this for the base of my Tavi map. In the init.sqf I used whats marked in green to call my ATMs, I use UN sign. The line just below that was your default to add banking agents. My ATMs work fine. Should I comment out your default line or add my path to that line like this? if (Z_singleCurrency && {Z_globalBanking && Z_globalBankingTraders}) then {execVM "\z\addons\dayz_server\bankATMs\Tavi.sqf";};//Adds ATMs if (isServer) then { if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents and this file calls the trader items also execVM "\z\addons\dayz_server\bankATMs\Tavi.sqf"; //Adds ATMs if (Z_singleCurrency && {Z_globalBanking && Z_globalBankingTraders}) then {execVM "\z\addons\dayz_server\bankTraders\chernarus.sqf";}; // Add banking agents //Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; Also, was I correct in commenting out the following? // Lootable objects from CfgTownGeneratorDefault.hpp //if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; }; };
  9. customize Death Messages

    @OMOH71 DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons.DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead) I have mine set like this: DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons. That's the only one I put in.
  10. slow zombies

    DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  11. if this is not in your init.sqf add it and take out the DZE_slowZombies = true; this is the old setting. below is the new. DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  12. Would you need to comment out the following in the fn_selfactions also? player removeAction s_player_claimVehicle; s_player_claimVehicle = -1;
  13. Vote day / night bug

    I have a solution to the problem. When It's getting dark out, use this formula N=the N key on the keyboard. NVs=Night Vision. So push N and then on comes the NVs, Holy S&#T I can see. That simple, OMG Epoch 1.0.6.2 has Full-Screen NV.
  14. What I do is set the price at $150,000 Which is about the cost of a cheap heli. The ones that cost more I do not let spawn. So players do not clam everything they see. There you go, my 2 cents worth.
  15. [SOLVED] Installed this pack, on the first run I get this: ErrorMessage: File z\addons\dayz_code\gui\description.hpp, line 16: .RscText: Member already defined.
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