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Everything posted by Thug

  1. Salival, JasonTM helped me to get the old version to work, but I still would like to use yours. Let me know when you have the time. I know your lyao at that one. TBsThug
  2. Thanks to all, All of you were right the helicopters have to have an ObjectID Got it to work with the help of @JasonTM This line is where the heli is created: _motor = createVehicle [_heli select 0,_spawn,[],50,"FLY"]; Add the following two lines below the above line, so it looks like this _motor = createVehicle [_heli select 0,_spawn,[],50,"FLY"]; _motor setVariable ["ObjectID", "1", true]; _motor setVariable ["ObjectUID", "1", true];
  3. Thanks @salival maybe I will try lowering the price. It makes no sense.
  4. Has anyone had this happen on their server? I go to the hero trader and try to sell a AH6J_EP1 He tells me, You must get into the drivers seat of a vehicle first. Funny I just landed there 20m away. Try to sell the heli and it says, Trade successful, you received 0 Coins The heli still there and no money. You can buy the heli from the trader with no problem. Here is the class infor for the heli. btw no other heli does this. class AH6J_EP1 { type = "trade_any_vehicle"; buy[] = {150000,"worth"}; sell[] = {72500,"worth"}; };
  5. what I tell my players is, keep your head on a swivel and stay alive.
  6. WAI 2.2.4 in the config.sqf I see a new statment: if (WAI_Overpoch) then { Does that have to be enabled or will WAI just pick up that I am running overwatch?
  7. in the download, I see a file called fn_halo.sqf Does it go in the mission file and where to call it from? never mind I found it. :)
  8. For anyone looking to have ATMs instead of AI Bankers. This is what I did. Click here to watch youtube video on How to add ATM's in Epoch
  9. Have updated for See first post
  10. @kingpapawawa my loot tables were broke. Could not find where, so I replaced with fresh ones. Now I am not getting the errors.
  11. in my RPT server side, I keep getting this errors that have to do with the dayz_code loot. The errors below are only part of what is in the rpt server side. I only copied a few. Has anyone seen this before and what to do about it? By the way, they show up in 2 servers I have Sauerland and Taviana The loot system is working. When I take DZAI out of both server, I do not get these errors. Was doing sector B today, which I use the DZAI. Every time you would shoot your weapon two times, you could see the loot change. I have gone over the loot files on mission side and can not find anything wrong with it. Also, I had someone else look and they could not find anything wrong.
  12. When I send a group invite, the players join, great. Then you get all this radio chatter and speech text telling you to regroup, heli 1500m out, and BS BS BS . How do I turn off the radio chatter and the speech text?
  13. @salival I used this for the base of my Tavi map. In the init.sqf I used whats marked in green to call my ATMs, I use UN sign. The line just below that was your default to add banking agents. My ATMs work fine. Should I comment out your default line or add my path to that line like this? if (Z_singleCurrency && {Z_globalBanking && Z_globalBankingTraders}) then {execVM "\z\addons\dayz_server\bankATMs\Tavi.sqf";};//Adds ATMs if (isServer) then { if (dayz_POIs && (toLower worldName == "chernarus")) then {call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus\poi\init.sqf";}; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\dynamic_vehicle.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_server\system\server_monitor.sqf"; execVM "\z\addons\dayz_server\traders\tavi.sqf"; //Add trader agents and this file calls the trader items also execVM "\z\addons\dayz_server\bankATMs\Tavi.sqf"; //Adds ATMs if (Z_singleCurrency && {Z_globalBanking && Z_globalBankingTraders}) then {execVM "\z\addons\dayz_server\bankTraders\chernarus.sqf";}; // Add banking agents //Get the server to setup what waterholes are going to be infected and then broadcast to everyone. //if (dayz_infectiousWaterholes && (toLower worldName == "chernarus")) then {execVM "\z\addons\dayz_code\system\mission\chernarus\infectiousWaterholes\init.sqf";}; Also, was I correct in commenting out the following? // Lootable objects from CfgTownGeneratorDefault.hpp //if (dayz_townGenerator) then { execVM "\z\addons\dayz_code\system\mission\chernarus\MainLootableObjects.sqf"; }; };
  14. Thug

    customize Death Messages

    @OMOH71 DZE_DeathMsgChat = "none"; //"none","global","side","system" Display death messages in selected chat channel.DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons.DZE_DeathMsgRolling = false; // Display death messages as rolling messages in bottom center of screen.DZE_DeathScreen = true; // True=Use Epoch death screen (Trade city obituaries have been amended) False=Use DayZ death screen (You are dead) I have mine set like this: DZE_DeathMsgDynamicText = true; // Display death messages as dynamicText in the top left with weapon icons. That's the only one I put in.
  15. Thug

    slow zombies

    DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  16. if this is not in your init.sqf add it and take out the DZE_slowZombies = true; this is the old setting. below is the new. DZE_ZombieSpeed = [2,2]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  17. Would you need to comment out the following in the fn_selfactions also? player removeAction s_player_claimVehicle; s_player_claimVehicle = -1;
  18. I have a solution to the problem. When It's getting dark out, use this formula N=the N key on the keyboard. NVs=Night Vision. So push N and then on comes the NVs, Holy S&#T I can see. That simple, OMG Epoch has Full-Screen NV.
  19. What I do is set the price at $150,000 Which is about the cost of a cheap heli. The ones that cost more I do not let spawn. So players do not clam everything they see. There you go, my 2 cents worth.
  20. [SOLVED] Installed this pack, on the first run I get this: ErrorMessage: File z\addons\dayz_code\gui\description.hpp, line 16: .RscText: Member already defined.
  21. doing a fresh install and when I log in I get this message: z\addons\dayz_server\compile\server_maintainArea.sqf not found. I looked and the file is there. Any thoughts? No errors in rpts No mods other then infistar are on the server
  22. Thug

    DZAI on 1.0.6

    DZAI_randAreaBlacklist = ["BlacklistArea1"],["BlacklistArea2"],["BlacklistArea3"]; Do I put the cords in there or the name of the Traders DZAI_dynAreaBlacklist = ["BlacklistArea1"],["BlacklistArea2"],["BlacklistArea3"]; Sorry for the dark back ground don't know what did it.
  23. @oldmatechoc when I saw what you did, I did the above and it worked. Thank you for your help.
  24. //commented out 5 statements and changed a false to true. It works now. private "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]; {_trader removeMagazine _x;} count magazines _trader; removeAllItems _trader; // removeAllWeapons _trader;//this is commented out so traders have weapons removeBackpack _trader; _trader switchMove ""; _trader setDir (_x select 2); _trader setVehicleInit "/*this disableAI 'ANIM';*/ this disableAI 'AUTOTARGET'; this disableAI 'FSM'; /*this disableAI 'MOVE';*/ this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;"; _trader setUnitAbility 0.6; // _trader disableAI "ANIM"; //commented out _trader disableAI "AUTOTARGET"; _trader disableAI "FSM"; // _trader disableAI "MOVE"; //commented out _trader disableAI "TARGET"; _trader setBehaviour "CARELESS"; _trader forceSpeed 0; _trader allowDamage false; _trader enableSimulation true; //changed this to true } count _this; processInitCommands;
  25. this disableAI 'FSM';/* this disableAI 'MOVE';*/ this disableAI 'TARGET'; this setBehaviour 'CARELESS'; Tried this and still not working.
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