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Tornts Hg

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About Tornts Hg

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  1. does anybody have working train scripts working on there server having trouble with this. been trying for months hopefully someone could help thx
  2. really needing tut for adding private php tools to my server dont know where to start thanks
  3. Tornts Hg

    Private php tools

    really needing tut for adding private php tools to my server dont know where to start thanks
  4. Check us out the ip to our server is below http://steamcommunity.com/groups/AusParatroopers
  5. were could i be pointed to make ai patrol in boats please
  6. does anybody have any custom adminbase.sqf i can add to the admin tool thx have uploaded one for you all to share thx hint "Creating Base..."; {deleteVehicle _x}forEach ([11439.901, 11355.569, 9.1552734e-005] nearObjects ["All",70]); deleteMarker "merica_xxxxxx12"; sleep 1; cutText [format["Admin Base Spawned"], "PLAIN DOWN"]; player setPosATL [11439.901, 11355.569, 9.1552734e-005]; _vehicle_1 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11439.901, 11355.569, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir -57.571751; _this setPos [11439.901, 11355.569, 9.1552734e-005]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11447.895, 11368.803, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir -56.038086; _this setPos [11447.895, 11368.803, 6.1035156e-005]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11436.022, 11348.614, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setDir -58.73452; _this setPos [11436.022, 11348.614, -6.1035156e-005]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11431.824, 11341.612, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir -57.675713; _this setPos [11431.824, 11341.612, -9.1552734e-005]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11452.258, 11375.609, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir -54.991661; _this setPos [11452.258, 11375.609, -6.1035156e-005]; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11432.384, 11336.868], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir 31.483263; _this setPos [11432.384, 11336.868]; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11439.256, 11333.118, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 29.730112; _this setPos [11439.256, 11333.118, 3.0517578e-005]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11446.206, 11329.447, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setDir 28.864544; _this setPos [11446.206, 11329.447, -3.0517578e-005]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11453.805, 11325.599, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 29.234921; _this setPos [11453.805, 11325.599, -6.1035156e-005]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11460.966, 11321.851, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir 30.385296; _this setPos [11460.966, 11321.851, 0.00012207031]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11468.184, 11317.964, 0.0002746582], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir 30.605108; _this setPos [11468.184, 11317.964, 0.0002746582]; }; _vehicle_15 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11475.357, 11314.032], [], 0, "CAN_COLLIDE"]; _vehicle_15 = _this; _this setDir 30.853649; _this setPos [11475.357, 11314.032]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11457.766, 11378.072, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir 33.478828; _this setPos [11457.766, 11378.072, 9.1552734e-005]; }; _vehicle_17 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11464.363, 11373.783, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_17 = _this; _this setDir 36.929874; _this setPos [11464.363, 11373.783, -9.1552734e-005]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11470.912, 11369.29, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setDir 35.566692; _this setPos [11470.912, 11369.29, -3.0517578e-005]; }; _vehicle_19 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11477.855, 11364.819, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _this; _this setDir 33.829044; _this setPos [11477.855, 11364.819, 9.1552734e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11484.352, 11360.668], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir 33.890343; _this setPos [11484.352, 11360.668]; }; _vehicle_21 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11491.273, 11356.188, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_21 = _this; _this setDir 36.419662; _this setPos [11491.273, 11356.188, 6.1035156e-005]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11481.271, 11314.271, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir -59.662758; _this setPos [11481.271, 11314.271, -3.0517578e-005]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11484.814, 11321.278, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -62.303707; _this setPos [11484.814, 11321.278, 6.1035156e-005]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11488.884, 11328.544, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -58.088871; _this setPos [11488.884, 11328.544, 6.1035156e-005]; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11492.816, 11335.528, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir -58.149261; _this setPos [11492.816, 11335.528, 6.1035156e-005]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11496.767, 11342.588, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -57.671761; _this setPos [11496.767, 11342.588, 3.0517578e-005]; }; _vehicle_27 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11499.556, 11347.174, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setDir -56.153603; _this setPos [11499.556, 11347.174, 6.1035156e-005]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11497.892, 11352.113, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir 30.607037; _this setPos [11497.892, 11352.113, -6.1035156e-005]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11443.847, 11366.553], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir 31.873875; _this setPos [11443.847, 11366.553]; }; _vehicle_33 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11440.032, 11360.258], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _this; _this setDir 35.021729; _this setPos [11440.032, 11360.258]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11437.566, 11362.039, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir 37.687099; _this setPos [11437.566, 11362.039, 0.00012207031]; }; _vehicle_35 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11441.323, 11368.182, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_35 = _this; _this setDir 32.117691; _this setPos [11441.323, 11368.182, -9.1552734e-005]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11438.859, 11369.827, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir 34.523594; _this setPos [11438.859, 11369.827, -9.1552734e-005]; }; _vehicle_37 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11435.254, 11363.823, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_37 = _this; _this setDir 36.59647; _this setPos [11435.254, 11363.823, 3.0517578e-005]; }; _vehicle_39 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [11457.722, 11372.19], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _this; _this setDir 122.21871; _this setPos [11457.722, 11372.19]; }; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [11437.779, 11339.775, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir 120.26463; _this setPos [11437.779, 11339.775, -3.0517578e-005]; }; _vehicle_48 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [11443.248, 11372.387], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _this; _this setDir -147.1685; _this setPos [11443.248, 11372.387]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [11436.471, 11361.966, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir 36.184361; _this setPos [11436.471, 11361.966, 6.1035156e-005]; }; _vehicle_50 = objNull; if (true) then { _this = createVehicle ["Fort_Nest_M240", [11443.479, 11376.951, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_50 = _this; _this setDir -92.925476; _this setPos [11443.479, 11376.951, -3.0517578e-005]; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["Fort_Nest_M240", [11432.343, 11359.516, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setDir -28.024357; _this setPos [11432.343, 11359.516, 0.00015258789]; }; _vehicle_52 = objNull; if (true) then { _this = createVehicle ["FlagCarrierGermany_EP1", [11446.228, 11369.902, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _this; _this setDir 139.90892; _this setPos [11446.228, 11369.902, -6.1035156e-005]; }; _vehicle_53 = objNull; if (true) then { _this = createVehicle ["FlagCarrierGermany_EP1", [11437.289, 11356.24, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_53 = _this; _this setDir -110.69064; _this setPos [11437.289, 11356.24, 6.1035156e-005]; }; _vehicle_57 = objNull; if (true) then { _this = createVehicle ["HeliH", [11484.756, 11347.3, 0], [], 0, "CAN_COLLIDE"]; _vehicle_57 = _this; _this setPos [11484.756, 11347.3, 0]; }; _vehicle_59 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall2_EP1", [11451.532, 11368.337, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_59 = _this; _this setDir -59.051876; _this setPos [11451.532, 11368.337, 6.1035156e-005]; }; _vehicle_60 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall2_EP1", [11439.12, 11347.224], [], 0, "CAN_COLLIDE"]; _vehicle_60 = _this; _this setDir -59.064602; _this setPos [11439.12, 11347.224]; }; _vehicle_61 = objNull; if (true) then { _this = createVehicle ["Fort_Barracks_USMC", [11481.566, 11325.909], [], 0, "CAN_COLLIDE"]; _vehicle_61 = _this; _this setDir 28.815922; _this setPos [11481.566, 11325.909]; }; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [11429.131, 11357.442], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir 155.60844; _this setPos [11429.131, 11357.442]; }; _vehicle_64 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [11443.173, 11378.817, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_64 = _this; _this setDir 88.876411; _this setPos [11443.173, 11378.817, 0.00012207031]; }; _vehicle_66 = objNull; if (true) then { _this = createVehicle ["AH6J_EP1", [11485.389, 11347.291], [], 0, "CAN_COLLIDE"]; _vehicle_66 = _this; _this setDir -78.735596; _this setPos [11485.389, 11347.291]; }; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["AW159_Lynx_BAF", [11467.721, 11359.132], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setDir 158.15356; _this setPos [11467.721, 11359.132]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["HeliH", [11468.185, 11358.496, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setPos [11468.185, 11358.496, -3.0517578e-005]; }; _vehicle_72 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11443.522, 11356.615, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_72 = _this; _this setPos [11443.522, 11356.615, 9.1552734e-005]; }; _vehicle_73 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11448.593, 11365.045, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_73 = _this; _this setPos [11448.593, 11365.045, 3.0517578e-005]; }; _vehicle_74 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11437.561, 11371.68, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_74 = _this; _this setPos [11437.561, 11371.68, -9.1552734e-005]; }; _vehicle_75 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11433.161, 11364.913, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_75 = _this; _this setPos [11433.161, 11364.913, 0.00015258789]; }; _vehicle_76 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11447.271, 11372.056, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_76 = _this; _this setPos [11447.271, 11372.056, -3.0517578e-005]; }; _vehicle_77 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11436.856, 11355.02, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_77 = _this; _this setPos [11436.856, 11355.02, -3.0517578e-005]; }; _vehicle_78 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11472.649, 11364.813, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_78 = _this; _this setPos [11472.649, 11364.813, 6.1035156e-005]; }; _vehicle_79 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11489.613, 11354.087], [], 0, "CAN_COLLIDE"]; _vehicle_79 = _this; _this setPos [11489.613, 11354.087]; }; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11475.354, 11329.396], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setPos [11475.354, 11329.396]; }; _vehicle_81 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11481.271, 11359.609, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_81 = _this; _this setPos [11481.271, 11359.609, 3.0517578e-005]; }; _vehicle_85 = objNull; if (true) then { _this = createVehicle ["Sign_Checkpoint_EP1", [11436.859, 11371.008, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_85 = _this; _this setDir -89.256752; _this setPos [11436.859, 11371.008, 3.0517578e-005]; }; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["Sign_Checkpoint_US_EP1", [11433.219, 11365.743], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir -16.234076; _this setPos [11433.219, 11365.743]; }; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [11453.651, 11379.878, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setDir 122.23498; _this setPos [11453.651, 11379.878, -3.0517578e-005]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["M252", [11459.263, 11331.952, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir -46.374004; _this setPos [11459.263, 11331.952, 3.0517578e-005]; }; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["Stinger_Pod", [11439.243, 11340.221, 2.715359], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 120.34182; _this setPos [11439.243, 11340.221, 2.715359]; }; _vehicle_99 = objNull; if (true) then { _this = createVehicle ["MASH_EP1", [11478.409, 11317.381, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir -62.934502; _this setPos [11478.409, 11317.381, -3.0517578e-005]; }; _vehicle_103 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [11437.454, 11368.722, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_103 = _this; _this setDir 123.27543; _this setPos [11437.454, 11368.722, 9.1552734e-005]; }; _vehicle_107 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11441.334, 11351.79, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_107 = _this; _this setDir 295.06918; _this setPos [11441.334, 11351.79, 6.1035156e-005]; }; _vehicle_108 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11442.251, 11353.467, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_108 = _this; _this setDir -61.998962; _this setPos [11442.251, 11353.467, 9.1552734e-005]; }; _vehicle_109 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11443.202, 11355.096, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_109 = _this; _this setDir -62.591972; _this setPos [11443.202, 11355.096, 3.0517578e-005]; }; _vehicle_115 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceRound", [11457.688, 11332.229], [], 0, "CAN_COLLIDE"]; _vehicle_115 = _this; _this setDir 118.9602; _this setPos [11457.688, 11332.229]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceRound", [11459.859, 11331.145, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir -63.2845; _this setPos [11459.859, 11331.145, 9.1552734e-005]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["LandRover_MG_TK_EP1", [11443.055, 11336.306, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setDir 29.039227; _this setPos [11443.055, 11336.306, -9.1552734e-005]; }; _vehicle_120 = objNull; if (true) then { _this = createVehicle ["LandRover_MG_TK_EP1", [11445.631, 11334.901, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_120 = _this; _this setDir 28.2668; _this setPos [11445.631, 11334.901, -6.1035156e-005]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["BMP3", [11449.791, 11334.18, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir 28.512098; _this setPos [11449.791, 11334.18, 3.0517578e-005]; }; _vehicle_123 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11459.991, 11372.204], [], 0, "CAN_COLLIDE"]; _vehicle_123 = _this; _this setDir -55.722134; _this setPos [11459.991, 11372.204]; }; _vehicle_125 = objNull; if (true) then { _this = createVehicle ["76n6ClamShell", [11493.409, 11366.433, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_125 = _this; _this setDir 30.678213; _this setPos [11493.409, 11366.433, -3.0517578e-005]; }; _vehicle_126 = objNull; if (true) then { _this = createVehicle ["SearchLight_US_EP1", [11473.984, 11317.529, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_126 = _this; _this setDir -45.648117; _this setPos [11473.984, 11317.529, 6.1035156e-005]; }; _vehicle_127 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11462.472, 11358.856], [], 0, "CAN_COLLIDE"]; _vehicle_127 = _this; _this setPos [11462.472, 11358.856]; }; _vehicle_128 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11473.741, 11360.042], [], 0, "CAN_COLLIDE"]; _vehicle_128 = _this; _this setPos [11473.741, 11360.042]; }; _vehicle_129 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11465.897, 11363.715, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_129 = _this; _this setPos [11465.897, 11363.715, -6.1035156e-005]; }; _vehicle_130 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11470.706, 11353.28, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_130 = _this; _this setPos [11470.706, 11353.28, 3.0517578e-005]; }; _vehicle_132 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11479.163, 11348.49, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_132 = _this; _this setPos [11479.163, 11348.49, -3.0517578e-005]; }; _vehicle_133 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11485.517, 11352.958, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_133 = _this; _this setPos [11485.517, 11352.958, 6.1035156e-005]; }; _vehicle_134 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11490.463, 11346.29, 0], [], 0, "CAN_COLLIDE"]; _vehicle_134 = _this; _this setPos [11490.463, 11346.29, 0]; }; _vehicle_135 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11483.178, 11341.694, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_135 = _this; _this setPos [11483.178, 11341.694, 3.0517578e-005]; }; _vehicle_136 = objNull; if (true) then { _this = createVehicle ["Misc_Wall_lamp", [11456.502, 11371.758, 1.0587187], [], 0, "CAN_COLLIDE"]; _vehicle_136 = _this; _this setDir 218.64056; _this setPos [11456.502, 11371.758, 1.0587187]; }; _this = createMarker ["merica_xxxxxx12", [11467.009, 11344.669, 0]]; _this setMarkerText "ADMIN BASE. COME HERE IF YOU WANT ALL THE BITCHES"; _this setMarkerType "Faction_Germany_EP1"; _this setMarkerBrush "Solid"; _marker_0 = _this;
  7. arrrrrrrrr how do i call it in the init file???
  8. hey dude thx so it all works hey bit slow been 2 years its like learning all the scripting again haha thx brother ill let ya know
  9. back playing dayz after 2 years just wondering did they ever get the trains working and where could i find the script i havent had much luck thx
  10. Hey guys here is a bunch of really good map additions for chernarus. Some edits are done by myself the rest thanks to epochmod.com community thankyou to all who made it possible for us to use https://drive.google.com/open?id=0ByhovjdBMx8Mdlp3a2xpV1hyR1k
  11. Hey guys i have decided to help out other server owners be able to config there server while not in the game. This program is a strong server tool and has many options that i will leave a link for everyone to check out. Basically if your interested you may purchase a lifetime key to access the program and database. Lifetime key purchases are Hey guys i have decided to help out other server owners be able to config there server while not in the game. This program is a strong server tool and has many options that i will leave a link for everyone to check out. </snip> Once you have decided to purchase you will be supplied with link for tool with pre registered lifetime key and instructions thankyou
  12. Hi does anyone know how i could incorperate this into my infistar scripts. Am at a loss with this one guard sqf TitleText [format["Bodyguard has your back son"], "PLAIN DOWN"]; private["_spawnAIS", "_plrGroup"]; CIVILIAN setFriend [WEST,0]; WEST setFriend [CIVILIAN,0]; player addRating 50000; _plrGroup = (group player); _plrGroup allowFleeing 0; _plrGroup setFormation "LINE"; "SurvivorW2_DZ" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"]; _spawnAIS enableAI "TARGET"; _spawnAIS enableAI "AUTOTARGET"; _spawnAIS enableAI "MOVE"; _spawnAIS enableAI "ANIM"; _spawnAIS enableAI "FSM"; _spawnAIS allowDammage true; _spawnAIS setCombatMode "RED"; _spawnAIS setBehaviour "COMBAT"; _spawnAIS addweapon "G36_C_SD_camo"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS addMagazine "30Rnd_556x45_StanagSD"; _spawnAIS selectWeapon "G36_C_SD_camo"; _spawnAIS setSkill ["aimingAccuracy",1]; _spawnAIS setSkill ["aimingShake",1]; _spawnAIS setSkill ["aimingSpeed",1]; _spawnAIS setSkill ["endurance",1]; _spawnAIS setSkill ["spotDistance",1]; _spawnAIS setSkill ["spotTime",1]; _spawnAIS setSkill ["courage",1]; _spawnAIS setSkill ["reloadSpeed",1]; _spawnAIS setSkill ["commanding",1]; _spawnAIS setSkill ["general",1]; [_spawnAIS] join _plrGroup; _spawnAIS addEventHandler ["Fired", {_this call player_fired;}]; while {alive _spawnAIS} do { { _x addRating -200000; } forEach allMissionObjects "zZombie_Base"; // attacks zombies yo sleep 0.1; };
  13. Tornts Hg

    Server

    Hey guys havent recently changed from cherno to panthera epoch am running server through dayz.st problem is server is set to restart evry 8 hours but is restarting every 1 hour does anyone know why this would be doing this
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