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Tornts Hg

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About Tornts Hg

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  1. does anybody have working train scripts working on there server having trouble with this. been trying for months hopefully someone could help thx
  2. really needing tut for adding private php tools to my server dont know where to start thanks
  3. Tornts Hg

    Private php tools

    really needing tut for adding private php tools to my server dont know where to start thanks
  4. Check us out the ip to our server is below http://steamcommunity.com/groups/AusParatroopers
  5. were could i be pointed to make ai patrol in boats please
  6. Aussie Paratrooper Regiment Xtreme Dayz ServerAll New Building Towns never seen beforeNew sound effectsSpawn your own bodygaurdFree Building CratesMilitary setupWe are currently one of the best mod paxks for Overpoch so come check out the server198.154.117.6:3302Hey even join our clan on steamjust search in groups AusParatroopersEpoch Admintools 1.9.1 (NoxSicarius)A Plot for Life v2.23 (Rimblock)Build Vectors v3 (strike)Snap Pro 1.4.1 (RayMix)Admin Fast BuildCustom Loot (Shootex)Watermark (MadHatter05)Welcome Credits 1.3.7 ( IT07)Custom Loadscreen (jasonpointer)Custom Death Screen(Jokaru)ESS V2 (Enhanced Spawn Select) (ebay)Debug MonitorBurn Tents (soul)Deploy BikeCraftingSuicide ( Grafzahl)Buy Gems from tradersBinocular Fog (alexlawson)Carepackage on self (MattL)Carepackage on map (MattL)Animated MV22 \SUV (ebay)SirensNitro (Sandbird)Regen Blood (Schwede)Fast Rope (=BTC= & sabbath)CAGN (safezones)Harvest Hemp (infiSTAR, FragZ, Shogun338)DZGM ( Group Management) (ebay)Drink Water (Mamu1234)Arrest/Investigate (Inkko)Tent Sleep Healing 1.1 (Krixes)Zombie Bait/Bomb (Freaking Fred)Anti Zombie emitter (Freaking Fred)VASP 1.2 (OtterNas3)fast trade (gr8_boi52)Trade from vehicle + Backpack (Csus)Door Management (Zupa)Paint Vehicles (0verHeat)EVR Blow Out (Sumrak-Namaslk creator, JOoPs for how to)Elevator (Axecop)Journal (jOoPs)Craft In Shed (Barra81)DZAI 2.1.3 (Buttface)WAI 2.1.4 (f3cuk)Extra Loot Postions (General Zaroff)Animated C130 Crashes (Gorsy)Animated AN2 Crashes (Gorsy)AN2 Carepackage Drops (Gorsy)Animate Heli Crashes (Grafzahl)DZMS 1.1 (TheVampire)DZMSHotSpots (ekroemer)Tow + Lift (Nightmare)Bury Body (seaweeduk)Cannibalism (seaweeduk)Take Clothes 2.0 (Zabn)Custom Hud (Cen)Zombie TrucksHero perks (MattL)Walk Amongst Dead (Sandbird)Bank Robbery 2.9 (Darihon & Spodermayt)Service points (Axe Cop)JAEM (OtterNas3)Snow (Audio Rejectz)Ground Fog (Andrew_S90)Advanced Alchemy Building (hogscraper)Custom Kill Messages (0verHeat)Weapon Mods (mudzereli)Fast Rope godmode (Asian Kid)Watermark image (BAROD)Single Currency 3.0 (Zupa)
  7. does anybody have any custom adminbase.sqf i can add to the admin tool thx have uploaded one for you all to share thx hint "Creating Base..."; {deleteVehicle _x}forEach ([11439.901, 11355.569, 9.1552734e-005] nearObjects ["All",70]); deleteMarker "merica_xxxxxx12"; sleep 1; cutText [format["Admin Base Spawned"], "PLAIN DOWN"]; player setPosATL [11439.901, 11355.569, 9.1552734e-005]; _vehicle_1 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11439.901, 11355.569, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_1 = _this; _this setDir -57.571751; _this setPos [11439.901, 11355.569, 9.1552734e-005]; }; _vehicle_2 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11447.895, 11368.803, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_2 = _this; _this setDir -56.038086; _this setPos [11447.895, 11368.803, 6.1035156e-005]; }; _vehicle_4 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11436.022, 11348.614, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_4 = _this; _this setDir -58.73452; _this setPos [11436.022, 11348.614, -6.1035156e-005]; }; _vehicle_5 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11431.824, 11341.612, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_5 = _this; _this setDir -57.675713; _this setPos [11431.824, 11341.612, -9.1552734e-005]; }; _vehicle_6 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11452.258, 11375.609, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_6 = _this; _this setDir -54.991661; _this setPos [11452.258, 11375.609, -6.1035156e-005]; }; _vehicle_9 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11432.384, 11336.868], [], 0, "CAN_COLLIDE"]; _vehicle_9 = _this; _this setDir 31.483263; _this setPos [11432.384, 11336.868]; }; _vehicle_10 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11439.256, 11333.118, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_10 = _this; _this setDir 29.730112; _this setPos [11439.256, 11333.118, 3.0517578e-005]; }; _vehicle_11 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11446.206, 11329.447, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_11 = _this; _this setDir 28.864544; _this setPos [11446.206, 11329.447, -3.0517578e-005]; }; _vehicle_12 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11453.805, 11325.599, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_12 = _this; _this setDir 29.234921; _this setPos [11453.805, 11325.599, -6.1035156e-005]; }; _vehicle_13 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11460.966, 11321.851, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_13 = _this; _this setDir 30.385296; _this setPos [11460.966, 11321.851, 0.00012207031]; }; _vehicle_14 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11468.184, 11317.964, 0.0002746582], [], 0, "CAN_COLLIDE"]; _vehicle_14 = _this; _this setDir 30.605108; _this setPos [11468.184, 11317.964, 0.0002746582]; }; _vehicle_15 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11475.357, 11314.032], [], 0, "CAN_COLLIDE"]; _vehicle_15 = _this; _this setDir 30.853649; _this setPos [11475.357, 11314.032]; }; _vehicle_16 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11457.766, 11378.072, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_16 = _this; _this setDir 33.478828; _this setPos [11457.766, 11378.072, 9.1552734e-005]; }; _vehicle_17 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11464.363, 11373.783, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_17 = _this; _this setDir 36.929874; _this setPos [11464.363, 11373.783, -9.1552734e-005]; }; _vehicle_18 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11470.912, 11369.29, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_18 = _this; _this setDir 35.566692; _this setPos [11470.912, 11369.29, -3.0517578e-005]; }; _vehicle_19 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11477.855, 11364.819, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_19 = _this; _this setDir 33.829044; _this setPos [11477.855, 11364.819, 9.1552734e-005]; }; _vehicle_20 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11484.352, 11360.668], [], 0, "CAN_COLLIDE"]; _vehicle_20 = _this; _this setDir 33.890343; _this setPos [11484.352, 11360.668]; }; _vehicle_21 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11491.273, 11356.188, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_21 = _this; _this setDir 36.419662; _this setPos [11491.273, 11356.188, 6.1035156e-005]; }; _vehicle_22 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11481.271, 11314.271, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_22 = _this; _this setDir -59.662758; _this setPos [11481.271, 11314.271, -3.0517578e-005]; }; _vehicle_23 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11484.814, 11321.278, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_23 = _this; _this setDir -62.303707; _this setPos [11484.814, 11321.278, 6.1035156e-005]; }; _vehicle_24 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11488.884, 11328.544, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_24 = _this; _this setDir -58.088871; _this setPos [11488.884, 11328.544, 6.1035156e-005]; }; _vehicle_25 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11492.816, 11335.528, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_25 = _this; _this setDir -58.149261; _this setPos [11492.816, 11335.528, 6.1035156e-005]; }; _vehicle_26 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11496.767, 11342.588, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_26 = _this; _this setDir -57.671761; _this setPos [11496.767, 11342.588, 3.0517578e-005]; }; _vehicle_27 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11499.556, 11347.174, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_27 = _this; _this setDir -56.153603; _this setPos [11499.556, 11347.174, 6.1035156e-005]; }; _vehicle_28 = objNull; if (true) then { _this = createVehicle ["Land_HBarrier_large", [11497.892, 11352.113, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_28 = _this; _this setDir 30.607037; _this setPos [11497.892, 11352.113, -6.1035156e-005]; }; _vehicle_32 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11443.847, 11366.553], [], 0, "CAN_COLLIDE"]; _vehicle_32 = _this; _this setDir 31.873875; _this setPos [11443.847, 11366.553]; }; _vehicle_33 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11440.032, 11360.258], [], 0, "CAN_COLLIDE"]; _vehicle_33 = _this; _this setDir 35.021729; _this setPos [11440.032, 11360.258]; }; _vehicle_34 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11437.566, 11362.039, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_34 = _this; _this setDir 37.687099; _this setPos [11437.566, 11362.039, 0.00012207031]; }; _vehicle_35 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11441.323, 11368.182, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_35 = _this; _this setDir 32.117691; _this setPos [11441.323, 11368.182, -9.1552734e-005]; }; _vehicle_36 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11438.859, 11369.827, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_36 = _this; _this setDir 34.523594; _this setPos [11438.859, 11369.827, -9.1552734e-005]; }; _vehicle_37 = objNull; if (true) then { _this = createVehicle ["Land_fort_bagfence_long", [11435.254, 11363.823, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_37 = _this; _this setDir 36.59647; _this setPos [11435.254, 11363.823, 3.0517578e-005]; }; _vehicle_39 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [11457.722, 11372.19], [], 0, "CAN_COLLIDE"]; _vehicle_39 = _this; _this setDir 122.21871; _this setPos [11457.722, 11372.19]; }; _vehicle_40 = objNull; if (true) then { _this = createVehicle ["Land_Fort_Watchtower", [11437.779, 11339.775, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_40 = _this; _this setDir 120.26463; _this setPos [11437.779, 11339.775, -3.0517578e-005]; }; _vehicle_48 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [11443.248, 11372.387], [], 0, "CAN_COLLIDE"]; _vehicle_48 = _this; _this setDir -147.1685; _this setPos [11443.248, 11372.387]; }; _vehicle_49 = objNull; if (true) then { _this = createVehicle ["Land_fort_rampart", [11436.471, 11361.966, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_49 = _this; _this setDir 36.184361; _this setPos [11436.471, 11361.966, 6.1035156e-005]; }; _vehicle_50 = objNull; if (true) then { _this = createVehicle ["Fort_Nest_M240", [11443.479, 11376.951, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_50 = _this; _this setDir -92.925476; _this setPos [11443.479, 11376.951, -3.0517578e-005]; }; _vehicle_51 = objNull; if (true) then { _this = createVehicle ["Fort_Nest_M240", [11432.343, 11359.516, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_51 = _this; _this setDir -28.024357; _this setPos [11432.343, 11359.516, 0.00015258789]; }; _vehicle_52 = objNull; if (true) then { _this = createVehicle ["FlagCarrierGermany_EP1", [11446.228, 11369.902, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_52 = _this; _this setDir 139.90892; _this setPos [11446.228, 11369.902, -6.1035156e-005]; }; _vehicle_53 = objNull; if (true) then { _this = createVehicle ["FlagCarrierGermany_EP1", [11437.289, 11356.24, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_53 = _this; _this setDir -110.69064; _this setPos [11437.289, 11356.24, 6.1035156e-005]; }; _vehicle_57 = objNull; if (true) then { _this = createVehicle ["HeliH", [11484.756, 11347.3, 0], [], 0, "CAN_COLLIDE"]; _vehicle_57 = _this; _this setPos [11484.756, 11347.3, 0]; }; _vehicle_59 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall2_EP1", [11451.532, 11368.337, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_59 = _this; _this setDir -59.051876; _this setPos [11451.532, 11368.337, 6.1035156e-005]; }; _vehicle_60 = objNull; if (true) then { _this = createVehicle ["Land_Ind_TankSmall2_EP1", [11439.12, 11347.224], [], 0, "CAN_COLLIDE"]; _vehicle_60 = _this; _this setDir -59.064602; _this setPos [11439.12, 11347.224]; }; _vehicle_61 = objNull; if (true) then { _this = createVehicle ["Fort_Barracks_USMC", [11481.566, 11325.909], [], 0, "CAN_COLLIDE"]; _vehicle_61 = _this; _this setDir 28.815922; _this setPos [11481.566, 11325.909]; }; _vehicle_63 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [11429.131, 11357.442], [], 0, "CAN_COLLIDE"]; _vehicle_63 = _this; _this setDir 155.60844; _this setPos [11429.131, 11357.442]; }; _vehicle_64 = objNull; if (true) then { _this = createVehicle ["Land_CamoNet_NATO", [11443.173, 11378.817, 0.00012207031], [], 0, "CAN_COLLIDE"]; _vehicle_64 = _this; _this setDir 88.876411; _this setPos [11443.173, 11378.817, 0.00012207031]; }; _vehicle_66 = objNull; if (true) then { _this = createVehicle ["AH6J_EP1", [11485.389, 11347.291], [], 0, "CAN_COLLIDE"]; _vehicle_66 = _this; _this setDir -78.735596; _this setPos [11485.389, 11347.291]; }; _vehicle_67 = objNull; if (true) then { _this = createVehicle ["AW159_Lynx_BAF", [11467.721, 11359.132], [], 0, "CAN_COLLIDE"]; _vehicle_67 = _this; _this setDir 158.15356; _this setPos [11467.721, 11359.132]; }; _vehicle_69 = objNull; if (true) then { _this = createVehicle ["HeliH", [11468.185, 11358.496, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_69 = _this; _this setPos [11468.185, 11358.496, -3.0517578e-005]; }; _vehicle_72 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11443.522, 11356.615, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_72 = _this; _this setPos [11443.522, 11356.615, 9.1552734e-005]; }; _vehicle_73 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11448.593, 11365.045, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_73 = _this; _this setPos [11448.593, 11365.045, 3.0517578e-005]; }; _vehicle_74 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11437.561, 11371.68, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_74 = _this; _this setPos [11437.561, 11371.68, -9.1552734e-005]; }; _vehicle_75 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11433.161, 11364.913, 0.00015258789], [], 0, "CAN_COLLIDE"]; _vehicle_75 = _this; _this setPos [11433.161, 11364.913, 0.00015258789]; }; _vehicle_76 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11447.271, 11372.056, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_76 = _this; _this setPos [11447.271, 11372.056, -3.0517578e-005]; }; _vehicle_77 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11436.856, 11355.02, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_77 = _this; _this setPos [11436.856, 11355.02, -3.0517578e-005]; }; _vehicle_78 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11472.649, 11364.813, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_78 = _this; _this setPos [11472.649, 11364.813, 6.1035156e-005]; }; _vehicle_79 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11489.613, 11354.087], [], 0, "CAN_COLLIDE"]; _vehicle_79 = _this; _this setPos [11489.613, 11354.087]; }; _vehicle_80 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11475.354, 11329.396], [], 0, "CAN_COLLIDE"]; _vehicle_80 = _this; _this setPos [11475.354, 11329.396]; }; _vehicle_81 = objNull; if (true) then { _this = createVehicle ["Land_Fire_barrel_burning", [11481.271, 11359.609, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_81 = _this; _this setPos [11481.271, 11359.609, 3.0517578e-005]; }; _vehicle_85 = objNull; if (true) then { _this = createVehicle ["Sign_Checkpoint_EP1", [11436.859, 11371.008, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_85 = _this; _this setDir -89.256752; _this setPos [11436.859, 11371.008, 3.0517578e-005]; }; _vehicle_87 = objNull; if (true) then { _this = createVehicle ["Sign_Checkpoint_US_EP1", [11433.219, 11365.743], [], 0, "CAN_COLLIDE"]; _vehicle_87 = _this; _this setDir -16.234076; _this setPos [11433.219, 11365.743]; }; _vehicle_89 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [11453.651, 11379.878, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_89 = _this; _this setDir 122.23498; _this setPos [11453.651, 11379.878, -3.0517578e-005]; }; _vehicle_92 = objNull; if (true) then { _this = createVehicle ["M252", [11459.263, 11331.952, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_92 = _this; _this setDir -46.374004; _this setPos [11459.263, 11331.952, 3.0517578e-005]; }; _vehicle_93 = objNull; if (true) then { _this = createVehicle ["Stinger_Pod", [11439.243, 11340.221, 2.715359], [], 0, "CAN_COLLIDE"]; _vehicle_93 = _this; _this setDir 120.34182; _this setPos [11439.243, 11340.221, 2.715359]; }; _vehicle_99 = objNull; if (true) then { _this = createVehicle ["MASH_EP1", [11478.409, 11317.381, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_99 = _this; _this setDir -62.934502; _this setPos [11478.409, 11317.381, -3.0517578e-005]; }; _vehicle_103 = objNull; if (true) then { _this = createVehicle ["ZavoraAnim", [11437.454, 11368.722, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_103 = _this; _this setDir 123.27543; _this setPos [11437.454, 11368.722, 9.1552734e-005]; }; _vehicle_107 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11441.334, 11351.79, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_107 = _this; _this setDir 295.06918; _this setPos [11441.334, 11351.79, 6.1035156e-005]; }; _vehicle_108 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11442.251, 11353.467, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_108 = _this; _this setDir -61.998962; _this setPos [11442.251, 11353.467, 9.1552734e-005]; }; _vehicle_109 = objNull; if (true) then { _this = createVehicle ["Land_Toilet", [11443.202, 11355.096, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_109 = _this; _this setDir -62.591972; _this setPos [11443.202, 11355.096, 3.0517578e-005]; }; _vehicle_115 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceRound", [11457.688, 11332.229], [], 0, "CAN_COLLIDE"]; _vehicle_115 = _this; _this setDir 118.9602; _this setPos [11457.688, 11332.229]; }; _vehicle_116 = objNull; if (true) then { _this = createVehicle ["Land_BagFenceRound", [11459.859, 11331.145, 9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_116 = _this; _this setDir -63.2845; _this setPos [11459.859, 11331.145, 9.1552734e-005]; }; _vehicle_119 = objNull; if (true) then { _this = createVehicle ["LandRover_MG_TK_EP1", [11443.055, 11336.306, -9.1552734e-005], [], 0, "CAN_COLLIDE"]; _vehicle_119 = _this; _this setDir 29.039227; _this setPos [11443.055, 11336.306, -9.1552734e-005]; }; _vehicle_120 = objNull; if (true) then { _this = createVehicle ["LandRover_MG_TK_EP1", [11445.631, 11334.901, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_120 = _this; _this setDir 28.2668; _this setPos [11445.631, 11334.901, -6.1035156e-005]; }; _vehicle_122 = objNull; if (true) then { _this = createVehicle ["BMP3", [11449.791, 11334.18, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_122 = _this; _this setDir 28.512098; _this setPos [11449.791, 11334.18, 3.0517578e-005]; }; _vehicle_123 = objNull; if (true) then { _this = createVehicle ["AmmoCrates_NoInteractive_Large", [11459.991, 11372.204], [], 0, "CAN_COLLIDE"]; _vehicle_123 = _this; _this setDir -55.722134; _this setPos [11459.991, 11372.204]; }; _vehicle_125 = objNull; if (true) then { _this = createVehicle ["76n6ClamShell", [11493.409, 11366.433, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_125 = _this; _this setDir 30.678213; _this setPos [11493.409, 11366.433, -3.0517578e-005]; }; _vehicle_126 = objNull; if (true) then { _this = createVehicle ["SearchLight_US_EP1", [11473.984, 11317.529, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_126 = _this; _this setDir -45.648117; _this setPos [11473.984, 11317.529, 6.1035156e-005]; }; _vehicle_127 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11462.472, 11358.856], [], 0, "CAN_COLLIDE"]; _vehicle_127 = _this; _this setPos [11462.472, 11358.856]; }; _vehicle_128 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11473.741, 11360.042], [], 0, "CAN_COLLIDE"]; _vehicle_128 = _this; _this setPos [11473.741, 11360.042]; }; _vehicle_129 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11465.897, 11363.715, -6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_129 = _this; _this setPos [11465.897, 11363.715, -6.1035156e-005]; }; _vehicle_130 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11470.706, 11353.28, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_130 = _this; _this setPos [11470.706, 11353.28, 3.0517578e-005]; }; _vehicle_132 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11479.163, 11348.49, -3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_132 = _this; _this setPos [11479.163, 11348.49, -3.0517578e-005]; }; _vehicle_133 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11485.517, 11352.958, 6.1035156e-005], [], 0, "CAN_COLLIDE"]; _vehicle_133 = _this; _this setPos [11485.517, 11352.958, 6.1035156e-005]; }; _vehicle_134 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11490.463, 11346.29, 0], [], 0, "CAN_COLLIDE"]; _vehicle_134 = _this; _this setPos [11490.463, 11346.29, 0]; }; _vehicle_135 = objNull; if (true) then { _this = createVehicle ["Red_Light_Blinking_EP1", [11483.178, 11341.694, 3.0517578e-005], [], 0, "CAN_COLLIDE"]; _vehicle_135 = _this; _this setPos [11483.178, 11341.694, 3.0517578e-005]; }; _vehicle_136 = objNull; if (true) then { _this = createVehicle ["Misc_Wall_lamp", [11456.502, 11371.758, 1.0587187], [], 0, "CAN_COLLIDE"]; _vehicle_136 = _this; _this setDir 218.64056; _this setPos [11456.502, 11371.758, 1.0587187]; }; _this = createMarker ["merica_xxxxxx12", [11467.009, 11344.669, 0]]; _this setMarkerText "ADMIN BASE. COME HERE IF YOU WANT ALL THE BITCHES"; _this setMarkerType "Faction_Germany_EP1"; _this setMarkerBrush "Solid"; _marker_0 = _this;
  8. Aussie Paratrooper Regiment Xtreme Dayz ServerAll New Building Towns never seen beforeNew sound effectsSpawn your own bodygaurdFree Building CratesMilitary setupWe are currently one of the best mod paxks for Overpoch so come check out the server198.154.117.6:3302Hey even join our clan on steamjust search in groups AusParatroopersEpoch Admintools 1.9.1 (NoxSicarius)A Plot for Life v2.23 (Rimblock)Build Vectors v3 (strike)Snap Pro 1.4.1 (RayMix)Admin Fast BuildCustom Loot (Shootex)Watermark (MadHatter05)Welcome Credits 1.3.7 ( IT07)Custom Loadscreen (jasonpointer)Custom Death Screen(Jokaru)ESS V2 (Enhanced Spawn Select) (ebay)Debug MonitorBurn Tents (soul)Deploy BikeCraftingSuicide ( Grafzahl)Buy Gems from tradersBinocular Fog (alexlawson)Carepackage on self (MattL)Carepackage on map (MattL)Animated MV22 \SUV (ebay)SirensNitro (Sandbird)Regen Blood (Schwede)Fast Rope (=BTC= & sabbath)CAGN (safezones)Harvest Hemp (infiSTAR, FragZ, Shogun338)DZGM ( Group Management) (ebay)Drink Water (Mamu1234)Arrest/Investigate (Inkko)Tent Sleep Healing 1.1 (Krixes)Zombie Bait/Bomb (Freaking Fred)Anti Zombie emitter (Freaking Fred)VASP 1.2 (OtterNas3)fast trade (gr8_boi52)Trade from vehicle + Backpack (Csus)Door Management (Zupa)Paint Vehicles (0verHeat)EVR Blow Out (Sumrak-Namaslk creator, JOoPs for how to)Elevator (Axecop)Journal (jOoPs)Craft In Shed (Barra81)DZAI 2.1.3 (Buttface)WAI 2.1.4 (f3cuk)Extra Loot Postions (General Zaroff)Animated C130 Crashes (Gorsy)Animated AN2 Crashes (Gorsy)AN2 Carepackage Drops (Gorsy)Animate Heli Crashes (Grafzahl)DZMS 1.1 (TheVampire)DZMSHotSpots (ekroemer)Tow + Lift (Nightmare)Bury Body (seaweeduk)Cannibalism (seaweeduk)Take Clothes 2.0 (Zabn)Custom Hud (Cen)Zombie TrucksHero perks (MattL)Walk Amongst Dead (Sandbird)Bank Robbery 2.9 (Darihon & Spodermayt)Service points (Axe Cop)JAEM (OtterNas3)Snow (Audio Rejectz)Ground Fog (Andrew_S90)Advanced Alchemy Building (hogscraper)Custom Kill Messages (0verHeat)Weapon Mods (mudzereli)Fast Rope godmode (Asian Kid)Watermark image (BAROD)Single Currency 3.0 (Zupa)
  9. arrrrrrrrr how do i call it in the init file???
  10. hey dude thx so it all works hey bit slow been 2 years its like learning all the scripting again haha thx brother ill let ya know
  11. back playing dayz after 2 years just wondering did they ever get the trains working and where could i find the script i havent had much luck thx
  12. Hey guys here is a bunch of really good map additions for chernarus. Some edits are done by myself the rest thanks to epochmod.com community thankyou to all who made it possible for us to use https://drive.google.com/open?id=0ByhovjdBMx8Mdlp3a2xpV1hyR1k
  13. Here is a list of all mods working plus credits to who made them Ip 69.162.83.139:2302 A Plot for Life v2.23 (Rimblock) Build Vectors v3 (strike) Snap Pro 1.4.1 (RayMix) Admin Fast Build Custom Loot (Shootex) Watermark (MadHatter05) Welcome Credits 1.3.7 ( IT07) Custom Loadscreen (jasonpointer)Custom Death Screen(Jokaru) ESS (Enhanced Spawn Select) (ebay) Debug Monitor Burn Tents (soul) Deploy Bike Crafting Suicide ( Grafzahl) Buy Gems from tradersBinocular Fog (alexlawson) Carepackage on self (MattL) Carepackage on map (MattL) Animated MV22 \SUV (ebay) Sirens Nitro (Sandbird) Regen Blood (Schwede) Fast Rope (=BTC= & sabbath)CAGN (safezones)Harvest Hemp (infiSTAR, FragZ, Shogun338) DZGM ( Group Management) (ebay) Drink Water (Mamu1234) Arrest/Investigate Tent Sleep Healing 1.1 (Krixes) Zombie Bait/Bomb (Freaking Fred) Anti Zombie emitter (Freaking Fred) VASP 1.2 (OtterNas3) fast trade (gr8_boi52) Trade from vehicle + Backpack (Csus) Door Management (Zupa) Paint Vehicles (0verHeat) EVR Blow Out (Sumrak-Namaslk creator, JOoPs for how to) Elevator (Axecop) Journal (jOoPs) Craft In Shed (Barra81) DZAI 2.1.3 (Buttface) WAI 2.1.4 (f3cuk) Extra Loot Postions (General Zaroff) Animated C130 Crashes (Gorsy) Animated AN2 Crashes (Gorsy) AN2 Carepackage Drops (Gorsy) Animate Heli Crashes (Grafzahl) DZMS 1.1 (TheVampire) DZMSHotSpots (ekroemer) Tow + Lift (Nightmare) Bury Body (seaweeduk) Cannibalism (seaweeduk) Take Clothes 2.0 (Zabn) Custom Hud (Cen) Zombie Trucks Hero perks (MattL) Walk Amongst Dead (Sandbird) Bank Robbery 2.9 (Darihon & Spodermayt) Service points (Axe Cop) JAEM (OtterNas3) Snow (Audio Rejectz) Ground Fog (Andrew_S90) Advanced Alchemy Building (hogscraper) Zupas Single Currency 3.0 (zupa)
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