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THEbookie

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About THEbookie

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  1. You could always just add ["Functionary1_EP1_DZ",[5461.0132,8762.3438,0.056497198],52], ["Functionary1_EP1_DZ",[11026.932,842.23804,0.18712912],138.57352], ["Functionary1_EP1_DZ",[17231.154,7661.1392,0.102005],-202.23622], ["Functionary1_EP1_DZ",[12643.531,11811.004,100.51027],100.51027], ["Functionary1_EP1_DZ",[15370.618,16458.928,0.056785069],-188.12981], ["Functionary1_EP1_DZ",[10167.308,19075.475,0.26185527],-116.41749] into -->> "dayz_server/traders/chernarus11.sqf" Until you figure the other way out As for the ammo just add class 30Rnd_556x45_Stanag { type = "trade_items"; buy[] = {50,"worth"}; sell[] = {30,"worth"}; }; class 30Rnd_556x45_StanagSD { type = "trade_items"; buy[] = {400,"worth"}; sell[] = {200,"worth"}; }; class 20Rnd_556x45_Stanag { type = "trade_items"; buy[] = {400,"worth"}; sell[] = {200,"worth"}; }; to your "OverwatchAmmo.hpp" file. The ammo spawns at bandit and hero by default by the way
  2. Yup you can try above that too but shouldn't make much difference
  3. Yeah or you could just edit that block and uncomment it, shouldn't really make much difference. Then do mig's code at the very bottom. Mkae sure you add s_player_teleport = -1; to you variables too
  4. If I'm understanding correctly you could always try spawning the ai with WAI in this folder WAI\static\chernarus.sqf OR default.sqf. Then you can try and add the ai dead code to the bottom of that file. WAI also has lots more options to use then spawning ai with editor I think
  5. Here you go https://www.dropbox.com/s/fpxx895kcpg0aam/veh_handleDam.sqf?dl=0 You needed to go into your @dayz_epoch folder > addons and unpbo dayz_code. When fetching files this will normally be the place to go
  6. Sounds like infistar is shutting your server down cuz either you didn't buy it or your ip isn't whitelisted. Check your infistar logs
  7. Super noob question but I haven't done this stuff in awhile. Any chance someone could shed some light on these kicks? I tried a few things that didn't work and yes I did read Battleye guide thread :D Setdamage.log - #1 1.000000 2:57 fiberplant deletevehicle.log - #0 2:57 fiberplant Using the hemp script with this one combined. Only way for me to fix it currently is to change _weed setDamage 1; & deleteVehicle _weed; to fiberplant within the hemp.sqf file. As much as I like fixing it that way the plants aren't deleting when harvesting them
  8. Just remove the option from your fn_selfactions Look for "plot_take_ownership.sqf" and remove the following... if (s_player_plot_take_ownership < 0) then { if (DZE_PlotOwnership) then { _isowner = [player, _cursorTarget] call FNC_check_owner; If (( _isowner select 0 )) then{ s_player_plot_take_ownership = player addAction ["Take plot items ownership", "Your-file-path\plot_take_ownership.sqf", "", 1, false]; }; }; }; Also player removeAction s_player_plot_take_ownership; s_player_plot_take_ownership = -1;
  9. I wouldn't know off by heart but If you said what scripts you had installed or what errors you had in your rpt's they mite help. Have you checked your fn_selfactions file to make sure you have done things right there?
  10. Welcome to the masterRace!
  11. Hmm in my selfactions there's alot of "_ownerID =" do you mean this line? Its the 1st one I searched for, I can list them all if needed. _traderType = _typeOfCursorTarget; _ownerID = _cursorTarget getVariable ["CharacterID","0"]; <<----This one? _isAnimal = _cursorTarget isKindOf "Animal"; As for the server monitor stuff, I have both those lines yeah.
  12. ["4.0625916","[4655.106934,9940.0712891,0.00143433]","76561198075694517",[[0.071,0.997,0],[0,0,1]]] Looks to be saving fine... Found this in the client. Not sure what to make of them though "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 25, OwnerID = 0" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 25, OwnerID = 0" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 25, OwnerID = 0" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 25, OwnerID = 25" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 25, OwnerID = 25" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 25, OwnerID = 25" I kill myself "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 26, OwnerID = 25" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 26, OwnerID = 25" "[FN_SELFACTIONS] PlayerUID = 76561198075694517, dayz_characterID = 26, OwnerID = 0" This is with things I just placed too
  13. Ok just managed to test it. I added it like playerUID and I wasn't able to remove anything again so I've reverted it till I figure this out
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