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salival

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salival last won the day on August 15

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About salival

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    Hardened

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    https://github.com/oiad

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    New Zealand

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  1. You're either missing these 2 lines: https://github.com/oiad/vkc/blob/master/dayz_code/init/variables.sqf#L95-L96 Or these 4 lines: https://github.com/oiad/vkc/blob/master/dayz_code/compile/fn_selfActions.sqf#L1173-L1176 I'd say the latter
  2. Yes, I have not tried this (I don't have this turned on) but I guess it would work
  3. It gets it via this here: https://github.com/oiad/DayZEpochDeployableBike/blob/master/addons/bike/wrapper.sqf#L99 so it's getting passed an index number (the number of the specific deployable) so if you have 8 deployables, it will be: DZE_ACTION_DEPLOYABLE_PACK_0 to DZE_ACTION_DEPLOYABLE_PACK_7
  4. PVCDZ_plr_Login2 change Epoch 1.0.6.2 ?

    In this commit here for antihack stuff: https://github.com/EpochModTeam/DayZ-Epoch/commit/8035df0ba0cd928b84085e288c5cb88260870a3e#diff-ad0636fc2328a27bd80bad9f46126307R241 look at playersetup.sqf
  5. I'm at work at the moment but I stopped using publish_vehicle2 or whatever it is and just used obj publish, there's other stuff to be done to fix it but that's the general thing. I may look at releasing my fork at some point (there's lots of changes not on my repo 9of my fork) that fixes a lot more things and is designed for static guns/building deployables.s.
  6. [Release] Virtual Garage for 1.0.6.1+

    If you have no helipads, LAND vehicles will find a safe position to spawn in: https://github.com/oiad/virtualGarage/blob/master/scripts/virtualGarage/player_getVehicle.sqf#L27-L32 Air vehicles will complain about needing a helipad to spawn on: https://github.com/oiad/virtualGarage/blob/master/scripts/virtualGarage/player_getVehicle.sqf#L26
  7. Need to remove this line from your pack.sqf: https://github.com/mudzereli/DayZEpochDeployableBike/blob/master/addons/bike/pack.sqf#L62 My fork of this script already has this and a few other things fixed: https://github.com/oiad/DayZEpochDeployableBike/tree/master/addons/bike
  8. [Release] Virtual Garage for 1.0.6.1+

    The config line that I give in the install will only let the helipad be deployed on a plot: https://github.com/oiad/virtualGarage#click-actions-config-install There is also a distance limit on the check for the helipad: https://github.com/oiad/virtualGarage/blob/master/dayz_code/init/variables.sqf#L4 I don't know what you mean by player at the flag, though.
  9. prevent selling vehicles from backpack

    Heh, I thought as much! All good though
  10. prevent selling vehicles from backpack

    I'll check again tonight but it was working for me
  11. LOGISTIC - TOW / LIFT

    Remove all the vehicle classnames in attach.txt battlee ye filter
  12. Anything is possible really, there are no public scripts, though that do this. There are definitely private ones, though.
  13. Right click for set terrain grid

    In AH.sqf, find this line and delete it: setTerrainGrid _FTG;
  14. Hi, The repo version of Deploy Anything is broken and needs updating regarding saving items to the database, the syntax for PVDZE_veh_Publish2 is definitely wrong.
  15. vehicle class Survivor1_DZ no longer exists

    Don't run beta patches, you are also very out of date, the current stable patch is Version 1.63.131129
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