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salival last won the day on February 26

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About salival

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  • Birthday 02/24/1983

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  1. Hey, If it's showing up in the rpt, the mod should be working fine. Would need to see your client rpt
  2. Can't help much without RPT's. But i'm guessing the server is killing the AI and the vehicle for being a hacker, i.e the vehicles are not being setup correctly
  3. @VIPMISTER Here's my version of a safezone relocate script for vehicles, it's significantly more optimized than this version you're trying to get working: https://github.com/oiad/safeZoneRelocate This version in this thread is quite good, but it's very slow since it checks every vehicle to see if its in the safezone, my version checks every safezone for vehicles (much quicker)
  4. @Achef @Mr White have you edited this file correctly? https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/HiveExt.ini#L21-L41 has your database been imported correctly?
  5. That's a pretty interesting mod, really like the idea behind it
  6. Make sure you have this function: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 If this doesn't fix it, I would need copies of your client and server RPT and your HiveExt.log
  7. For the trader issue, i'm guessing you are missing this: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 Please also post your HiveExt.log
  8. Please always link your full server RPT. What you think doesn't matter quite often does
  9. As long as you are running the latest version, the bank traders should automatically load providing you have a few things set. It's set to auto detect based off the map you are running: https://github.com/oiad/ZSC/blob/master/dayz_server/bankTraders/init.sqf#L44-L53 Please also make sure you have: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L1-L3 all set to true
  10. Depends on what battle eye filters you are using, you will need to create exceptions for what you're getting kicked for.
  11. The latest VG update *should* fix this: https://github.com/oiad/virtualGarage/commit/83d8bc65d858a3f40dfa157d978fa7a31213aef0 Previously deletes were client side, so the player could store the vehicle, dc straight away and bypass the delete stuff
  12. You might not have set up your database correctly. It's hard to know without you providing your server RPT. Please put a fresh clean server RPT onto dropbox or pastebin or something and link it here
  13. The stringtable in your mission pbo is 5kb, and is the default one that comes with ESS, the stringtable in the communitylocalizations github is 160kb. Please keep in mind, any error in your files can cause a knock on effect, so the issues you have in your fn_selfActions from other mods being broken can break mods that arent broken if that makes sense that's why realistically, you want to shoot for 0 errors (which is extremely easy to do)
  14. Hello, I had a look at your mission PBO, you haven't installed the mods correctly, ZSC is missing the stringtable.xml from step 6 here: https://github.com/oiad/ZSC#mission-folder-install You have the fn_selfActions for virtual garage installed but no virtual garage files Lots of client side script errors in your client RPT as well relating to other scripts
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