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salival

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salival last won the day on June 25

salival had the most liked content!

About salival

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    https://github.com/oiad

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    New Zealand

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  1. What mods are you running?
  2. Just a note, you want to comment everything out here not uncomment.
  3. Here's how I do it: Move this file to your mission somewhere, mine is in scripts\ now: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/mission/chernarus11.sqf in your init.sqf find this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L109 change it to correspond to where you have put the file in the first step, i.e: call compile preprocessFileLineNumbers "scripts\chernarus11.sqf"; //Add trader city objects locally on every machine early edit your now copied chernarus11.sqf and modify the positions of the HeliHEmpty to where you want them repack your pbo test profit
  4. @th3c0re @Kimastar Quit it with the personal insults guys, the forum is not the place for it.
  5. @ViktorReznov @JasonTM I have submitted 2 pull requests to fix the error you are having, it's related to the crop raider files and a malformed array: https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/pull/6 https://github.com/worldwidesorrow/Wicked-Ai-Overpoch/pull/5
  6. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Documents/1.0.6 Variable Name Changes.txt has the list of variables that have changed I'm guessing for your first error that you just changed the function name from dayz_HungerThirst --> dayz_NutritionSystem without changing how it calls it. i.e: https://github.com/matt-d-rat/mf-tow/blob/master/init.sqf#L63 is the old dayz_hungerThirst https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/init/compiles.sqf#L289-L302 is the new dayz_NutritionSystem so it has additional arguments i.e: ["Working",0,[20,40,15,0]] call dayz_NutritionSystem; For the second one, see this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Documents/1.0.6 Variable Name Changes.txt#L25
  7. I remove this line from my version of deploy anything: https://github.com/oiad/DayZEpochDeployableBike/commit/078c758c10cc657f457a5d0c6238fd986df74639#diff-dd07e4e2d51bba5d4436efb9b9e48c0cL62 That will stop the setpos kick for that.
  8. Hey, None of my code is live at the moment, I have a few things to finish up first. I'm going to be adding localization support to this and my other mods so I'm trying to get it all together at the same time. So far it's all working 100%, I just need to refine the cost system for it. I have been thinking about adding a warning about storing vehicles that have gear in them when clicking the store without gear button, or just removing that button altogether if the vehicle has gear
  9. Can you send me your deploy anything on discord? I'll just add whatever heli class to the maintain array, players should be paying to maintain it
  10. Arma 2 Operation Arrowhead\Expansion\dta\languagecore Arma 2 Operation Arrowhead\Expansion\Addons\language Arma 2 Operation Arrowhead\Expansion\Addons\language_e
  11. @kingpapawawa: VKC is weird, I can't reproduce the dupe problem but I know it's there,I changed it to use the epoch vehicle upgrade script to spawn (so you would expect that this would also dupe if it was a serverside problem) instead of the way the original script was doing it, dupe was present in the original, too. the script uses an arma function called showCommandingMenu, I have a feeling that this is what's causing it, when I have been able to make it dupe, it seemed like it ran the client side script twice which tells me it's client side. I have toyed with the idea of making a simple UI for it just to see if it was the problem and moving away from showCommandingMenu.
  12. In testing I am using heliH with deploy anything, I also noticed I can't get an option to pack/remove it. It would be easy to add a check that if there is a helipad nearby to give you the option to remove it, I'll check to see if any other helipad classnames can be removed. Does your deploy anything persist correctly after restart/only the person who placed it can pack on other items? mine had issues I'll reply to the VKC part in the thread for VKC since I actually want to talk about this and get it resolved.
  13. Thanks to @ebayShopperfor showing me where a lot of the Arma 2 localizations are stored. I have pushed a commit to add localization support to the default classnames in the config for service points, the horn and laser designator are now as per the clients language. https://github.com/oiad/service_points/commit/981e642205770e4eccd5e8af3a934c1d047e1c8b @DAmNRelentless @Snowman
  14. Yeah, that's a shame. It shouldn't be too hard to change it all over. I wrote a bash (unix based) script to do most of it for me with text replace etc.
  15. I havent seen/heard of this for quite some time, during testing I was quite often storing/withdrawing coins then instantly alt-f4'ing with no issues, coins persisted on restart/in database. any server/client RPT errors? any HiveExt.log errors? Those 2 lines in red are needed together, It's been a while since I did that but you did need them both (I forget why) but they are not redundant here