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salival

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salival last won the day on November 4

salival had the most liked content!

About salival

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  • Birthday 02/24/1983

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  • Website URL
    https://github.com/oiad

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    Male
  • Location
    New Zealand

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  1. salival

    [Release] ESSV3 - Enhanced Spawn Selection

    I copy pasted directly from your spoiler into a file, the shotgun magazines "8Rnd_12Gauge_slug" look wrong in notepad++ and in diffmerge, I dunno if that's your problem? I diffmerged yours against the default ESS (left), yours is on the right (This is a good trick to see if you've stuffed anything up BTW) I can't see anything obvious but sometimes these issues hide in plain sight
  2. salival

    1.0.6.2 zombies walking ?

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L35
  3. salival

    [WIP/RELEASE] Bank Robbery V3.

    @sjd6795 dayz_serverObjectMonitor set [count dayz_serverObjectMonitor,_suv]; This line will stop the "Killing a hacker" problem, You are adding it after the sleep, you need to add it pretty much after the createVehicle. Same goes for your helicopter script
  4. salival

    Help please epoch 1.0.6.2

    Hello, This is an english speaking forum, please use google translate if you can't speak english If your vehicles are not spawning when being purchased, you have either a) not updated to the latest hiveext.dll or are not running the latest epoch database. Please make sure you have this function in your database: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L2351
  5. salival

    vehicles not being removed

    Need to see your FULL client and server RPT. Please host them on pastebin or similar
  6. salival

    ESSv3 No Classes Or Spawns

    As per your client RPT: } forEach class_public;> Error position: <class_public;> Error Undefined variable in expression: class_public File mpmissions\__CUR_MP.namalsk\spawn\functions\class_fillList.sqf, line 39 I would guess you have not done one of the steps in the installation properly, I'm guessing step 6. https://github.com/ebayShopper/ESSV3#install
  7. salival

    [Release] Virtual Garage for 1.0.6.1+

    There is absolutely no issue with ESSv3 and VG/any of my other mods. If you are having issues it's because of an install step has been missed or has been done incorrectly (I'm guessing your description.ext)
  8. Pleased you worked out what the problem is! You should definitely always pack your PBO instead of leaving it as a directory
  9. I am not sure of that, I will message you my email
  10. Don't comment out mission check, that is very much required. Please provide your FULL server and client RPT's on pastebin
  11. salival

    [Release] Virtual Garage for 1.0.6.1+

    I would guess you have not changed to the new HiveExt.dll Please put your server and client RPT on pastebin for us to see.
  12. salival

    Help RPT _Log Epoch 1.0.6.2

    This will not work, you cannot repack your dayz_code pbo and repack it, well you can but then every other player would need to run your version. We've fixed it for the next update, it was introduced in one of the core patches bohemia and friends release (not in our control)
  13. salival

    ZSC Epoch 1.0.6.2 error

    That's the issue then, your hosting provider has used Chernarus 17 instead of Chernarus 11 which is what these files (and 90% of servers) are based off
  14. salival

    ZSC Epoch 1.0.6.2 error

    You arent using Chernarus 17 instead of Chernarus 11? Normal banking is with safes/lockboxes/vehicles and are tied to them, global banking can be accessed anywhere the server owner allows it, i.e on a classname basis
  15. salival

    ZSC Epoch 1.0.6.2 error

    @Relentless is correct, if you have installed it properly it will be working correctly, ZSC has thousands of installs and this is the first time this issue has cropped up. The traders definitely work for Chernarus, please make sure this line is correct: https://github.com/oiad/ZSC/blob/master/init.sqf#L103 This is the trader file for Chernarus: https://github.com/oiad/ZSC/blob/master/scripts/traders/server_traders.sqf These files have not been modified in over 2 years, so safe to say they work correctly. Diffmerging the ZSC one against the default epoch one shows they are correct apart from some formatting and commenting on my version. I also changed a few of the traders to neutral instead of friendly.
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