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salival last won the day on August 30 2021

salival had the most liked content!

About salival

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  1. Hey, You need to make sure you have this function loaded in the database: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 server RPT and HiveExt.log would be helpful to know what's going on, also
  2. This works perfect on Epoch, it will be something you are doing incorrect. Like I said, without server/client RPT we can't help.
  3. @Stephen This mod works perfectly if installed correctly, please attach a client and server RPT for us to look at, without that we're guessing.
  4. Hey, If it's showing up in the rpt, the mod should be working fine. Would need to see your client rpt
  5. Can't help much without RPT's. But i'm guessing the server is killing the AI and the vehicle for being a hacker, i.e the vehicles are not being setup correctly
  6. @VIPMISTER Here's my version of a safezone relocate script for vehicles, it's significantly more optimized than this version you're trying to get working: https://github.com/oiad/safeZoneRelocate This version in this thread is quite good, but it's very slow since it checks every vehicle to see if its in the safezone, my version checks every safezone for vehicles (much quicker)
  7. @Achef @Mr White have you edited this file correctly? https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/HiveExt.ini#L21-L41 has your database been imported correctly?
  8. That's a pretty interesting mod, really like the idea behind it
  9. Make sure you have this function: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 If this doesn't fix it, I would need copies of your client and server RPT and your HiveExt.log
  10. For the trader issue, i'm guessing you are missing this: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 Please also post your HiveExt.log
  11. Please always link your full server RPT. What you think doesn't matter quite often does
  12. As long as you are running the latest version, the bank traders should automatically load providing you have a few things set. It's set to auto detect based off the map you are running: https://github.com/oiad/ZSC/blob/master/dayz_server/bankTraders/init.sqf#L44-L53 Please also make sure you have: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L1-L3 all set to true
  13. Depends on what battle eye filters you are using, you will need to create exceptions for what you're getting kicked for.
  14. The latest VG update *should* fix this: https://github.com/oiad/virtualGarage/commit/83d8bc65d858a3f40dfa157d978fa7a31213aef0 Previously deletes were client side, so the player could store the vehicle, dc straight away and bypass the delete stuff
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