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salival

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salival last won the day on November 28

salival had the most liked content!

About salival

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  • Birthday 02/24/83

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  • Website URL
    https://github.com/oiad

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    New Zealand

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  1. RPT Spamming alot. Need help!

    This error should never happen, progress_monitor is set there when the progress_monitor.sqf is set: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L85 I would think that progress_monitor.sqf has errored out which makes that variable not set. Try sharing your client RPT: To find this logfile: C:\users\<YOUR WINDOWS USERNAME>\AppData\Local\Arma 2 OA\ArmA2OA.RPT
  2. Stuck at SPAWNING ITEMS

    It's not infistar in this case since when infistar does kick you for loading in too quick it mentions it in your client RPT which his doesn't have
  3. Glitch in dayz mod server!

    Hello, This is the forum for the actual epoch mod, not any specific server. P.s, you are an idiot for thinking you can legitimately teleport on public servers.
  4. GLITYCH in the system?

    Hello, This is the forum for the actual epoch mod, not any specific server. P.s, you are an idiot for thinking you can legitimately teleport on public servers.
  5. [Release] Safe Zone Relocate

    Hi guys, I pushed a commit to this script based on input from some users of it, it now supports unlocking and removing damaged vehicles over a certain threshold, https://github.com/oiad/safeZoneRelocate/commit/6e7f6b1f32b9061c65ad5a385e334b68788a14ad
  6. Quick question

    Maintaining works correctly. Few things you need to check: That this option in your HiveExt.ini is correct: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/Config-Examples/instance_11_Chernarus/HiveExt.ini#L61 That this SQL event is running and events are turned on: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/add_recommended_mysql_events.sql#L89-L96 It is recommended that your CleanupPlacedAfterDays variable in your HiveExt.ini is set to twice the time that your setDamageOnAge event is set to This is my configuration: CleanupPlacedAfterDays = 28 UPDATE `Object_DATA` SET `Damage`=0.2 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 14 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ'))) So currently bases/objects will need to be maintained after 14 days, after 28 days of no maintenance the objects will be removed. If you set CleanupPlacedAfterDays to -1 it *should* disable maintenance/objects being removed
  7. weapon attachments

    I'm unsure if you understand what I was saying, you can't make custom attachments, the attachment system basically swaps out the gun for a different version that has said attachment
  8. weapon attachments

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/actions/AdvancedTrading/functions/z_at_fillBuyableList.sqf#L20-L22
  9. weapon attachments

    Unfortunately you can't put whatever you want on whatever gun since they require new models. @Schalldampferis using click actions by @mudzereli it's one of the dependencies for deploy anything also by mudzereli.
  10. player cleanup

    It's normal, I'm guessing armas internal cleanup failed since the player was dead/not online anymore
  11. Yes, I just never modified it to be able to do that since I thought it was a bad idea/unfair for players. I'm away on holiday tomorrow till Monday but I can have it working when I get back Tuesday if you remind me.
  12. server shutting off at restart

    You could have thousands of vehicles and it will not make a lick of difference, something is wrong with your startup batch file.
  13. [Starter Pack]

    https://github.com/oiad/ZSC#giving-new-players-coins-on-their-first-login
  14. editing trader cities

    trader agents are in your dayz_server.pbo as referenced here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L112 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/traders/chernarus11.sqf If you add a trader, you will also need to add the categories to your server_traders file this is referenced here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L100 This file points to an included file: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/server_traders.sqf which you would also copy to your mission file as you did the trader city objects file I helped you with first of all: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/system/mission/server_traders/chernarus11.sqf Worth noting, my version of ZSC (coins https://github.com/oiad/ZSC) moves the trader files to your mission folder anyway
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