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salival last won the day on November 27 2019

salival had the most liked content!

About salival

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  • Birthday 02/24/1983

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  1. @Achef @Mr White have you edited this file correctly? https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/HiveExt.ini#L21-L41 has your database been imported correctly?
  2. That's a pretty interesting mod, really like the idea behind it
  3. Make sure you have this function: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 If this doesn't fix it, I would need copies of your client and server RPT and your HiveExt.log
  4. For the trader issue, i'm guessing you are missing this: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 Please also post your HiveExt.log
  5. Please always link your full server RPT. What you think doesn't matter quite often does
  6. As long as you are running the latest version, the bank traders should automatically load providing you have a few things set. It's set to auto detect based off the map you are running: https://github.com/oiad/ZSC/blob/master/dayz_server/bankTraders/init.sqf#L44-L53 Please also make sure you have: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L1-L3 all set to true
  7. Depends on what battle eye filters you are using, you will need to create exceptions for what you're getting kicked for.
  8. The latest VG update *should* fix this: https://github.com/oiad/virtualGarage/commit/83d8bc65d858a3f40dfa157d978fa7a31213aef0 Previously deletes were client side, so the player could store the vehicle, dc straight away and bypass the delete stuff
  9. You might not have set up your database correctly. It's hard to know without you providing your server RPT. Please put a fresh clean server RPT onto dropbox or pastebin or something and link it here
  10. The stringtable in your mission pbo is 5kb, and is the default one that comes with ESS, the stringtable in the communitylocalizations github is 160kb. Please keep in mind, any error in your files can cause a knock on effect, so the issues you have in your fn_selfActions from other mods being broken can break mods that arent broken if that makes sense that's why realistically, you want to shoot for 0 errors (which is extremely easy to do)
  11. Hello, I had a look at your mission PBO, you haven't installed the mods correctly, ZSC is missing the stringtable.xml from step 6 here: https://github.com/oiad/ZSC#mission-folder-install You have the fn_selfActions for virtual garage installed but no virtual garage files Lots of client side script errors in your client RPT as well relating to other scripts
  12. You can disable this by overwriting this variable: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L33 DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" If you put DZE_DisabledChannels = [(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" in your dayz_code\init\variables.sqf it will stop them from being frozen
  13. So what's the dupe then? I am unaware of anything with this
  14. Hey, I'm really sorry to hear that, Thug and I chatted quite a bit, I wondered why I had not heard from him in a while
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