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Everything posted by salival
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1.0.6.2 | Vehicles wont spawn on Trader when bought
salival replied to Lethal_Jenkins's topic in General Discussion.
Hey, You need to make sure you have this function loaded in the database: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 server RPT and HiveExt.log would be helpful to know what's going on, also -
This works perfect on Epoch, it will be something you are doing incorrect. Like I said, without server/client RPT we can't help.
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@Stephen This mod works perfectly if installed correctly, please attach a client and server RPT for us to look at, without that we're guessing.
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Hey, If it's showing up in the rpt, the mod should be working fine. Would need to see your client rpt
- 114 replies
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Can't help much without RPT's. But i'm guessing the server is killing the AI and the vehicle for being a hacker, i.e the vehicles are not being setup correctly
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Delete vehicles parked in safezones on restart
salival replied to Halvhjearne's topic in A2: Epoch Mods (1.0.5.1)
@VIPMISTER Here's my version of a safezone relocate script for vehicles, it's significantly more optimized than this version you're trying to get working: https://github.com/oiad/safeZoneRelocate This version in this thread is quite good, but it's very slow since it checks every vehicle to see if its in the safezone, my version checks every safezone for vehicles (much quicker)- 99 replies
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- Delete vehicles
- Delete
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@Achef @Mr White have you edited this file correctly? https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/HiveExt.ini#L21-L41 has your database been imported correctly?
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That's a pretty interesting mod, really like the idea behind it
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Make sure you have this function: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 If this doesn't fix it, I would need copies of your client and server RPT and your HiveExt.log
- 8 replies
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- money
- takes money
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For the trader issue, i'm guessing you are missing this: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 Please also post your HiveExt.log
- 255 replies
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- virtual garage
- coins
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Please always link your full server RPT. What you think doesn't matter quite often does
- 255 replies
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- virtual garage
- coins
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(and 3 more)
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[Release] Salivals Mod Pack [Updated for 1.0.7]
salival replied to salival's topic in A2: Epoch Mods
As long as you are running the latest version, the bank traders should automatically load providing you have a few things set. It's set to auto detect based off the map you are running: https://github.com/oiad/ZSC/blob/master/dayz_server/bankTraders/init.sqf#L44-L53 Please also make sure you have: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L1-L3 all set to true -
Depends on what battle eye filters you are using, you will need to create exceptions for what you're getting kicked for.
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The latest VG update *should* fix this: https://github.com/oiad/virtualGarage/commit/83d8bc65d858a3f40dfa157d978fa7a31213aef0 Previously deletes were client side, so the player could store the vehicle, dc straight away and bypass the delete stuff
- 255 replies
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- virtual garage
- coins
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You might not have set up your database correctly. It's hard to know without you providing your server RPT. Please put a fresh clean server RPT onto dropbox or pastebin or something and link it here
- 255 replies
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- virtual garage
- coins
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The stringtable in your mission pbo is 5kb, and is the default one that comes with ESS, the stringtable in the communitylocalizations github is 160kb. Please keep in mind, any error in your files can cause a knock on effect, so the issues you have in your fn_selfActions from other mods being broken can break mods that arent broken if that makes sense that's why realistically, you want to shoot for 0 errors (which is extremely easy to do)
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Hello, I had a look at your mission PBO, you haven't installed the mods correctly, ZSC is missing the stringtable.xml from step 6 here: https://github.com/oiad/ZSC#mission-folder-install You have the fn_selfActions for virtual garage installed but no virtual garage files Lots of client side script errors in your client RPT as well relating to other scripts
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[Release] Salivals Mod Pack [Updated for 1.0.7]
salival replied to salival's topic in A2: Epoch Mods
You can disable this by overwriting this variable: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L33 DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" If you put DZE_DisabledChannels = [(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" in your dayz_code\init\variables.sqf it will stop them from being frozen -
So what's the dupe then? I am unaware of anything with this
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Hey, I'm really sorry to hear that, Thug and I chatted quite a bit, I wondered why I had not heard from him in a while
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[Release] Salivals Mod Pack [Updated for 1.0.7]
salival replied to salival's topic in A2: Epoch Mods
I would assume it's just using this config file for arma2: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg Note this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg#L36 in particular And use this mission file pbo structure: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/MPMissions/DayZ_Epoch_13.Tavi You will have to diff merge the init.sqf and description.ext from the modpack to the mission pbo structure above ^^ My modpack should work with tavi no problem, most mods (and lots of epoch back end stuff) will auto detect the map (even ZSC coins bank traders will) -
[Release] Salivals Mod Pack [Updated for 1.0.7]
salival replied to salival's topic in A2: Epoch Mods
Hello, I have never ran taviana but it should be no problem. There are trader files there after all -
[Release] Salivals Mod Pack [Updated for 1.0.7]
salival replied to salival's topic in A2: Epoch Mods
the dll works perfectly, I'm afraid it will be something on your end and yes, possibly nitrado is blocking it -
If it's giving you the "member already defined" error, then you have https://github.com/oiad/ZSC/blob/master/description.ext#L89 twice for some reason You could just use my modpack, it comes with all these mods installed and ready to go: https://github.com/oiad/modPack