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salival

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Everything posted by salival

  1. Hey, You need to make sure you have this function loaded in the database: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 server RPT and HiveExt.log would be helpful to know what's going on, also
  2. This works perfect on Epoch, it will be something you are doing incorrect. Like I said, without server/client RPT we can't help.
  3. @Stephen This mod works perfectly if installed correctly, please attach a client and server RPT for us to look at, without that we're guessing.
  4. Hey, If it's showing up in the rpt, the mod should be working fine. Would need to see your client rpt
  5. Can't help much without RPT's. But i'm guessing the server is killing the AI and the vehicle for being a hacker, i.e the vehicles are not being setup correctly
  6. @VIPMISTER Here's my version of a safezone relocate script for vehicles, it's significantly more optimized than this version you're trying to get working: https://github.com/oiad/safeZoneRelocate This version in this thread is quite good, but it's very slow since it checks every vehicle to see if its in the safezone, my version checks every safezone for vehicles (much quicker)
  7. @Achef @Mr White have you edited this file correctly? https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/HiveExt.ini#L21-L41 has your database been imported correctly?
  8. That's a pretty interesting mod, really like the idea behind it
  9. Make sure you have this function: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 If this doesn't fix it, I would need copies of your client and server RPT and your HiveExt.log
  10. For the trader issue, i'm guessing you are missing this: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/SQL/epoch.sql#L111-L146 Please also post your HiveExt.log
  11. Please always link your full server RPT. What you think doesn't matter quite often does
  12. As long as you are running the latest version, the bank traders should automatically load providing you have a few things set. It's set to auto detect based off the map you are running: https://github.com/oiad/ZSC/blob/master/dayz_server/bankTraders/init.sqf#L44-L53 Please also make sure you have: https://github.com/oiad/ZSC/blob/master/dayz_code/init/variables.sqf#L1-L3 all set to true
  13. Depends on what battle eye filters you are using, you will need to create exceptions for what you're getting kicked for.
  14. The latest VG update *should* fix this: https://github.com/oiad/virtualGarage/commit/83d8bc65d858a3f40dfa157d978fa7a31213aef0 Previously deletes were client side, so the player could store the vehicle, dc straight away and bypass the delete stuff
  15. You might not have set up your database correctly. It's hard to know without you providing your server RPT. Please put a fresh clean server RPT onto dropbox or pastebin or something and link it here
  16. The stringtable in your mission pbo is 5kb, and is the default one that comes with ESS, the stringtable in the communitylocalizations github is 160kb. Please keep in mind, any error in your files can cause a knock on effect, so the issues you have in your fn_selfActions from other mods being broken can break mods that arent broken if that makes sense that's why realistically, you want to shoot for 0 errors (which is extremely easy to do)
  17. Hello, I had a look at your mission PBO, you haven't installed the mods correctly, ZSC is missing the stringtable.xml from step 6 here: https://github.com/oiad/ZSC#mission-folder-install You have the fn_selfActions for virtual garage installed but no virtual garage files Lots of client side script errors in your client RPT as well relating to other scripts
  18. You can disable this by overwriting this variable: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L33 DZE_DisabledChannels = [(localize "str_channel_side"),(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" If you put DZE_DisabledChannels = [(localize "str_channel_global"),(localize "str_channel_command")]; //List of disabled voice channels. Other channels are: "str_channel_group","str_channel_direct","str_channel_vehicle" in your dayz_code\init\variables.sqf it will stop them from being frozen
  19. So what's the dupe then? I am unaware of anything with this
  20. Hey, I'm really sorry to hear that, Thug and I chatted quite a bit, I wondered why I had not heard from him in a while
  21. I would assume it's just using this config file for arma2: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg Note this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.cfg#L36 in particular And use this mission file pbo structure: https://github.com/EpochModTeam/DayZ-Epoch/tree/master/Server Files/MPMissions/DayZ_Epoch_13.Tavi You will have to diff merge the init.sqf and description.ext from the modpack to the mission pbo structure above ^^ My modpack should work with tavi no problem, most mods (and lots of epoch back end stuff) will auto detect the map (even ZSC coins bank traders will)
  22. Hello, I have never ran taviana but it should be no problem. There are trader files there after all
  23. the dll works perfectly, I'm afraid it will be something on your end and yes, possibly nitrado is blocking it
  24. salival

    ZSC Coins error

    If it's giving you the "member already defined" error, then you have https://github.com/oiad/ZSC/blob/master/description.ext#L89 twice for some reason You could just use my modpack, it comes with all these mods installed and ready to go: https://github.com/oiad/modPack
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