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Mig

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Mig last won the day on November 30 2022

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About Mig

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    Hardened

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    https://discord.gg/ts9P7Fc https://www.youtube.com/channel/UCc2ijjbixLiILLHt3YBOiJQ

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    Male
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    France

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  1. To ulock map and delete "artefacts" on map in init.sqf, on buttom add this: {_x animate ["ani_door1",1];}count(nearestObjects [getMarkerPos "center", ["Land_tav_HouseBlock_D1_ex2"],18000]);
  2. https://github.com/ZzBombardierzZ/epoch-recipes
  3. https://github.com/JediChris816/DayZ---Overwatch---Sector-C/tree/a0507cbefaa846b9b8130e57414bf40accb87823
  4. Mig

    Server trader NPCs

    You need to modify the file: server_spawnTraders.sqf https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_spawnTraders.sqf it should look like this: private "_trader"; { _trader = createAgent [_x select 0,_x select 1,[],0,"CAN_COLLIDE"]; {_trader removeMagazine _x;} count magazines _trader; removeAllItems _trader; removeAllWeapons _trader; removeBackpack _trader; _trader switchMove ""; _trader setDir (_x select 2); _trader setVehicleInit "this disableAI 'ANIM'; this disableAI 'AUTOTARGET'; this disableAI 'FSM'; this disableAI 'MOVE'; this disableAI 'TARGET'; this setBehaviour 'CARELESS'; this forceSpeed 0; this allowDamage false;"; _trader setUnitAbility 0.6; _trader disableAI "ANIM"; _trader disableAI "AUTOTARGET"; _trader disableAI "FSM"; _trader disableAI "MOVE"; _trader disableAI "TARGET"; _trader setBehaviour "CARELESS"; _trader setcaptive true; _trader forceSpeed 0; _trader allowDamage false; _trader enableSimulation false; _trader setPosATL _x select 1; } count _this; processInitCommands;
  5. Mig

    Server trader NPCs

    Hello, Try with : setPosATL
  6. Mig

    Taviana 2.0 Keys

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/DZE_Server_Config/13_tavi.bat
  7. Mig

    Cinder kits

    Hello Send the file , i will watch.
  8. Professionnel, investi ! On peut compter sur son aide ! 

  9. https://github.com/MigSDev5/Epoch-OriginsMod-Server-Package/blob/9d161e3c9b236203d2a7640f7951646bd3eb58c7/MPMissions/DayZ_Epoch_13.Taviana/mission.sqm#L583
  10. Try to change these values: https://github.com/MigSDev5/DZMS-MissionSystem/blob/d43c281aa736690ff77d581e4a363bc2ca73bf27/DZMS/Scripts/DZMSAISpawn.sqf#L16 _wpRadius = 5; https://github.com/MigSDev5/DZMS-MissionSystem/blob/d43c281aa736690ff77d581e4a363bc2ca73bf27/DZMS/Scripts/DZMSAISpawn.sqf#L127 _wppos1 = [_xpos, _ypos+30, 0]; _wppos2 = [_xpos+30, _ypos, 0]; _wppos3 = [_xpos, _ypos-30, 0]; _wppos4 = [_xpos-30, _ypos, 0]; and try ..
  11. Open the mission file , search this line : _plane = createVehicle ["AN2_DZ", [0,0,500], [], 0, "FLY"]; change to this : _plane = createVehicle ["AN2_DZ",[9244.6875, 19838.98,500], [], 0, "FLY"]; and try ..
  12. did you change the call to your compile.sqf in the init file?
  13. look on this event, there is a loop on the marker: https://github.com/worldwidesorrow/Epoch-Server-Events/blob/0d412083f5914f1d4c396f4fb39cbc82ae421ee7/modules/labyrinth.sqf#L152
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