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Everything posted by Mig

  1. https://github.com/EpochModTeam/DayZ-Epoch/tree/master/TraderCitySources/17.Chernarus
  2. Did you follow the installation procedure? check that you have this line in your init.sqf: [] execVM "scripts\event\mig_buried_treasure_init.sqf";
  3. updated, it is now possible to have loot in the vehicle.
  4. I solved the problem of the infistar kik. The file has been updated on Github. The number of object present on the bot must not exceed 50, otherwise infistar kik.
  5. you can use this menu to deploy objects
  6. I modified the original stringtable.csv
  7. add this block to your stringtable.xml file <Package name="recuitSoldiers"> <Key ID="STR_NO_MONEY"> <English>Not enough gold</English> <Russian>Need,Недостаточно золота.Нужно</Russian> </Key> <Key ID="STR_FUll_GROUP"> <English>You can not hire more survivors..</English> <Russian>Вы не можете нанять больше выживших.</Russian> </Key> <Key ID="STR_QUEUE"> <English>Survivors queued:</English> <Russian>Очередь выживших:</Russian> </Key> <Key ID="STR_ADD_QUEUE"> <English>added to queue.</English> <Russian>добавлен в очередь</Russian> </Key> <Key ID="STR_UNIT_PROCESING"> <English>Processing your</English> <Russian>Ожидаем</Russian> </Key> <Key ID="STR_UNIT_ARRIVED"> <English>has arrived.</English> <Russian>прибыл</Russian> </Key> <Key ID="STR_MENU_CLOSE"> <English>Close</English> <Russian>Закрыть</Russian> </Key> <Key ID="STR_MENU_RECRUIT"> <English>Recruit</English> <Russian>Нанять</Russian> </Key> <Key ID="STR_MENU_TITLE"> <English>Survival Recruitment</English> <Russian>Нанять выживших</Russian> </Key> <Key ID="STR_DISMISS"> <English>has been dismissed</English> <Russian>был уволен</Russian> </Key> <Key ID="STR_SA_AI"> <English>Dismiss</English> <Russian>Уволить</Russian> </Key> <Key ID="STR_PAY"> <English>You gave</English> <Russian>Вы отдали</Russian> </Key> </Package>
  8. Hi, Epoch / OriginsMod 1.8.3 pack This is the salival pack that I modified to adapt it to Taviana 3.0. https://epochmod.com/forum/topic/44789-salivals-mod-pack-all-my-mods-tested-working/ I added the following mods to it: - DZAI - WAI - Select Spawn I made some modifications so that the mod works on Taviana 3.0. There is still some modification to make, I will update regularly. *** download: *** https://github.com/MigSDev5/Epoch_origins_pack Edit: if you want me to add things in particular, please let me know.
  9. maybe you have to enter the correct path [_object] execVM "\z\addons\dayz_server\compile\Server_DeleteObjInsafezone.sqf";
  10. did you follow all the installation steps? : Put the first script in a folder in your dayz_server.pbo, perhaps in a new folder called custom and name it convoy.sqf. Then in the file dayz_server/init/server_functions.sqf, add : [] ExecVM "\z\addons\dayz_server\custom\convoy.sqf"; to the bottom. (Above any AI files you might have there. WAI/DZMS etc) Then put the second script in your mission file (dayz_epoch_11.Chernarus or whatever you are using), again perhaps in a folder called custom, name it clientconvoy.sqf and put this in the if (!isDedicated) then { section, before the last }; //Donnovans Convoy Script execVM "custom\clientconvoy.sqf",
  11. https://github.com/dreamforceinc/andre_convoy
  12. everything works on my server
  13. https://github.com/MigSDev5/AdvancedTradingwithoutCombineBars
  14. _player setVariable [Z_MoneyVariable,(_playerCoins + 10),true];
  15. Hello, see here for DZMS: https://github.com/MigSDev5/DZMS-MissionSystem for WAI ,open on_kill.sqf file . add this in the private array : ,"_playerCoins" after this : _launcher = secondaryWeapon _unit; add this line: _playerCoins = _player getVariable [Z_MoneyVariable,0]; and after : _unit setVariable[Z_MoneyVariable,_cash ,true]; add this line: _player setVariable [Z_MoneyVariable,(_playerCoins + _cash),true]; Done
  16. https://github.com/MigSDev5/Dayz
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