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Reaper5150

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  1. Correct! sorry I should of made that more clear, my mistake guys. Here is how it should look in your server_function.sqf add the code like so... array_reduceSize = { private ["_array1","_array","_count","_num"]; _array1 = _this select 0; _array = _array1 - ["Hatchet_Swing","Crowbar_Swing","Machete_Swing","Bat_Swing","BatBarbed_Swing","BatNails_Swing","Fishing_Swing","Sledge_Swing","CSGAS"]; _count = _this select 1; _num = count _array; if (_num > _count) then { _array resize _count; }; _array}; if (isNil "JustOneTime") then { JustOneTime = true; call compile preprocessFileLineNumbers "\z\addons\dayz_server\Map\isis_takedown.sqf"; }; 
  2. Is it working for you? I'm unsure what you are meaning here as you don't need any closing brackets, This works fine for me!
  3. I'm looking for a simple kill feed script to work on a Arma 2 Overpoch server with infistar? Something like this would be great! https://www.youtube.com/watch?time_continue=12&v=lR82iO8eQ0k Thanks,
  4. Okay! not a problem I know your busy :)
  5. @killerkiwi Okay that would be great! Thanks I'm thinking it maybe a infistar issue and thats why it is killing me and banning.
  6. Okay! Just to be sure if I turn off all the coin base currency on the server then it should revert back to the old school gold and silver? In my variables.sqf I have this Z_singleCurrency = true; DZE_maintainCurrencyRate = 100; DZE_MoneyStorageClasses = DZE_LockableStorage; // List of classnames that players can bank with. If you want a specific class name added (i.e Plastic_Pole_EP1_DZ) consult the README.md on github. ZSC_defaultStorageMultiplier = 200; // Default magazine count for banks objects that don't have storage slots (i.e Suitcase, Info_Board_EP1, Plastic_Pole_EP1_DZ) ZSC_MaxMoneyInStorageMultiplier = 200000; // Multiplier for how much money a bank object can hold, example: 200 magazine slots in the object (or the default value above ^^) multiplied by the 50,000 multiplier is 10 million coin storage. (200*50000=10m coins) ZSC_bankObjects = [""]; // Array of objects that are available for banking (i.e Suitcase, Info_Board_EP1) ZSC_bankTraders = ["Functionary1_EP1_DZ"]; // Array of trader classnames that are available for banking (i.e RU_Functionary1) ZSC_limitOnBank = true; // Have a limit on the bank? (i.e true or false) limits the global banking to the number below. ZSC_maxBankMoney = 900000000; // Default limit for bank objects. Also I would have to go into the traders .hpp files and change them over to gold and silver? what are the IDs to do that? ItemBriefcase100oz <<<Like this??
  7. I'm trying to figure out how to set up admin load outs using my admins UIDs so they only can select the load outs they want using ESSV3. Has anyone got a working script for this or know a way to do this? -Cheers
  8. Try this to remove the values for the humanity and blood! replace the hud.hpp with this one. Let me know it it works? I will see about moving the monitor to the middle... #define EPOCH_X 0.955313 #define EPOCH_WIDTH 0.03125 #define HUMANITY_Y 0.51 #define BIG_START 0.37 #define BIG_WIDTH 0.08 #define BIG_GAP 0.01 #define SMALL_START 0.64 #define SMALL_WIDTH 0.035 #define SMALL_GAP 0.0035 class RebalancedHUD { idd = -1; onLoad = "uiNamespace setVariable ['RebalancedHUD', _this select 0]"; fadein = 0.5; fadeout = 0.5; duration = 10e10; controlsBackground[] = {}; objects[] = {}; //--------------------------------------------------------------------------------------------------------------------- class Base { colorText[] = {0, 0, 0, 0}; colorBackground[] = {0, 0, 0, 0}; font = "EtelkaNarrowMediumPro"; text = ""; }; class FloatingText : Base { type = 0; style = 0x02; shadow = 2; colorText[] = {1, 1, 1, 0.7}; size = 0.016 * safeZoneH; sizeEx = 0.016 * safeZoneH; class Attributes { font = "EtelkaNarrowMediumPro"; align = "center"; valign = "bottom"; }; x = EPOCH_X * safezoneW + safezoneX; w = EPOCH_WIDTH * safezoneW; h = 0.0176 * safezoneH; }; class EpochIcon : Base { type = 0; style = 0x30 + 0x100; access = 0; colorText[] = {1, 1, 1, 0.7}; size = 0; sizeEx = 0; lineSpacing = 0; x = EPOCH_X * safezoneW + safezoneX; w = EPOCH_WIDTH * safezoneW; h = 0.0556 * safezoneH; }; class Slot : Base { type = 13; style = 0; colorText[] = {1, 1, 1, 1}; colorBackground[] = {0.2, 0.2, 0.2, 0.4}; class Attributes { font = "EtelkaNarrowMediumPro"; align = "left"; valign = "bottom"; }; size = 0.012 * safezoneH; sizeEx = 0.012 * safezoneH; }; class BigBackground : Slot { y = 0.9148 * safezoneH + safezoneY; w = BIG_WIDTH * safezoneW; h = 0.07 * safezoneH; }; class BigIcon : BigBackground { type = 0; style = 0x30 + 0x800; colorText[] = {1, 1, 1, 1}; }; class SmallBackground : Slot { y = 0.9358 * safezoneH + safezoneY; w = SMALL_WIDTH * safezoneW; h = 0.048 * safezoneH; }; class SmallIcon : SmallBackground { type = 0; style = 0x30 + 0x800; colorText[] = {1, 1, 1, 1}; }; class controls { //----------------------------------------------------------------------------------------------------------------- class HumanityBackground: EpochIcon { idc = 7000; text = "\z\addons\dayz_code\gui\status\status_bg.paa"; y = HUMANITY_Y * safezoneH + safezoneY; }; class HumanityIcon : EpochIcon { idc = 7010; text = "scripts\HUD\images\survivor.paa"; y = HUMANITY_Y * safezoneH + safezoneY; }; }; };
  9. @Grahame I had already done this before your post and everything works, It took me a bit to figure it out because the coins came pre installed on the server lol! Thanks guys for the help here.
  10. Where is the hooker located I can find her? XD
  11. @Vladick I use this on mine but did it another way! Open your dayz_server.pbo and make a folder called Map add the isis_takedown.sqf to it. Next in your dayz_server.pbo\init\server_functions.sqf at the bottom before the closing bracket add this. if (isNil "JustOneTime") then { JustOneTime = true; call compile preprocessFileLineNumbers "\z\addons\dayz_server\Map\isis_takedown.sqf"; Now again in your dayz_server.pbo\WAI\static Drop in the ai_static.sqf and call the ai from the init.sqf file also in that static folder! If you don't have one in there just make one. Add this to the init.sqf like so. ExecVM "\z\addons\dayz_server\WAI\static\ai_static.sqf"; wai_staticloaded = true; Repack your pbo and load it to your server! All done :)
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