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killerkiwi last won the day on May 16

killerkiwi had the most liked content!


About killerkiwi

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  1. i will need testers soon in about week or two
  2. hello been long time but i'm back better than ever i been making a map for dayz stand alone was ment for a2 but half tools didn't work there for it has been moved to dayz stand alone. maybe i mite make a release for arma 3 but that far away yet so how far am i.. take a look for your self by my web site my web site to my projects notes what i have done so far notes here screen shots here the screen shots are in dayz tools are they arma not the best once i done more to the map i will make map then you'll see it in for detail with every think max out if want to help out with this projet join the discord and i'll get you set up https://discord.gg/zUMBxNc i steam the project build time to time What is Storm Island? Storm Island is a dayz map is made up from nufing non-existing places, has no ideas taken from real world all made up in my head. I will be add some famous places from chernarus as I like to keep the old feel to the game but at the same time bringing a whole new idea to dayz as its getting a bit old now. some info on the map the map is a 105km square map, with vast landscape with mountins to small hills, with large caves and lakes. what it's going to feel like playing on the map I'm going to add some creepy sound at night give it an on edge feel, so it will feel like someone is always waching you. what sounds will there be click the notes link and play the sound file and see what I mean. what will the loot be like same as chernarus as I want to keep the loot the same. there will be one big air field, as I want to have more player to player inertaction.
  3. hello hope you all well i know been long ass time,, i have been working on dayz SA i have stopped modding for A2 as out dated game now i have move my storm islands map to dayz sa.. as the tools are working better and more stuff to work with keep eye out on the forum for the map post in the dayz sa secion i'll post the old may files for a2 as they are not working in dayz sa
  4. no only craft stuff
  5. hack look in the infi-star logs or server logs see whats it is kicking you for then try find way to add it to infi-star
  6. yess because i think this mite be trying to use other team sides and infi-star mite see it as a hack but not had a chance to have a look at it
  7. all code from here still works fine for arma 2 just put in better order and easyer to find stuff
  8. sorry guys to let you down i can do this no more i haven't got time for it or money and man power i only have on guy helping not even sure he's helping now i will give map file out if some one want to keep this up as long i still have a role in it.. i had a host call gtx i was trying to set up server side of things but they wasted my time and money. end of this project sorry again guys :(
  9. keep in mind that all ways can look in the dayz_code of epoch files make changes in there as server only uses them
  10. try looking in the epoch old posts mite me some thing in there as is now all based on coins
  11. ok i been learning a lot from this wiki about VBS based games sqf sqs dailogs and syntax this has a lot more info how to make your own scripts ect hope you all the best and have fun learning making scripts.. https://sqf.bisimulations.com/
  12. ok when i have time ill remake this so work with dayz epoch but no promises not sure if dayz epoch overwriting any of the arma 2 oa code but i need to work out how this script working before i even try.
  13. try this and add file (.sqf) to your arma 2 oa main folder admin_start.sqf past this code in to it then save it load in game hold alt+F11 and this script will run every time you press alt+F11 but this old work if you have admin on the server
  14. just a heads up need to put that server side not mission infi-star will think players are hacking and turn or anti tp
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