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ebayShopper

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ebayShopper last won the day on December 30 2017

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About ebayShopper

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  1. Humanity difference while in a vehicle

    No humanity is given or taken away for killing AI units (except zombies) in the dayz or epoch mod code. That is a feature of whatever third party AI script you are using. The code in fn_damageHandler.sqf and player_death.sqf only applies to players damaging/killing other players, as you can see by the isPlayer conditions.
  2. How to add the filter for setpos #0 VehicleBox

    The coordinates are not filtered. Only the classname is. Post your full setPos.txt @npploveyou you most likely have an error.
  3. ESSV3 Enhanced Spawn Selection

    You merged the exceptions incorrectly. Post your full scripts.txt in a spoiler or pastebin and we can help.
  4. Error in expression <son = switch true do {

    Object publish, delete and kill requests to the server need to include AuthKey now. You can see the new formats: https://github.com/EpochModTeam/DayZ-Epoch/commit/42e0047 https://github.com/EpochModTeam/DayZ-Epoch/commit/eefcdf2 Old: PVDZ_obj_Destroy = [_objectID,_objectUID,player]; New: PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey]; So you need to update any third party scripts that use those variables. Server_(PublishObj|PublishVeh|SwapObj|UpdateObject), PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish2|Upgrade) or server_deleteObj https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L14 If you send the parameters in the wrong order then you will get errors like the one you posted. Also make sure server_deleteObj is updated to server_deleteObjDirect if used directly on the server. Most third party scripts have already been updated for 1.0.6.2 with these changes, so make sure you are using the newest versions.
  5. Please help to configure BattlEye filters 1.0.6.2

    This was a mistake in the stock filters. One space was missing in the last exception for addBackpack: !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]};\n};\n} else" Should be: !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" Fixed, thanks for reporting it. https://github.com/EpochModTeam/DayZ-Epoch/commit/3c4e12149a39a76065545055c17c0be0f5d840d1
  6. Error in Expression ~ variable _zombied not defined

    If using custom loot tables CfgLoot.hpp must include this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp#L111 [NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L17
  7. If you are running the server and client on the same machine then using a separate Windows account for each should avoid that.
  8. Epoch 1.0.6.2 - Graphics suddelny on very low and 1~3 FPS

    Your onscreen error means USMC_Soldier_Officer_DZ skin does not exist. This is an Epoch specific class that was added in 1.0.6 and is working fine for me. Your RPT also shows errors like the RscDisplayGearMinimal dialog does not exist. This was a new dialog that was added in 1.0.6.2 and also works fine for me on stock Epoch. My guess is someone is joining your server with mods loaded in the wrong order or incorrect mods loaded. When they attempt to load in they would get errors for those non-existent classes. Make sure you have verifySignatures = 2; in your server.cfg so it kicks players with the wrong addons. Also make sure @Dayz_Epoch; is last in the -mod launch parameter order on clients and the server has @DayZ_Epoch;@DayZ_Epoch_Server; last. If you load Overwatch or some other addon last then it will use the dayz_code from that mod instead and you will get many errors.
  9. Harvesting Sunflowers and Pumpkins in 1.0.6.2

    @Bricktop The planting system is an unfinished feature. Only the base functionality was added by @L3G0 for 1.0.6. see: https://github.com/EpochModTeam/DayZ-Epoch/pull/1523
  10. [SOLVED] Trader Vehicles not spawning

    "Purchased into gear" for vehicles means the key was added to your toolbelt. Make sure HiveExt.dll is updated and the new vehicle spawning procedure is added to the database. These were mentioned in the change log: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L47 [FIXED] Purchased and upgraded vehicles will now spawn quicker and no longer be destroyed by sched_safetyVehicle when server FPS is low. HiveExt.dll and SQL must be updated. See 1.0.6.2_Updates.sql https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L105-L107 [INFO] Server admins must update HiveExt.dll. [INFO] HiveExt.dll REQUIRES A NEW PROCEDURE BE ADDED TO YOUR DATABASE FOR IMPROVED VEHICLE/OBJECT SPAWNING LOGIC, SEE 1.0.6.2_UPDATES.SQL!
  11. Disabling Crash Sites and Care Packages

    You can disable them by commenting out these two lines: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L428-L429
  12. error in fill canisters

    Rather than just removing the one part that is giving you the error you should update your entire fn_selfActions.sqf. This means you were still using the old fn_selfActions from 1.0.6.1. There have been multiple changes to the file. When a new patch is released you should always start with fresh copies of the new files from dayz_code before moving them to your mission and modifying them.
  13. [Release] ESSV3 - Enhanced Spawn Selection

    @LoboDeRua You are using the latest version on 1.0.6.1 when it is made for 1.0.6.2.
  14. Walking Zombies?

    https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.6.2.txt#L31 [UPDATED] DZE_ZombieSpeed = [min, max]; has replaced the, now removed, DZE_slowZombies variable. set DZE_ZombieSpeed = [2,2]; for DZE_slowZombies = true; behavior. see configvariables.sqf for more info https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/configVariables.sqf#L35
  15. Mission DayZ Epoch Chernarus read from directory.

    The .bat file needs to be in the Arma2OA directory to find arma2oaserver.exe or you can add that line to the top of the .bat file: cd C:\Program Files (x86)\Steam\steamapps\common\Arma 2 Operation Arrowhead That was my mistake in the instructions. I will update the .bats.
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