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ebayShopper last won the day on December 30 2017

ebayShopper had the most liked content!

About ebayShopper

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  1. ebayShopper

    mission_check.sqf takes a lot of time

    Very large files slow it down because they take longer to read from disk and convert to array in SQF. You should not have any binary files in your _files list to check like .paa, .jpg, .png, .ogg, .wav. It would be of minimal benefit for cheats to change these and they would only have a local effect on their client anyway. Very large text files are handled pretty quickly, but you are better off moving things like map additions to dayz_server pbo if they are approaching a few thousands lines or longer.
  2. ebayShopper

    spawning vehicles glitch

    Server_PublishVehicle2 error: Wrong parameter format" This means a script attempted to spawn a hive vehicle using the outdated format. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG The new format requires an authentication key: https://github.com/EpochModTeam/DayZ-Epoch/commit/42e0047#diff-9d0f395a99d79c7e992b33374047ccb9 Make sure any scripts on the server are the latest versions and compatible with DZE
  3. ebayShopper

    wrong car ID

    You are correct. It was a mistake in the vanilla DayZ Mod stringtable we updated to. Fixed in vanilla and Epoch for next patch: https://github.com/EpochModTeam/DayZ-Epoch/commit/b80736f
  4. ebayShopper

    Using the Command HUD in DayZ Epoch

    The hot bar UI is disabled in the config file and can not be easily restored in the mission. Unfortunately this was one of the only ways to do it because A2 does not have commands to toggle many UI elements like A3 does. I disabled it because the icons were inaccurate, took up screen space for the group leader and served no purpose for the majority of players. However, I did not consider some servers might add AI commanding scripts. You should still be able to command AI with the commanding menu (green scroll menu) and keyboard shortcuts. You just need to remove these lines to allow the unit commanding menus. Other anticheat may disable these too: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf#L327 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf#L335 And you have to remap the F keys and number keys, or remove the _handled = true; from their function to allow default engine handling: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf#L328-L333 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf#L316-L318 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/keyboard.sqf#L289-L291 These are used for hot keys with their default functionality disabled, because DayZ/Epoch Mod does not use any AI commanding functionality. We can add the hotbar back for next patch if the commanding menu does not work correctly without it.
  5. ebayShopper

    ACR and Arma 2 Free

    It looks like ACR Lite will be automatically installed when the final A2OA 1.64 patch is released: https://forums.bohemia.net/forums/topic/188702-a2a2oa-beta-corepatch-01032016/?page=7&tab=comments#comment-3154060 1.64 also fixes some compatibility issues with it: https://github.com/Goliath86/CorePatch/blob/master/Changelog.txt#L118-L119 A2 free was completely removed from Steam: https://store.steampowered.com/app/107400/ So after the 1.64 patch we should be able to enable ACR Lite in DayZ Mod/Epoch if it isn't already enabled.
  6. ebayShopper

    Duplicate Primary Key Mysql

    If you are using Heidi you may need to click the "Show All" button at the top. By default it only shows something like 500 rows. You should be able to delete object_data rows regardless of whether they are duplicate ObjectIDs or not. Make sure your MySQL account has delete permission. You could also try changing the ObjectID to some high number like 9999 and then deleting it.
  7. ebayShopper

    Duplicate Primary Key Mysql

    It looks like you somehow ended up with two vehicles with the same ObjectID in your object_data table. You can open object_data, sort by ObjectID and delete the vehicles with ID 70447 and 69457. Make sure whatever third party scripts you are using are generating ObjectID correctly. They should do this using child 308 like so: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_publishVehicle2.sqf#L35-L49
  8. ebayShopper

    Moving Epoch 1.0.6+ Trader buildings to server side

    To remove the default trader buildings just remove this line in mission\init.sqf: call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early To remove the default trader agents remove this line: execVM "\z\addons\dayz_server\traders\chernarus11.sqf"; //Add trader agents You can then add your replacements in the same format there, or global spawned replacements at the bottom of server_functions.sqf will work the same as The default trader agents are spawned on the server machine only. The default trader buildings are spawned on all machines, including the server, using createVehicleLocal. That is done so AI spawned on the server machine do not walk through them. You can read the comment at the top of the file for more details on the difference between local versus global spawned buildings: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_spawnObjects.sqf
  9. ebayShopper

    Can't see text in the vehicle chat

    @WLF You need to execute this first to see scripted chat: enableRadio true; It is disabled by default in mission\init.sqf https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L43
  10. ebayShopper

    Humanity difference while in a vehicle

    No humanity is given or taken away for killing AI units (except zombies) in the dayz or epoch mod code. That is a feature of whatever third party AI script you are using. The code in fn_damageHandler.sqf and player_death.sqf only applies to players damaging/killing other players, as you can see by the isPlayer conditions.
  11. ebayShopper

    How to add the filter for setpos #0 VehicleBox

    The coordinates are not filtered. Only the classname is. Post your full setPos.txt @npploveyou you most likely have an error.
  12. ebayShopper

    ESSV3 Enhanced Spawn Selection

    You merged the exceptions incorrectly. Post your full scripts.txt in a spoiler or pastebin and we can help.
  13. ebayShopper

    Error in expression <son = switch true do {

    Object publish, delete and kill requests to the server need to include AuthKey now. You can see the new formats: https://github.com/EpochModTeam/DayZ-Epoch/commit/42e0047 https://github.com/EpochModTeam/DayZ-Epoch/commit/eefcdf2 Old: PVDZ_obj_Destroy = [_objectID,_objectUID,player]; New: PVDZ_obj_Destroy = [_objectID,_objectUID,player,_object,dayz_authKey]; So you need to update any third party scripts that use those variables. Server_(PublishObj|PublishVeh|SwapObj|UpdateObject), PVDZ_obj_(Destroy|Publish), PVDZ_veh_Save, PVDZE_obj_Swap, PVDZE_veh_(Publish2|Upgrade) or server_deleteObj https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG If you send the parameters in the wrong order then you will get errors like the one you posted. Also make sure server_deleteObj is updated to server_deleteObjDirect if used directly on the server. Most third party scripts have already been updated for with these changes, so make sure you are using the newest versions.
  14. ebayShopper

    Please help to configure BattlEye filters

    This was a mistake in the stock filters. One space was missing in the last exception for addBackpack: !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]};\n};\n} else" Should be: !"case 5: {_item addBackpackCargoGlobal [_itemOut,_countOut]}; \n};\n} else" Fixed, thanks for reporting it. https://github.com/EpochModTeam/DayZ-Epoch/commit/3c4e12149a39a76065545055c17c0be0f5d840d1
  15. ebayShopper

    Error in Expression ~ variable _zombied not defined

    If using custom loot tables CfgLoot.hpp must include this line: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp#L111 [NEW] Admins can now change the lootRefreshTimer for each building type from the default 15 minutes. CfgLoot.hpp must be updated if using custom loot https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG