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icomrade last won the day on March 13

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About icomrade

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    Epoch Contributor

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  1. Next Update

    soon (IDK an exact time window), we have a few things on the agenda and some testing to do
  2. Tracking player name changes...

    Here is an slightly modified version which prevents duplicated on player update without name change. DELIMITER ; DROP TRIGGER IF EXISTS `updateName`; DELIMITER // CREATE TRIGGER `updateName` BEFORE UPDATE ON player_data FOR EACH ROW BEGIN IF OLD.playerName != NEW.PlayerName THEN INSERT INTO player_alias (tstamp, action, playeruid, PlayerName, notes) select now(), "old", PlayerUID,playerName, "" from player_data where PlayerUID = NEW.playerUID; INSERT INTO player_alias (tstamp, action, playeruid, PlayerName, notes) VALUES (now(), "new", NEW.PlayerUID,NEW.PlayerName, ""); END IF; END// DELIMITER ;
  3. Sauerland rebuild

    Any status updates?
  4. misison loot

    Probably not, we don't know who you are asking for or what you are actually asking. Just search the forums, there's multiple guides for what you might want.
  5. Loot spawns

    yeah, you can configure loot. if you search there should be multiple guides on this
  6. Epoch TP Hack

    you are linking to the wrong filters. You should use the ones in the Epoch server pack, not the Vanilla DayZ filters. logging all execVM with 1 execVM is a really bad idea, your log will be insanely large, but you can use these two filters to monitor compile and execVM https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/Battleye/scripts.txt#L77-L78 also, you don't need to copy paste log exclusions to a website as there's a tool which will automatically generate verbose filter exceptions. https://github.com/eraser1/BE_AEG
  7. BE Filters

    The error is what?
  8. Hacker GUID/IP's

    Logs are the best! You can generate script and other filter restrictions off logs, and prevent further attacks (which is why they are the best). using infistar BE filters will probably net you very little in the way of useful logs, however, since they are so permissive.
  9. Hacker GUID/IP's

    As great as the guids are, don't you think posting BE logs of these players would be better? you know, in order to be proactive rather than retroactive
  10. HiveExt file

    it is only the hour.
  11. Restriction 0

    The mod section is for releases, you should not be posting new threads for an existing mod, but rather replying to the existing thread.
  12. You should be able to figure both of those out on your own :) considering the checks for the vehicle seat position are already in the code block, it wouldn't be hard, just a matter of code placement
  13. easiest way would be to probably make a nested array of vehicle classes and humanity. in your init.sqf or variables.sqf add (preferably around the same line as ConfigVariable.sqf) DZE_VehHumanityReq = [["vehclass1",123],["Vehclass2",123],["Vehclass3",123]]; At the bottom of the inveh check in fn_damageActions https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/compile/fn_damageActions.sqf#L19-L78 add the following code: _humanity = player getVariable["humanity",0]; { _CheckVeh = _x select 0; _HumanityReq = _x select 1; if (((vehicle player) == _CheckVeh) && {_humanity < _HumanityReq}) then { //you can also check assigned roles to restrict certain seats if you are so inclined player action ["getOut", (vehicle player)]; (format ["Your humanity, %1, is less than the required humanity, %2, to use this vehicle", _humanity, _HumanityReq]) call dayz_rollingMessages; }; } forEach DZE_VehHumanityReq;
  14. Restriction 0

    can you please post in the correct section...
  15. Indestructible buildings for militarized servers?

    we already go through all buildings on the map in server_monitor.sqf you'd be best off modifying code here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/system/server_monitor.sqf#L502-L506 instead of processing nearObjects again, which is very intensive