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icomrade

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icomrade last won the day on February 16

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About icomrade

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  1. icomrade

    Weapon Damage

    If you mean per weapon, It's hard coded, you can't do it directly. But, actually you may be able to edit the handledamage EH, and multiply damage there, I haven't tested it though. https://forums.bohemia.net/forums/topic/174314-how-to-assign-damage-multiplier/
  2. icomrade

    Safe is not saving items to the database

    Actually, it seems he is running overpoch but does not have the overwatch addons loaded on the server, hence the tons of config errors/warning. this would be more obvious if a complete client rpt was posted which shows the addons loaded. Although, I'm not sure that would fix gear not saving in the safes
  3. icomrade

    [Release] Virtual Garage for 1.0.6.1+

    The garage table is tied to the Object DB which can be separated from the per-instance DB, and shared between servers. You can test this out on a local server to ensure it meets your needs by customizing the highlighted config group in HiveExt.ini and matching the settings on all your servers. Ensure VGTable name is also the same on all your servers However, as a side effect you will also need to copy your object table contents to the shared ObjectDB https://github.com/oiad/virtualGarage/blob/master/DZE_Server_Config/HiveExt.ini#L86-L97
  4. icomrade

    error undefined variable in expression dze_safezonearray

    it's in the mission init.sqf. If you are using a safezone script then you should set the variable DZE_SafeZonePosArray = []; otherwise, use as linked. Define in the same position as linked. https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.6.2/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L64 Edit: as a server admin/owner you should be playing with -showscripterrors enabled to ensure there are no errors in your server client side, and checking your server's RPT file to ensure there are no server side errors. You should also be able to determine how to fix these errors, but we are always here to help
  5. icomrade

    [Release] Virtual Garage for 1.0.6.1+

    use vg_tiedToPole = false; the garage will be a per-player storage and other players cannot access another. I will likely look at adding an authorized player list, similar to a plot pole, when I get time.
  6. icomrade

    [Release] Virtual Garage for 1.0.6.1+

    Oops that error is my fault change line 22 from: _vgDisplCtl ctrlSetText format["%1 (free)", localize "STR_VG_MAINTAIN_GARAGE", vg_maintainCost, _itemText]; To: _vgDisplCtl ctrlSetText format["%1 (free)", localize "STR_VG_MAINTAIN_GARAGE"];
  7. icomrade

    Help with "Safe Zones 1.6" by - Juandayz

    For further clarification: The mods section is for mod releases The questions section is for questions -> Scripting sub forum would be the second best place to post, behind just asking the question in the author's release thread. Also of note: saying you're sorry or didn't know where to post doesn't make maintaining a tidy forum any less tedious, or unnecessary/misplaced threads any less annoying. please try to understand the organization of the forum, I feel it is quite clearly laid out in the forum names
  8. icomrade

    Maintenance cost dependant on location

    why not just create triggers which set a maintenance cost variable which would be much more dynamic than doing base on distance from trader. Or just use the distance command if you don't care, for example '(player distance zonestary) < 1000;' you will of course have to modify the maintain file accordingly
  9. icomrade

    Default Loadouts for Epoch 1.0.6.2

    well it probably doesn't work because your server_playerLogin file is missing lines of code essential to the variables actually doing anything. Please ensure your server is properly updated to 1.0.6.2 by comparing files between those in the server pack and your dayz_server.pbo (Notepad++ has an excellent compare plugin). You can see the code required highlighted here: https://github.com/EpochModTeam/DayZ-Epoch/blob/eaaedf21c057cb183d169c133fc49e156b61f2bc/SQF/dayz_server/compile/server_playerLogin.sqf#L119-L129
  10. icomrade

    Unable to sell vehicles

    you need to go through your DayZ_Server.pbo and compare it with a new one file-by-file to make sure you have not missed any updates with a new one from the 1.0.6.2 server pack I use notepad++ and the compare plugin https://sourceforge.net/projects/npp-compare/ to do this, it's quite quick if you remember your custom edits or comment them indicating they are your edits(which you should)
  11. icomrade

    Radar Bug for 1.0.6.2

    radar behavior is unchanged AFAIK. if somebody was to start the vehicle then leave, the radar would probably pick up friendly or enemy based on the vehicle class, until the player got closer and the radar is updated to reflect a neutral vehicle (gray). This is how I remember it working for the past several years since I've been using vehicles with radar
  12. icomrade

    Changing a dayz_code file

    this is not possible, although you may be able to modify behavior programmatically depending on what you are trying to do.
  13. icomrade

    =OSF= Old School Epoch Semi-Mil

    you should be able to connect now, for some reason steam thought the account credentials changed and logged the account out causing the server to start without proper connection to the steam network...
  14. icomrade

    =OSF= Old School Epoch Semi-Mil

    The server's cool, I swear
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