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icomrade

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icomrade last won the day on February 16

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  1. error undefined variable in expression dze_safezonearray

    it's in the mission init.sqf. If you are using a safezone script then you should set the variable DZE_SafeZonePosArray = []; otherwise, use as linked. Define in the same position as linked. https://github.com/EpochModTeam/DayZ-Epoch/blob/Release_1.0.6.2/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/init.sqf#L64 Edit: as a server admin/owner you should be playing with -showscripterrors enabled to ensure there are no errors in your server client side, and checking your server's RPT file to ensure there are no server side errors. You should also be able to determine how to fix these errors, but we are always here to help
  2. [Release] Virtual Garage for 1.0.6.1+

    use vg_tiedToPole = false; the garage will be a per-player storage and other players cannot access another. I will likely look at adding an authorized player list, similar to a plot pole, when I get time.
  3. [Release] Virtual Garage for 1.0.6.1+

    Oops that error is my fault change line 22 from: _vgDisplCtl ctrlSetText format["%1 (free)", localize "STR_VG_MAINTAIN_GARAGE", vg_maintainCost, _itemText]; To: _vgDisplCtl ctrlSetText format["%1 (free)", localize "STR_VG_MAINTAIN_GARAGE"];
  4. Help with "Safe Zones 1.6" by - Juandayz

    For further clarification: The mods section is for mod releases The questions section is for questions -> Scripting sub forum would be the second best place to post, behind just asking the question in the author's release thread. Also of note: saying you're sorry or didn't know where to post doesn't make maintaining a tidy forum any less tedious, or unnecessary/misplaced threads any less annoying. please try to understand the organization of the forum, I feel it is quite clearly laid out in the forum names
  5. Maintenance cost dependant on location

    why not just create triggers which set a maintenance cost variable which would be much more dynamic than doing base on distance from trader. Or just use the distance command if you don't care, for example '(player distance zonestary) < 1000;' you will of course have to modify the maintain file accordingly
  6. Default Loadouts for Epoch 1.0.6.2

    well it probably doesn't work because your server_playerLogin file is missing lines of code essential to the variables actually doing anything. Please ensure your server is properly updated to 1.0.6.2 by comparing files between those in the server pack and your dayz_server.pbo (Notepad++ has an excellent compare plugin). You can see the code required highlighted here: https://github.com/EpochModTeam/DayZ-Epoch/blob/eaaedf21c057cb183d169c133fc49e156b61f2bc/SQF/dayz_server/compile/server_playerLogin.sqf#L119-L129
  7. Unable to sell vehicles

    you need to go through your DayZ_Server.pbo and compare it with a new one file-by-file to make sure you have not missed any updates with a new one from the 1.0.6.2 server pack I use notepad++ and the compare plugin https://sourceforge.net/projects/npp-compare/ to do this, it's quite quick if you remember your custom edits or comment them indicating they are your edits(which you should)
  8. Radar Bug for 1.0.6.2

    radar behavior is unchanged AFAIK. if somebody was to start the vehicle then leave, the radar would probably pick up friendly or enemy based on the vehicle class, until the player got closer and the radar is updated to reflect a neutral vehicle (gray). This is how I remember it working for the past several years since I've been using vehicles with radar
  9. Changing a dayz_code file

    this is not possible, although you may be able to modify behavior programmatically depending on what you are trying to do.
  10. =OSF= Old School Epoch Semi-Mil

    you should be able to connect now, for some reason steam thought the account credentials changed and logged the account out causing the server to start without proper connection to the steam network...
  11. =OSF= Old School Epoch Semi-Mil

    The server's cool, I swear
  12. Just change the client bat to point to "Arma2OA_BE.exe 0 0" instead of "steam.exe appid" or w.e. the bat points to
  13. Hi guys, I finally got around to setting up an Epoch server fit for public play. The server is based on Trainwreck DayZ Chernarus #1 (which hopefully some of you remember), but has since been almost completely remade by me for 1.0.6.2. The philosophy and game play is more or less the same, no BS, abusive admins (a major issue with ArmA server IMO), or arbitrary on-the-spot rules, with a modest end-game. There's no tanks, jets, stingers/strellas, or other overpowered weapons/vehicles. Server IP:Port 167.114.80.188:2402 Hardware: Located in Quebec for low ping in North America 250/250 Mbps guaranteed bandwidth, 1 Gbps burst Intel i7-7700K 4.7GHz /5GHz Turbo 2 x 450GB NVMe PCIe SSD in soft-raid 64GB DDR3 Hosted on Windows Server 2016 Features: Custom (properly made) BE Filters, and security functions which detect certain BE bypasses/common exploits. No infistar (yeah, I prefer FPS over pseudosecurity) ESS V3 spawn selection Custom traders and cities Customized loot - not over the top, but pretty generous Customized map Limited militirization; BRDM/UH1Y/RPG/AA12 HE endgame R3F Tow/Lift Virtual Garage Deploy bike Set view distance No grass Vehicle service points (with custom whole-vehicle rearming) Take clothes Locate vehicle with keys and GPS WAI missions Indestructible cinder base parts Old school DayZ Epoch feeling/experience that no other server provides Optimized addons, and network settings Rules for all of our A2/A3 servers can be found at http://www.osf.rip/rules
  14. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgLoot/CfgLoot.hpp#L111
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