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Zupa last won the day on April 3 2020
Zupa had the most liked content!
About Zupa

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Rank
Legend
- Birthday 06/25/1991
Profile Information
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Gender
Male
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Location
Belgium
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Interests
IT Consultant
Mobile, Web and Application Developer
Contact Methods
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Skype
xertie
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How hard would it be to utilize the advanced trading menu system, but rig it to talk to the Database? My current side project in Epoch requires an active economy... a real one, not just random numbers generated to change the prices @ every server restart. The economy SQL script is quite smart... But my testing user base prefers the look of the advanced trading window over the other original window that "talks" to the database. I have a few procedures lined up that could make talking to the database not lag the servers as bad as they used to get lagged, while actually refreshing their inventory every so often (on a schedule) to push the "new" prices to the vendors without requiring a server restart.
But of course - all the cool under the hood stuff to make that happen will be for naught if nobody wants to use the older "ugly" menu system.
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Zupa started following [Outdated] ZSC for Epoch 1.0.6.2 (And OverWatch 0.25) and SERVER HACKED PLEASE HELP
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C'mon now boys. Where is the fun in being a bad guy on the internet. Sure, finding a leak is fun. But then FIX the shit and get all the good points for it from the community. Sure Epoch Arma 2 is an old game(mode). There are tons of other games so it's naturally the playerbase dropped allot. There are so many games these days for survivalists to choose from. But let the people play their games. People pay money for arma. Keeping servers alive. I pay my monthly bill for my server ( not game server tho ) and i have to pay for my food and place aswell next to it. Every working man knows the value of money. Just respect that. Don't waist people's time and money. Hacking gives u what? 5 minuts of fame. Everyone will forget you after that and do you gain anything from it afterwards? No. Point being: Play the goddamn game and have some fun. Build towards the community. If you want to be toxic. Go play league of legends.
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just wondering if it was possable to add to this '
//EASTERN AK-47 S
class Category_101 {
class AK_47_S {type = "trade_weapons";buy[] = {5600,"Coins"};sell[] = {1000,"Coins"};};
class 30Rnd_762x39_AK47 {type = "trade_items";buy[] = {300,"Coins"};sell[] = {10,"Coins"};};
};//bank ai code
_cash = round(random 10) * 200;
_unit setVariable["CashMoney",_cash ,true];add random price on the buy[] = {5600,"Coins"} and add random cost up %
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Also to add to the coins in an object inventory saving to DB ( Already in Epoch ) Child 303 / 309 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_updateObject.sqf#L94-L110
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I didn't read up on the previous convo's but here a quick sit down of what i think is going on: Epoch has the saving stuff implemented already: Getting variables from player object https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerSync.sqf#L39-L41 Saving it to DB with DLL child 205 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerSync.sqf#L224-L227 On player login all variables are also set ( even when one doesn't use Single Currency) (Search for 'coins' in the following file to see what happens) https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerLogin.sqf#L91-L114
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SKS.Goliath started following Zupa
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Zupa started following ZBot - BE Rcon Discord Bot
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WHich is done; just without Single Currency. TBH, It's not that hard to just implement this one into the new 1.06 as far i can remember. Just abit of mindset and goodwill ^^
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Zupa reacted to a post in a topic: [Release] ESSV3 - Enhanced Spawn Selection [Updated for 1.0.7.1+]
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ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.1 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
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Just a headsup. Epoch will update today to 1.0.6 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
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[Release] 3.0 Door Management - No More Codes
Zupa replied to Zupa's topic in A2: Epoch Mods (1.0.5.1)
Just a headsup. Epoch will update today to 1.0.6 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade -
[Release] 2.1 Plot Management - UPDATED Object Counter
Zupa replied to Zupa's topic in A2: Epoch Mods (1.0.5.1)
Just a headsup. Epoch will update today to 1.0.6 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade -
[Tutorial] Non-P4L Automatically Add Plot Owner to Plot
Zupa replied to BigEgg's topic in A2: Epoch Mods (1.0.5.1)
Just a headsup. Epoch updates today to 1.0.6 -
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I think i speak for the whole team that we won't add any new mods from this point on. Servers are free to add it themselves. Epochmod also doesn't have the permissions of the maker to include it into a bigger modpack. On the side: I don't see this would ever be a default epoch mod due to it's only sound changes to the default game and not relevant to the epoch experience.