Jump to content

Zupa

Collaborator
  • Content Count

    1887
  • Joined

  • Last visited

  • Days Won

    21

Everything posted by Zupa

  1. C'mon now boys. Where is the fun in being a bad guy on the internet. Sure, finding a leak is fun. But then FIX the shit and get all the good points for it from the community. Sure Epoch Arma 2 is an old game(mode). There are tons of other games so it's naturally the playerbase dropped allot. There are so many games these days for survivalists to choose from. But let the people play their games. People pay money for arma. Keeping servers alive. I pay my monthly bill for my server ( not game server tho ) and i have to pay for my food and place aswell next to it. Every working man knows the value of money. Just respect that. Don't waist people's time and money. Hacking gives u what? 5 minuts of fame. Everyone will forget you after that and do you gain anything from it afterwards? No. Point being: Play the goddamn game and have some fun. Build towards the community. If you want to be toxic. Go play league of legends.
  2. Also to add to the coins in an object inventory saving to DB ( Already in Epoch ) Child 303 / 309 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_updateObject.sqf#L94-L110
  3. I didn't read up on the previous convo's but here a quick sit down of what i think is going on: Epoch has the saving stuff implemented already: Getting variables from player object https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerSync.sqf#L39-L41 Saving it to DB with DLL child 205 https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerSync.sqf#L224-L227 On player login all variables are also set ( even when one doesn't use Single Currency) (Search for 'coins' in the following file to see what happens) https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_server/compile/server_playerLogin.sqf#L91-L114
  4. i'll try to dedicate some time to it this weekend. But time is scarce.
  5. WHich is done; just without Single Currency. TBH, It's not that hard to just implement this one into the new 1.06 as far i can remember. Just abit of mindset and goodwill ^^
  6. No i'm sorry. Didn't have time yet to update any of the scripts;
  7. ZBot ( An experimental project. ) -> For any BattlEye rcon game supported! Current version: 1.0.1 A Discord bot that can roam your Discord server and function as an RCON client for your BattlEye game servers. Screenshots at the bottom. What can it do? Print all chats in different discord text channels in their respective colours ( Side, Vehicle, Global, ... ). (Tip: Print sidechat in a channel that everyone can read !) Execute RCON & Server commands to your arma server in the assigned Command channel. Protect these commands with an appropriate Discord Role. Reply to user commands when they type ingame. These replies can be printed ingame and in discord. ( eg: !admin -> Admins can be found on discord -> @Admin some asked for an admin ingame. ) Webpanel to configure your rcon-game servers. List players, admins & bans trough rcon commands. ( All BattleEye commands supported ). UPCOMING in next version: Schedule text commands for ingame/discord through the web panel. How to add it to my server? https://bot.devzupa.be/ Follow the flow of the site. It should be straightforward. Always remember to save a page if needed before navigating to another page! Add the bot before or after you filled in all the info. ( The button on top ). Always be sure the chosen roles and channel exist in your discord server! ( channel names are without the # ) Whenever you make changes in the config panel you need to reload the config of your server onto the bot. This can be easily done by just typing in a channel: !zbot reload This commands also refreshes your rcon instance if it would have stopped for some reason. All rcon commands can be viewed in the assigned 'command' discord channel. List these commands by typing !rcon All commands are prefixed with that aswell. 1 example for a global message by the bot: !rcon say all Welcome you our server! All rcon commands: # ZBot BattlEye RCON commands **All commands are prefixed with !rcon** ## Commands players List all players admins List all admins bans List all bans load scripts Reloads al BE scripts load events Reloads al BE events say all [text] Sends text to all users say [playerId] [text] Sends text to specific user id MaxPing [ping] Sets the maxping of the serve. kick [playerId] [reason] Kicks player (eg: kick 32 Language pls.) ban [playerId] [minutes] Bans online player (eg: ban 11 0 Duping) 0 = forever [reason] addBan [GUID|IP] Bans on/off player (eg: addBan 127.0.0.1 0 Duping) [minutes] [reason] removeBan [banId] Remove bans (eg: ban 11 ) version Display the BattlEye version update Check for a newer BattlEye version loadBans Reload Bans from bans.txt writeBans Rewrite Bans to bans.txt disconnect Disconnects the rcon exit Exits the whole rcon client ## Server Commands **All commands are prefixed with !rcon** #shutdown Shutdown the GAME server #lock Locks the GAME server #unlock Unlocks the GAME server #missions Stops current missions and goes to mission list #reassign Moves all players back into the lobby #userlist Displays the list of users on the server #kick [serverPlayerId] Kicks an online player #exec ban Bans an online player [serverPlayerId] Please provide as much feedback as possible ! 1 mistake by myself can crash the whole bot. So if there are still use cases where it fails we can finetune it! You can join our discord server to discuss or report bugs ( or the topics ). https://discord.gg/WYbeSKR Technical info about the bot. Hosted in france on a good server. Coded in NodeJS ( Ecmascript 6 ). Modular build The bot will be hosted by myself until we encounter any problems we can't solve that way. If i ever stop hosting the bot i will release the sourcecode. I might also release the sourcecode earlier. ( If i know you, you can ask me for access to the code). Credits - Testers MGT -> DB Edge of Sanity -> Tobias Solem Screenshots
  8. Zupa

    Epoch 1.0.6

    Does this mean i don't need to update mine or is it a whole new system?
  9. Just a headsup. Epoch will update today to 1.0.6 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
  10. Just a headsup. Epoch will update today to 1.0.6 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
  11. Just a headsup. Epoch will update today to 1.0.6 [NEW] A much improved version of Zupa's Advanced Trading 2.1+ is now the default config trader menu, NOT COMPATIBLE WITH DATABASE TRADERS @icomrade @Windmolders [NEW] A Plot For Life v2.5+ by RimBlock is now included and enabled by default, see configVariables.sqf @RimBlock @icomrade [NEW] Build Vectors v4+ by Striker is now included, only enabled with Snap building. Note there is no option to turn off Vector Building with Snap Building enabled @strikerforce @icomrade [NEW] Door Management v3.0+ by Zupa is now included and enabled by default with variable DZE_doorManagement, see configVariables.sqf @DevZupa @Bruce-LXXVI @ebayShopper [NEW] Plot Management v2.1+ by Zupa is now included and enabled by default with variable DZE_permanentPlot, see configVariables.sqf @DevZupa @Bruce-LXXVI @icomrade
  12. Zupa

    Epoch 1.0.6

    I think i speak for the whole team that we won't add any new mods from this point on. Servers are free to add it themselves. Epochmod also doesn't have the permissions of the maker to include it into a bigger modpack. On the side: I don't see this would ever be a default epoch mod due to it's only sound changes to the default game and not relevant to the epoch experience.
  13. Zupa

    Epoch 1.0.6

    Is there a team? ^^ We just need to ask Maca
  14. i need to convert the ExileMod one to Epoch mod. It has alot of extra functionality and huge optimalisation for performance : )
  15. No, alot of arma 3 only commands are used ( a MUST for performance ). It will take some time to convert all the functionality to arma 2
  16. Example here, i added a check here as requested on github issue: https://github.com/EpochSC/SingleCurrencyStorage/blob/master/DayZ_Epoch_11.Chernarus/ZSC/actions/bank_dialog.sqf
  17. Hi man. epoch works out of the box. This would be a problem with saving. Did you change any serverside code.
  18. The config trader file are even inside the actual epochcode if i recall correctly. Enabling is just setting a config to true and adding the hpp or cpp? files to your description.ext.
  19. I think you are abit late to the scene. Dayz Epoch is likely not to get new new content. It will get one big update for the End Of Life patch coming up. It will include the largest community scripts by default with configs to enable disable them. But for actual developing and moddeling i wouldn't have your hopes up too high. Who knows one of the others is willing but i don't see it happen.
  20. You would need to use config traders, not databse traders
  21. https://github.com/DevZupa/DayZEpochArmaOverpochClothing/pull/1/files Can you test this? It doesn't allow you to change clothes again for 60 seconds ( change the 60 if u want it abit shorter). This gives the scrips enough time to complete :before restarting them.
  22. https://community.bistudio.com/wiki/locked For all commands : https://community.bistudio.com/wiki/Category:Scripting_Commands_ArmA2
×
×
  • Create New...