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looter809 last won the day on June 23

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  1. If you are still looking for someone; PM me
  2. zcs is already built into 1.0.7 you can call tow/lift underneath dayz_progressBarValue = 0.25; in your init.sqf
  3. Hi, if you are using Epoch then it would be in this location: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf#L107-L111 Alternatively, you can download ESSv3 and install it on your server, giving players more options for load outs.
  4. You are right about the location but you can not edit @DayZ_Epoch files. If you wish to make edits, you need to copy the entire dayz_code/system/mission/"***whatever map***.sqf and put it in your MPMissions map folder OR in the dayz_server.pbo and remove the call for the old location and call the new location.
  5. Yes, just have your epoch database selected and then run the SQL script on it. You don't even have to restart the server to see the fix, it will work immediately after you add the procedure to the database.
  6. Forgot to post the last few updates, but just released v1.4.2 Most changes since the last comment were bug fixes. Thanks to Airwaves Man for doing a lot of the testing.
  7. New update just released. Version 1.3: Adds option to ignore certain files/paths from the cleaner using ignore_these_files.txt Adds optional extra logging when running myApp.py rather than one of the executables. Switched from multiple executables to one executable using setttings.json Should parse a little bit better, getting rid of even more unnecessary whitespace and such.
  8. Github download link: https://github.com/ZzBombardierzZ/SQF_Comment_Remover Purpose The purpose of this project is to provide a simple way to remove comments, empty lines, and newlines from Arma 2 mission folders. This not only saves a lot of file size on your mission folder, but it also makes it harder for others to steal/understand your code. Usage In either usage you choose: before using the executable(s), I would make a backup of your mission folder before you start in case of any unforeseen bugs. While I don't believe any bugs still exist (I have tested this fairly thoroughly), it's always better to be safe than sorry. My recommended usage: You should always have a local test server on your machine for testing and developing and then a dedicated one for your actual server (do not host the dedicated server on your own network...) Write a ton of comments in your sqf files to help you document your own work. This is a good habit to get into. There is no penalty for adding a ton of comments now as you will remove them in the coming steps. Now there are a few ways you can do this, but when you are ready to upload your current test server files to your dedicated machine, make a copy of your mission folder and run the executable in the root of the copy, run it/them and then take them out of the mission folder. Then upload the copy to your dedicated server. To be clear, mission folder looks like DayZ_Epoch_11.Chernarus Bare minimum usage: Stick the executable and settings inside your mission folder. Now Run it. Now remove the executable and settings from the mission folder. Now upload the mission folder to your dedicated server. What the settings do: remove_comments: Removes comments from .sqf, .hpp, and .ext files. remove_empty_lines: Removes empty lines from .sqf, .hpp, and .ext files. remove_excess_spaces: Removes excess spaces from .sqf, .hpp, and .ext files. remove_sqf_newlines: Removes all newlines from .sqf files except #include and #define lines. remove_hppOrExt_newlines: Removes all newlines from .hpp and .ext files except #include and #define lines. excessive_debug_mode: Logs the before and after for each file for each step. This is only useful for testing and debugging. Not recommended to use unless there are issues you are reporting back to me. optional_specified_folder_path: If you want to specify a folder path to remove comments from, you can do so by setting the optional_specified_folder_path to the path you want to remove comments and clean from. Otherwise it will use the current working directory of the executable and do any subfolders within it. An example of a folder path: C:\MyServer\Server\MPMissions\DayZ_Epoch_11.Chernarus Warning: If you accidentally run this in somewhere like the root of your C drive, it will likely run for a long time searching for sqf, hpp, and ext files in the entire drive and modify them respective to the exe you're using. So DO NOT DO THAT. While I should have designed it to require to be within a MPMission folder, I'm not responsible for any damage you might cause. Let me know if you run into any issues or have any suggestions for the future. I hope you enjoy this tool.
  9. Updated 6/24/22 You can now turn on the option to download logs from your server. See the Github Readme file for how to use this. At this time, it allows any file to be downloaded (has to be 8MB or smaller), but I may change this later to only be .txt .log and .rpt files. Or I may let you specify which file types to allow to be downloaded in the config file.
  10. Epoch Trader Converter -- Version 1.0 A simple program built for DayZ Epoch to easily convert trader files into a CSV file for easier editing. You can also import a CSV file to rebuild trader files. If you want to switch your economy from gold/gem to coins or vice versa, you can simple build a CSV file with your current files and then rebuild the trader files with your desired economy system. GITHUB LINK AND DOWNLOAD Features Convert trader files to CSV files Import CSV files to rebuild trader files Switch between gold/gem and coins Super Fast! YOUTUBE VIDEO EXAMPLE Notes This DOES NOT deal the with the trader menu handling. If you add Category numbers to the CSV file, you will need to manually assign them to your desired traders. The default location for this is @DayZ_Epoch\addons\dayz_code\system\mission\server_traders\chernarus11.sqf or replace chernarus11.sqf with whichever map you are using. These are not instructions for how to customize this file. It is suggested to backup your trader files before using this program in case of some sort of error. Although, it doesn't change your files directly unless you tell it to. Running Trader to CSV will not take any comments from the trader files, they are stripped as it reads them. Trader to CSV only works with "worth" aka coins and silver/gold item classnames for the buy/sell prices. Be sure to select the entire CfgServerTrader (or CfgServerTraderZSC) folder when using Trader to CSV. Once you have the CSV file, consider the following: You can use the CSV file to rebuild trader files with your desired economy system. Do not add any more columns to the CSV file. Do not change the order of the columns. Do not change the column names. You CAN and are encouraged to add/remove/change the rows in the CSV file, but not the first row (the header row). Notes for when converting back into trader files: You can use the CSV file to rebuild trader files with your desired economy system as previously stated. The returned trader files will be named CfgServerTraderZSC if you are using coins or CfgServerTrader if you are using gold/gem. If you select classic economy, the program will use a lowest common denominator of silver and gold for the buy/sell prices. This means 12000 in the CSV file would be converted to 12x ItemGoldBar10oz Another example: 1050 would be converted to 105x ItemSilverBar10oz Consider the above carefully when choosing prices if you plan to use classic silver/gold economy. As stated before, do not use something like "ItemRuby" for the buy price, it will not work. Epoch should automatically convert 10, "Itembriefcase100oz" to 1 ruby in the traders if you have a ruby set to being worth to 10 briefcases.
  11. Hello everyone, I made a simple bot for discord to do the following: Remote control of a Arma / DayZ Epoch server, allowing you to start / stop / restart the server remotely from discord. Automatic backups of the server's database. Manually backup the server's database. Easily restore your database from a backup. Includes an optional batch file and command to easily pull updates from a remote git repository. Add any custom commands to the discord server that can call any batch file on your machine. https://github.com/ZzBombardierzZ/EpochRemote-DiscordBot Screenshots: https://github.com/ZzBombardierzZ/EpochRemote-DiscordBot Here is the download and instructions. I plan to some day make it an all in one bot and possibly get rid of the batch files and just do everything from within the bot. I hope you enjoy.
  12. If you want to message me on discord this would be easier to get fixed in there. My discord name is ZzBombardierzZ#5945 The Battleye folder in the root of the server is not the one you want to be using. We can discuss this more in discord if you use it. Also without calling antihack in server_functions, it's not going to run the script anyway. It tells you where server_functions is located and what to do with the system folder in the github readme directions as well.
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