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looter809 last won the day on June 23

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  1. Github download link: https://github.com/ZzBombardierzZ/SQF_Comment_Remover The purpose of this project is to provide a simple way to remove comments, empty lines, and newlines from Arma 2 mission folders. This not only saves a lot of file size on your mission folder, but it also makes it harder for others to steal/understand your code. USAGE: In either usage you choose: before using the executable(s), I would make a backup of your mission folder before you start in case of any unforeseen bugs. While I don't believe any bugs still exist (I have tested this fairly thoroughly), it's always better to be safe than sorry. My recommended usage: You should always have a local test server on your machine for testing and developing and then a dedicated one for your actual server (do not host the dedicated server on your own network...) Write a ton of comments in your sqf files to help you document your own work. This is a good habit to get into. There is no penalty for adding a ton of comments now as you will remove them in the coming steps. Now there are a few ways you can do this, but when you are ready to upload your current test server files to your dedicated machine, make a copy of your mission folder and run the desired executable(s) in the root of the copy, run it/them and then take them out of the mission folder. Then upload the copy to your dedicated server. To be clear, mission folder looks like DayZ_Epoch_11.Chernarus Bare minimum usage: Stick the desired executable inside your mission folder. Now Run it. What the files do: Only_Remove_Comments.exe: Removes comments from sqf, hpp, and ext files. Only_Remove_Emptylines.exe: Removes empty lines from sqf, hpp, and ext files. Only_Remove_SQF_newlines.exe: Removes all newlines from sqf files. Clean_it_all.exe: (Does all of the above) Removes comments, empty lines, and newlines from .sqf files. It also removes comments and empty lines from .hpp and .ext files (not newlines). Warning: If you accidentally run this in somewhere like the root of your C drive, it will likely run for a long time searching for sqf, hpp, and ext files in the entire drive and modify them respective to the exe you're using. So DO NOT DO THAT. While I should have designed it to require to be within a MPMission folder, I'm not responsible for any damage you might cause.
  2. Updated 6/24/22 You can now turn on the option to download logs from your server. See the Github Readme file for how to use this. At this time, it allows any file to be downloaded (has to be 8MB or smaller), but I may change this later to only be .txt .log and .rpt files. Or I may let you specify which file types to allow to be downloaded in the config file.
  3. Epoch Trader Converter -- Version 1.0 A simple program built for DayZ Epoch to easily convert trader files into a CSV file for easier editing. You can also import a CSV file to rebuild trader files. If you want to switch your economy from gold/gem to coins or vice versa, you can simple build a CSV file with your current files and then rebuild the trader files with your desired economy system. GITHUB LINK AND DOWNLOAD Features Convert trader files to CSV files Import CSV files to rebuild trader files Switch between gold/gem and coins Super Fast! YOUTUBE VIDEO EXAMPLE Notes This DOES NOT deal the with the trader menu handling. If you add Category numbers to the CSV file, you will need to manually assign them to your desired traders. The default location for this is @DayZ_Epoch\addons\dayz_code\system\mission\server_traders\chernarus11.sqf or replace chernarus11.sqf with whichever map you are using. These are not instructions for how to customize this file. It is suggested to backup your trader files before using this program in case of some sort of error. Although, it doesn't change your files directly unless you tell it to. Running Trader to CSV will not take any comments from the trader files, they are stripped as it reads them. Trader to CSV only works with "worth" aka coins and silver/gold item classnames for the buy/sell prices. Be sure to select the entire CfgServerTrader (or CfgServerTraderZSC) folder when using Trader to CSV. Once you have the CSV file, consider the following: You can use the CSV file to rebuild trader files with your desired economy system. Do not add any more columns to the CSV file. Do not change the order of the columns. Do not change the column names. You CAN and are encouraged to add/remove/change the rows in the CSV file, but not the first row (the header row). Notes for when converting back into trader files: You can use the CSV file to rebuild trader files with your desired economy system as previously stated. The returned trader files will be named CfgServerTraderZSC if you are using coins or CfgServerTrader if you are using gold/gem. If you select classic economy, the program will use a lowest common denominator of silver and gold for the buy/sell prices. This means 12000 in the CSV file would be converted to 12x ItemGoldBar10oz Another example: 1050 would be converted to 105x ItemSilverBar10oz Consider the above carefully when choosing prices if you plan to use classic silver/gold economy. As stated before, do not use something like "ItemRuby" for the buy price, it will not work. Epoch should automatically convert 10, "Itembriefcase100oz" to 1 ruby in the traders if you have a ruby set to being worth to 10 briefcases.
  4. Hello everyone, I made a simple bot for discord to do the following: Remote control of a Arma / DayZ Epoch server, allowing you to start / stop / restart the server remotely from discord. Automatic backups of the server's database. Manually backup the server's database. Easily restore your database from a backup. Includes an optional batch file and command to easily pull updates from a remote git repository. Add any custom commands to the discord server that can call any batch file on your machine. https://github.com/ZzBombardierzZ/EpochRemote-DiscordBot Screenshots: https://github.com/ZzBombardierzZ/EpochRemote-DiscordBot Here is the download and instructions. I plan to some day make it an all in one bot and possibly get rid of the batch files and just do everything from within the bot. I hope you enjoy.
  5. If you want to message me on discord this would be easier to get fixed in there. My discord name is ZzBombardierzZ#5945 The Battleye folder in the root of the server is not the one you want to be using. We can discuss this more in discord if you use it. Also without calling antihack in server_functions, it's not going to run the script anyway. It tells you where server_functions is located and what to do with the system folder in the github readme directions as well.
  6. This is a setting in HiveExt.ini or you can do it in your SQL database with automated events
  7. Hi, this is typically caused when you are missing the community stringtable. See https://github.com/oiad/communityLocalizations When comes out, most/all of these are included and you won't need to add this stringtable
  8. 20:30:28 File z\addons\dayz_server\WAI\config.sqf, line 77 20:30:28 Error in expression <2_ACOG_SD_FL_DZ","L85A2_ACOG_SD_MFL_DZ",]; That's probably your issue. Remove the comma between "L85A2_ACOG_SD_MFL_DZ" and ]; The rest of the WAI config isn't loaded after that error which causes the rest of the errors.
  9. Updated to add a couple requested features
  10. Are you checking your client RPT or the server RPT? Assuming you installed it correctly, or at least semi correctly you would want to be checking your client RPT located at C:\Users\YOUR_USERNAME\AppData\Local\ArmA 2 OA\
  11. That RPT link doesn't work. Please use something like pastebin.com Odds are you had a different issue when installing, as placing it under tavi would be correct.
  12. 9. It would be in your battleye folder, if it doesn't exist, add a blank text file called bans.txt Please note, there may be duplicate battleye folders, depending on who you are renting from it may in one of the following: DZE_Server_Config, a folder named after your login username, sometimes it's called SC or similar. 10. Download the map mission folder you are using (inside MPMissions folder) and then run KFC_array_builder in that folder on your local machine. 11. See 9, it should be in your battleye folder. 'antihack' folder goes inside your dayz_server.pbo file. You will need to download it from your host, add the changes required in system\ and in server_functions.sqf, and add antihack to the root of dayz_server\ You will need PBO manager v1.4 from Bohemia Interactive to unpack and pack the dayz_server.pbo
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