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looter809 last won the day on January 24

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  1. Glad it is useful for you! Let me know if you run into any issues with it or if you have any other feedback :)
  2. Hi, I just released my craftAnything script, where you can literally craft any weapon, magazine, or backpack depending on how you configure it. Maybe check it out, it seems like it may fit your needs. If you need help with adding the configs, just reach out to me on discord! :)
  3. craftAnything for DayZ Epoch A script I originally wrote for TLF servers, but with their permission I am releasing to the public to celebrate getting the A2 Community Dev role in the Epoch Discord. This script allows you to add a ton of craftable items to your server. It is super modular, and takes up very little space. It is also very easy to configure. You can add as many configs as you want. TLF has come up with about 40 custom crafting configs, I have included their turret configs in the example configVariables.sqf file. Installation & Setup Download the code as a zip file here https://github.com/ZzBombardierzZ/DayZ-Epoch-CraftAnything/archive/refs/heads/main.zip Copy the craftAnything.sqf file into your mission folder, inside of a "scripts" folder. Example: "ServerRoot\mpmissions\DayZ_Epoch_11.Chernarus\scripts\craftAnything.sqf" In configVariables.sqf, find the DZE_CLICK_ACTIONS array and add the desired configs to it. See the example configVariables.sqf file for more info. Go into the newly created craftAnything.sqf file and edit the "CONFIG SECTION" to your liking. Read the comments in the file for more info. Battleye Filters If you are using Battleye on your server, you will need to update your scripts.txt file to allow the script to run. I am not going to provide a list of filters unfortunately. It is fairly easy to do yourself. You can look at OpenDayz Guide to BattlEye to learn more about BattlEye filters and use eraser1's BE_AEG to generate scripts.txt filters automatically. Credits As mentioned before, I originally wrote this script for TLF servers. I would like to thank them for allowing me to release this to the public. I would also like to thank the Epoch Discord community for their help and support and for giving me the opportunity to become a Community Developer. License There is none. But please give credit where credit is due. If you do use this script, please let me know. I would love to see what you do with it. Contact If you have any questions, comments, or concerns, please feel free to contact me on Discord at ZzBombardierzZ#5945 or in the Epoch Discord server. Changelog v1.0.0 - Initial release
  4. I am not super familiar with custom database stuff, but I believe for something like this you need ExtDB. You may find better luck getting help in the Epoch Discord.
  5. If you are still looking for someone; PM me
  6. zcs is already built into 1.0.7 you can call tow/lift underneath dayz_progressBarValue = 0.25; in your init.sqf
  7. Hi, if you are using Epoch then it would be in this location: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/Server Files/MPMissions/DayZ_Epoch_11.Chernarus/configVariables.sqf#L107-L111 Alternatively, you can download ESSv3 and install it on your server, giving players more options for load outs.
  8. You are right about the location but you can not edit @DayZ_Epoch files. If you wish to make edits, you need to copy the entire dayz_code/system/mission/"***whatever map***.sqf and put it in your MPMissions map folder OR in the dayz_server.pbo and remove the call for the old location and call the new location.
  9. Yes, just have your epoch database selected and then run the SQL script on it. You don't even have to restart the server to see the fix, it will work immediately after you add the procedure to the database.
  10. Forgot to post the last few updates, but just released v1.4.2 Most changes since the last comment were bug fixes. Thanks to Airwaves Man for doing a lot of the testing.
  11. New update just released. Version 1.3: Adds option to ignore certain files/paths from the cleaner using ignore_these_files.txt Adds optional extra logging when running myApp.py rather than one of the executables. Switched from multiple executables to one executable using setttings.json Should parse a little bit better, getting rid of even more unnecessary whitespace and such.
  12. Github download link: https://github.com/ZzBombardierzZ/SQF_Comment_Remover Purpose The purpose of this project is to provide a simple way to remove comments, empty lines, and newlines from Arma 2 mission folders. This not only saves a lot of file size on your mission folder, but it also makes it harder for others to steal/understand your code. Usage In either usage you choose: before using the executable(s), I would make a backup of your mission folder before you start in case of any unforeseen bugs. While I don't believe any bugs still exist (I have tested this fairly thoroughly), it's always better to be safe than sorry. My recommended usage: You should always have a local test server on your machine for testing and developing and then a dedicated one for your actual server (do not host the dedicated server on your own network...) Write a ton of comments in your sqf files to help you document your own work. This is a good habit to get into. There is no penalty for adding a ton of comments now as you will remove them in the coming steps. Now there are a few ways you can do this, but when you are ready to upload your current test server files to your dedicated machine, make a copy of your mission folder and run the executable in the root of the copy, run it/them and then take them out of the mission folder. Then upload the copy to your dedicated server. To be clear, mission folder looks like DayZ_Epoch_11.Chernarus Bare minimum usage: Stick the executable and settings inside your mission folder. Now Run it. Now remove the executable and settings from the mission folder. Now upload the mission folder to your dedicated server. What the settings do: remove_comments: Removes comments from .sqf, .hpp, and .ext files. remove_empty_lines: Removes empty lines from .sqf, .hpp, and .ext files. remove_excess_spaces: Removes excess spaces from .sqf, .hpp, and .ext files. remove_sqf_newlines: Removes all newlines from .sqf files except #include and #define lines. remove_hppOrExt_newlines: Removes all newlines from .hpp and .ext files except #include and #define lines. excessive_debug_mode: Logs the before and after for each file for each step. This is only useful for testing and debugging. Not recommended to use unless there are issues you are reporting back to me. optional_specified_folder_path: If you want to specify a folder path to remove comments from, you can do so by setting the optional_specified_folder_path to the path you want to remove comments and clean from. Otherwise it will use the current working directory of the executable and do any subfolders within it. An example of a folder path: C:\MyServer\Server\MPMissions\DayZ_Epoch_11.Chernarus Warning: If you accidentally run this in somewhere like the root of your C drive, it will likely run for a long time searching for sqf, hpp, and ext files in the entire drive and modify them respective to the exe you're using. So DO NOT DO THAT. While I should have designed it to require to be within a MPMission folder, I'm not responsible for any damage you might cause. Let me know if you run into any issues or have any suggestions for the future. I hope you enjoy this tool.
  13. Updated 6/24/22 You can now turn on the option to download logs from your server. See the Github Readme file for how to use this. At this time, it allows any file to be downloaded (has to be 8MB or smaller), but I may change this later to only be .txt .log and .rpt files. Or I may let you specify which file types to allow to be downloaded in the config file.
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