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BigEgg last won the day on April 25

BigEgg had the most liked content!

About BigEgg

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  • Birthday 01/05/1999

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  1. I am certain this has to be an issue with you not having one of the required DLLs.
  2. Please update your antihack.sqf and your config.sqf to the latest one on the github repository
  3. Hello, I tried to reproduce and I believe you have not also installed the Newtonsoft.Json.dll file. You need both the Antihack.dll and the Newtonsoft.Json.dll in your server's root directory. I will add this explicitly to the install instructions EDIT: This step is already in the instructions
  4. Please update your config.sqf to the latest version as I added a new admin parameter
  5. Please try it without the folder path (you may not have perms to make a folder on the system)
  6. There is no current list of BE filters to allow. Is the storage for your server network attached or do you know for certain if the folder structure has the correct permissions for file writing?
  7. Make sure the DLL is in the root of the server folder, and no you do not need the API. Is your server hosted?
  8. Hello everyone, Here is the public release of my Antihack / Admin tools. Both myself and Movinggun put a lot of work into this, so I hope you all can benefit. The culmination of my time spent on this game went into this, and I hope you all enjoy it just as much as I did. Unfortunately due to time, I will not be able to actively add to this project, but I will always be around to approve pull requests. This project can easily live on through the community, and I hope you all the enjoy the complexity of everything involved with it. The repository that contains install instructions can be found here: https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools I will add source code for the DLL as soon as it is received from Movinggun, along with the source for the executable file. I will also create an official release on the Github as soon as everything is successfully converted for compatibility with 1.0.7. Best wishes to the community, I look forward to applying all changes desired, and to answering any questions members may have. It's been a blast and I will never forget some of the memories and friends made on this game. - BigEgg
  9. Can you paste an example result? I know that for example, when you retrieve a number, it will come back as a string and you can call compile it. However, I am not understanding what the issue is with the arrays. I see you are call compiling it even after you have removed the " from the return. The KRON function is returning a string, which is why I see you call compiling it. But my question is, why do we need the KRON function? It looks like it is doing the exact same thing the call compile below it will do. If the first result from the database is: _result = "[blah,blah]"; _result = call compile _result; _var = _result select 0; - this should now equal blah without error. Now, if what you meant above was something like this: _result = "['[array1]', '[array2]']"; I would see the purpose in the KRON function. Let me know what I am not understanding correctly.
  10. You only need this line (line 48): _result = call compile _result; If _result is "[blah,blah]", the above line will return the following: _result = [blah,blah]; Call compile removes the string.
  11. The script is likely failing because you cannot take a distance from a classname. I have written up a quick script for this below, please try it out and let me know how it works :) private ["_noAI", "_noZeds"]; _noAI = true; // Remove AI within plot radius (true = enabled, false = disabled). _noZeds = true; // Remove zombies within plot radius (true = enabled, false = disabled). while {69 == 69} do { private "_plots"; _plots = player nearEntities ["Plastic_Pole_EP1_DZ", DZE_PlotPole select 0]; if (count _plots > 0) then { private "_plot"; _plot = _plots select 0; if (_noZeds) then { {deleteVehicle _x} count (_plot nearEntities ["zZombie_Base", DZE_PlotPole select 0]); }; if (_noAI) then { { if (!isPlayer _x && {_x distance _plot <= (DZE_PlotPole select 0)}) then {_x setDamage 1}; } count allUnits; }; }; uiSleep 5; }; Just name it whatever you would like, then call it from the !isDedicated section of the init.sqf, down at the bottom: if (!isDedicated) then { // CODE FROM INIT HERE execVM "FILENAMEHERE.sqf"; };
  12. Sucks that you had to release this because everyone was stealing it. Good work
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