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Everything posted by BigEgg

  1. Please see this fix I applied for RC4+ - I believe this will fix your issue: https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools/commit/8fc6400e337115784ddaf6bedf1790e980fa83be
  2. Version 1.0.4 has been released - please be sure to update your Antihack.dll and Antihack.ini files accordingly. This should fix issues with logging relating to the no longer available global ban API. https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools/archive/refs/tags/1.0.4.zip Change Log [v1.0.4] - 4/15/2022 - (Last build backward compatible with 1.0.7) Changes: Updated "No Build Restrictions" admin toggle for compatibility with Updated check for Z_persistentMoney for compatibility with "No Build Restrictions" toggle now keeps the built item in the admin's inventory, meaning one metal floor in the inventory can be used to build several "No Build Restrictions" toggle now keeps items used to upgrade a buildable in the admin's inventory (4 cinder blocks and 1 mortar can be used to upgrade multiple half walls) Removed _egb configuration option as the global ban API is no longer available Fixes: Fixed logging issues due to deprication of the global ban API (new DLL - Antihack.ini updated to remove API login)
  3. Version 1.0.3 has been released: https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools/releases/tag/1.0.3
  4. Do you have any of the antihack build tools on when this occurs? For example, is "No Build Restrictions" enabled?
  5. Please disable DZAI and confirm that the issue with god mode persists with WAI only.
  6. Version has been released. This version fixes a significant problem with the target menu that was created when certain code was omitted during the commit of 1.0.2. It also fixes a couple other small issues. Special thanks to Th3-Hunter333 and ZzBombardierzZ for bringing these issues to my attention. More information here: https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools/releases/tag/
  7. Version 1.0.2 has been released: https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools/archive/refs/tags/1.0.1.zip
  8. This is because the configuration has been cached. Please turn them all off, and then double click "Cache Toggle Configuration" - this will cache them turned off, meaning that when you log in they will not turn on. To make others turn on when logging in, turn them on and double click the "Cache Toggle Configuration" again.
  9. Hello, Here is a simple script that prints the owner (or first friend in the list) of a base area when the player enters the plot radius. This could be useful for servers that enjoy base raiding, and overall allows players to map out base locations. https://github.com/BigEgg17/Plot-Owner
  10. Nice server - thanks for all of the credits! Very survival based and good vehicle spawns made it pretty fun to mess around on.
  11. Make sure you have updated your admin configurations, as there was a new option added.
  12. Please update to the latest version of the antihack (v1.0.1)
  13. I am certain this has to be an issue with you not having one of the required DLLs.
  14. Please update your antihack.sqf and your config.sqf to the latest one on the github repository
  15. Hello, I tried to reproduce and I believe you have not also installed the Newtonsoft.Json.dll file. You need both the Antihack.dll and the Newtonsoft.Json.dll in your server's root directory. I will add this explicitly to the install instructions EDIT: This step is already in the instructions
  16. Please update your config.sqf to the latest version as I added a new admin parameter
  17. Please try it without the folder path (you may not have perms to make a folder on the system)
  18. There is no current list of BE filters to allow. Is the storage for your server network attached or do you know for certain if the folder structure has the correct permissions for file writing?
  19. Make sure the DLL is in the root of the server folder, and no you do not need the API. Is your server hosted?
  20. Hello everyone, Here is the public release of my Antihack / Admin tools. Both myself and Movinggun put a lot of work into this, so I hope you all can benefit. The culmination of my time spent on this game went into this, and I hope you all enjoy it just as much as I did. Unfortunately due to time, I will not be able to actively add to this project, but I will always be around to approve pull requests. This project can easily live on through the community, and I hope you all the enjoy the complexity of everything involved with it. The repository that contains install instructions can be found here: https://github.com/BigEgg17/Epoch-Antihack-Admin-Tools I will add source code for the DLL as soon as it is received from Movinggun, along with the source for the executable file. I will also create an official release on the Github as soon as everything is successfully converted for compatibility with 1.0.7. Best wishes to the community, I look forward to applying all changes desired, and to answering any questions members may have. It's been a blast and I will never forget some of the memories and friends made on this game. - BigEgg
  21. Can you paste an example result? I know that for example, when you retrieve a number, it will come back as a string and you can call compile it. However, I am not understanding what the issue is with the arrays. I see you are call compiling it even after you have removed the " from the return. The KRON function is returning a string, which is why I see you call compiling it. But my question is, why do we need the KRON function? It looks like it is doing the exact same thing the call compile below it will do. If the first result from the database is: _result = "[blah,blah]"; _result = call compile _result; _var = _result select 0; - this should now equal blah without error. Now, if what you meant above was something like this: _result = "['[array1]', '[array2]']"; I would see the purpose in the KRON function. Let me know what I am not understanding correctly.
  22. You only need this line (line 48): _result = call compile _result; If _result is "[blah,blah]", the above line will return the following: _result = [blah,blah]; Call compile removes the string.
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