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juandayz

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About juandayz

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    I Like soccer,zombies && girls. Strategyc games, dont care that shit about greats 3D graphics i can play so well Carmen San Diego.And i Like NoFX,Ramones,SexPistols and blabla

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  1. Right-Click script for color correction/ambient sound

    do you put all sqf that you created into mpmissions\your instance\colorEnv\ ? I dont have arma2 anymore so cannot test.. but try replace the env.sqf by this other one: env.sqf then try the option "colorcorrection" located over the etool again. If still dsnt works.. try to do it pressing a key.. (using a custom keyboard.sqf)
  2. SCRIPT BASE TO CRAFT OBJETS.

    are you missing this entry in custom variables.sqf? DayZ_SafeObjects = ["YOUR OBJECT ID","the others default objects from epoch",""];
  3. Right-Click script for color correction/ambient sound

    the option on etool appear?
  4. Right-Click script for color correction/ambient sound

    wait a minute.. the other one works? the env.sqf?
  5. SCRIPT BASE TO CRAFT OBJETS.

    please paste how do you do it. step by step
  6. SCRIPT BASE TO CRAFT OBJETS.

    yes, you need add a restriction for check nearest poles and in configvariables you have an option to restrict some objects from being be removed. DZE_restrictRemoval = ["your object id","the rest of default objects"]; pole restriction: _playerPos = getPosATL player; _nearRestr = count nearestObjects [_playerPos, ["Plastic_Pole_EP1_DZ"], 27] > 0; if !(_nearRestr) exitWith { DZE_ActionInProgress = false; cutText [format["Needs be in plot pole area"], "PLAIN DOWN"]; };
  7. Scroll Wheel View Distance

    setviewmenu.sqf (mpmissions\your instance\scripts\ ) _STVIEW = 'setviewdistance %1;'; MainActionMenu = [ ["",true], ["View Distance>>", [], "#USER:STVIEW", -5, [["expression", ""]], "1", "1"], ["", [], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; STVIEW = [ ["",true], ["250M", [2], "", -5, [["expression", format[_STVIEW ,"250"]]], "1", "1"], ["500M", [3], "", -5, [["expression", format[_STVIEW ,"500"]]], "1", "1"], ["750M", [4], "", -5, [["expression", format[_STVIEW ,"750"]]], "1", "1"], ["1000M", [5], "", -5, [["expression", format[_STVIEW ,"1000"]]], "1", "1"], ["1250M", [6], "", -5, [["expression", format[_STVIEW ,"1250"]]], "1", "1"], ["1500M", [7], "", -5, [["expression", format[_STVIEW ,"1500"]]], "1", "1"], ["1750M", [8], "", -5, [["expression", format[_STVIEW ,"1750"]]], "1", "1"], ["2000M", [9], "", -5, [["expression", format[_STVIEW ,"2000"]]], "1", "1"], ["2250M", [10], "", -5, [["expression", format[_STVIEW ,"2250"]]], "1", "1"], ["2500M", [11], "", -5, [["expression", format[_STVIEW ,"2500"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Next page", [12], "#USER:STVIEW2", -5, [["expression", ""]], "1", "1"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; STVIEW2 = [ ["",true], ["2750M", [2], "", -5, [["expression", format[_STVIEW ,"2750"]]], "1", "1"], ["3000M", [3], "", -5, [["expression", format[_STVIEW ,"3000"]]], "1", "1"], ["3250M", [4], "", -5, [["expression", format[_STVIEW ,"3250"]]], "1", "1"], ["3500M", [5], "", -5, [["expression", format[_STVIEW ,"3500"]]], "1", "1"], ["3750M", [6], "", -5, [["expression", format[_STVIEW ,"3750"]]], "1", "1"], ["4000M", [7], "", -5, [["expression", format[_STVIEW ,"4000"]]], "1", "1"], ["4250M", [8], "", -5, [["expression", format[_STVIEW ,"4250"]]], "1", "1"], ["4500M", [9], "", -5, [["expression", format[_STVIEW ,"4500"]]], "1", "1"], ["4750M", [10], "", -5, [["expression", format[_STVIEW ,"4750"]]], "1", "1"], ["5000M", [11], "", -5, [["expression", format[_STVIEW ,"5000"]]], "1", "1"], ["", [-1], "", -5, [["expression", ""]], "1", "0"], ["Exit", [13], "", -3, [["expression", ""]], "1", "1"] ]; showCommandingMenu "#USER:MainActionMenu"; fn_selfactions.sqf if (("Binocular_Vector" in _itemsPlayer) || ("Binocular" in _itemsPlayer)) then { if (s_player_setview < 0) then { _text = "SetView"; s_player_setview = player addAction [format["%1",_text], "\scripts\setviewmenu.sqf"]; }; } else { player removeAction s_player_setview; s_player_setview = -1; }; Note: cannot remember if binoculars are taked as _itemsPlayers or _magazinesPlayer at least add s_player_setview = -1; in your custom variables.sqf with the rest of actions.
  8. Hemp harvest

    @Tech_Support think you need add the restriction about players without backpacks if (_bp != "") exitWith{dayz_actioninprogress = false; systemchat "need a backpack";}; above this line: _bp addMagazineCargoGlobal ["ItemKiloHemp",1];
  9. Right-Click script for color correction/ambient sound

    try this: 1-Create in this path: yoru server root\mpmissions\your instance\colorEnv\ 2-Into this new path create: A-env.sqf B- colormenu.sqf Note: infistar maybe need add #MainActionMenu D- africa.sqf wasteland.sqf normal.sqf 3-Now in your config,sqf (deploy anything mod) add this two lines to add the actions to the etool. ["ItemEtool","ColorCorrection","execVM 'colorEnv\colormenu.sqf';","true"], ["ItemEtool","Environmentsound","execVM 'colorEnv\env.sqf';","true"]
  10. Hemp harvest

    maybe something like: _player = player; _backPack = typeOf (unitBackPack _player); if (_backPack != "") then { _backPack addMagazine "ItemKiloHemp"; }else{ _player addMagazine "ItemKiloHemp"; }; or you can take a look how advanced trading add items to the backpack when you buy.
  11. spawn\config.sqf example: class_selection = true; #define START_ITEMS "ItemBandage",2,"ItemPainkiller","ItemWaterbottle","FoodPistachio" class_public = [ ["Soldier","USMC_Soldier2","SurvivorWcombat_DZ",[START_ITEMS,"8Rnd_9x18_Makarov",2],["Makarov_DZ","ItemMap","ItemRadio","ItemToolbox"],"DZ_Assault_Pack_EP1",[],[],0,0,0],
  12. oh yes if u restart manually your server into the 4hs hours of server up time.. then yes.. your debug monitor timer gonna drop another diferent time.. To understand. You set a server restart time in your scheduler.xml (every 3hs for example) 00:00hs 03:00hs 06:00hs. etc Then for example you start at 00:00hs. and at 01:00hs you restart manually your server. When you start again your server ,the debug monitor gonna show" time left 3hs".. and the autorestart msgs gonna show "server restart in 2hs".. and at 03:00hs your server gonna be restarted automatically while your debug monitor shows "time left 1hs". So the problem its not the msgs.. is the manually autorestart in the middle and the debug monitor time.
  13. you can use BEC as salival said (the scheduler.xml) you can find an example of scheduler.xml with this msgs here: or use config.cfg ( located in Your server Root\instance_11_chernarus\ ) change this lines motd[] = {"DayZ Epoch","Have fun!"}; motdInterval = 0; by: motd[] = { "restart every 4hs", "server restart in 3hs", "server restart in 2hs", "server restart in 1hs" }; motdInterval = 3600; //time in seconds between each msg or this one by cherdenko or u can use waituntil command and launch the msgs using hint or systemchat or dynamic or whatever.. something like: waituntil {(round(time)) > 3600}; if (time > 3600) then {hint "<SERVER-RESTART>:3hs";}; waituntil {(round(time)) > 7200}; if (time > 7200) then {hint "<SERVER-RESTART>:2hs";}; waituntil {(round(time)) > 10800}; if (time > 10800) then {hint "<SERVER-RESTART>:1hs";}; waituntil {(round(time)) > 13800}; if (time > 13800) then {hint "<SERVER-RESTART>:10 minutes";};
  14. EPOCH ADMIN EVENTS 1.6

    sleep 5; deleteVehicle _pilot; _carrier setDamage 1; its the script idea. The script spawns the plane. Blows up. sleep 7 seconds .. get the plane wreck pos and spawns a zed. see: sleep 5; deleteVehicle _pilot; _carrier setDamage 1; sleep 7; _getPos_para1 = getPos _carrier; _zed = objNull; _zed = _unitGroup createUnit [_zedskin, [(_getPos_para1 select 0) + 2, (_getPos_para1 select 1) + 2], [], 1, "NONE"]; you can rise the sleep value if u want. hope it help you.
  15. [Starter Pack]

    @salival the main idea was put the option in new spawns.. but tnks for the variant. added to the main post. put it in each fresh spawn can be a lil abusive.. so maybe adding it at bottom of init,sqf can be usefull for servers who use "pay for win" system and keep using the select 8 for normal player. donorList = [""]; waitUntil {!isNil ("PVDZ_plr_LoginRecord")}; if!((getPlayerUID player) in donorList) then { if (PVCDZ_plr_Login2 select 2) then { _text = "Claim My Box"; s_player_box = player addAction [format["%1",_text], "scripts\player_startkit.sqf"]; }; }else{ if (PVCDZ_plr_Login2 select 8) then { _text = "Claim My Box"; s_player_box = player addAction [format["%1",_text], "scripts\player_startkit.sqf"]; }; };
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