Jump to content

juandayz

Collaborator
  • Content count

    2097
  • Joined

  • Last visited

  • Days Won

    142

Everything posted by juandayz

  1. Reskin Its a way to add vehicles whitout asking players to download off the server. Dnt have greats knowledge about photoshop so i had to looking for vehicles package in armaholic and find which textures wold work whit epoch, and make a few changes. **textures are in low quality to not enlarge the server mission file.*** If anyone have a tuto of photoshop to make it easy or have own textures please share :) Well lets to install: -Download here: http://www.mediafire.com/download/8kqlfy8z741mm89/EpochVehicles.rar and paste in :ServerRoot\MPMissions\DayZ_Epoch_11.Chernarus\. Note:- You need open 3 files. "server_monitor.sqf" , "server_publishVehicle2.sqf", and "server_publishVehicle3.sqf" 1- A-Open "server_monitor.sqf" located in: ServerRoot\@DayZ_Epoch_Server\addons\dayz_server\system\ the find lines in red and add lines in blue B-Again in "server_monitor.sqf" find lines in red and add lines in blue. 2- Open "server_publishVehicle2.sqf" located in:ServerRoot\@DayZ_Epoch_Server\addons\dayz_server\compile\ find lines in red and add lines in blue. 3-In "server_publishVehicle3.sqf" located in same place than publishVehicles2. Find lines in red and add lines in blue. 4-Do it in PublishVehicles2 and PublishVehicles3: Find lines in red and add lines in blue. **REPACK YOUR dayz_server DONE! Bugs: Server Restart restore the Skin of toyota civil defence to the original white. i take this post to do it:
  2. ALL CREDITS FOR @Sandbird Walk Amongst The Dead - (Hide from zombies like "The Walking Dead") original post 1.0.5.1 *Allow players to walk through zeds and they dsnt been detected. *The diference with the old walk amongst is that you get the cammo directly from zeds, not using itemzombiepart. *Also i remove the rain wash (sory sandbird) (this was awesome but burn my brain ) but i added an option to wash the cammo in lakes. *Another diference is when you shoot a weapon the cammo go away inmediatly, and the icon is diferent. *And thers an scroll menu option to loot the zed corpse. INSTALL: 1-init.sqf 2-A description.ext (FOR GOLD SYSTEM) if ure using Coins skip it and go to step 2-B 2-B Description.ext (ONLY IF URE USING COINS) 3-custom fn_selfactions.sqf 4-custom Variables.sqf 5-Download from here: http://www.mediafire.com/file/9d74axmfym1tz16/zedutility.rar and place the "zedutility" folder into mpmissions\the instance that youreusing\ 6- Open the config.sqf located in \zedutility\walkamongstthedead\ to add more or less time to your cammo before he wash automatically DZ_ZCAMO_USE_TIME = 30;//30 seconds for default.
  3. *Allow players to attach zombies in open vehicles class. *To make it the players gonna need an "equipe_rope" in inventory. *Be near of a vehicle type in this list _allowedVehicles = [ "hilux1_civil_3_open_DZE", "datsun1_civil_3_open_DZE", "hilux1_civil_1_open_DZE", "datsun1_civil_1_open_DZE", "V3S_Open_TK_CIV_EP1", "V3S_Open_TK_EP1", "KamazOpen_DZE" ]; *Aim to a zed to get the option "attachZed" *When players detach zeds, they (zeds) comes with 15seconds of godmode. and while they are attached have a godmode. *Vehicles in _allowedVehicles have the option to release zeds from inside. INSTALL: 1-create this path mpmissions\your instance\attachzeds\ 2-in this new path create this sqfs attachzed.sqf detachzed.sqf create detachzed_veh.sqf 3-now go to your custom fn_selfactions.sqf (this part is based on takes clothes and salival´s bury /butcher) 4-in a custom variables.sqf if u have some kind of error on rpt about undefined variable ..find: dayz_resetSelfActions = { below add: s_player_zhide4 = -1; s_player_zhide5 = -1;
  4. 1.6 Safezone

    I JUST LEAVE THIS ONE CUZ I KNOW YOU GUYS GONNA NEED IT.. The very old safezone script by infistar... i was using it in 1.0.5.1 and made some changes to use in 1.6. Instructions: 1. Copy paste the code of below into a file called 16_safezone.sqf - save the file. 2. Paste this 16_safezone.sqf into mpmissioms\instance_11.chernarus\custom\ 3. Open your init.sqf 4. At the very bottom of the file add this line: [] execVM "custom\16_safezone.sqf"; 5. Save the init.sqf and restart your server. 6-WARNING!!! if ure using some kind of mod that allow vehicles with GodMode out of safezones.. then you will need in 16_safezone.sqf change the path for veh_handleDam.sqf by the path that youre using your custom veh_handleDam.sqf this line: fnc_veh_handleDam = compile preprocessFileLineNumbers '\z\addons\dayz_code\compile\veh_handleDam.sqf'; 16_safezone.sqf
  5. The Muppet is strong in this one...

    Ohh yes i had a simil msg some time ago. Cannot remember the user.
  6. extra_rc can not execute files

    @Erzengelgames dont know what kind of script is it,, but you can test with other script. Extra_rc.hpp extra_test.sqf
  7. extra_rc can not execute files

    lol, no i just postint the test when you said "options displayed" dont worry you dont sound bad :D
  8. extra_rc can not execute files

    and is not a script issue?
  9. extra_rc can not execute files

    ah ok, sorry.-
  10. extra_rc can not execute files

    you also can try this little test. replace your extra_rc with this code. class ExtraRc { class ItemToolbox { class test { text = "test"; script = "execVM 'custom\extra_test.sqf'"; }; }; }; extra_test.sqf if works you can discard any issue with ui_selectslot.sqf
  11. extra_rc can not execute files

    Are. You sure youre using corrects items classnames?
  12. extra_rc can not execute files

    @Erzengelgames here you got an example about how the extra_rc structure looks. class ExtraRc { class ItemKiloHemp { class smoke { text = "SmokeDrugs"; script = "execVM 'custom\scripts\drugs\smokedrugs.sqf'"; }; }; class ItemShovel { class buildjail { text = "test"; script = "execVM 'custom\scripts\drugs\smokedrugs.sqf'"; }; }; };
  13. Epoch Admin Tools Install error

    Problem was you took old files. Remember a guy with the same rpt. Glad to know is working now. See yaa.
  14. Epoch Admin Tools Install error

    Youre not using the last admin tools version. Your undefined variable is cuz epoch 1.6 use safeobjets not allowed objects. Check the gitub link.. noxicarius had updated this.. so pretty sure ure using olds files. check this post:
  15. Arma2 .pbo error

    You should check too if key folder is in there...
  16. Arma2 .pbo error

    the tip is.. check how your : \steamapps\common\Arma 2 Operation Arrowhead\ looks- you will see all your mods with an @ in front of the folder name. for my epoch 16 the folder is @DayZ_Epoch161 this is mine: then you must go to your game, expansions.. and activate this folder/mod. Do not active the Dayz Mod or others mods.. jsut arma,arma2,BAF,PMC and epoch
  17. Isn't dev work fun?

    @iben understand anyway looks great!
  18. Isn't dev work fun?

    @iben the new version recognize others players in mission zone and punish if they not leave the area¿?¿ Pretty cool adition!!!
  19. Searching a Co-founder/Co-leader

    Hey tom, Good luck with your new community.., glad to see people still working for arma2!!!!! my best wishes for your project!!!!
  20. Help with a napf bridge.

    you can use exec in server_functions .. but i always use call compile in this file.. anyway is hard to me explain it in my bad english and without totally knowless about it... but check this post maybe help you better than me to understand https://forums.bistudio.com/forums/topic/115016-call-execvm-and-spawn-which-and-when/
×