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lonewolfgaming last won the day on July 4 2016

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About lonewolfgaming

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  1. I got the screen resolution problem resolved, monitor had defaulted back to factory setting
  2. Anyone else having issues with screen resolutions since the Arma 2 update? I had a photo of the last video settings I had and a couple of the settings are not there any longer.
  3. I have been having trouble with in game chat for awhile. My old computer was in need of replacing, so I bought a new computer and still having issues with it. I thought it might of been the keyboard, so I changed it out as well, but still not able to. What it does is when I push the / key my player stops until I push the Esc key then he will return controllable. I have tried changing the key used for chat, but the problem follows it. Any ideas what might be causing it?
  4. ok thanks, that's what I kind of figured I needed to do, but wanted to get some feedback. Appreicate it will give it a try.
  5. the #3 shows: 02.03.2017 19:45:25: Lonewolf ( f0d6b2241188d06acb8ace2677100838 - #3 "USBasicWeapons_EP1" 3:115 [8603,3869,260]
  6. Does anyone know what I need to add to the BattlEYE filters to take care of a CreateVehicle Restriction #3? I am running DayZ Epoch and the script that this is popping up with is here:
  7. just tried this and it doesn't work either. Something changed when they updated Arma2 last. I have a few scripts that quit working that are called through the init.sqf. I am running Sheep's server setup and the scripts called through script control.sqf in his files are working, but can't get the ones I have added to work through the script control.
  8. In AHConfig.sqf add 88890 to allowed dialogs: _ALLOWED_Dialogs = [-1,106, ... ,88890];
  9. Does anyone know if the latest update of Arma 2 killed the R3F Load In Crate feature? I had it working on my test server before and now it will not work. I even rolled back to a previous known working sever and it does not work there either.
  10. Does anyone by chance have this downloaded and willing to share? Have asked on the post, but guess the guy has moved on.
  11. will try those and see. Thanks Juandayz
  12. I am wanting to add a sound to play when my DZMS missions pop up on the map to alert players that a mission is active. I have added sounds to scripts before, but was not sure if the same format would work for the sound to play so all players could hear. An example of what I have used is: _nul = [objNull, player, rSAY, "drunk"] call RE; that I use in a drink beer script that plays while the effects are happening. Any help would be great.
  13. Does anyone have the DZMS missions with a custom mission announcement added to it? I have added the info needed for them to appear where the infiSTAR debug monitor is, but would like for the info to be located else where on the screen so the debug monitor is not an issue.
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