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kingpapawawa last won the day on March 4 2018

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  1. had this before and it was an issue with fn_selfactions.
  2. post a link to your client side and server side error log. the issue will be there
  3. thats a built in function to deploy anything.. If you use a menu and this function then you call Deploy Bike like this.. This is how its done in Chox's menu.. class choxMenuButtonDeploy1: ch0x_RscButton { idc = 1610; text = "Deploy Bike"; x = 0.591145 * safezoneW + safezoneX; y = 0.363887 * safezoneH + safezoneY; w = 0.102708 * safezoneW; h = 0.0272222 * safezoneH; onButtonClick = "closeDialog 0; call compile (['ch0xMenu','Deploy Bike'] call IBEN_fnc_findDACAIndex);"; Then in deploy anything you do.. somewhere there is a post about this part... DZE_DEPLOYABLE_NAME_MAP = [ ["MMT_Civ","Bike"], ["ATV_US_EP1","ATV"], ["CSJ_GyroC","Mozzie"] ];
  4. IBEN_fnc_findDACAIndex <-- this is what menu script uses to do what you are asking.
  5. i think he is talking about player generated marks on map
  6. you cant edit the files directly they are in dayz_code and cant be moved clientside. You have to remove the weapons when the vehicle spawns. Follow this post but use RemoveWeapon instead of AddWeapon
  7. Check your DZAI config for this.. try false; //True: Dynamically generate AI weapon list from CfgBuildingLoot (DayZ loot tables). False: Use preset weapon tables located near the end of this file. (Default: true). //Highly recommended to enable DZAI_verifyTables if this option is set to false. DZAI_dynamicWeaponList = true;
  8. run the sql add_recommended_mysql_events.sql from the DayZ_Epoch_Server_1.0.6.2_Release
  9. DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  10. you may need to add this to other allowed objects... DZE_AllowedObjects = ["MetalFloor_Preview_DZ"];
  11. for '_i' from 0 to 360 step (600 / _radius)*2 do if _radius is 100 or 150 even... 600/100 = 6*2 = 12 so original == 270/100 = 2.7*2 = 5.4 Not sure why the math is necessary here at all. the following works. And I assume 20 is every 20 degrees in the 0-360 circle.. for '_i' from 0 to 360 step 20 do
  12. Does not work as-is but its close.. I managed to sell items and collect money for them after some edits. can buy items and it now takes the money.. does not give the gear Error in expression <then { PVDZE_buyitem = [player, (_item select 0)]; publicVariableServer "PVDZE> Error position: <select 0)]; publicVariableServer "PVDZE> Error select: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Chernarus\custom\scripts\auctionhouse\player_buyitem.sqf, line 54 line53; PVDZE_buyitem = [player, (_item select 0)]; // _item select 0 = id line54; publicVariableServer "PVDZE_buyitem";
  13. you will still need to add ai scripts but those should be easy
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