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kingpapawawa last won the day on March 4

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About kingpapawawa

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  1. kingpapawawa

    dayZ Night Lighting

    easier to quit crack.
  2. kingpapawawa

    Scroll Wheel

    had this before and it was an issue with fn_selfactions.
  3. kingpapawawa

    ZSC Not showing text in menus? [SOLVED]

    post a link to your client side and server side error log. the issue will be there
  4. kingpapawawa

    Linking 1 mod to another?

    thats a built in function to deploy anything.. If you use a menu and this function then you call Deploy Bike like this.. This is how its done in Chox's menu.. class choxMenuButtonDeploy1: ch0x_RscButton { idc = 1610; text = "Deploy Bike"; x = 0.591145 * safezoneW + safezoneX; y = 0.363887 * safezoneH + safezoneY; w = 0.102708 * safezoneW; h = 0.0272222 * safezoneH; onButtonClick = "closeDialog 0; call compile (['ch0xMenu','Deploy Bike'] call IBEN_fnc_findDACAIndex);"; Then in deploy anything you do.. somewhere there is a post about this part... DZE_DEPLOYABLE_NAME_MAP = [ ["MMT_Civ","Bike"], ["ATV_US_EP1","ATV"], ["CSJ_GyroC","Mozzie"] ];
  5. kingpapawawa

    Linking 1 mod to another?

    IBEN_fnc_findDACAIndex <-- this is what menu script uses to do what you are asking.
  6. kingpapawawa

    Are any of these "anti-dupes" still good to add?

    not necessary
  7. kingpapawawa

    Marker Events after relog

    i think he is talking about player generated marks on map
  8. kingpapawawa

    Adding custom vehicles?

    you cant edit the files directly they are in dayz_code and cant be moved clientside. You have to remove the weapons when the vehicle spawns. Follow this post but use RemoveWeapon instead of AddWeapon
  9. kingpapawawa


    Check your DZAI config for this.. try false; //True: Dynamically generate AI weapon list from CfgBuildingLoot (DayZ loot tables). False: Use preset weapon tables located near the end of this file. (Default: true). //Highly recommended to enable DZAI_verifyTables if this option is set to false. DZAI_dynamicWeaponList = true;
  10. kingpapawawa

    salivals mod pack (All my mods tested & working)

    run the sql add_recommended_mysql_events.sql from the DayZ_Epoch_Server_1.0.6.2_Release
  11. kingpapawawa

    Slow Zombies

    DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  12. kingpapawawa

    AxeCops Elevators in

    you may need to add this to other allowed objects... DZE_AllowedObjects = ["MetalFloor_Preview_DZ"];
  13. kingpapawawa

    1.6 Safezone

    for '_i' from 0 to 360 step (600 / _radius)*2 do if _radius is 100 or 150 even... 600/100 = 6*2 = 12 so original == 270/100 = 2.7*2 = 5.4 Not sure why the math is necessary here at all. the following works. And I assume 20 is every 20 degrees in the 0-360 circle.. for '_i' from 0 to 360 step 20 do
  14. kingpapawawa

    Release Auction House (MMO Style)

    Does not work as-is but its close.. I managed to sell items and collect money for them after some edits. can buy items and it now takes the money.. does not give the gear Error in expression <then { PVDZE_buyitem = [player, (_item select 0)]; publicVariableServer "PVDZE> Error position: <select 0)]; publicVariableServer "PVDZE> Error select: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Chernarus\custom\scripts\auctionhouse\player_buyitem.sqf, line 54 line53; PVDZE_buyitem = [player, (_item select 0)]; // _item select 0 = id line54; publicVariableServer "PVDZE_buyitem";
  15. kingpapawawa

    Looking for files for epoch working.

    you will still need to add ai scripts but those should be easy