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kingpapawawa

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kingpapawawa last won the day on March 4

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About kingpapawawa

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  1. dayZ Night Lighting

    easier to quit crack.
  2. Scroll Wheel

    had this before and it was an issue with fn_selfactions.
  3. ZSC Not showing text in menus? [SOLVED]

    post a link to your client side and server side error log. the issue will be there
  4. Linking 1 mod to another?

    thats a built in function to deploy anything.. If you use a menu and this function then you call Deploy Bike like this.. This is how its done in Chox's menu.. class choxMenuButtonDeploy1: ch0x_RscButton { idc = 1610; text = "Deploy Bike"; x = 0.591145 * safezoneW + safezoneX; y = 0.363887 * safezoneH + safezoneY; w = 0.102708 * safezoneW; h = 0.0272222 * safezoneH; onButtonClick = "closeDialog 0; call compile (['ch0xMenu','Deploy Bike'] call IBEN_fnc_findDACAIndex);"; Then in deploy anything you do.. somewhere there is a post about this part... DZE_DEPLOYABLE_NAME_MAP = [ ["MMT_Civ","Bike"], ["ATV_US_EP1","ATV"], ["CSJ_GyroC","Mozzie"] ];
  5. Linking 1 mod to another?

    IBEN_fnc_findDACAIndex <-- this is what menu script uses to do what you are asking.
  6. Are any of these "anti-dupes" still good to add?

    not necessary
  7. Marker Events after relog

    i think he is talking about player generated marks on map
  8. Adding custom vehicles?

    you cant edit the files directly they are in dayz_code and cant be moved clientside. You have to remove the weapons when the vehicle spawns. Follow this post but use RemoveWeapon instead of AddWeapon
  9. [SOLVED] LOOT and DZAI

    Check your DZAI config for this.. try false; //True: Dynamically generate AI weapon list from CfgBuildingLoot (DayZ loot tables). False: Use preset weapon tables located near the end of this file. (Default: true). //Highly recommended to enable DZAI_verifyTables if this option is set to false. DZAI_dynamicWeaponList = true;
  10. salivals mod pack (All my mods tested & working)

    run the sql add_recommended_mysql_events.sql from the DayZ_Epoch_Server_1.0.6.2_Release
  11. Slow Zombies 1.0.6.1

    DZE_ZombieSpeed = [0,0]; //Default agro speed is 6 per zombie config, set array elements 0 and 1 the same for non-variable speed, set to 0 to disable. array format = [min, max]; Ex: [2, 6]; results in a range of speed between 2 and 6 (2 is the old DZE_slowZombies hard-coded speed)
  12. AxeCops Elevators in 1.0.6.1

    you may need to add this to other allowed objects... DZE_AllowedObjects = ["MetalFloor_Preview_DZ"];
  13. 1.6 Safezone

    for '_i' from 0 to 360 step (600 / _radius)*2 do if _radius is 100 or 150 even... 600/100 = 6*2 = 12 so original == 270/100 = 2.7*2 = 5.4 Not sure why the math is necessary here at all. the following works. And I assume 20 is every 20 degrees in the 0-360 circle.. for '_i' from 0 to 360 step 20 do
  14. Release Auction House (MMO Style)

    Does not work as-is but its close.. I managed to sell items and collect money for them after some edits. can buy items and it now takes the money.. does not give the gear Error in expression <then { PVDZE_buyitem = [player, (_item select 0)]; publicVariableServer "PVDZE> Error position: <select 0)]; publicVariableServer "PVDZE> Error select: Type String, expected Array,Config entry File mpmissions\__CUR_MP.Chernarus\custom\scripts\auctionhouse\player_buyitem.sqf, line 54 line53; PVDZE_buyitem = [player, (_item select 0)]; // _item select 0 = id line54; publicVariableServer "PVDZE_buyitem";
  15. Looking for files for epoch 1.0.6.2 working.

    you will still need to add ai scripts but those should be easy
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