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kingpapawawa

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kingpapawawa last won the day on December 15 2017

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About kingpapawawa

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  1. @Ravenz1921 you need to be running epoch 1062. This will not work on 106. dayz_authkey is only in 1062
  2. [RELEASE] JAEM - Just another Evac-Chopper Mod v1.5

    I tried civilian and east and still got blown up. evacChopperPilot setCaptive true; <-- works, landed in a mission with 4 igla pods and an a10. Using ClickActions, you can call evac multiple times, 1st time pilot gets in chopper and comes to evac (he landed at a HeliH about 100m from where I called from) Second Click caused a pilot to spawn and run toward evac. Heli Pilot did not get out of chopper. Have not looked into that yet and calling it a night!
  3. [RELEASE] JAEM - Just another Evac-Chopper Mod v1.5

    Ive tried all the tricks I know to make it so AI do not attack the heli and tried to prevent damage but cant seem to make it immune. Any thoughts?
  4. [Release] Virtual Garage for 1.0.6.1+

    You should edit your post to delete the password so none of us have it...
  5. [Release] Virtual Garage for 1.0.6.1+

    these settings are in extdb-conf.ini and you must have them set wrong [Database] Type = MySQL ; Name of the database you want to store the virtual garage data in, if you want to use your main database enter that here, or use extDB for an external database (if you are doing a hive of virtual garage basically) Name = database_name ; mysql username Username = ; mysql password Password = ; ip for your mysql database, you can use localhost if it's on the local machine or an ip address if it's remote (i.e: 1.2.3.4) IP = localhost ; mysql port Port = 3306
  6. [RELEASE] JAEM - Just another Evac-Chopper Mod v1.5

    you have an error in selfactions check your client side rpt.
  7. [Release] Virtual Garage for 1.0.6.1+

    Deploy anything does not correctly save anything to the database as far as i can tell. I have made all the changes that @ebayShopper posted here https://github.com/mudzereli/DayZEpochDeployableBike/pull/5/files#diff-dd07e4e2d51bba5d4436efb9b9e48c0c and no saves. I use the gem crafting script (Alchemy) to deploy Garages and Helipads and it works.
  8. [Release] Wicked AI 2.2.3 [1.0.6+]

    This is how they behave.
  9. AI Heli Patrols

    DZAI_findKiller = true; DZAI_dynAISpawns = true; DZAI_huntingChance = 0.90; DZAI_heliReinforceChance = 0.95; DZAI_heliUnitLevel = 3; These are some settings to have a look at. DZAI has comments on how to config them. spotdistance as described above is not the way to go.. thats a setting min/max skill level and you would be using skill3 anyhow. Waypoint settings are BI related. Check the options here. You might could replace "MOVE" but I think its the best option. https://community.bistudio.com/wiki/Waypoint_types#Quick_list Also Heli_detectplayers.sqf has the range listed _detectRange = if (_unitGroup getVariable ["DetectPlayersWide",false]) then {_unitGroup setVariable ["DetectPlayersWide",false]; 375} else {250}; 250-375... you could edit those.
  10. Problem with a custom sign

    I also do it server side... because it works. _vehicle_617 = objNull; if (true) then { _this = createVehicle ["SignM_UN_Base_EP1", [6269.9287, 7828.3516, 0], [], 0, "CAN_COLLIDE"]; _vehicle_617 = _this; _this setDir 63.965408; _this setVehicleInit "this setObjectTexture [0,""img\billboard.jpg""]"; _this setPos [6269.9287, 7828.3516, 0]; _this allowDamage false; };
  11. DZE_modularConfig

    you are missing some []'s example ["MetalFloor_DZ", ["metal_floor_kit",1]], should be ["MetalFloor_DZ", [["metal_floor_kit",1]]], were you have multiple items its correct.. ["CinderWallDoorSmall_DZ", [["cinder_door_kit",1],["ItemPole",1],["ItemTankTrap",1]]],
  12. Craft In Shed

    4 locations DZE_ActionInProgress --> dayz_actionInProgresss line 468 dayz_HungerThirst --> dayz_NutritionSystem and this... call vehicle_gear_count; still idk what this is.. theres a lot wrong with this. need to difmerge the new one from dayz_code/actions
  13. @salival I also think that the issue is a collision between player and the vehicle. I have managed to stand right up against a vehicle aiming down and it sent me flying not the uaz. Again only if i have been in the vehicle. While it seems to happen more on panthera it does happen in the same manner on all maps ive tried.
  14. @salival @totis vehicles fly off 100% more often if you get into the vehicle first. If you buy it and dont get in then key it you are much less likely to have it fly off. if you have been in it placing it in a grage then taking out then rekey is also effective against preventing flyoff. Ive always thought the soution would be to rekey vehicles that are in a garage via the garage menu.
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