Jump to content

Airwaves Man

Developer
  • Content Count

    585
  • Joined

  • Last visited

  • Days Won

    55

Airwaves Man last won the day on August 26 2021

Airwaves Man had the most liked content!

8 Followers

About Airwaves Man

  • Rank
    Over9000

Contact Methods

  • Website URL
    https://github.com/AirwavesMan

Recent Profile Visitors

3018 profile views
  1. Ladies and Gentlemen we are ready for our second Epoch 1.0.7.1 Release Candidate. Joining with the DayZ Launcher Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1GQ-vj-nE2TJeJ9yYAMd3Jbx81cd0isRx/view?usp=sharing If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space. Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path. Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old. Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space. There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now. Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons. If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @[email protected]_Epoch\addons. You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC2 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1. You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now. If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch. For Server Admins: Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/14NaTdkf8SAayg-UhXJ3dbHxtCdbXzoU4/view?usp=sharing The passwortd to unpack is: 123456 Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. Please overwrite the old RC1 key with the new RC2 key. Update your configVariables from RC1 or take the new one. A few new variables got added. How to test: Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing. If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link. Report all bugs under this topic or on github: https://github.com/EpochModTeam/DayZ-Epoch/issues/2167
  2. Ladies and Gentlemen we are ready for our first Epoch 1.0.7.1 Release Candidate. Joining with the DayZ Launcher Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7.1 Client Files from google drive: https://drive.google.com/file/d/1V5OlfFl8BzsVSCHFNRwFVnaBCva3M6Po/view?usp=sharing If you have finished the download, unpack the Epoch 1.0.7.1 Client Files. You need at least 7 GB of disk space. Go into the folder where you have installed all your of Arma 2 OA DayZ mods. It depends on where the DayZ Launcher has set the path. Once you found the folder with your mods rename @DayZ_Epoch to @DayZ_Epoch_old. Copy and paste the @DayZ_Epoch folder from 3. into the mods folder where you have renamed the Epoch Mod. Keep in mind you need at least 7 GB of disk space. There should be a folder with the name @DayZ_Epoch_old and @DayZ_Epoch now. Click on @DayZ_Epoch and check if there is a sub folder called addons. @DayZ_Epoch\addons. If there is another folder called @DayZ_Epoch copy everything from this folder into the root folder called @DayZ_Epoch. So it looks like: that @DayZ_Epoch\addons and not: @[email protected]_Epoch\addons. You are ready to join an Epoch 1.0.7.1 Server now. Open the DayZ Launcher and join 142.132.210.90:2342 - Official Epoch 1.0.7.1 RC1 Test Server. Use only the IP without the port or search for Official Epoch 1.0.7.1. You will get a message that Epoch needs validating/updating. Click ok and ignore it. You can join the Test Server now. If you want to join any other Epoch non 1.0.7.1 server, just rename @DayZ_Epoch_old back to @DayZ_Epoch. For Server Admins: Download and install 7-zip from this website: https://7-zip.de/download.html Download the Epoch 1.0.7.1 Server Files from google drive: https://drive.google.com/file/d/1Mq5YXoqKrbpqRgafooNHv_r4zdfbb4Xi/view?usp=sharing The passwortd to unpack is: 123456 Server Admins can use the verifySignatures = 2; since all addons are fully signed. The bikey comes with the server files. How to test: Do not use any third party scripts or tools. Do not use infistar as an admin tool. Use this testkit: https://github.com/worldwidesorrow/TestKit Enable -showscripterrors in the DayZ Launcher and never ever use -nologs for testing. If you have bugs and problems on testing always provide logs. Server(if you are the admin) and Client Logs. You can find the Client Logs under C:\Users\YourUsername\AppData\Local\ArmA 2 OA It is possbile that the folder is hidden in windows. You can make it visible: https://support.microsoft.com/en-us/help/4028316/windows-view-hidden-files-and-folders-in-windows-10 Do not post the logs directly, use pastebin.com, google drive, or something like that and add the link. Report all bugs under this topic or on github: https://github.com/EpochModTeam/DayZ-Epoch/issues/2167
  3. This is the Arma 2 Epoch section, for DayZ SA post into the correct forum section please or ask your question in the discord.
  4. You need a stone to build a foundation of a fence. https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines/Items/Concrete.hpp#L24
  5. If your server provider does not allow the access to the battleye filter you should switch the server provider since you have to adjust the filters with every script you add. It sounds more the server provider has no filters at all.
  6. It basicly makes no sense to have it twice defined, that right. That will be changed for Epoch 1.0.7.1. But if you add variables from the configVariables to your init.sqf make sure you add them under the configVariables call. So you do not overwrite them.
  7. Ive pushed an filter update for the publicVariable.txt. You have to add to the createVehicle.txt to the first filter line all vehicles you want to deploy like that: !MMT_Civ Also make sure you are using the filters from the modpack.
  8. Hello, that sounds like a typical hack. Please post all the server logs and filter logs. Otherwise we cannot help you. Use a free file hoster for larger files. Also message me your script.txt and publicvariable.txt in a private message.
  9. Unfortunately there are no new information about the new receipes to find. Since we have no longer the login data of the wiki we cannot replace the old information. Server admins should install a script that shows the information. Thats all.
  10. A Battleye hotfix got released yesterday. Perhaps this fixes your problem.
  11. Epoch 1.0.7.1 is not really a minor update but take a look: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/CHANGE LOG 1.0.7.1.txt
  12. I've been going to QnA scripting forum and you're always there to help them first ¯\_(ツ)_/¯

  13. Please join the Epoch Discord for more help: https://discord.com/invite/0k4ynDDCsnMzkxk7 I will close your topics since you spam too much.
  14. It will be next year. As far as I know it is/was a battleye problem. Dwaren from Bohemia fixed it I think.
×
×
  • Create New...