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spitfirez404

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spitfirez404 last won the day on September 4 2018

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About spitfirez404

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  1. The latest v1451 you will need to go into the AT.sqf to do this not AH.sqf...I Think he may have moved it! Around line 178 and line 4253 is where you will need to add code.
  2. @FG_Trap dayz_server\eventHandlers\server_sendToClient.sqf? Sorry I'm not to good at this stuff XD
  3. How would I go about using this in place of those annoying dynamic messages for the WAI missions?
  4. Yes it was indeed Infistar in AH.sqf I just commented it out. //_fnc_punish_combatlog = { //isInCombat = player getVariable['startcombattimer',0]; //if(str _isInCombat != '0')then{ player setDamage 1; }; //}; And in the AHconfig.sqf and turned off _UCL = false; // Use Anti Combat Log /* true or false */ Works now! :) Thanks for your help @SmokeyBR
  5. Has anyone found a fix with the box not spawning after you log back in? I tested and all my gear was gone but no crate??
  6. Gonna try this! Thanks Mig :)
  7. A true piece of artwork! :)
  8. ISIS TAKEDOWN Pretty cool little mission I made in the A2 editor with AI and have on my server atm which my players enjoy doing. Real easy install here! Download https://github.com/spitfirez404/ISIS-Takedown View the README.txt in the zip and it tells you how to install it. Only thing you will need to add is your own loot crate in the hotel :) Thanks to @Mig for helping with the AI script
  9. SOLVED Error was in the variables.sqf thanks again to @Mig for the help on this issue :)
  10. I'm having a issue upgrading anything on my server and have no idea how to fix it. Everytime a player or myself tries to upgrade any building objects door/walls etc. we get the message (Not setup yet)! Does anyone know of a fix for this? Thanks :)
  11. @Foxx1994Could you tell me more about what your having trouble with in the ESSV3? I could provide you with my working files if need be.
  12. private ["_hastools","_hasitems1","_hasitems2"]; _hastools = ["ItemToolbox"] call player_hasTools; _hasitems1 = [["ItemStone",6]] call player_checkItems; _hasitems2 = [["MortarBucket",1]] call player_checkItems; _hasitems3 = [["equip_brick",5]] call player_checkItems; if (call {_hastools} && {_hasitems1} && {_hasitems2} && {_hasitems3}) then { player removeMagazine "ItemStone"; sleep 0.1; player removeMagazine "ItemStone"; sleep 0.1; player removeMagazine "ItemStone"; sleep 0.1; player removeMagazine "ItemStone"; sleep 0.1; player removeMagazine "ItemStone"; sleep 0.1; player removeMagazine "ItemStone"; sleep 0.1; player removeMagazine "MortarBucket"; sleep 0.1; player removeMagazine "equip_brick"; sleep 1; player removeMagazine "equip_brick"; sleep 1; player removeMagazine "equip_brick"; sleep 1; player removeMagazine "equip_brick"; sleep 1; player removeMagazine "equip_brick"; sleep 1; player addMagazine "Castle_Bergfrit"; createDialog "STORMZ_CRAFT_MENU"; }; Got six of these modified to build those objects! :)
  13. Mig! these are the files to build those Items I sent you lmao, Now How are you getting them to be able to be placed and built is what I'm trying to do on my end?? Can you send me a copy of the files that your using to make that work?
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