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LadyVal

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  • Content count

    21
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About LadyVal

  • Rank
    Fresh Spawn
  • Birthday May 7

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  • Gender
    Female
  • Location
    Argentina
  1. I cant go right now to discord (my kid's birthday) but I did it all exactly like that but... one of my guys killed the other. I think it is not working here
  2. I will join the discord. Obviously I am not "close" to the scripting, even less experienced. Why that compile file is there, no idea. It was like that in the server. But this is how my init looks like in mpmissions: initialized = false; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; call compile preprocessFileLineNumbers "dayz_code\init\variables.sqf"; progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; call compile preprocessFileLineNumbers "dayz_code\init\compiles.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "scripts\traders\server_traders.sqf"; call compile preprocessFileLineNumbers "logistic\init.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early initialized = true; setTerrainGrid 25; I will try the solution you gave me... Thank you too, Tanita
  3. I imagine that. I was going to put the fn_*.sqf with the change into the \dayz_code\cusom folder (outside the pbo) and add your line into the compile file. I think I have several of your mods running. The only one I am failing to make work is the admin tool... but that is not the most important right now. Thanks a lot for the help I am receiving!! --------------------------------------------------- I've tried the if (_isPlayer && !_falling) exitWith {}; into the fn_damageHandler that I have in my custom folder. I edited the compile file... and because there are 2 (no idea why, it was like that in GTX) I tried both in different times: One is this one in dayz_code\init\compiles.sqf (a lot is commented there, it came like that) and the other is in dayz_code\compile\compiles.sqf None of them worked, when one of the guys shoot at me, I got hurt. Any idea what I am doing wrong? (btw, no error message at all) Thanks again for all the help.
  4. Thanks Legend, I will give it a try. So, adding that line into the compile file outside the dayz_code.pbo
  5. I missplaced the other message in the previous post. Okay, here is the thing: I've tried installing the Admin tools like... 4 times already. I follow step by step the tutorial and the video... but still having issues. The Game get stucked and doesnt load. here is my rpt from the admin: "-config=SC\config.cfg" "-cfg=SC\basic.cfg" "-profiles=SC" -name=SC "[email protected]_Epoch;@DayZ_Epoch_Server;" ===================================================================== Exe timestamp: 2018/03/26 13:18:32 Current time: 2018/04/12 06:00:29 Version 1.63.131129 Item STR_DN_LADA_CP listed twice Item STR_DN_LADA_RED_CP listed twice Item STR_DN_LADA_WHITE_CP listed twice Item STR_DN_LADALM_CP listed twice Item STR_DN_MTVR_REFUEL_CP listed twice Item STR_DN_USBASICWEAPONSBOX_CP listed twice Item STR_DN_USLAUNCHERSBOX_CP listed twice Item STR_DN_USORDNANCEBOX_CP listed twice Conflicting addon CorePatch_CCP_67542 in 'corepatch_a2\corepatch_ccp_67542\', previous definition in 'CorePatch\corepatch_ccp_67542\' Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/ Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/ Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/ Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/ Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/ Updating base class Default->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/ Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/ Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/ Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/ Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/UN_CDF_Soldier_base_EP1/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Commander/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Militia/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Officer/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Sniper/HitPoints/ Updating base class HitPoints->HitPoints, by CorePatch\corepatch_characters\config.bin/CfgVehicles/CDF_Soldier_Spotter/HitPoints/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/ Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/ Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/ Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/ Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/ Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/ Updating base class CA_IGUI_Title->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/Gear_Title/ Updating base class Available_items_Text->RscText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/CA_ItemName/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item8/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item9/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item10/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item11/ Updating base class CA_Gear_slot_item7->CA_Gear_slot_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_item12/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item6/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item7/ Updating base class CA_Gear_slot_handgun_item5->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_handgun_item8/ Updating base class CA_Gear_slot_special1->CA_Gear_slot_handgun_item1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory1/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory8/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory9/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory10/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory11/ Updating base class CA_Gear_slot_inventory7->CA_Gear_slot_inventory1, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_inventory12/ Updating base class CA_Gear_slot_item1->CA_Gear_slot_handgun, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/G_GearItems/Controls/CA_Gear_slot_special1/ Updating base class RscIGUIShortcutButton->RscActiveText, by z\addons\dayz_code\config.bin/RscDisplayGear/Controls/ButtonClose/ Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/ Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/ Updating base class Strategic->, by z\addons\dayz_code\config.bin/CfgVehicles/Bomb/ Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/ Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroP/EventHandlers/ Updating base class AnimationSources->AnimationSources, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/AnimationSources/ Updating base class ->DefaultEventhandlers, by z\addons\dayz_code\config.bin/CfgVehicles/CSJ_GyroC/EventHandlers/ Updating base class BuiltItems->Generator_Base, by z\addons\dayz_code\config.bin/CfgVehicles/Generator_DZ/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/ Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_1300Rnd_762x51_M60/ Updating base class 100Rnd_762x51_M240->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_250Rnd_762x51/ Updating base class 6Rnd_Grenade_Camel->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/pook_12Rnd_Grenade_Camel/ Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/3Rnd_GyroGrenade/ Updating base class DropWeapon->None, by z\addons\dayz_code\config.bin/CfgActions/PutWeapon/ Updating base class DropMagazine->None, by z\addons\dayz_code\config.bin/CfgActions/PutMagazine/ Updating base class Land_HouseBlock_C1->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseBlock_C4/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1I3/ Updating base class NonStrategic->House, by zero_buildings\config.bin/CfgVehicles/Land_A_MunicipalOffice/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_1L2/ Updating base class Land_HouseV_1I2->House, by zero_buildings\config.bin/CfgVehicles/Land_HouseV_3I3/ Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/ 6:00:34 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303 6:00:35 Connected to Steam servers 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:03:49 Server error: Player without identity LadyVal (id 495761710) 6:04:03 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire 6:04:04 Strange convex component31 in zero_buildings\models\proxies\th_arches.p3d:geometryView 6:04:04 Strange convex component207 in zero_buildings\models\a_tvtower\a_tvtower_base.p3d:geometryFire 6:04:05 Strange convex component44 in zero_buildings\models\houseblock\houseblock_c4.p3d:geometry 6:04:05 Strange convex component288 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component289 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component290 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component291 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component292 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component293 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component294 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component295 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component296 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component297 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component298 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component299 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component300 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component301 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component302 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component303 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component304 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component305 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component306 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component307 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component308 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component309 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component310 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component311 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component312 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component313 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component314 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component315 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component316 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component317 in warehouse\models\warehouse.p3d:geometry 6:04:05 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire 6:04:05 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView 6:04:05 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView 6:04:07 "PRELOAD_ Functions\init [[<No group>:0 (FunctionsManager)],any]" 6:04:07 "MPframework inited" 6:04:07 "dayz_preloadFinished reset" 6:04:15 Cannot create non-ai vehicle as_Land_Lamp_Small_EP1, 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\misc\pallets_column.p3d: No geometry and no visual shape 6:04:15 ca\misc\pallets_column.p3d: No geometry and no visual shape 6:04:15 ca\misc\pallets_column.p3d: No geometry and no visual shape 6:04:15 ca\misc\pallets_column.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:15 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 ca\structures\ruins\glass_cullet_01.p3d: No geometry and no visual shape 6:04:16 "Loading custom server compiles" 6:04:17 "Admin Tools: config.sqf loaded" 6:04:17 "Admin Tools: variables.sqf loaded" 6:04:23 No player found for channel 220627072 - message ignored 6:04:23 Client: Remote object 2:12 not found 6:04:33 Ref to nonnetwork object 21454800# 1058485: wall_tincom_3.p3d 6:04:33 Ref to nonnetwork object fd36b00# 1058488: ind_workshop01_02.p3d 6:04:33 Ref to nonnetwork object fd36400# 1058489: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object fd35d00# 1058490: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object fd35600# 1058491: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object fd34f00# 1058492: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object fd34800# 1058493: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object fd34100# 1058494: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 21d17900# 1058539: wall_tincom_9_2.p3d 6:04:33 Ref to nonnetwork object 21d17200# 1058540: wall_tincom_9_2.p3d 6:04:33 Ref to nonnetwork object 21d16b00# 1058541: wall_tincom_9.p3d 6:04:33 Ref to nonnetwork object 21d16400# 1058542: wall_tincom_9.p3d 6:04:33 Ref to nonnetwork object 21d15600# 1058544: indpipe1_stair.p3d 6:04:33 Ref to nonnetwork object fd27200# 1058573: t_fraxinus2s.p3d 6:04:33 Ref to nonnetwork object fd14f00# 1058596: mi8_crashed.p3d 6:04:33 Ref to nonnetwork object fd18f00# 1058605: uaz_wrecked.p3d 6:04:33 Ref to nonnetwork object fd10800# 1058614: uaz_wrecked.p3d 6:04:33 Ref to nonnetwork object 199e7900# 1058643: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 199d7900# 1058679: wall_tincom_3.p3d 6:04:33 Ref to nonnetwork object 199d7200# 1058680: wall_tincom_9.p3d 6:04:33 Ref to nonnetwork object 199d6b00# 1058681: wall_tincom_3.p3d 6:04:33 Ref to nonnetwork object 199d6400# 1058682: wall_tincom_9.p3d 6:04:33 Ref to nonnetwork object 199d5d00# 1058683: wall_tincom_9.p3d 6:04:33 Ref to nonnetwork object 199d5600# 1058684: wall_tincom_3.p3d 6:04:33 Ref to nonnetwork object 199cdd00# 1058692: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 199cd600# 1058693: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 199ccf00# 1058694: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 199cc800# 1058695: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 199cc100# 1058696: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 199c7900# 1058697: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 199c8f00# 1058712: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 2286e400# 1058762: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2286dd00# 1058763: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2286d600# 1058764: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2286cf00# 1058765: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2286c800# 1058766: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2286c100# 1058767: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22873900# 1058768: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22873200# 1058769: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22872b00# 1058770: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22872400# 1058771: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22871d00# 1058772: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22871600# 1058773: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22870f00# 1058774: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22870800# 1058775: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22867900# 1058777: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22867200# 1058778: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22866b00# 1058779: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22866400# 1058780: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22865d00# 1058781: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22865600# 1058782: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22587200# 1058805: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22586b00# 1058806: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 22586400# 1058807: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22585600# 1058809: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 22584f00# 1058810: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22584800# 1058811: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 2258b900# 1058813: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2258b200# 1058814: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2258a400# 1058816: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22580f00# 1058837: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 2257b200# 1058850: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2257ab00# 1058851: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2257a400# 1058852: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 22579d00# 1058853: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 22579600# 1058854: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 22578f00# 1058855: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 22578800# 1058856: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 22578100# 1058857: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 22563900# 1058858: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 22563200# 1058859: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 22562b00# 1058860: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 22562400# 1058861: wall_indfnc_3_hole.p3d 6:04:33 Ref to nonnetwork object 22561d00# 1058862: wall_indfnc_3.p3d 6:04:33 Ref to nonnetwork object 22561600# 1058863: wall_indfnc_3.p3d 6:04:33 Ref to nonnetwork object 22560f00# 1058864: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22560800# 1058865: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2255f900# 1058867: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 2254eb00# 1058878: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2254e400# 1058879: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2254dd00# 1058880: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 2254d600# 1058881: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2254cf00# 1058882: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2254c800# 1058883: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22547200# 1058886: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22546b00# 1058887: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22546400# 1058888: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22545d00# 1058889: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 22544f00# 1058891: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22544800# 1058892: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22544100# 1058893: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2254b900# 1058894: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 2254ab00# 1058896: chair_ep1.p3d 6:04:33 Ref to nonnetwork object 22549d00# 1058898: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22549600# 1058899: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22548f00# 1058900: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22548800# 1058901: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22548100# 1058902: wall_indcnc_4.p3d 6:04:33 Ref to nonnetwork object 22542b00# 1058905: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22542400# 1058906: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 22540f00# 1058909: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22540800# 1058910: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22540100# 1058911: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22537900# 1058912: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22537200# 1058913: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22536b00# 1058914: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22536400# 1058915: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22535d00# 1058916: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22535600# 1058917: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22534f00# 1058918: wall_indcnc_end_2.p3d 6:04:33 Ref to nonnetwork object 22534800# 1058919: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22534100# 1058920: wall_indcnc_pole.p3d 6:04:33 Ref to nonnetwork object 2253b900# 1058921: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 2253b200# 1058922: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 2253a400# 1058924: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22539d00# 1058925: wall_indcnc_pole.p3d 6:04:33 Ref to nonnetwork object 22539600# 1058926: wall_indcnc_pole.p3d 6:04:33 Ref to nonnetwork object 22538f00# 1058927: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22538800# 1058928: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22538100# 1058929: wall_indcnc_pole.p3d 6:04:33 Ref to nonnetwork object 22533900# 1058930: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22533200# 1058931: wall_indcnc_pole.p3d 6:04:33 Ref to nonnetwork object 22532b00# 1058932: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22532400# 1058933: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22531d00# 1058934: wall_indcnc_end_3.p3d 6:04:33 Ref to nonnetwork object 22531600# 1058935: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 22526400# 1058942: wall_indcnc_4_d.p3d 6:04:33 Ref to nonnetwork object 219f4100# 1058965: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219eb900# 1058966: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219eb200# 1058967: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219eab00# 1058968: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219ea400# 1058969: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219e9d00# 1058970: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219e8100# 1058974: vez.p3d 6:04:33 Ref to nonnetwork object 219e3900# 1058975: vez.p3d 6:04:33 Ref to nonnetwork object 219e3200# 1058976: vez.p3d 6:04:33 Ref to nonnetwork object 219e2b00# 1058977: vez.p3d 6:04:33 Ref to nonnetwork object 219e2400# 1058978: vez.p3d 6:04:33 Ref to nonnetwork object 219e1d00# 1058979: vez.p3d 6:04:33 Ref to nonnetwork object 219e1600# 1058980: vez.p3d 6:04:33 Ref to nonnetwork object 219e0f00# 1058981: vez.p3d 6:04:33 Ref to nonnetwork object 219d7900# 1059002: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 219d7200# 1059003: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219d6b00# 1059004: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219d6400# 1059005: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219d5d00# 1059006: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219d5600# 1059007: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219d4f00# 1059008: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219d4800# 1059009: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219c2b00# 1059013: misc_deerstand.p3d 6:04:33 Ref to nonnetwork object 219c2400# 1059014: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219c1d00# 1059015: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219c1600# 1059016: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219c0f00# 1059017: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219c0800# 1059018: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219c0100# 1059019: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219bf900# 1059020: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 219bf200# 1059021: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219beb00# 1059022: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219be400# 1059023: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219bdd00# 1059024: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219bd600# 1059025: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219bcf00# 1059026: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219bc800# 1059027: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219bc100# 1059028: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 219b3900# 1059029: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b3200# 1059030: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b2b00# 1059031: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b2400# 1059032: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 219b1d00# 1059033: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b1600# 1059034: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b0f00# 1059035: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b0800# 1059036: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b0100# 1059037: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b7900# 1059038: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b7200# 1059039: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b6b00# 1059040: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b6400# 1059041: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 219b5d00# 1059042: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b5600# 1059043: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b4f00# 1059044: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219b4800# 1059045: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219b4100# 1059046: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219ab900# 1059047: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219ab200# 1059048: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219aab00# 1059049: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219aa400# 1059050: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a9d00# 1059051: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a9600# 1059052: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a8f00# 1059053: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a8800# 1059054: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 219a8100# 1059055: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a3900# 1059056: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 219a1d00# 1059060: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a1600# 1059061: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a0f00# 1059062: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a0800# 1059063: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 219a0100# 1059064: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21999600# 1059070: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21998f00# 1059071: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21998800# 1059072: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21998100# 1059073: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2199f900# 1059074: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2199f200# 1059075: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 2199eb00# 1059076: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 2199e400# 1059077: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2199dd00# 1059078: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2199d600# 1059079: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2199cf00# 1059080: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2199c800# 1059081: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2199c100# 1059082: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21993900# 1059083: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21993200# 1059084: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21992b00# 1059085: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21992400# 1059086: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21991d00# 1059087: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21991600# 1059088: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21990f00# 1059089: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21990800# 1059090: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21990100# 1059091: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198b900# 1059092: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198b200# 1059093: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198ab00# 1059094: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198a400# 1059095: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21989d00# 1059096: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 21989600# 1059097: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21988f00# 1059098: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21988800# 1059099: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21988100# 1059100: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198f900# 1059101: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198f200# 1059102: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198eb00# 1059103: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2198e400# 1059104: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198dd00# 1059105: wall_indfnc_3_d.p3d 6:04:33 Ref to nonnetwork object 2198d600# 1059106: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198cf00# 1059107: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198c800# 1059108: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2198c100# 1059109: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21983900# 1059110: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21983200# 1059111: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21982b00# 1059112: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21982400# 1059113: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21981d00# 1059114: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21981600# 1059115: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21980f00# 1059116: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21980800# 1059117: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 21980100# 1059118: wall_indfnc_9.p3d 6:04:33 Ref to nonnetwork object 2197b900# 1059119: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2197b200# 1059120: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2197ab00# 1059121: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2197a400# 1059122: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21979d00# 1059123: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21979600# 1059124: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 21978f00# 1059125: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2197e400# 1059131: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2197dd00# 1059132: wall_indfnc_pole.p3d 6:04:33 Ref to nonnetwork object 2197d600# 1059133: wall_indfnc_pole.p3d 6:04:34 Ref to nonnetwork object 23c8e400# 1059156: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c8dd00# 1059157: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c8d600# 1059158: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c8cf00# 1059159: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c8c800# 1059160: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c8c100# 1059161: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c93900# 1059162: concrete_wall.p3d 6:04:34 Ref to nonnetwork object 23c93200# 1059163: concrete_wall.p3d 6:04:37 "HIVE: Starting" 6:04:37 ["TIME SYNC: Local Time set to:",[2012,8,2,12,4],"Fullmoon:",true,"Date given by HiveExt.dll:",[2018,4,12,12,4]] 6:04:37 "HIVE: trying to get objects" 6:04:37 "HIVE: found 1956 objects" 6:04:37 "HIVE: Request sent" 6:04:37 "HIVE: Streamed 1956 objects" 6:04:37 "All clients disconnected. Server_monitor.sqf is exiting." 6:04:37 "SERVER FPS: 29 PLAYERS: 0" 6:04:37 Creation of object Agent 0x246342c0 failed, state LOGGED IN 6:04:37 Creation of object Agent 0x24224300 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27730340 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x2773a4c0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x277445c0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x2774e7c0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27758800 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x28030840 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x2803a880 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x28044940 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x2804e980 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x28058a40 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x28062a80 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x2806cac0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x2807eb80 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d30080 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d3a0c0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d44100 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d4e140 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d58180 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d621c0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d6c200 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d76240 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27d96380 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27a303c0 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27a3a400 failed, state LOGGED IN 6:04:38 Ref to nonnetwork object Agent 0x246342c0 6:04:38 Ref to nonnetwork object Agent 0x24224300 6:04:38 Ref to nonnetwork object Agent 0x27730340 6:04:38 Ref to nonnetwork object Agent 0x2773a4c0 6:04:38 Ref to nonnetwork object Agent 0x277445c0 6:04:38 Ref to nonnetwork object Agent 0x2774e7c0 6:04:38 Ref to nonnetwork object Agent 0x27758800 6:04:38 Ref to nonnetwork object Agent 0x28030840 6:04:38 Ref to nonnetwork object Agent 0x2803a880 6:04:38 Ref to nonnetwork object Agent 0x28044940 6:04:38 Ref to nonnetwork object Agent 0x2804e980 6:04:38 Ref to nonnetwork object Agent 0x28058a40 6:04:38 Ref to nonnetwork object Agent 0x28062a80 6:04:38 Ref to nonnetwork object Agent 0x2806cac0 6:04:38 Ref to nonnetwork object Agent 0x2807eb80 6:04:38 Ref to nonnetwork object Agent 0x27d30080 6:04:38 Ref to nonnetwork object Agent 0x27d3a0c0 6:04:38 Ref to nonnetwork object Agent 0x27d44100 6:04:38 Ref to nonnetwork object Agent 0x27d4e140 6:04:38 Ref to nonnetwork object Agent 0x27d58180 6:04:38 Ref to nonnetwork object Agent 0x27d621c0 6:04:38 Ref to nonnetwork object Agent 0x27d6c200 6:04:38 Ref to nonnetwork object Agent 0x27d76240 6:04:38 Ref to nonnetwork object Agent 0x27d96380 6:04:38 Ref to nonnetwork object Agent 0x27a303c0 6:04:38 Ref to nonnetwork object Agent 0x27a3a400 6:04:38 Creation of object Agent 0x27a44440 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27a4e480 failed, state LOGGED IN 6:04:38 Creation of object Agent 0x27a584c0 failed, state LOGGED IN 6:04:38 Ref to nonnetwork object Agent 0x27a44440 6:04:38 Ref to nonnetwork object Agent 0x27a4e480 6:04:38 Ref to nonnetwork object Agent 0x27a584c0 6:04:38 "Admin Tools: Activate.sqf loaded" And there got stuck for 10 min until I stopped it again. This happens every single time. Only once worked and it was giving me white screen when logging out (that time, I didnt disable one of the DLL) I have the GTX server aio and no DLL and the Antihack line is false. Thanks a lot
  6. I pasted this line into the fn_damagehandle file... , I need to take this file on my mpmission\dayz_code folder, I should call it in the compile file and... that should be enough, right?
  7. Having issues with finding a good Admin Panel/Menu.

    Happened to me too. 1st time, It worked for me until I logged out, and game wasnt working for other players (white screen) the error was about "color unknown" I removed it all I gave it a try yesterday and it got stuck in the loading. I think my problem could be the lack of "antihack" and I am having issues with what happened with battleye. I check every single step 3 times so far... every coma and every ()... I have all the mods preinstalled by GTX
  8. A little bit of everything

    As I said before, I am new in all these. We rented a GTX server with everything on and we are trying to set some costumization but.... yes, there is always a but... I would like to ask some help. Please, consider me as a total new in scripting and I need a "step by step for dummies" 1.- I am trying to set the entire server into PVE so no player could harm other player or kamikaze into anybody. How and where do you handle this "godmode" so I turn the server into PVE? 2.- Though like I said we want the server to be PVE, the idea is to make 2 exceptions and create 2 pvp areas (in Cherno and Elektro). How you Mark those areas in map with notifications 100 mts (for example) "you are entering a pvp area" 3.- Admintools: I set them exactly like the step by step guide but it is giving an error (I dont have antihack), 4.- Since the problem with Bohemia and BE, I could never make the messages announcing the server restart again, any idea would be welcome. And... that's it for now. I know it is a lot and very "dummy questions" but, what can I say, I am kinda dummy in this topic Thanks for any help
  9. Thanks a lot, Legend. I will give it a try. Copying the code!!
  10. Epoch Admin Tools 1.0.6.1

    Thanks for all the work you are putting in this. I followed every single step (except the dll files because the server apparently doesnt allow them) and game is frozen in the "reading mission file" and the console looks like this https://gyazo.com/ce9b4c8ab5e408ab0ea1b89c3f4525f0 Any idea what is happening? thanks a lot 9633005
  11. Hey guys... First of all thanks a lot for all the work you are doing, I am learning step by step with all "trial and error" steps but... little by little and with all I read here, I am getting some advances. So now I have a question for developers, and considering I am a beginner in the area, is there a way (guide, advice, code pre design) to creat something like a "safe zone" but backwards. Meaning, We want to make Cherno and Electro "PvP areas". My idea is to mark them in map as the safezones but when you enter you have the announcemente that "you entered a PvP area". I would be thankfull for any kind of advice and or suggestion.
  12. Hey guys... I was making the mistake to try to do that patch in the pob file (that is not to be touch) from Vanilla. So, I did what I could from this post but still having this error: 21:03:38 Error in expression <e { _weatherType = "FOG"; }; }; if (_weatherType == "FOG") then { drn_Dynam> 21:03:38 Error position: <_weatherType == "FOG") then { drn_Dynam> 21:03:38 Error Undefined variable in expression: _weathertype 21:03:38 File z\mpmissions\DayZ_Epoch_11.Chernarus\custom\DynamicWeatherEffects.sqf, line 334 Before that, I was pointing to the pob file (z\addons\dayz_code\system\DynamicWeatherEffects.sqf) Sorry for all the questions but this is pretty new and I am kinda lost in the pointers from epoch to what is Vanilla.
  13. Every single time I make a very little modification in, for example, ConfigVariable.sqf such as the zombie speed or the damage in the spawn vehicles (I tried different minor changes) and then, I compile the dayz_code.pob file back... I can enter the game... the changes are there and working but, when I log out, I see the epoch screen and, instead of appear the lobby, I have totally white screen and I cant do nothing but to close the game (nothing work) Any Idea what I am doing wrong? because the changes work while in the game Thanks
  14. Hey guys. Question: how do you do these (the schedule backup and restart) in a hosted server. (it is not in my computer)
  15. Default Loadouts for Epoch 1.0.6.2

    Ok... found what I was doing wrong considering ESS I was doing the default loadout in the init from my mpmission folders but... I never thought in the Spawn selection. So... I let the default loadout (considering disconnections) and I modify the config from the folder spawn. I still didnt changed other character but the main survivor. Lets see if it work.
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