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He-Man last won the day on April 17

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  1. Goggles/Headgear ETC Saving

    Okay, here a small workaround. Please try it out and give me some feedback: https://www.dropbox.com/s/tsrwxqhwt1iqh18/player_login.fsm?dl=0
  2. Goggles/Headgear ETC Saving

    You are talking about goggles or headgear? Headgear should work fine, but not goggles... The Player connect as a "Ghost", then the Server create a new unit and set the loadout on this new unit. At least, the Server trigger it to the Client and the Client switch from the Ghost to the new Unit. I think this "switching" will overwrite the default goggles and take it from the Player profile. Here a small test: http://plays.tv/video/5ada1915ce596f5f3e/selectplayer-goggles
  3. Goggles/Headgear ETC Saving

    I have also noted this "bug". I am pretty sure, setunitloadout works correct, but the cosmetic items (glasses) are overwritten when switching into the Unit. But you could Test it by creating a unit, give him a loadout with these goggles and switch into it with selectplayer.
  4. Yes, it is based on this change: https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_config/Configs/CfgActionMenu/CfgActionMenu_target.hpp#L16-L37 I thought it was a good idea, but our Players also reported, that it is annoying. We could switch back and remove it?!
  5. Multigun Vehicle Repair

    This should fix it. Now the min distance is calculated by the size of the target, but limited to min 6m and max 12m. https://github.com/EpochModTeam/Epoch/commit/d8632a89d5b54cba52f0d6be6aed4d92bfb41dcf
  6. Multigun Vehicle Repair

    I think it is Related to this line in the code if ((player distance _cursorTarget) <= 6) then { The VTOL is too big to get near enough
  7. Hopefully I got everything. https://github.com/EpochModTeam/Epoch/commit/3966ad70105efc020a1203d68191f2022bbe5e33
  8. Okay, I will have a closer look later
  9. Can you test this: https://github.com/EpochModTeam/Epoch/commit/f9de95ffc7840ac9a2c0ff80e2b8b15aff6a0483
  10. Oh damn yes, you are right. They have changed the HitPoint names to lowercase. I'll fix it tomorrow...
  11. As the Advanced Vehicle Repair only handle defined HitPoints, all not defined Hitpoints will not be repairable. So I have added a function to repair the not defined Hitpoints automatically while choosing "Vehicle Maintenance". I will check, if we should only do this, if all defined Hitpoints are already repaired. From what VehicleClass are you talking atm? Here are the defined HitPoints: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L214-L232
  12. traders don't buy rocket launchers

    Can you test this? https://github.com/EpochModTeam/Epoch/commit/c5abeed9f7564c0402986f4043e9a73c07f7b95b
  13. traders don't buy rocket launchers

    Some more Infos or a Video would be usefull. Have you added a price for the launcher? What exactly is not working? You can not find it in the List? Can not select it? or just say "not all items sold"?
  14. Door remote script

    @webbie, you have the Door-Opener configs in cfgActionmenu_self.hpp put into the Geiger_Menu brackets. Put it at the very end of the file.
  15. [UPDATE July2017]-[RELEASE]DP Real Health System v0.6

    EPOCH_playerWet should be defined in EPOCH. Eventually the script runs before this vars are defined? Or does it spam the rpt all the time?