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He-Man last won the day on March 30

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About He-Man

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  • Birthday 01/17/1980

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  1. Here again (already talked about that with Honey Bee in Discord): Change this back to 0 as a quick fix. https://github.com/EpochModTeam/Epoch/commit/f0182aba7c6082ce81fc2a514d65454a1354d165
  2. He-Man

    error in waitUntil

    Spawn a "new" script and add your code there. For example: [] spawn {mycode};
  3. He-Man

    error in waitUntil

    You can not use waituntil in an unsheduled Script. Because that you get an error here.
  4. Have you read this guide?
  5. He-Man

    about infistar

    This is more a question for the Infistar Forum / Discord. InfiStar is not official supported by Epoch...
  6. Oh yeah, to upgrade / remove the Plotpole, you have to enable build mode first.
  7. @nismo1969 Have you found the issue?
  8. Have you checked the rpt logs? From Server and Client? Here Everything is working as intended, so I think there is something wrong on your side
  9. Seems you have not updated all files. Have you tried a Clean install?
  10. Arma 3 Epoch 1.3.1 has been released! Server Files: https://github.com/EpochModTeam/Epoch/releases Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/999/files Release Notes: https://epochmod.com/forum/topic/45461-a3-epoch-v131-update/ Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files: http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's . Changelog: Added Upgradeable PlotPoles (S/M/L/XL/XXL) with different Range / Limits https://plays.tv/video/5c9925a6770ac037e4 On entering temp Vehicles, Payers will get a hint "Vehicle will despawn after restart" 2nd Variant of a lockable Safe "GunSafe_EPOCH" https://plays.tv/video/5c9926466b9589c5c6 License Plates of Vehicles can now be changed by Dyna-Menu (Space-Menu) https://plays.tv/video/5c99293fdea086f319 Put Krypto to ground (within Inventory) https://plays.tv/video/5c992604c58e543366 Fixed Prevent Traders from spawning on containers Advanced Vehicle Repair was not working as expected within custom "SafeZones" Reset Toxic after revive Delay for accurate position on swap building while basebuilding Changed Server Owners Configs for upgradeable PlotPoles are located in ("CfgEpochclient" >> "CfgJammers") Fixed BE-Kicks in DLC Shop Another login stuck fix (Loadabs-Check) Added possibility the usage of "Krypto" as needed material for building upgrades Example CfgBaseBuilding: upgradeBuilding[] = {{"PlotPole_L_EPOCH",{{"Krypto",1500}}}}; Fixed Ban for "commandMenu - RscMenuEngage" New var "AutoLockStorages" in epochconfig.hpp to auto-lock storages on server start Added optional safe variant with less Load than the normal Safe "ItemSafe_s"
  11. Nice!!! widthRailWay = 1; Fixed the error message! Many Thanks!!!
  12. Maybe just a texture issue in CUP?!
  13. { "Land_Campfire_F", { 6183.06, 16843.3, 0.0350647 }, 359.996, false } The "false" means, the simulation will not be disabled. So use false for lights, buildings with animated doors, fireplaces and other elements, that needs simulation.
  14. You have tried adding this: setViewDistance "+str _skn_viewDistance+"; setObjectViewDistance["+str _skn_viewDistanceObects+", 100]; setTerrainGrid "+str _skn_terrainGrid+"; just before before line 1299 uiNamespace setVariable['ESP_mainMap', findDisplay 12 displayCtrl 51]; On a quick look, it should still work (we have nothing changed here)
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