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He-Man last won the day on February 28

He-Man had the most liked content!


About He-Man

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  • Birthday 01/17/80

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  1. Don't bypass it! It is very important to prevent hackers from executing codes on the Server!!!
  2. Creating Markers in the mission is possible of course, but I also prefer to do it via Script. You can simple create an Array with markerpositions then. I don't know, why your marke disappear after some time, but... _this = createmarker is bad! _this is a reserved variable! Follow the script from s4m!
  3. Put the "EPOCH_Soldier" in your "CfgEpochUAVSupport > Unittypes" and put your custom soldiers in "CfgEpochSoldier > Unittypes". For example: This should spawn "CUP_I_PMC_Soldier_AT" next to standard Epoch Soldiers in one Group. To spawn Sapper / cultist Ryan Zombies, put them into CfgEpochUAVSupport! Available Classnames are: Not all make sense, of course... See also this files: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/compile/EPOCH_supportCopter.sqf https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_code/compile/EPOCH_unitSpawn.sqf
  4. But not put them into cfgepochuavsupport! There must be the soldiers.
  5. There are some changes in the code. It only supports the standard Epoch Units at the moment. What you can try is changing the array of Epoch soldiers in cfgepochclient.hpp:
  6. Hey, - download the Server Files - paste the content of "Server_Install_Pack" into the root of your Arma3 Server folder - download the @Epoch client files - paste the @Epoch folder into the root of your Arma3 Server folder - rename these files: - sc\battleye\example-beserver.cfg (or example-beserver_x64.cfg if running 64bit exe) into beserver.cfg (beserver_x64.cfg) - sc\basic-example.cfg -> basic.cfg - sc\server-example.cfg -> server.cfg - set the correct Battleye path in @epochhive\epochserver.ini (for example BattlEyePath = D:\Servers\Epoch\SC\BattlEye) - Set the correct passwords in: - @epochhive\epochserver.ini - sc\battleye\beserver.cfg (beserver_x64.cfg) - sc\server.cfg - DB\redis.conf Your Mission file should be inside the mpmissions folder. Unpbo it with pbo manager (or any other tool), make your changes / paste your addons and repack it with the same tool. Serverside Addons you have to put into @epochhive\addons folder And run the Server with startparameters like this: [email protected]; [email protected]; -config=D:\Servers\Epoch\SC\server.cfg -port=2302 -profiles=D:\Servers\Epoch\SC -cfg=D:\Servers\Epoch\SC\basic.cfg -name=SC -autoInit -loadMissionToMemory -enableHT For the Status Bar I would use my updated files: https://github.com/Ignatz-HeMan/Ignatz_Statusbar Hope this helps a bit
  7. I mean, that this issue is already discussed here and the solutions are already given by @rvg?!
  8. Really not able to search this thread?
  9. Here is an example to enable the Simulation https://github.com/EpochModTeam/Epoch/pull/739/files
  10. You can make a pull request in github or just post all of your changes here and I could do it for you. Then it will be fixed in the next build.
  11. No time to try it atm, but the Simulation was disabled (also for the Vehicles in Dynamic Missions, so they stand still). https://github.com/Ignatz-HeMan/SEM/commit/df7fe3d813fd6bf3f53dcb8a0358339c8dfbae3e
  12. Okay, now I think I have it...
  13. With at the End, I mean this: Okay, forget it. It is not working. I will test a bit...
  14. Put the setvtoken at the end. I will explain you later why. Im on my Couch ;)
  15. Hehe, never noticed (known) this. I have searched and tried a bit... This could work: ["I_HMG_01_A_F",[-9.03711,5.17773,0.00170755],359.754,1,0,"_grp = creategroup [resistance,true];_driver = _grp createUnit ['I_UAV_AI', getpos _this, [], 0, 'CAN_COLLIDE'];_driver moveInGunner _this"],