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He-Man last won the day on May 27

He-Man had the most liked content!


About He-Man

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  • Birthday 01/17/1980

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  1. He-Man

    signature missmatch

    Nitrado install by default? Oh damn, we are on 1.2 I would propose to start with a small local server on your PC (same we have done on startup). If you get some players, you can have a look for a root server.
  2. He-Man

    Player Proximity Scan Script

    Hey, sorry for my late reply. Was a bit busy... To spawn the function, you have to predefine it. I would put this in your Init: Ich (hasinterface) then { GOM_fnc_scan = compilefinal preprocessfilelinenumbers "GOM_fnc_scan.sqf"; }; Create a file in your mission root called "GOM_fnc_scan.sqf" and put your code into this file: params [["_scanObject",objNull],["_scanRadius",250],["_duration",5],["_debug",false]]; _scanObject setVariable ["GOM_fnc_scanActive",true,true]; if (_debug) then {systemChat "Scanning for Players!"}; hint "Scanning for Players!"; sleep 1; _stopTime = time + _duration; waitUntil { _nearPlayers = (_scanObject nearEntities _scanRadius) - [player] select {isPlayer _x}; hintsilent format ["Scanning: %1\nPlayers detected: %2",[-(time - _stopTime),"HH:MM"] call BIS_fnc_timeToString,count _nearPlayers]; time > _stopTime }; if (_debug) then {systemChat "Scanning Complete!"}; _scanObject setVariable ["GOM_fnc_scanActive",false,true]; hint "Scanning Complete!";
  3. He-Man

    Player Proximity Scan Script

    You can use the same settings as in your addaction: class Playerscan { condition = "player isEqualTo vehicle player && !(player getVariable ['GOM_fnc_scanActive',false])"; action = "[player,15,5] spawn GOM_fnc_scan"; icon = "x\addons\a3_epoch_code\Data\UI\buttons\geiger_alarmon.paa"; tooltip = "Player Scan"; }; I think this should work
  4. He-Man

    Player Proximity Scan Script

    I think antihack is blocking your Addaction. I would move it into the dynamenu
  5. He-Man

    New to game.Need help?

    You could try to get in contact with other Player in the the Epoch Discord: https://discord.gg/0k4ynDDCsnMzkxk7
  6. He-Man

    Health Regen for Epoch

    Oh no... If your hunger / thirst value is higher than the defined limit (here Hunger > 3600 / Thirst > 1800), then you heal yourself over time.
  7. I think the workaround is still needed. But not sure
  8. He-Man

    how to unlock vehicle as admin

    I have added a function for this into experimental. So you can lock / unlock Vehicles and Storages with "7" by default. https://github.com/EpochModTeam/Epoch/commit/92c3280f4fa16cb843ca52b3f76c5e1d60f64e09 But it is in development!!!
  9. He-Man

    Spawn vehicles on 1.2.0

    @lammeronline, your errors are in the lines that contains "getPlateNumber" and "setPlateNumber". These are new commands introduced in Arma 1.82. Could it just be that you have to update your Arma Server files?
  10. He-Man

    Spawn vehicles on 1.2.0

    Hmm, have you taken the vanilla pbos from install Pack? Or have you changed something? I can double check a fresh install this evening, but for now I got no reports about any issues.
  11. He-Man

    Epoch 1.2 Release Changelog

  12. After some weeks without sun and without healthy food, we come to the next state... EPOCH-Mod 1.2! We have spent a lot of time to fix / add and change a lot for you in this release. Hopefully we have not added more bugs than new features, so you get to experience our work without issues. For the full changelog, visit: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client-Files: - Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/421839251 - several hosters (check the downloads section on https://epochmod.com/) Server-Files: - Github: https://github.com/EpochModTeam/Epoch/archive/release.zip Added Radiation Suits to Loot, Pricing and Itemsort @He-Man Reworked Trader Menu @He-Man Secondary Weapon can now be sold directly from hand Attachments from sold weapons from hand will be put back into your Inventory Weapons in hand are now marked in menu as "in Hand" Solar Charger for EnergyPacks - Put an EnergyPack into the Charger and wait... @Helion4, @He-Man 4 Hoverboard Vehicles: @Helion4 "hoverboard_epoch_1" "hoverboard_epoch_bttf" "hoverboard_epoch_a3" "hoverboard_epoch_cargo" Mountainbike "MBK_01_EPOCH" @Helion4 Helicopter UH1H "uh1h_Epoch" @Helion4 BaseCam + BaseCam Terminal @Helion4, @He-Man Build Cams at your Base and watch them through the Terminal Wooden Stairs with lockable Bars on the top (upgradeable from Wooden Stairs) @Helion4 Wood and Metal Garage Doors as upgradeable Baseparts @Helion4, @He-Man 1/3 Plywood wall directly craftable @Helion4, @He-Man You can now wash yourself with a soap in your inventory at water sources (reduce Soiled) @Helion4, @He-Man 2 new masks (Thor Helmet "thor_mask_epoch" and Iron Man Mask "iron_mask_epoch") @Helion4 Fixed Mine Rocks / Chop Wood was only possible with Swords after 1.1.0 update. @He-Man Alive Toxic Sapper was not toxic @He-Man Binocular with "B" was not working, if you are using R3F or AdvSlingLoad @He-Man Models for Radiation Suits @Helion4 Hopefully less login issues on BaseSpawn @He-Man Kick by using Jet ejector seats @He-Man Wrong calculated Bullets in Traders @He-Man Locked Vehicles were unlocked after upgrade @He-Man Everybody was able to open Hatch on Windows / Doors on foreign Bases @He-Man Ban for "RscMenuTeam" commandmenu @He-Man Adjusted some SnapPoints for Basebuilding to be more accurate @He-Man Advanced Vehicle Repair was broken after last Arma Update (Tank DLC) @He-Man Added missing ItemWaterPurificationTablets to pricing @G-Dog MultiGun was not working on very large Vehicles (VTOL) @He-Man GoldenSeal will no longer disappear when fully grown in a Garden @He-Man Items in Subcontainers (Items in BackPacks in Containers) were not saved @He-Man Drunk effects were not working correctly @He-Man Model / Graphics fix for Cinder Floors @Helion4 Snapped Walls on Stairs sometimes were not fixed correctly @Helion4 Quadbike handling was a bit too slippery @Helion4 Changed Reworked Vehicle Load / Save commands for more precise Vehicle Spawn @He-Man Made Temp-Vehicles tradable (will not be stored in Trader after selling them) @He-Man Wood / Cinder Walls can now snap to each other @He-Man Energy from windsources / solarsources is now calculated by wind / overcast @He-Man Ammo of crafted Mags are calculated by the left ammo of used Mags (example: EnergyPacks) @He-Man Consumed EnergyPacks give only energy calculated by left ammo in the Pack @He-Man Vehicle pricing adjustments "import tariffs" @vbawol Some now Icons for Dynamenu @Forelle Vierkant
  13. He-Man

    Server not starting with Epoch files loaded.

    This is currently a bug. It will be fixed with the next update. Not your fail ;) Why it is not shown, I have no idea. Normally it is only not shown, if you have added it as "servermod" in the start params... What is the Server ip?
  14. He-Man

    Server not starting with Epoch files loaded.

    Have you added the Epoch Key into your Keys Folder?
  15. He-Man

    New server like to hire a person for help

    Start with a simple server install, then Pick up some custom you like and follow the instructions. If you have problems, just ask. Believe me, the best is trying by yourself, asking and learning. No question is stupid. We all had to learn from Scratch. But now I have to sleep...