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He-Man last won the day on January 3 2022
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About He-Man

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- Birthday 01/17/1980
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Hey Giankovic, you can see the default settings for the Jammersizes here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgEpochClient.hpp#L61-L97
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@Donnovan in general it returns an array with sub-arrays. Example: [["IRSensorComponent","IRSensorComponent"],["VisualSensorComponent","VisualSensorComponent"],["PassiveRadarSensorComponent","PassiveRadarSensorComponent"],["ActiveRadarSensorComponent","ActiveRadarSensorComponent"],["AntiRadiationSensorComponent","PassiveRadarSensorComponent"],["LaserSensorComponent","LaserSensorComponent"],["NVSensorComponent","NVSensorComponent"]] But the wiki says it should be an array with strings... Return Value: Array of Strings So I have added a check, if it is an array or not... Not sure what the anti rad sensor do. Yes, we are running this script on our Server within the GetInMan EH
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By default 1-2 of the random Traders should be blackmarket traders by default. They also should be labeled on the map as "BlackMarket". The config for the BlackMarket traders can be found here: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_config/Configs/CfgBlackMarket.hpp
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Arma 3 Epoch 1.3.3.1 has been released! This is a Server-Side update only - The Client files are still the same! Server Files: https://github.com/EpochModTeam/Epoch Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/1017/files Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files (not changed): http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's . Added Clear message that the server is not fully loaded when Players login to early Optional Black Market Traders Build in RyanZ Zombiespawner (when RyanZ is enabled on the Server) Trader Filter for useable items on currently equipped weapons Fixed On farming wracks / cinder, sometimes the more far away object was looted instead of the nearest Purchased Boats from Traders sometimes spawned damaged In some cases, purchased Vehicles spawned on top of already existing vehicles -> crashed Changed Server Owners Added missing predefined variable "Epoch_BaseSpawnSkips" (no issues, just a rpt error) Krypto Limit from 250000 to 1000000 to prevent unwanted bans Some loot positions were not in correct syntax Black Market Traders can be configured within CfgBlackMarket.hpp (within the mission file) RyanZ Zombiespawner can be configured within epoch_server_RyanZ_Spawner.pbo (server side) To disable this spawner, you can remove this pbo from your Server
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Hotfix for Arma 3 Epoch 1.3.3 We have pushed a small Hotfix for Arma 3 Epoch 1.3.3 This only apply to the @epoch client files! But Server Admins have to make sure that they also update these files on their Server!
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He-Man reacted to a post in a topic: BRANDNEW !!! [Eng/Ger] Tanoa Zombieland-Epoch| zombielandepoch.clan.su WE WANT YOU !!!I
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Arma 3 Epoch 1.3.3 has been released! Server Files: https://github.com/EpochModTeam/Epoch Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/1011/files Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files: http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's . Added Some Dupe fixes Fixed In some Cases, Players were not able to use Binocular in cargo of Vehicles by using R3F or AdvSlingLoad Player Krypto was not updated in Debug Monitor Ground Loot now shows as "ground" instead of "crate" in inventory Snappoint for half cinder walls on top was not 100% correct Changed Some cleanups for no longer needed scripts Reduced Server calls for Loot Spawn (but not reduced Loot in general!) Replaced Karma by AntagonistKills in Topstats (because Karma is currently broken a bit) Better randomize left Vehicles in Traders (Do not only store Vehicles in Trader Slots order) Removed Thermal from assembled UAVs (by default) Server Owners Reworked CfgServicePoint a bit (added Vehicles + smaller tweaks) Cleaned up some scripts - more usage of already existing sub functions (EPOCH_server_CargoSave / EPOCH_server_CargoLoad) Option in cfgepochclient "SupressBaseSpawnOnHomekillTime" to prevent Base spawn for xxx seconds after BaseKill Karma variable is currently broken and caused community stats to not save correctly. Community save should be fixed now. Karma is still WIP Added a Config "BaseCamOnlyHome" in cfgepochclient to allow Players to use Basecamterminal (from Inventory) outside their Base Picture get more and more noisy by distance Fixed an issue, that new expansion Backpacks could get doubled on restarts Added some more IDAP-Uniforms that don't require the Orange-DLC: U_C_IDAP_Man_cargo_F U_C_IDAP_Man_jeans_F U_C_IDAP_Man_TeeShorts_F U_C_IDAP_Man_Tee_F U_C_IDAP_Man_casual_F U_C_IDAP_Man_shorts_F
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Could it be that you have forgotten the minus in -Servermod?
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Ich kenne mich mit Nitrado nicht so aus. Aber wir sollten hier auch keine Konversation auf Deutsch starten. Wenn Du noch immer nicht weiter bist, komm mal in den Epoch Discord und schreib mich da einfach mal an. Dann sollten wir das hoffentlich hin bekommen. https://discord.gg/0k4ynDDCsnMzkxk7
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This is an older issue and should be fixed with the latest Server updates! Maybe the Server owner has not updated all relevant files, or the server is running a not official supported map and the settings are not correct. You could try to get the Server Admin in contact with us (Developers) on Discord and we can try to figure it out. But it is 100% no issue on your (Client) side!
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Why you upload zip to the server and not the original files? Sure, would be more traffic, but I am sure you know someone with a good internet connection.
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Why not? It is the best way to get feedback from others! In case bugs came up, we can try to fix them together! Unfortunately I had not the time for now to test it, but I will do as soon as possible! Nice to see new guys publishing their work!!
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Must be from very old days... :) But thx for the feedback!
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Oh then I have misunderstood you. I thought items are not stored within the db and you wanted to put them on the ground...
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@Schalldampfer I do not really know the VG script. But from your code above, I would directly add it into the VG code: [_vehObj, format["VGSMoveIn_%1",_playerUID]] call EPOCH_server_save_killedVehicle; // put Items on the ground _pos = getPos _vehObj; ["groundWeaponHolder" createVehicle [_pos select 0, _pos select 1, 0], _vehObj call EPOCH_server_CargoSave] call EPOCH_server_CargoFill; deleteVehicle _vehObj;
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My Brother made some awesome bridges for the Tanoa Map for our Server a while ago. But we no longer run a Tanoa Map. So I have decided to not trash these nice Bridges.. I have packet it in a single Server Side addon. So you can simply add this pbo into your @epochhive\addons folder (when using Tanoa, of course!!!) Download: https://github.com/Ignatz-HeMan/Ignatz_Tanoa_Bridges Preview: https://plays.tv/video/5d360a4d352caab41e/tanoa-bridges Special thanks for this work goes to my Brother "Forelle Vierkant" !!!