Welcome to Epoch Mod Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Drokz

Member
  • Content count

    117
  • Joined

  • Last visited

  • Days Won

    1

Drokz last won the day on February 9

Drokz had the most liked content!

About Drokz

  • Rank
    Hardened
  • Birthday

Profile Information

  • Gender

Recent Profile Visitors

194 profile views
  1. Sry! Didnt know how to link single posts :)
  2. Another method to do it by He-Man can be found here: This method doesnt need E3DEN
  3. Download E3DEN Editor from workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=630702051) and enable it in your Mods. Start the game, open editor and select the Map you want to add buildings at. Place all the stuff you want to add and save your project from time to time. Create a file called buildings.sqf (just an example you can name it as you like). Open it and get back into editor. Click tools and press Save project as SQF. Your map addons are now copied to clipboard. Open the buildings.sqf and insert the code with ctrl+v. Save it and close. Open your mission file (epoch.Altis for example, you need a tool like pbo manager to do that), create a folder named addons if you dont have already, create another one called mapaddons inside of addons folder. Place the buildings.sqf in this folder. Now open your init.sqf or create it in the mission root folder if you dont have one and insert the following code: if (isserver) then { [] execVM "addons\mapaddons\buildings.sqf"; }; Save, repbo and upload. This should add all the stuff you created in the Editor to your map. To add more, you can just create a second one for other map stuff by create a new buildings2.sqf with your other buildings and call them like this if (isserver) then { [] execVM "addons\mapaddons\buildings.sqf"; [] execVM "addons\mapaddons\buildings2.sqf"; }; Or just edit your old project and overwrite the buildings.sqf Hope this helps
  4. Download E3DEN Editor from workshop (https://steamcommunity.com/sharedfiles/filedetails/?id=630702051) and enable it in your Mods. Start the game, open editor and select the Map you want to add buildings at. Place all the stuff you want to add and save your project from time to time. Create a file called buildings.sqf (just an example you can name it as you like). Open it and get back into editor. Click tools and press Save project as SQF. Your map addons are now copied to clipboard. Open the buildings.sqf and insert the code with ctrl+v. Save it and close. Open your mission file (epoch.Altis for example), create a folder named addons if you dont have already, create another one called mapaddons inside of addons folder. Place the buildings.sqf in this folder. Now open your init.sqf or create it in the mission root folder if you dont have one and insert the following code: if (isserver) then { [] execVM "addons\mapaddons\buildings.sqf"; }; Save, repbo and upload. This should add all the stuff you created in the Editor to your map. To add more, you can just create a second one for other map stuff by create a new buildings2.sqf with your other buildings and call them like this if (isserver) then { [] execVM "addons\mapaddons\buildings.sqf"; [] execVM "addons\mapaddons\buildings2.sqf"; }; Or edit your old project and overwrite the buildings.sqf Hope this helps
  5. Sorry to bother you, but i need an update :)
  6. Can´t wait to test!
  7. After rejoining Server while a mission was active the markers didnt show up. Got this fixed by the help of He-Man :)
  8. Use specific spawn zones then that works for me. You can see how they can be made in the SM_Zombz.hpp. Or try to find some on the net
  9. Redis running?^^
  10. There are different things that may cause this. I had two of them. One of them was caused by using outdated server addon files from epoch server after i installed Arma 1.68. Another problem was a slow OS where my server was hosted on. Sometimes it took 15 Minutes until the blackscreen disappeared. After changing to another System it only takes now 2-3 minutes. Try to wait a bit and see what happens. Server not ready Error 02 may also occur after some time
  11. I had the chopper on me and then they been chasing me i think. Would be okay for the Vehicles but sometimes it takes very long to find the last AIs once they moved away from center. Static Hmgs and Gmgs didnt spawn on any of my missions. Respawns seemed to be fine
  12. 1.) 8:34:57 "_fnc_Time:: -- > _sunrise = 4.35529 | _sunset = 19.6447 | _time = 14.2301" 8:34:57 "DAYTIME ADJUSTMENT:: time accel updated to 1; time of day = 14.2301" 8:34:58 "_fnc_Time:: -- > _sunrise = 4.35529 | _sunset = 19.6447 | _time = 14.2304" 8:34:58 "DAYTIME ADJUSTMENT:: time accel updated to 1; time of day = 14.2304" 8:34:59 "_fnc_Time:: -- > _sunrise = 4.35529 | _sunset = 19.6447 | _time = 14.2307" 8:34:59 "DAYTIME ADJUSTMENT:: time accel updated to 1; time of day = 14.2307" This is spamming my RPT now ^^ 2.) Also i changed AIs to YELLOW but they still move way to far from missions. Had some roaming 500m far from center. They should be 150m max and maybe 300 for vehicles on yellow. 3.) No Static HMGs/GMGs spawning in 4.) allKilledOrPlayerNear doesnt work when all units killed, if getting close its finished
  13. Oh and theres an issue with the mines if you enable them at missions. AI Vehicles will run in them and disable themself Edit: Just read your comment. Could you make an Option to spawn them at specific Missions?