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Hux last won the day on February 15 2021

Hux had the most liked content!


About Hux

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  1. Hux

    Zombies broken?

    Did you enable it in your CfgEpochClient.hpp? Epochz is a better way to spawn zombies though.
  2. Hux

    Zombies broken?

    Are you using the built in zombies? If so you should check the: CfgEpochClient.hpp in your mission folder epoch_config\Configs and see if it's enabled. This is a good script to spawn zombies: EpochZ
  3. Thanks, I finally figured it out. I had never dealt with that before but now I get it. I altered the MV22 mission. I switched to Submarine and got those containers to sit on the sea floor. Scary mission in the dark deep waters of Altis ;) Thanks for the reply.
  4. Anyone still using this? Doesn't seem to work now. Thanks.
  5. I've been trying to run this version of WAI. The default PBO runs fine but if I edit and repbo it I get this error: Warning Message: Script x\addons\wai\fn_init.sqf not found Even if I just repack the PBO without any editing I get the same error in rpt and WAI doesn't load. No missions appear. I know this is old but just wondered what the difference could be between default pbo and repacked? Thank you.
  6. Hux

    No antagonists

    I'm not getting any antagonists spawning in my new server. I have default settings. Is there another file I need to enable them in? Thanks.
  7. How do I get permission to send messages in Epoch discord?
  8. Hux

    New Server

    I'm sorry to say that any server I set up would probably make your head explode. ;) Wish you luck in finding or making one though.
  9. Hux

    New Server

    Great, thanks for the info.
  10. Hux

    New Server

    Hello. I'm interested in coming back to A3 epoch and creating a new server. I just wondered if it was a good time to do so. Is A3 epoch still supported well? Are there plans for an update any time soon. I'm just looking to make a low pop, low key server. Thank you.
  11. I was wondering about this: if ((_skill in ["extreme","hard","random"]) && (_gun in [0,1,"random"])) then {_unitGroup spawn WAI_flare_fire;}; Not sure what this does or what part of the spawn_group.sqf it goes. Does this replace existing code? Thanks.
  12. Hi, Schalldampfer I'm trying to run your roadblock mission. I get this error in my rpt when it spawns: The road block does spawn in but I get no other missions spawning after it so it seems to be breaking something. Any ideas? It's a cool mission. I Like how it spawns in random locations with no marker or announcement. Thanks.
  13. I tested it and it works nicely. Thank you.
  14. Hux

    Day/Nighttime setup

    I have mine start at 10:00am at restart. Do it in this section: [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 10
  15. I wanted to try your artillery script but I don't understand where this last code goes: uG1=[[ [(_position select 0) - 0.01, (_position select 1) + 41, 0], [(_position select 0) + 0.1, (_position select 1) - 25, 0] ],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons" _uG2=[[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery (units _uG2) joinSilent _uG1;//Now 2 groups are combined And where does this go in mission file? [[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; Thanks.
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