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Hux

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Hux last won the day on February 15

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  1. Hux

    New Server

    I'm sorry to say that any server I set up would probably make your head explode. ;) Wish you luck in finding or making one though.
  2. Hux

    New Server

    Great, thanks for the info.
  3. Hux

    New Server

    Hello. I'm interested in coming back to A3 epoch and creating a new server. I just wondered if it was a good time to do so. Is A3 epoch still supported well? Are there plans for an update any time soon. I'm just looking to make a low pop, low key server. Thank you.
  4. I was wondering about this: if ((_skill in ["extreme","hard","random"]) && (_gun in [0,1,"random"])) then {_unitGroup spawn WAI_flare_fire;}; Not sure what this does or what part of the spawn_group.sqf it goes. Does this replace existing code? Thanks.
  5. Hi, Schalldampfer I'm trying to run your roadblock mission. I get this error in my rpt when it spawns: The road block does spawn in but I get no other missions spawning after it so it seems to be breaking something. Any ideas? It's a cool mission. I Like how it spawns in random locations with no marker or announcement. Thanks.
  6. I tested it and it works nicely. Thank you.
  7. Hux

    Day/Nighttime setup

    I have mine start at 10:00am at restart. Do it in this section: [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 10
  8. I wanted to try your artillery script but I don't understand where this last code goes: uG1=[[ [(_position select 0) - 0.01, (_position select 1) + 41, 0], [(_position select 0) + 0.1, (_position select 1) - 25, 0] ],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons" _uG2=[[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery (units _uG2) joinSilent _uG1;//Now 2 groups are combined And where does this go in mission file? [[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; Thanks.
  9. Hux

    Day/Nighttime setup

    You set the time in HiveExt.ini.
  10. My server host setup the event for me. I was wondering about how often the damage Interval should be set in relation to decay setting? I have decay in HiveExt.ini set to 14 days. Here is event: UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ')) ) Interval is 3 days. Should it be a higher number? Thank you.
  11. Hello, how would I disable the no grass option in menu? Nice script BTW. Thanks. Edit: Ok, I figured it out. I just commented out the grass section in the dialog.hpp file.
  12. Ok, I see what you mean. Thanks for the explanation.
  13. Ok, I tried A Man's advice and commented out: //_reason = format["CommandingMenu %1",commandingMenu]; That works. Thanks A Man
  14. This: "TK_AC_KICK - TSanMan(76561198042770477) CommandingMenu RscMainMenu" "TK_AC_KICK - Zombiekiller123(76561198845828384) CommandingMenu RscGroupRootMenu"
  15. My players are still getting kicked when using Tilde ~ or Backspace keys. I installed new file and added: #define MENUS ["","RscTeam"] The reason I thought it was working before was that I had antiCheat disabled (commented out in init) to test but once I enabled it my players got kicks again. Any ideas? Thanks.
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