-
Content Count
552 -
Joined
-
Last visited
-
Days Won
4
Hux last won the day on February 15 2021
Hux had the most liked content!
About Hux
-
Rank
Hardened
Profile Information
-
Gender
Not Telling
Recent Profile Visitors
2810 profile views
-
Did you enable it in your CfgEpochClient.hpp? Epochz is a better way to spawn zombies though.
-
-
Are you using the built in zombies? If so you should check the: CfgEpochClient.hpp in your mission folder epoch_config\Configs and see if it's enabled. This is a good script to spawn zombies: EpochZ
-
Thanks, I finally figured it out. I had never dealt with that before but now I get it. I altered the MV22 mission. I switched to Submarine and got those containers to sit on the sea floor. Scary mission in the dark deep waters of Altis ;) Thanks for the reply.
-
Anyone still using this? Doesn't seem to work now. Thanks.
- 82 replies
-
- attach
- explosives
-
(and 4 more)
Tagged with:
-
I've been trying to run this version of WAI. The default PBO runs fine but if I edit and repbo it I get this error: Warning Message: Script x\addons\wai\fn_init.sqf not found Even if I just repack the PBO without any editing I get the same error in rpt and WAI doesn't load. No missions appear. I know this is old but just wondered what the difference could be between default pbo and repacked? Thank you.
-
I'm not getting any antagonists spawning in my new server. I have default settings. Is there another file I need to enable them in? Thanks.
-
How do I get permission to send messages in Epoch discord?
-
-
I'm sorry to say that any server I set up would probably make your head explode. ;) Wish you luck in finding or making one though.
-
Hello. I'm interested in coming back to A3 epoch and creating a new server. I just wondered if it was a good time to do so. Is A3 epoch still supported well? Are there plans for an update any time soon. I'm just looking to make a low pop, low key server. Thank you.
-
-
-
I was wondering about this: if ((_skill in ["extreme","hard","random"]) && (_gun in [0,1,"random"])) then {_unitGroup spawn WAI_flare_fire;}; Not sure what this does or what part of the spawn_group.sqf it goes. Does this replace existing code? Thanks.
-
Hi, Schalldampfer I'm trying to run your roadblock mission. I get this error in my rpt when it spawns: The road block does spawn in but I get no other missions spawning after it so it seems to be breaking something. Any ideas? It's a cool mission. I Like how it spawns in random locations with no marker or announcement. Thanks.
-
I tested it and it works nicely. Thank you.
-
I have mine start at 10:00am at restart. Do it in this section: [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 10
-
I wanted to try your artillery script but I don't understand where this last code goes: uG1=[[ [(_position select 0) - 0.01, (_position select 1) + 41, 0], [(_position select 0) + 0.1, (_position select 1) - 25, 0] ],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons" _uG2=[[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery (units _uG2) joinSilent _uG1;//Now 2 groups are combined And where does this go in mission file? [[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; Thanks.