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Hux last won the day on February 15
Hux had the most liked content!
About Hux
- Currently Viewing Topic: Epoch 1.0.7 Beta - RC3
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I'm sorry to say that any server I set up would probably make your head explode. ;) Wish you luck in finding or making one though.
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Hux started following New Server
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Hello. I'm interested in coming back to A3 epoch and creating a new server. I just wondered if it was a good time to do so. Is A3 epoch still supported well? Are there plans for an update any time soon. I'm just looking to make a low pop, low key server. Thank you.
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I was wondering about this: if ((_skill in ["extreme","hard","random"]) && (_gun in [0,1,"random"])) then {_unitGroup spawn WAI_flare_fire;}; Not sure what this does or what part of the spawn_group.sqf it goes. Does this replace existing code? Thanks.
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Hi, Schalldampfer I'm trying to run your roadblock mission. I get this error in my rpt when it spawns: The road block does spawn in but I get no other missions spawning after it so it seems to be breaking something. Any ideas? It's a cool mission. I Like how it spawns in random locations with no marker or announcement. Thanks.
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I tested it and it works nicely. Thank you.
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I have mine start at 10:00am at restart. Do it in this section: [Time] ;Possible values: Local, Custom, Static ;You cannot use Static on OFFICIAL Hive, it will just revert to Local Type = Static ;If using Custom type, offset from UTC in hours (can be negative as well) ;Offset = -8 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to Hour = 10
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I wanted to try your artillery script but I don't understand where this last code goes: uG1=[[ [(_position select 0) - 0.01, (_position select 1) + 41, 0], [(_position select 0) + 0.1, (_position select 1) - 25, 0] ],"ZU23_CDF","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is the group of "another static weapons" _uG2=[[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme","CZ_Soldier_SL_DES_EP1_DZ",_aiType,0,2,"Random","Random",_mission] call spawn_static; //This is artillery (units _uG2) joinSilent _uG1;//Now 2 groups are combined And where does this go in mission file? [[ [(_position select 0) - 1, (_position select 1) -27, 0] ],"2b14_82mm_GUE","Extreme",_aiType,_aiType,0,2,"Random","Random",_mission] call spawn_static; Thanks.
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You set the time in HiveExt.ini.
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My server host setup the event for me. I was wondering about how often the damage Interval should be set in relation to decay setting? I have decay in HiveExt.ini set to 14 days. Here is event: UPDATE `Object_DATA` SET `Damage`=0.1 WHERE `ObjectUID` <> 0 AND `CharacterID` <> 0 AND `Datestamp` < DATE_SUB(CURRENT_TIMESTAMP, INTERVAL 3 DAY) AND ( (`Inventory` IS NULL) OR (`Inventory` = '[]') OR (`Classname` IN ('Land_DZE_GarageWoodDoorLocked','Land_DZE_LargeWoodDoorLocked','Land_DZE_WoodDoorLocked','CinderWallDoorLocked_DZ','CinderWallDoorSmallLocked_DZ','Plastic_Pole_EP1_DZ')) ) Interval is 3 days. Should it be a higher number? Thank you.
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Hello, how would I disable the no grass option in menu? Nice script BTW. Thanks. Edit: Ok, I figured it out. I just commented out the grass section in the dialog.hpp file.
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Ok, I see what you mean. Thanks for the explanation.
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Ok, I tried A Man's advice and commented out: //_reason = format["CommandingMenu %1",commandingMenu]; That works. Thanks A Man
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This: "TK_AC_KICK - TSanMan(76561198042770477) CommandingMenu RscMainMenu" "TK_AC_KICK - Zombiekiller123(76561198845828384) CommandingMenu RscGroupRootMenu"
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My players are still getting kicked when using Tilde ~ or Backspace keys. I installed new file and added: #define MENUS ["","RscTeam"] The reason I thought it was working before was that I had antiCheat disabled (commented out in init) to test but once I enabled it my players got kicks again. Any ideas? Thanks.