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natoed

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natoed last won the day on February 12

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About natoed

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    2dmin.org

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  1. getTreesAndTrash.sqf

    Hi all, So been playing around on Isla Abramia adding trash-bags , crates and whatnot export to sqf and run from server-side addon. I have run and selected the required items using getTreesAndTrash.sqf and added what was not there in the epoch.abramia\epoch_config\Configs\CfgEpochClient\WorldInteractions.hpp So why when I loot a trash pile nothing happens, thou the blue barrel's(water) does work. (the only one) What am I missing...could there be server-side function to this as well... cheers natoed
  2. np @Grahame Your category's look like much better way to tailor out the loots.
  3. LSlootBuildings.sqf altis, Chernarus and Isla Abramia maps btw i use second_coming version ie: spawnClassChance_list = [ [0, 31, 28, 38, 28, -1], // civil [1, 31, 28, 42, 28, -1], // military [2, 12, 19, 16, 10, -1], // industrial [3, 22, 22, 32, 11, -1], // research [4, 10, 19, 17, 12, -1], // medical [5, -1, 50, 50, -1, -1], // food [6, 15, 15, 22, 10, -1] // hangars ];
  4. yes that would be great, keep all the updates and fixes in the one place cause Cameltoe fix for ammo took Lotta searching
  5. @Grahame wow yet another top shelf solution thx thou weapons spawn with no ammo // what i use if(_lootType == 1) exitWith { _lootholder = createVehicle ["WeaponHolderSimulated", _tmpPos, [], 0, "CAN_COLLIDE"]; _selecteditem = (floor(random(count((lootWeapon_list select _lootClass) select 1)))); _loot = (((lootWeapon_list select _lootClass) select 1) select _selecteditem); _lootholder addWeaponCargoGlobal [_loot, 1]; //Function to add the right magazine for a weapon. added 12 feb 17 line 84 to 87 thx Cameltoe _ammo = [] + getArray (configFile >> "cfgWeapons" >> _loot >> "magazines"); _lootholder addMagazineCargoGlobal [(_ammo select 0),(round(random 4))]; //max 4 magazines per weapon //end custom function _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; // what you put up if(_lootType == 1) exitWith { _lootholder = createVehicle ["GroundWeaponHolder", _tmpPos, [], 0, "CAN_COLLIDE"]; _selecteditem = (floor(random(count((lootWeapon_list select _lootClass) select 1)))); _loot = (((lootWeapon_list select _lootClass) select 1) select _selecteditem); _lootholder addWeaponCargoGlobal [_loot, 1]; _lootholder setdir (random 360); _lootholder setPosATL _spwnPos; }; hope it helps
  6. Dead body marker

    @DirtySanchez wow nice work, also happy to help out with testing this out on my little server. hit me up if needed
  7. Server Start issue

    @Reaper_ Need some more info if you want help pastebin your complete server rpt log
  8. @Drokz nice very, smooth and a huge improvement. lol no more watching the props and loot crates roll down the slopes thanks for sharing
  9. @Drokz thanks on the money, a fresh pair of eyes never hurt at times
  10. @Ghostrider-DbD- sorry to bug you again but does this look right too you my static mission rtp log for only [blckeagls]
  11. @Ghostrider-DbD- dude you are a time saver, going thought GMS_fnc_findSafePosn.sqf and i found this if (toLower(worldName) isEqualTo "taviana") then { _tavTest = createVehicle ["SmokeShell",_coords,[], 0, "CAN_COLLIDE"]; _tavHeight = (getPosASL _tavTest) select 2; deleteVehicle _tavTest; if (_tavHeight > 100) then {_FindNew = true;}; }; as Isla abramia is so full of mountains and hills, say goodbye to blacklisting cause the above works so bloody well many thanks natoed
  12. thx for reply @Ghostrider-DbD- it turns out i'm a Muppet yet again, when i removed the blacklisted areas i edited the wrong file, (blck_configs_epoch_mil.sqf --slap me) not blck_configs_epoch.sqf Up and working
  13. @Ghostrider-DbD- Hey dude, I'm having some issues, pretty sure its related to Isla Abramia map add the world data to where its needs to be (i think) did I miss any.... GMS_fnc_findWorld.sqf case "abramia":{ diag_log "[blckeagls] abramia-specific settings for Epoch loaded"; blck_mapCenter = [5217,5216,0]; blck_mapRange = 10240; // 16384 size given by SEM in rpt log vs icebreaker's 10240 }; blck_configs_epoch.sqf switch (toLower(worldName)) do { case "abramia": { blck_locationBlackList append [ //Add location as [[xpos,ypos,0],minimumDistance], // Note that there should not be a comma after the last item in this table [3677,5407,1000], // Northern Trader [8801,388,500], // Southern Trader [9294,6269,1500], // Infected Zone ExileZ 2.0 Epoch Edition [5217,5216,1500], // map center...ish [3969.92,7393.06,800], // aliens [4658.97,4208.78,400], // Mt Rooker [3908.15,7904.96,400], // Mt Cristallo [3907.81,6714.75,400], // G2 Peak [4433.47,7355.67,400], // Mt Spidee [4880.17,4902.39,400], // Hayden Peak [2816.59,8701.81,400], // Robber Peak [2833.59,1654.24,400] // Mt Ferro, ]; }; Rpt log looks great til the first mission tries to spawn then it throws the below for me, with nothing else after that 18:47:11 Error in expression <_HeliCrashSites; { if ( ((_x select 0) distance2D _coords) < (_x select 1)) exi> 18:47:11 Error position: <distance2D _coords) < (_x select 1)) exi> 18:47:11 Error distance2d: Type Number, expected Array,Object 18:47:11 File q\addons\custom_server\Compiles\Functions\GMS_fnc_findSafePosn.sqf, line 25 Like I said its gotta be the map, I have tried without blacklisted locations no differents Got any ideas what could be causing my issue. cheers natoed
  14. Autorun Scripts

    I tried adding any check to stopAutoRun.sqf but i can't get it to work, autorun keeps going and can't be stop, error's out or locks up my test server lol https://community.bistudio.com/wiki/underwater is no good btw have been trying with https://community.bistudio.com/wiki/getPosASL I'll have another crack when i have the time. /* Adapted from code written by Exile Mod team. By Ghostrider-DbD- For DeathBeforeDishonorClan * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/. */ if (DBD_AutorunOn) then { DBD_AutorunOn = false; if ((vehicle player) isEqualTo player) then // checks if player is a vehicle { if (alive player) then { hint "Autorun De-activated"; player switchMove ""; }; }; }; true // ASLtoATL getPosASL player // getPosasl player /* if ((vehicle player) isEqualTo player) then // checks if player is a vehicle else if ((getPosasl player) select 2 < -0.5) then // checks if player in 0.5 meter in water
  15. Autorun Scripts

    I looking at the Example 2: _isUnderwater = eyePos player select 2 < 0; https://community.bistudio.com/wiki/underwater I see if i can come up with something tonight
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