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Helion4

Developer
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Helion4 last won the day on November 5

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About Helion4

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    Survivor

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    Male
  • Location
    Namalsk, Object A2
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  1. Helion4

    Error in carge_trucks?

    Are you for real? Firstly I thought the smily face was enough of a hint towards a fun little jibe... Secondly, where in your o.p was the question or the request for help? If you cant be arsed to even type out what it is you came here for, then dont expect people to take it seriously, Snowflake.
  2. Helion4

    Error in carge_trucks?

    That's nice, thanks for sharing... Did you read that error? Your custom added, event1.sqf, has an undefined variable that needs fixing.
  3. Helion4

    Epoch Mod

    Epoch Mod is currently at version 1.2. Some servers may not be using the latest version for some reason unknown. Subscribe on Steam to keep up to date. https://steamcommunity.com/sharedfiles/filedetails/?id=421839251
  4. Helion4

    Epoch Server Performance

    Ryans Zombies is a massive performance hit, according to every server host that has ever used it. They say it is badly optimised. Maps can also affect performance sometimes, hosts say the Chern. Redux is a performance hog, for example. Personally I would not be bothered by those numbers, and only really be worried when players come to you with reports of server lag - (which is VERY different from client lag, and often includes things like AI rubber banding over 30 meters, or building objects not saving because the Database is struggling) - or stuttering or worse, like not being able to connect to the server at all. for more info, you could repeat the test with only Epoch active on Altis, this way you get baseline and you modded server results.
  5. Helion4

    Extended Base Objects for Epoch V 0.1

    Lol, I was on your Lithium server last night thinking "what the hell is this eb4e mod? and why cant I find it on the workshop?" Now I know! GG, G-GRG!
  6. Helion4

    2 questions about DZAI and cars.

    If I remember correctly, you simply cannot take the vehicles when using DZAI - unless the DZAI spawner has been re-written. As for stopping locked vehicles being salvaged, you need to find this > ****DZE_salvageLocked = true; //Enable or disable salvaging of locked vehicles**** in ConfigVariables.sqf and change that to false.
  7. hmm, I made a test server a few days ago didn't need to put any keys in it. I wonder what defines the need or not to have keys in there? EDIT: I had keys check disabled
  8. It would seem there are problems with the @epoch files in your servers directory. You can see from your screen shot that server and client keys are different. Re-check that the client files are up to date and both server and your game are using the same @epoch files and since you have followed the above setup I would recommend to re-check your server install steps against this updated install instruction set > https://epochmod.com/forum/topic/44751-dec2017-arma-3-epochmod-server-installation-and-setup/ Specifically this part: 4. Copy the Client Files to your Server Copy your @Epoch folder to your "EpochServer" By default it should be located in "C:\Program Files (x86)\Steam\steamapps\common\Arma 3\!Workshop\@Epoch" By copying the client files from your Arma 3 game folder, you ensure that, at least, your server and client files are both using the same files. good luck.
  9. Infistar uses Steam ID so the only way to do this is have your admins use a different steam account with another copy of the game. or, how about just not pressing F2 while playing?
  10. Helion4

    AI Very dumb

    Yeah, very helpful ^^ @Warburgg This isn't really the place for Vanilla Dayz Mod help. I suggest you join this Discord where you will find extensive help, guides and downloads specifically related to the Vanilla Dayz Mod. https://discord.gg/VHaAx8 Good Luck.
  11. Helion4

    Server list not showing mission name or game type

    also check your 11_chenarus.cfg has no errors, usually this behaviour is seen when the server.cfg is not being read properly.
  12. its been a while since I did anything A2, but in your 11_chernarus.cfg Steamport = 2304 - when it should be 2302? < this port should also match your start.bat config. Steamport should always be lower than SteamQueryPort, if my memory is right. I would also, because you are troubleshooting, start with a blank basic.cfg and let Arma auto fill it. Then when/if needed you can tweak it for your player numbers/ connection. This will rule out any nonsense from the basic.cfg being the cause of this problem. If neither of the above makes any difference, I am willing to bet it is something to do with your home router setup or even your ISP may be purposefully blocking some traffic needed, some ISP's do not allow certain kinds of traffic like a game server. Good Luck!
  13. Helion4

    Napf for A3 Epoch

    Hey there. I just threw up a test server using the Napf version you link to in your first post and everything worked fine first time. From what you've posted - the only difference I see is in your start.bat. You need to have Napf in the -servermod, and I think you need to add these " at beginning and end where you have spaces in names. Here's my start.bat [email protected]; -serverMod="@EpochHive;@Napf Island A3;@CUP Terrains - Core;" Give that a try.
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