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Tarabas

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Tarabas last won the day on June 27

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  1. use "ryanzombiesfunctions", instead of "Ryanzombies", in your mission and set ryanZombiesEnabled = "true"; in CfgEpochClient. i also use epochz to spawn more zombies in zombie-zones
  2. Altis Server is up to date Arma 3: 1.98 Epoch: 1.3.3 IP: arma.no-ip.info Port: 2402 Discord Zombielandepoch
  3. Tanoa Server is up to date Arma 3: 1.98 Epoch: 1.3.3 IP: arma.no-ip.info Port: 2302 Discord Zombielandepoch
  4. i used that till now. It did work, but inconsistant, and i wasn't able to find out when it changes to halv and when to epoch spawn :D. So now it's optional, as one prefer and it's another option for serveradmins too
  5. To start this with dynamenu (the one when you press space) let's change some files: in spawndialog.sqf you comment out by putting// in front of this line if(player distance _rspawnw > 175)exitWith{Halv_moveMap = nil;Halv_fill_spawn = nil;Halv_near_cityname = nil;Halv_spawn_player = nil;Halv_spawns = nil;HALV_senddeftele = nil;HALV_HALO = nil;HALV_SELECTSPAWN = nil;HALV_fill_gear = nil;HALV_fnc_returnnameandpic = nil;HALV_fill_gear = nil;Halv_ontreedoubleclick = nil;Halv_ontreeselected = nil;HALV_GEAR_TOADD = nil;HALV_player_removelisteditem = nil;HALV_addiweaponwithammo = nil;HALV_fnc_halo = nil;HALV_playeraddcolours = nil;diag_log "Spawn Menu Aborted...";}; and this line {_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); add this to your init: if(hasInterface)then{ halv_spawner = compileFinal preprocessFileLineNumbers "addons\halv_spawn\opendialog.sqf"; }; and this into your CfgActionMenu_target.hpp The icon is just a valide example. You can change the icon to your own or take mine: https://gofile.io/?c=BSCSeg Now Halv spawn should be connected with the clone tubes. Press space when you stand in front of them.
  6. Added to Tanoa server. Works great. Thank you @Forelle Vierkant + @He-Man
  7. Altis Server is up to date Arma 3: 1.96 Epoch: 1.32 Changed: Different Killfeed now for AI, players and groups Changed: Players will be able to use halo spawn by pressing space at the clone tubes. Fixed: Blackmarket Trader errors Fixed: Smoke weed in safezones/bases Fixed: Virtual Garage IP: arma.no-ip.info Port: 2402 Discord Zombielandepoch
  8. Tanoa Server is up to date Arma 3: 1.96 Epoch: 1.32 Added: Extended Bridges Changed: Different Killfeed now for AI, players and groups Changed: Players will be able to use halo spawn by pressing space at the clone tubes. Fixed: Blackmarket Trader errors Fixed: Smoke weed in safezones/bases Fixed: Virtual Garage IP: arma.no-ip.info Port: 2302 Discord Zombielandepoch
  9. To put in to Actionmenu i posted an unfinished action at Page 44. It should be: action = "HS_SWITCH = false; createDialog 'HS_trader_dialog';call HS_trader_menu;"; Thanks goes to @He-Man
  10. Add unsafeCVL = 1; to description.ext in your mission file. can be taken out after the hotfix 1.96 is released. Thanks goes to @Grahame
  11. If I understand right you mean where to change start items for epoch-traders ? it's in @epochhive / epochconfig.hpp starterTraderItems[] = { // Starter Items for fresh spawned trader (old / above variant is also still working!) Edit: If you mean the safezones, they are in epoch_server_settings/configs/maps (nameofyourmap.h)
  12. How to add Sleeping bags to new Jammerclasses, in compile/epoch_player/EPOCH_server_loadPlayer.sqf ? _jammers = nearestObjects[_CheckLocation, call EPOCH_JammerClasses, 6];
  13. Updated: A3 1.94 Added Uniforms/Weapons/Vehicles from A3 Contact IP: arma.no-ip.info Port: 2402
  14. Updated: A3 1.94 Added Uniforms/Weapons/Vehicles from A3 Contact IP: arma.no-ip.info Port: 2302
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