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  1. [CONTINUED] blckeagls' AI Mission Version 6.78 build 107

    :) added the new version... spawned well but: https://ibb.co/cXBcrw https://ibb.co/cAo1Jb That only happend twice.. all other vehicles spawned in the water how they should- And how to take loot from crates underwater ?
  2. No I only use Epoch AH. No infostar. I changed to: class Custom { viewDistance = 6500; // High+ viewDistanceObects = 6000; // High+ terrainGrid = 10; // Default in MP: 10 }; mode = "Custom"; So it's not working for me as Admin with Epoch AH, but it's working for players, they just can't change it to anything back if they want. Wouldn't it be possible to make it editable for everyone somehow ? And viewable aswell for admins ?
  3. Does that last sentence mean (logged) admins have no possibility to get the effect of more viewdistance ? Thank you Drokz and Kenobi
  4. Did that change ? Cause whatever I change, viewdistance stays low.
  5. [LOOKING FOR] : Halo respawn system

    Thank you for your help in here TheVampire: https://github.com/EpochModTeam/Epoch/issues/648 Issue closed. Works fine again with antihack_maxTravelDistance = 300;
  6. [LOOKING FOR] : Halo respawn system

    Unfortunately not. If you read in https://github.com/EpochModTeam/Epoch/issues/648 you can see what I tried out.
  7. [LOOKING FOR] : Halo respawn system

    It's still not working fine with Epoch AH. Players will get teleported back in the air without parachute (admins will not). It's a milestone for 0.6. https://github.com/EpochModTeam/Epoch/issues/648
  8. Dead body marker

    https://github.com/EpochModTeam/Epoch/issues/760 It's already changed in experimental version
  9. To play on the new map Malden 2035 we run a 24/7 server. Mods: Epoch 0.5 + Zombies and Demons Optional: JSRS Soundmod ( http://steamcommunity.com/sharedfiles/filedetails/?id=861133494 ) We also added a safezone and most known scripts+ missions from zombielandepoch Tanoa Server. All armed vehicles are buyable and rearmable. Have fun surviving in Malden 2035. IP: arma.no-ip.info Port: 2306
  10. ESVP - Extended Safezones with Vehicle Protection

    Yes, players reported that since update 1.70. Before I never heard about it, but I also didn't try. Thank you for taking a look on it Sp4rky
  11. ESVP - Extended Safezones with Vehicle Protection

    Players told me, that Vehicles now can get locked from other players in the Safezone and fresh spawned vehicles can get stolen. Anyone can confirm this ?
  12. Added: special movement script (at sz) USS Freedom I + II (aircraft carrier) Trader for USS Freedom II New Jets (+demo script)
  13. in spawn_locations.sqf add case "australia":{ [ [[xx.25,xx.27]], //your australia coordinates to spawn [[xx.25,xx.27]] //your australia coordinates to spawn ] }; (Watch the last }; at the End of the file) greets