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Tarabas

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Everything posted by Tarabas

  1. Tarabas

    Restrain player

    This is a script to restrain a player you stand close to (needs a rope - until i find a better solution like handcuffs/zipties) all credits go to @He-Man Thank you for your support again The link to the action-pic and the prepared script is here: https://www.dropbox.com/s/xjmfqi9xywp8dpq/restrainscript.zip
  2. use "ryanzombiesfunctions", instead of "Ryanzombies", in your mission and set ryanZombiesEnabled = "true"; in CfgEpochClient. i also use epochz to spawn more zombies in zombie-zones
  3. Altis Server is up to date Arma 3: 1.98 Epoch: 1.3.3 IP: arma.no-ip.info Port: 2402 Discord Zombielandepoch
  4. Tanoa Server is up to date Arma 3: 1.98 Epoch: 1.3.3 IP: arma.no-ip.info Port: 2302 Discord Zombielandepoch
  5. i used that till now. It did work, but inconsistant, and i wasn't able to find out when it changes to halv and when to epoch spawn :D. So now it's optional, as one prefer and it's another option for serveradmins too
  6. To start this with dynamenu (the one when you press space) let's change some files: in spawndialog.sqf you comment out by putting// in front of this line if(player distance _rspawnw > 175)exitWith{Halv_moveMap = nil;Halv_fill_spawn = nil;Halv_near_cityname = nil;Halv_spawn_player = nil;Halv_spawns = nil;HALV_senddeftele = nil;HALV_HALO = nil;HALV_SELECTSPAWN = nil;HALV_fill_gear = nil;HALV_fnc_returnnameandpic = nil;HALV_fill_gear = nil;Halv_ontreedoubleclick = nil;Halv_ontreeselected = nil;HALV_GEAR_TOADD = nil;HALV_player_removelisteditem = nil;HALV_addiweaponwithammo = nil;HALV_fnc_halo = nil;HALV_playeraddcolours = nil;diag_log "Spawn Menu Aborted...";}; and this line {_x addAction [format["<img size='1.5'image='\a3\Ui_f\data\IGUI\Cfg\Actions\ico_cpt_start_on_ca.paa'/> <t color='#0096ff'>%1</t><t > </t><t color='#00CC00'>%2</t>",localize "STR_HALV_SCROLL_SELECT",localize "STR_HALV_SCROLL_SPAWN"],(_scriptpath+"opendialog.sqf"),_x, -9, true, true, "", "player distance _target < 5"];}forEach (HALV_senddeftele select 0); add this to your init: if(hasInterface)then{ halv_spawner = compileFinal preprocessFileLineNumbers "addons\halv_spawn\opendialog.sqf"; }; and this into your CfgActionMenu_target.hpp The icon is just a valide example. You can change the icon to your own or take mine: https://gofile.io/?c=BSCSeg Now Halv spawn should be connected with the clone tubes. Press space when you stand in front of them.
  7. Added to Tanoa server. Works great. Thank you @Forelle Vierkant + @He-Man
  8. Altis Server is up to date Arma 3: 1.96 Epoch: 1.32 Changed: Different Killfeed now for AI, players and groups Changed: Players will be able to use halo spawn by pressing space at the clone tubes. Fixed: Blackmarket Trader errors Fixed: Smoke weed in safezones/bases Fixed: Virtual Garage IP: arma.no-ip.info Port: 2402 Discord Zombielandepoch
  9. Tanoa Server is up to date Arma 3: 1.96 Epoch: 1.32 Added: Extended Bridges Changed: Different Killfeed now for AI, players and groups Changed: Players will be able to use halo spawn by pressing space at the clone tubes. Fixed: Blackmarket Trader errors Fixed: Smoke weed in safezones/bases Fixed: Virtual Garage IP: arma.no-ip.info Port: 2302 Discord Zombielandepoch
  10. To put in to Actionmenu i posted an unfinished action at Page 44. It should be: action = "HS_SWITCH = false; createDialog 'HS_trader_dialog';call HS_trader_menu;"; Thanks goes to @He-Man
  11. Add unsafeCVL = 1; to description.ext in your mission file. can be taken out after the hotfix 1.96 is released. Thanks goes to @Grahame
  12. If I understand right you mean where to change start items for epoch-traders ? it's in @epochhive / epochconfig.hpp starterTraderItems[] = { // Starter Items for fresh spawned trader (old / above variant is also still working!) Edit: If you mean the safezones, they are in epoch_server_settings/configs/maps (nameofyourmap.h)
  13. How to add Sleeping bags to new Jammerclasses, in compile/epoch_player/EPOCH_server_loadPlayer.sqf ? _jammers = nearestObjects[_CheckLocation, call EPOCH_JammerClasses, 6];
  14. Updated: A3 1.94 Added Uniforms/Weapons/Vehicles from A3 Contact IP: arma.no-ip.info Port: 2402
  15. Updated: A3 1.94 Added Uniforms/Weapons/Vehicles from A3 Contact IP: arma.no-ip.info Port: 2302
  16. Tanoa Server is up to date Arma 3: 1.92 Epoch: 1.31 IP: arma.no-ip.info Port: 2302
  17. Altis Server is up to date Arma 3: 1.92 Epoch: 1.31 IP: arma.no-ip.info Port: 2402
  18. Thank you He-Man... without this : [] spawn { disableSerialization; waitUntil{!isNull (findDisplay 46)}; }; admin menu and view distance changes work again together.. how ever that makes sence..
  19. Since 1.3 it's breaking admin menu, when i add this...May someone please help me for a solution ?
  20. Hi Cruzado45 I did not sort them by myself (not even shure, if it's possible to sort them) usually when you bought something it's in your inventory and ready to use. Enjoy
  21. Last version is working fine for me. rtp is not showing any errors. All missions spawn. (No HC) Thank you for your great work again @Ghostrider-GRG
  22. ...he didn't sit down, and loot didn't come down from the air.. same here with the hostage mission.. answers: "Thank you for freeing me. Must return home" .. and nothing more happens. (No Loot, no finishing mission, and he doesn't go home) if he's shot, after doing the mission, he is still thankful to be free again: https://picload.org/view/dopoorra/ecd7ab3233e690d5aa1461653088c9.jpg.html Edit: I was wrong, now at capture leader i was getting a first crate (parachuting from the air). No info like "mission done/clear" came. Mission is still marked at the map.
  23. Same here at the test. Client files up to date, all AI killed: talk to the capt -> just sais: "I surrender". No loot spawn
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