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HarryNutz

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About HarryNutz

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  1. Disregard, was an Arma issue where they for some dumb reason opted to link the markers to the channel they were written in. So if you type a message in Global and you're in Side or any other channel... it won't show.
  2. Sorry for multiple posts but figured it best to share all info to make sure there is no confusion to what I have noticed... So I went to BIS forums and noticed a post in the development branch with 9 users referencing a patch note of how messages are tied to the channel they are put in. Meaning if you place a marker in Side channel... and switch to Group... it hides that previous marker. Not exactly the issue we are seeing but for sure with 9 users referencing this other issue and nothing to messages not showing at all... I'm more inclined to think its mod related. Would really like to hear some feedback from other Admins if they are or aren't having any issues like this.
  3. Now Im not sure if it might in fact be something broken within the latest Arma update... who know's I guess at this point.
  4. Maybe we are wrong... but Im still sure its related to Difficulty. Ok so I was going on what I was told, but after jumping on our server this is what I see... Waypoints worked fine for me regardless of what channel I was in and after 5 mins it still remained... so i dont see an issue there but will have to talk with some others because I was originally told it was only being placed in Group channel and vanishing I believe after not long. Placing markers on the map... for me was only working under Side channel. Oddly enough I noticed something I guess that changed with the new update, that when you mouseover the marking it shows the players name who placed the marking within a small black bar for some odd reason... seems kind of pointless... But with that I noticed mousing around the area I placed the marking in other channels that aren't visible... that black little bar with my name was popping up. So apparently the marking are there in other channels.... but you just cant see them. Only side channel marking showed. Anyone have a clue? We want the marking to show in ALL channels.
  5. After todays Arma update when anyone tries to place a waypoint or mark on map it only works in Group Channel... anyone have this issue or maybe know how to fix it?
  6. Sure np... I believe our head admin will be working on this, this coming weekend... once done I will be sure to post back.
  7. Thanks for the reply He-Man. I noticed you have gatling, cannon and belt listed in there and only want the rockets disabled. Can you check my edit of your code to make sure it's ok since I am not really familiar with any of this... that's the head admins job lol. _allvehicles = allmissionobjects "Landvehicle" + allmissionobjects "Air" + allmissionobjects "Ship" + allmissionobjects "Tank"; { if (!isnull _x) then { _x removeMagazinesTurret ["24Rnd_missiles",[-1]]; _x removeWeaponGlobal "missiles_DAR"; _x removeWeaponGlobal "missiles_DAGR"; _x removeWeaponGlobal "Missile_AA_03_Plane_CAS_02_F"; _x removeWeaponGlobal "Missile_AGM_01_Plane_CAS_02_F"; _x removeWeaponGlobal "Rocket_03_HE_Plane_CAS_02_F"; _x removeWeaponGlobal "Rocket_03_AP_Plane_CAS_02_F"; _x removeWeaponGlobal "Bomb_03_Plane_CAS_02_F"; _x removeWeaponGlobal "Bomb_04_Plane_CAS_01_F"; _x removeWeaponGlobal "Rocket_04_AP_Plane_CAS_01_F"; _x removeWeaponGlobal "Rocket_04_HE_Plane_CAS_01_F"; _x removeWeaponGlobal "Missile_AGM_02_Plane_CAS_01_F"; _x removeWeaponGlobal "Missile_AA_04_Plane_CAS_01_F"; _x removeWeaponGlobal "GBU12BombLauncher_Plane_Fighter_03_F"; _x removeWeaponGlobal "missiles_ASRAAM"; _x removeWeaponGlobal "missiles_SCALPEL"; _x removeWeaponGlobal "missiles_Zephyr"; _x removeWeaponGlobal "rockets_skyfire"; }; } forEach _allvehicles;
  8. Would like to know if there is a way to disable the rockets on Jets and the new Y-32 VTOL but still allow the gatling/machinegun... currently setup to kick if you use rockets, but of course that stinks because then players end up losing their vehicle in the process. Any help would be appreciated.
  9. Awesome work IT07 and appreciate how you not only listen to what people suggest but jump right on it... 2 thumbs up!
  10. Looks like nobody is working on this anymore I guess. Shame because this would be something I would enjoy to break up the typical monotony.
  11. Like to throw 2 things out for idea/s... 1. Quite a few players have mentioned they love the base attack, but would be nice if there was some kind of reward possible? Maybe even a small loot crate drop or something on complete? 2. This is an odd one but basically comes down to when real life interferes while gaming... example: Phone rings and while you're on the phone a base attack takes place and when you get back to the game there is no way to know a base attack is underway. Not sure if it's possible to have some kind of static message on the screen during the attack or something else to makes its presence known?
  12. Thanks vbawaol... But is the paint shop feature a part of these settings you are pointing to? If so could you be a little more specific about what needs to be done for the paint shop colors to persist? If you have the time that is... and I appreciate it either way.
  13. Ok so to explain in more detail, we go to a gas station and have the option for a paint shop to paint our vehicle, backpack and uniform. When the server restarts and we load back in, our clothes always remain whatever color we painted them, but vehicles always have to be taken back to the service station paint shop to be painted again... was hoping someone was familiar with this and knew of a way that the vehicles wouldn't keep losing the color and having to be repainted as it becomes annoyingly repetitious.
  14. So I'm wondering if anyone knows how to make vehicles retain their color during a restart, like how clothes do and if you could point me in the right direction so I can see if our head admin can find the time to add the ability to our server?
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