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Brian Soanes

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Brian Soanes last won the day on August 31 2017

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About Brian Soanes

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    Trolling and grabbing

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  1. Paste your server rpt into Pastebin and link it here
  2. Brian Soanes

    Anyone able to Make a mod for a fee?

    Why not award respect for AI kills, completing missions etc and when buying a loadout/crafting a structure/spending it, take respect away?
  3. To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf Find if (_allowDamage) then { Just above that, add this A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  4. Brian Soanes

    Sun Glare On Chernarus

    Change the date https://community.bistudio.com/wiki/setDate
  5. Yes, they're in the mission file on my server!
  6. Brian Soanes

    Let's see your basic.cfg!

    I run this basic.cfg on KoTH with 80 players, Exile with 60 players and Epoch with 60 players language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=15728640; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.005; MinErrorToSendNear=0.04; MaxCustomFileSize=0;
  7. Brian Soanes

    [CONTINUED] blckeagls' AI Mission Version 6.86 BUILD 155

    Just pushed something to GitHub, there was an extra semi-colon in GMS_fnc_mainThread.sqf Just below [] call blck_fnc_spawnPendingMissions;
  8. Brian Soanes

    Forum Updated: this is only a test

    Seems fine here
  9. Brian Soanes

    Autorun Scripts

    Had a little play around with the code, will stop autorunning if the player enters water and changed hints to the new Epoch messages autoRun.sqf if (!DBD_AutorunOn) then { _canRun = call DBD_canRun; if (_canRun) then { DBD_AutorunOn = true; ["Autorun Activated", 3] call Epoch_message; }; } else { call DBD_stopAutoRun; player switchMove ""; }; canRun.sqf private["_legsHit","_canRun","_allHitPointsDamage","_index"]; _legsHit = (vehicle player) getHitPointDamage "HitLegs"; _abdHit = (vehicle player) getHitPointDamage "HitAbdomen"; _diaphragmHit = (vehicle player) getHitPointDamage "HitDiaphragm"; _injured = if (_legsHit > 0.25 || _abdHit > 0.25 || _diaphragmHit > 0.25) then {true} else {false}; _overWater = !(position player isFlatEmpty [-1, -1, -1, -1, 2, false] isEqualTo []); _canRun = (vehicle player == player && !(_overWater) && !((damage player) >= 0.5) && !(_injured)); _canRun stopAutoRun.sqf if (DBD_AutorunOn) then { DBD_AutorunOn = false; if ((vehicle player) isEqualTo player) then { if (alive player) then { ["Autorun deactivated", 3] call Epoch_message; player switchMove ""; }; }; }; true EPOCH_custom_OnEachFrame.sqf if (DBD_AutorunOn) then { private _OK_toRun = call DBD_canRun; if (_OK_toRun) then { player playAction "FastF"; } else { DBD_AutorunOn = false; player switchMove ""; }; };
  10. Brian Soanes

    onPlayerRespawn.sqf

    Make sure in sandbox_config in your mission file, you have respawnOnStart = 0; and not = -1
  11. Brian Soanes

    BIS_fnc_dynamicText

    [parseText format["<img size='2' image='yourimage.paa'/><br/><t size='0.7' color='#ff0000' font='PuristaLight'>Your Text Here</t>"],0,0,10,1] spawn bis_fnc_dynamictext; This will display an image and a message in red for 10 seconds in the center of the screen with a fadeout Fonts in Arma 3 are PuristaLight PuristaMedium PuristaSemiBold PuristaBold LucidaConsoleB EtelkaMonospacePro EtelkaMonospaceProBold EtelkaNarrowMediumPro TahomaB
  12. Brian Soanes

    Groups 1.0.6.1

    Group system is standard in 1.0.6.1, but disabled by default To enable it, in your mission file init, after #include "\z\addons\dayz_code\configVariables.sqf" Add and configure the following dayz_groupSystem = false; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.
  13. Brian Soanes

    Snow Effects

    Like this?
  14. Brian Soanes

    [CONTINUED] blckeagls' AI Mission Version 6.86 BUILD 155

    Just a heads up, on a full server 60/60 there were 95 server threads, 90 of which were from blckeagles i'm going to see if I can fix it
  15. Brian Soanes

    Epoch Playground

    What server?
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