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Brian Soanes

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Brian Soanes last won the day on August 31

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About Brian Soanes

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  1. Yes, they're in the mission file on my server!
  2. Let's see your basic.cfg!

    I run this basic.cfg on KoTH with 80 players, Exile with 60 players and Epoch with 60 players language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=15728640; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.005; MinErrorToSendNear=0.04; MaxCustomFileSize=0;
  3. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Just pushed something to GitHub, there was an extra semi-colon in GMS_fnc_mainThread.sqf Just below [] call blck_fnc_spawnPendingMissions;
  4. Forum Updated: this is only a test

    Seems fine here
  5. Autorun Scripts

    Had a little play around with the code, will stop autorunning if the player enters water and changed hints to the new Epoch messages autoRun.sqf if (!DBD_AutorunOn) then { _canRun = call DBD_canRun; if (_canRun) then { DBD_AutorunOn = true; ["Autorun Activated", 3] call Epoch_message; }; } else { call DBD_stopAutoRun; player switchMove ""; }; canRun.sqf private["_legsHit","_canRun","_allHitPointsDamage","_index"]; _legsHit = (vehicle player) getHitPointDamage "HitLegs"; _abdHit = (vehicle player) getHitPointDamage "HitAbdomen"; _diaphragmHit = (vehicle player) getHitPointDamage "HitDiaphragm"; _injured = if (_legsHit > 0.25 || _abdHit > 0.25 || _diaphragmHit > 0.25) then {true} else {false}; _overWater = !(position player isFlatEmpty [-1, -1, -1, -1, 2, false] isEqualTo []); _canRun = (vehicle player == player && !(_overWater) && !((damage player) >= 0.5) && !(_injured)); _canRun stopAutoRun.sqf if (DBD_AutorunOn) then { DBD_AutorunOn = false; if ((vehicle player) isEqualTo player) then { if (alive player) then { ["Autorun deactivated", 3] call Epoch_message; player switchMove ""; }; }; }; true EPOCH_custom_OnEachFrame.sqf if (DBD_AutorunOn) then { private _OK_toRun = call DBD_canRun; if (_OK_toRun) then { player playAction "FastF"; } else { DBD_AutorunOn = false; player switchMove ""; }; };
  6. onPlayerRespawn.sqf

    Make sure in sandbox_config in your mission file, you have respawnOnStart = 0; and not = -1
  7. BIS_fnc_dynamicText

    [parseText format["<img size='2' image='yourimage.paa'/><br/><t size='0.7' color='#ff0000' font='PuristaLight'>Your Text Here</t>"],0,0,10,1] spawn bis_fnc_dynamictext; This will display an image and a message in red for 10 seconds in the center of the screen with a fadeout Fonts in Arma 3 are PuristaLight PuristaMedium PuristaSemiBold PuristaBold LucidaConsoleB EtelkaMonospacePro EtelkaMonospaceProBold EtelkaNarrowMediumPro TahomaB
  8. Groups 1.0.6.1

    Group system is standard in 1.0.6.1, but disabled by default To enable it, in your mission file init, after #include "\z\addons\dayz_code\configVariables.sqf" Add and configure the following dayz_groupSystem = false; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.
  9. Snow Effects

    Like this?
  10. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Just a heads up, on a full server 60/60 there were 95 server threads, 90 of which were from blckeagles i'm going to see if I can fix it
  11. Epoch Playground

    What server?
  12. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    No need, i'd left a custom public variable i'd had in there from the previous version, all working ok now
  13. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    It happens on a vanilla blckclient if you enable the dynamic announcement's
  14. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    it was always false :) Just using blck_useDynamic = true; Still does Client rpt 9:34:06 "[blckClient] blck_Message = [""showScore"",[25,"""",2],""""]" 9:34:06 "blck_Message ====] Paremeters = _this = [""showScore"",[25,"""",2],""""]" 9:34:06 "blck_Message ====] Paremeters _event showScore _message [25,"""",2] paramter #3 " 9:34:06 "blck_Message ====] _message isEqualTo [25,"""",2]"
  15. [CONTINUED] blckeagls' AI Mission Version 6.72 build 88

    Is there anyway to remove the text from the middle of the screen? I have set everything to false, yet it still displays
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