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Brian Soanes

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Brian Soanes last won the day on September 11

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About Brian Soanes

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    Trolling and grabbing

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  1. I have the fix in already @He-Man but @Vistor has reported it's still an issue
  2. How about NIArms weapons? https://steamcommunity.com/sharedfiles/filedetails/?id=1208517358
  3. MusTanG08/20/2019 Postponed til 2020. IRL has caused a few of us major time delays over the course of 2019. My IRL delays were work travel during end of Q1 into end of Q2. I wont disclose anyone else's reasons or situations since those are personal matters they can share if they would like. I am working hard since my return and am getting us access to every constant in game right now, and some nice touches we added along the way for various on/off toggles.
  4. Added: Advanced Urban Rappelling
  5. From what i've read, if you don't buy the DLC ($22) your game doesn't download it (like Tanoa on Apex DLC), so I assume the player doesn't get the assets? If a server then adds those vehicle assets to game, do the players without the DLC see players floating where the vehicle should be?
  6. It's an error with the Arma 3 update, hopefully resolved soon.
  7. Why not award respect for AI kills, completing missions etc and when buying a loadout/crafting a structure/spending it, take respect away?
  8. To unlock vehicles left in your traders over a server restart, open your epoch_server.pbo In epoch_server\compile\epoch_vehicle\EPOCH_load_vehicles.sqf Find if (_allowDamage) then { Just above that, add this A3E_SafeZonePosArray = [ [[18451.9,14278.1,0]], //Altis East trader [[13333.5,14494.3,0]], //Altis Central trader [[6192.46,16834,0]] //Altis West trader ]; { if (_vehicle distance (_x select 0) < 200) then { _vehicle lock false; diag_log format["Vehicle %1 left in trader unlocked @ %2", _class, mapGridPosition _vehicle]; }; } forEach A3E_SafeZonePosArray; Pack pbo and you're good to go
  9. Change the date https://community.bistudio.com/wiki/setDate
  10. I run this basic.cfg on KoTH with 80 players, Exile with 60 players and Epoch with 60 players language="English"; adapter=-1; 3D_Performance=1.000000; Resolution_W=800; Resolution_H=600; Resolution_Bpp=32; MinBandwidth=15728640; MaxBandwidth=1073741824; MaxMsgSend=256; MaxSizeGuaranteed=512; MaxSizeNonguaranteed=256; MinErrorToSend=0.005; MinErrorToSendNear=0.04; MaxCustomFileSize=0;
  11. Just pushed something to GitHub, there was an extra semi-colon in GMS_fnc_mainThread.sqf Just below [] call blck_fnc_spawnPendingMissions;
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