Welcome to Epoch Mod Community

Register now to gain access to all of our features. Once registered and logged in, you will be able to contribute to this site by submitting your own content or replying to existing content. You'll be able to customize your profile, receive reputation points as a reward for submitting content, while also communicating with other members via your own private inbox, plus much more!

This message will be removed once you have signed in.

Brian Soanes

Member
  • Content count

    475
  • Joined

  • Last visited

  • Days Won

    6

Brian Soanes last won the day on February 8 2016

Brian Soanes had the most liked content!

About Brian Soanes

  • Rank
    Hardened
  • Birthday

Profile Information

  • Gender
    Not Telling
  • Interests
    Trolling and grabbing

Recent Profile Visitors

1114 profile views
  1. [parseText format["<img size='2' image='yourimage.paa'/><br/><t size='0.7' color='#ff0000' font='PuristaLight'>Your Text Here</t>"],0,0,10,1] spawn bis_fnc_dynamictext; This will display an image and a message in red for 10 seconds in the center of the screen with a fadeout Fonts in Arma 3 are PuristaLight PuristaMedium PuristaSemiBold PuristaBold LucidaConsoleB EtelkaMonospacePro EtelkaMonospaceProBold EtelkaNarrowMediumPro TahomaB
  2. Group system is standard in 1.0.6.1, but disabled by default To enable it, in your mission file init, after #include "\z\addons\dayz_code\configVariables.sqf" Add and configure the following dayz_groupSystem = false; // Enable group system dayz_markGroup = 1; // Players can see their group members on the map 0=never, 1=always, 2=With GPS only dayz_markSelf = 0; // Players can see their own position on the map 0=never, 1=always, 2=With GPS only dayz_markBody = 0; // Players can see their corpse position on the map 0=never, 1=always, 2=With GPS only dayz_requireRadio = false; // Require players to have a radio on their toolbelt to create a group, be in a group and receive invites.
  3. Like this?
  4. Just a heads up, on a full server 60/60 there were 95 server threads, 90 of which were from blckeagles i'm going to see if I can fix it
  5. What server?
  6. No need, i'd left a custom public variable i'd had in there from the previous version, all working ok now
  7. It happens on a vanilla blckclient if you enable the dynamic announcement's
  8. it was always false :) Just using blck_useDynamic = true; Still does Client rpt 9:34:06 "[blckClient] blck_Message = [""showScore"",[25,"""",2],""""]" 9:34:06 "blck_Message ====] Paremeters = _this = [""showScore"",[25,"""",2],""""]" 9:34:06 "blck_Message ====] Paremeters _event showScore _message [25,"""",2] paramter #3 " 9:34:06 "blck_Message ====] _message isEqualTo [25,"""",2]"
  9. Is there anyway to remove the text from the middle of the screen? I have set everything to false, yet it still displays
  10. Error in expression <s_player_clothes = -1; _skin = (typeOf _body); _itemNew = _skin; switch (_ite> Error position: <_body); _itemNew = _skin; switch (_ite> Error Undefined variable in expression: _body File mpmissions\__CUR_MP.namalsk\custom\takeClothes.sqf, line 18 Action doesn't get added to player, with this error in client rpt and not working if executing the code locally
  11. Works fine for me using mine from 1.0.5.1
  12. No, I just wiped all doors, not had anymore reports of it happening since the wipe.
  13. I've wiped all my doors built before the patch, we couldn't go on with such poor client performance from the duplicates
  14. The updated dll/files haven't fixed our errors Items built before the update are duplicating up to 3 times on the server Items built after the update are fine Has been tested on vanilla mission file/server file with no addons
  15. New dll in use but base parts still doubled up, killing client fps