Jump to content

vbawol

Administrator
  • Content count

    2804
  • Joined

  • Last visited

  • Days Won

    219

vbawol last won the day on January 9

vbawol had the most liked content!

4 Followers

About vbawol

  • Rank
    Epoch Developer

Profile Information

  • Gender
    Not Telling

Recent Profile Visitors

10433 profile views
  1. not workinng extension command 921

    Do you have any errors in your epochserver.log?
  2. Error in new Vehicle Simulatiion system?

    Got the first issue sorted: https://github.com/EpochModTeam/Epoch/commit/292108715b2ffd32f2ba0eecc15c6af6a541ecc5 Also, Not sure what you mean by "Lines 3-3 - 316" can you elaborate?
  3. Enhanced Arma 3 Inventory

    That is correct this feature is already a part of Epoch and was released for Arma 3 as a standalone mod. updated the main post with the correct link: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory
  4. call Epoch_message;

    Even better way is to use RemoteExec from the server, like so: ["New mission available. Check map.", 10] remoteExec ["Epoch_message",-2]; // -2 targets everyone but the server This way there are no client side changes needed. Also, this is the function: https://github.com/EpochModTeam/Epoch/blob/e16ee710ae7cd909fa4f9b1eae569a182e8cc10d/Sources/epoch_code/gui/scripts/messaging/Epoch_message.sqf
  5. Dynamic Debris markers (experimental)

    The way these new Epoch Events are setup makes them 100% self-contained, Meaning that you can just remove the epoch_server_*_event .pbo if the feature is not desired. All of the events settings are also inside the pbo : https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_debris_event/config.cpp#L27-L37 Also, I have made it so these markers only show if _debug set to true on the first line and will be disabled for the next update.
  6. How to log the jammer

    It should be in the database under BuildingKilled and you can use something like https://redisdesktop.com/ to access the data. Also, This is the building killed event code: https://github.com/EpochModTeam/Epoch/blob/e16ee710ae7cd909fa4f9b1eae569a182e8cc10d/Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_save_killedBuilding.sqf
  7. !="ctrlHeaderRespawnButton\", controlNull]) ctrlAddEventhandler [\"ButtonDown\"" Try this ^, add it to the end of line 51 and reload scripts. I think I had this kick when testing 1.70 will get this into the next release.
  8. Who Knows [Esseker SurfaceTypes]

    Hello @Bricktop You can try a script I made to index map surfaces here: https://gist.githubusercontent.com/vbawol/96bed728d682e957598a0d1bba5882e6/raw/b31e37d595ca4403cbbe68d076e947c863980c1e/MapSurfaceIndexer.sqf it should at least give you a jump start at figuring out how to do this for any map. ALL_SURFACES variable will store all the surface types is detects.
  9. example lua files for removing vehicles from traders

    Maybe this one: Other helpful Redis lua resources: https://www.redisgreen.net/blog/intro-to-lua-for-redis-programmers/ https://redis.io/commands/eval https://www.compose.com/articles/a-quick-guide-to-redis-lua-scripting/
  10. Vehicle Locking System

    I am not against adding it back as I know that was a key feature of ours. If keys are added we need to consider how it might be done better as having to write external events to purge vehicles that are abandoned without any keys, etc. is a mess. Virtual keys maybe the way to go as adding 12500+ classes just to have keys in your inventory was also not ideal either but it did work. If you want to propose the changes needed to make "virtual keys" happen I would welcome the challenge of merging it and making it work.
  11. Never tried Epoch, some questions.

    First, A3 Epoch game mode exists almost solely inside the mission file so it is possible to change nearly anything in the game mode you do not like. Loot, should be better balanced now than ever before, but that is not to say we have it perfected yet. Most your better stuff will be found in pelican cases that are normally only found in military areas. It is possible to have roaming AI and I am sure there are scripts on this forum to do just that. We have static trader cities that provide protection and we have lone traders that exist out in the world, and they have a feature that can be enabled that allows them to go home or to work at a preset work schedule. Enable by changing this line https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L67 to false to give it a try. (It is disabled by default just to be a little more performant out of the box) forceStaticTraders = "false"; Also, to get a quick start into A3 Epoch on Linux check out the docker image I made:
  12. Epoch 0.5 Release Changelog

    On stable branch now: 0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  13. Backpack Size and Base damage

    Changes like theses are in the @epoch mod EpochCore GitHub and our backpack config changes are found here: https://github.com/EpochModTeam/EpochCore/blob/a9d617e5099878cb1a58657b1a4d3415df0a26a5/Sources/a3_epoch_configs/Configs/CfgVehicles.hpp#L2625-L2724
  14. Drone AI mission ?

    This is the config that controls what units spawned after being spotted by the UAV: https://github.com/EpochModTeam/Epoch/blob/dcfc352e717e9cfe8121e400e7d9de1387a85a69/Sources/epoch_config/Configs/CfgEpochClient.hpp#L146
  15. Custom Crafting

    It is in the mission file as with all our gamemode stuff. The Client mod is more just for assets these days. @natoed For the actual buildables, it might require some additional client side configs depending on what you are wanting to add.
×