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vbawol

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vbawol last won the day on November 8

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About vbawol

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    Epoch Developer

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  1. Planting gardens

    Build a garden and access the inventory then place the seeds into the garden plot and wait some time, it takes about 1 hour 20 minutes to fully grow.
  2. Looks like the Linux port is now on Arma 3 version 1.76: https://forums.bistudio.com/forums/topic/188937-experimental-ports-release-announcements/?tab=comments#comment-3249129
  3. Forum Updated: this is only a test

    Testing 123
  4. @Sneer It seems that the steamcmd mod download path changed since I wrote these scripts. Updated both latest and experimental to the current path and confirmed working. https://github.com/EpochModTeam/docker-Arma3EpochServer/commit/184c4cb01b4ea7e0da6c0b59d42400218919fc12
  5. Epoch 1.0 Release Changelog

    Arma 3 Epoch gamemode 1.0 build 1077 has been released! ### Added - Make temp Vehicles Lockable + Lock hints. - FuelTank to Loot / Crafting / Pricing. - Missing itemPipe to loot tables. ### Fixed - Rpt error for community stats. - CameraView Check moved to master loop. ### Changed - Make use of traderUniforms config for AI trader classes. - Adjust the order of marker sets. Server Files: https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1077 File Changes: https://github.com/EpochModTeam/Epoch/pull/956/files
  6. Adding loot from the RHS

    1. They could have been added to the class SniperRifle but each color would then have its own chance to spawn, this way there a 50/50 chance to spawn one of the classes on top of the other chances from the SniperRifle config. 2 . CfgLootTable usage allows for recursion of nested loot tables and chances. Note: These numbers do not need to add up to 100 but it does make it easier to calculate chances and when you see a table with chances, all the same, it means they all have an equal chance to spawn.
  7. Default AH

    @pumba said it does work: "Hold F5 till the name of the item shows and then mouse 3 to delete."
  8. epochconfig.hpp restart not working

    Please update to the latest build 1074, it has a fix for this issue among others. https://github.com/EpochModTeam/Epoch/releases
  9. Epoch 1.0 Release Changelog

    Arma 3 Epoch gamemode 1.0 build 1074 has been released! ### Added - Missing Prices / Itemsorts + Objectinteracts configs. - Note about a possible crash point on server startup if Redis is not running. - Hint for Building to move / remove / upgrade. - Config variable radiationEffectsThreshold to control what level PP effects are seen, (default 10%). ### Fixed - Fix for radiation post process effects when under 10% irradiated. - Fix inherits for metal and cinder floor. - Forced restart is now working properly again. - Fav Bar now returns "Not enough Space" message if there isn't enough space to store current accessory. - Fix for Horizontal Barrel Bomb BE kick. ### Changed - Random attributes now use 2 decimal places instead of rounding. - Shipwrecks now use safe pos for shipwreck loot containers positions. Server Files: https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1074 File Changes: https://github.com/EpochModTeam/Epoch/pull/954/files
  10. Epoch 1.0.0 linux version mismatch

    You need to update the client files on the server.
  11. Epoch 1.0 Release Changelog

    Arma 3 Epoch 1.0 has been released! Client Files: http://epochmod.com/ - HTTP mirrors, Steam workshop, Play with Six, ModDB, Armaholic Server Files: https://github.com/EpochModTeam/Epoch/releases/tag/1.0.0.1070 File Changes: https://github.com/EpochModTeam/Epoch/pull/948/files Notes: https://epochmod.com/forum/topic/44467-epoch-10-release-changelog/
  12. THANKS

    Thanks @KELLEY !
  13. Forum Updated: this is only a test

    Updated.
  14. How to overwrite CfgMagazines

    You can request changes via a PR here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines/Planting.hpp and if accepted it will be in the next update.
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