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vbawol

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vbawol last won the day on March 19

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About vbawol

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    Epoch Developer

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  1. vbawol

    Forum Updated: this is only a test

    that time again
  2. vbawol

    Forum Updated: this is only a test

    updated forum
  3. vbawol

    Forum Updated: this is only a test

    testing 123
  4. vbawol

    Forum Updated: this is only a test

    Updated
  5. vbawol

    Forum Updated: this is only a test

    updated again
  6. vbawol

    Forum Updated: this is only a test

    testing 1234
  7. Arma 3 Epoch 1.1 has been released! Server Files: https://github.com/EpochModTeam/Epoch/archive/1.1.0.1195.zip File Changes: https://github.com/EpochModTeam/Epoch/pull/969/files Client Files https://github.com/EpochModTeam/EpochCore/releases/download/1.1.0.1194/Epoch_Client_1.1.0.0.zip Changelog: Added Plant Spawner: vehicle object for sunflower. @Helion4 MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man Make Trader more configurable in epochconfig.hpp @he-man Added Examples for Batchfiles to control Server Restarts @DirtySanchez default pops for "center" marker @awol More map supports @awol Lighter is needed to imflame fires @DirtySanchez FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez Rope is needed for SlingLoad (get back on release) @DirtySanchez R3F compatibility for SlingLoad @DirtySanchez Hints while using Vehicle Repair (MultiGun) @he-man Config to completely disable Simulation for BaseParts (if not needed) @he-man Made Radiation configureable by cfgepochclient.hpp @raymix Hints for lock / unlock Vehicles / Storages @he-man Nuisance multiplicator in cfgepochclient.hpp @he-man Reduce rads over time at cost of immunity @raymix Wearable Male & Female wearable full radiation suit @Helion4 December seasonal items (Santa hat / Snowman) @Helion4 Autorun function (suggested by Ghostrider) @he-man Default Key is "W" You can change the key in EPOCH ESC Menu If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it If your legs are broken, you get a hint "can not autorun - legs are broken" If the terrain is too steep, you only walk in AutoRun Inside Water, you can not Autorun Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man Power Sword @helion Fixed False BE kicks since Arma 3 1.80 update. Nightlight now also follow players inside Vehicles @he-man Fixed fault disabled DynamicDebris @morgoth0 SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0 Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man Base Storages could be deleted if near Loot containers were auto-deleted @he-man Some Tarp Loot was spawned under the Floor @he-man Reworked wall check by getting out of Vehicles @he-man Garden Plot had no physical ground @Helion4 Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man Changed RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol SnapPoints for Building objects (especially full / half / quarter Floors) @he-man Some performance tweaks Inventory will be opened automatically, if "you found something" @awol EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez Traders will no longer refill sold magazines @he-man Magazines will automatic be repacked in Trader First the trader offers full magazines If no full magazine is available, the Trader offer the last not full magazine Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty) You also get a Tooltip, how much bullets left in magazine The prices are calculated by the left bullets in the magazine Increased snap-distance for Foundations (much easier to find snap positions) @he-man Reworked and added EPOCH Vehicle Classes @he-man Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor Hatchback >= lvl2 will no longer stuck in forests Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH" Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH" The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH" Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit) Added Door-Animations to some Vehicles by GetIn / GetOut
  8. vbawol

    Forum Updated: this is only a test

    testing 123, forum updated
  9. These txt files were used but are not anymore, so they are going to be removed. Version mismatch just sounds like you needed to update the client files.
  10. vbawol

    Use Epoch Assets (Objects/Ai) in Other Mod?

    The simple answer is yes. You can use @epoch client mod as a dependency similar to CBA and CUP, etc.
  11. vbawol

    Planting gardens

    Build a garden and access the inventory then place the seeds into the garden plot and wait some time, it takes about 1 hour 20 minutes to fully grow.
  12. Looks like the Linux port is now on Arma 3 version 1.76: https://forums.bistudio.com/forums/topic/188937-experimental-ports-release-announcements/?tab=comments#comment-3249129
  13. vbawol

    Forum Updated: this is only a test

    Testing 123
  14. @Sneer It seems that the steamcmd mod download path changed since I wrote these scripts. Updated both latest and experimental to the current path and confirmed working. https://github.com/EpochModTeam/docker-Arma3EpochServer/commit/184c4cb01b4ea7e0da6c0b59d42400218919fc12
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