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vbawol last won the day on January 9

vbawol had the most liked content!


About vbawol

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  1. testing, again after yet another update.
  2. forum updated, test 123
  3. https://www.conanexiles.com/ I hear they will have dedicated servers and modding support too...
  4. Default is 1Gb per our servers files, however the actual RAM used for each Epoch Survival gamemode server will only be few a Mb in most cases. Also see:
  5. This is usually caused by the players rating, By default, we hook the HandleRating event and set it to 0 while using the rating to test changes via the Karma var. This mainly to prevent the player being marked as an enemy that would cause this exact issue. https://community.bistudio.com/wiki/addRating https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleRating https://github.com/EpochModTeam/Epoch/blob/ae9d5fd6cd9cf884cc436a2ac5900a20b232e3f2/Sources/epoch_config/Configs/CfgEpochClient.hpp#L60
  6. Still looking for a way to do this, Server Extender might work but I don't think it's compatible with the develop branch.
  7. @AncientHawk When spawning the vehicle you need to run this command server side: _veh call EPOCH_server_setVToken; // _veh is a reference to the newly spawned vehicle object. (example: _veh = createVehicle ["I_Heli_Transport_02_EPOCH", _startpos, [], 0, "FLY"]; _veh call EPOCH_server_setVToken;)
  8. Double check that you have merged any changes from the player Death functions. Also, use this version of EPOCH_clientRevive: https://github.com/EpochModTeam/Epoch/blob/9eb855710760d1ccff69531e18efa960c0f5202b/Sources/epoch_code/compile/setup/EPOCH_clientRevive.sqf
  9. @Toby77 with steam workshop server and mod dependencies, it should not be much of an issue to use. Using the built in Arma 3 launcher will automatically download the needed mods. Also, keep in mind this is a 2 year old thread and I have already added basic support for using CBA alongside Epoch.
  10. Also,likely way out of date. FYI, changes have been made a while back to improve our support of CBA, if you have issues with CBA and Epoch please report them on the github : https://github.com/EpochModTeam/Epoch/issues
  11. @Hux is your antagonistSpawnIndex set to 0 for the sharks by chance? By default it should be allowing 2 sharks per player at most. CfgEpochClient.hpp antagonistSpawnIndex[] = {{"Epoch_Cloak_F",1},{"GreatWhite_F",2},{"Epoch_Sapper_F",2},{"Epoch_SapperB_F",1},{"I_UAV_01_F",2},{"PHANTOM",1},{"B_Heli_Transport_01_F",1},{"EPOCH_RyanZombie_1",12}};
  12. 0.4 b675 released: https://github.com/EpochModTeam/Epoch/releases [Fixed] Skip saving of already killed vehicles. @Ignatz-HeMan [Fixed] Load all vehicles magazines correctly. @Ignatz-HeMan [Fixed] Typo in helper scripts (EPOCH_server_movePlayer and EPOCH_server_teleportCheck) [Fixed] Make player revive code wait for data propagation similar to player load. Should reduce chances of loading into an empty body. [Changed] Added some apex backpacks to BE filter. [Changed] bools converted to string or a number in configs. [Changed] EPOCH_fnc_returnConfigEntry(V2) now also supports 0/1 via config when default input is a bool. Note: this commit may address issue with Bad conversion: bool rpt spam. It is suggested to use the following format for storing booleans in configs: 1 = true "true"=true 0 = false "false"=false Changes Since 672:https://github.com/EpochModTeam/Epoch/pull/694/commits
  13. Sorry for the delay next update I should have this recompiled. Till then you can always try to compile it yourself from source: https://github.com/EpochModTeam/EpochServer
  14. You can change the default loadout: https://epochmod.com/forum/topic/43026-default-loadout/ [Added] Ability to fully change default player loadouts via CfgEpochServer configs: (defaultGoggles, defaultHeadgear, defaultBackpack, defaultVestFemale, defaultVestMale, defaultUniformFemale, defaultUniformMale, itemsInContainers, weaponsInContainers, normalMagazines, weaponsAndItems) Custom per player loadouts, could be added easily. This is the file that is responsible for assigning the default loadout and can be edited to your liking. Below is an example of how to add custom loadouts to A3 Epoch. Insert this code (and edit as desired) just below the default loadout section: https://github.com/EpochModTeam/Epoch/blob/release/Sources/epoch_server/compile/epoch_player/EPOCH_server_loadPlayer.sqf#L79 if (_playerUID in ["12345678","45678910"]) then { // Change these to equal the STEAM64ID of each player you want to have this loadout. _uniform = "U_Test_uniform"; _class = "Epoch_Female_F"; _vest = "V_F41_EPOCH"; if (_this select 1) then { //true == male _uniform = "U_Test1_uniform"; _class = "Epoch_Male_F"; _vest = "V_41_EPOCH"; }; _goggles = ""; _headgear = ""; _backpack = ""; _linkedItems = ["ItemMap","EpochRadio0"]; _itemsInContainers = []; _weaponsInContainers = []; _normalMagazines = []; _weaponsAndItems = []; }; GLHF! If you are wanting to edit loadouts for players that already have items, directly editing the database should work. Use/Download: https://redisdesktop.com/
  15. The Sharks are kinda slow to move and should eventually find you if you stay in deep water. Ideally, they should be made to move faster so they can be more of a threat. Also, we need to make sure the player gets a reward for killing it.