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vbawol

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vbawol last won the day on September 9

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About vbawol

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    Epoch Developer

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  1. Forum Updated: this is only a test

    Updated.
  2. How to overwrite CfgMagazines

    You can request changes via a PR here: https://github.com/EpochModTeam/DayZ-Epoch/blob/master/SQF/dayz_code/Configs/CfgMagazines/Planting.hpp and if accepted it will be in the next update.
  3. Forum Updated: this is only a test

    updated, yet again. Does this thing work?
  4. Accidentally Powered Down Base...

    Got your base fixed, welcome to the server.
  5. Shipwrecks Loot table

    Just to note, next update will have the spelling fixed: Shipwreak > Shipwreck
  6. Forum Updated: this is only a test

    test 123...
  7. Epoch Dead?

    Not sure where you get that it had not been updated, The admin panel has been updated many times by me personally. The Epoch admin panel and anti-hack have been open source for almost 2 years now and anyone can audit my work, the same cannot be said in reverse. see: server_securityfunctions.sqf To be perfectly honest, I do not care to get into the details again as it will more than likely cause drama. When it comes down to it we offer a free and open source alternative and to a paid product.
  8. Epoch Dead?

    That said 1.0.0 is in the works and is going to be feature packed, there is a lot of work going on both experimental GitHub accounts from the community devs. I can say that the changelog is way out of date so if you are curious check out the commits. Client Files: https://github.com/EpochModTeam/EpochCore/commits/experimental Server/Game mode: https://github.com/EpochModTeam/Epoch/commits/experimental Also, I will touch this quickly. @phm The only build that did have a "Steam ID backdoor" was an early leaked version that was intended only for use by the closed group of server admins we had testing at the time. They all knew about it. Just as you mentioned the "controversy" you refer to was manufactured just to get attention to drive sales. I.E. https://en.wikipedia.org/wiki/Streisand_effect Gamers are never satisfied for long and if you try to please everyone you will ever finish. While we cannot please everyone when it comes to an Epoch survival game mode we tried to lay the best groundwork we could so that others can leverage our work. So, If you do not like something change it. That is the beauty of modding.
  9. Epoch Dead?

    Still getting these type of questions at this point seems like just another attempt to detract from what we have done. So, forgive me that I do not get this obsession with wanting to find out if a mod is "dead". Making a mod used to be something that had a start and a finish and it did not consume all of your free time and demand more and more else it be considered "dead". If players moved on the mod would still exist and the only thing that changed was that you just no longer play it. I put a lot of work into both projects because I like modding Arma, and it has allowed me to learn and grow as a developer. Yes, some day soon, I do want to go on to make games and work on other projects, not necessarily Epoch related. First and foremost, I want to make sure Epoch is in a good place and those community developers that want to help have what they need. I am happy to have been able to work on these Epoch projects for almost 5 years in my spare time but the reality is that I will likely have to find a second job soon. So, sadly I will likely have even less time to spend on the project going forward. While I would love to spend my time coding new ideas for Epoch, all that would do is increase the scope even further requiring, even more, time that I do not have. What most seem to ignore is that everyone that has ever worked on Epoch was a volunteer and graciously donated their work. Epoch is open source (APL-SA) so that others can collaborate, even fork the project to make a something new if they choose. So as they say if you love something, set it free.
  10. Auto refuel still working in experimental

    Thanks for the update @82ndAB_Bravo17
  11. not workinng extension command 921

    Do you have any errors in your epochserver.log?
  12. Error in new Vehicle Simulatiion system?

    Got the first issue sorted: https://github.com/EpochModTeam/Epoch/commit/292108715b2ffd32f2ba0eecc15c6af6a541ecc5 Also, Not sure what you mean by "Lines 3-3 - 316" can you elaborate?
  13. Enhanced Arma 3 Inventory

    That is correct this feature is already a part of Epoch and was released for Arma 3 as a standalone mod. updated the main post with the correct link: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory
  14. call Epoch_message;

    Even better way is to use RemoteExec from the server, like so: ["New mission available. Check map.", 10] remoteExec ["Epoch_message",-2]; // -2 targets everyone but the server This way there are no client side changes needed. Also, this is the function: https://github.com/EpochModTeam/Epoch/blob/e16ee710ae7cd909fa4f9b1eae569a182e8cc10d/Sources/epoch_code/gui/scripts/messaging/Epoch_message.sqf
  15. Dynamic Debris markers (experimental)

    The way these new Epoch Events are setup makes them 100% self-contained, Meaning that you can just remove the epoch_server_*_event .pbo if the feature is not desired. All of the events settings are also inside the pbo : https://github.com/EpochModTeam/Epoch/blob/experimental/Sources/epoch_server_debris_event/config.cpp#L27-L37 Also, I have made it so these markers only show if _debug set to true on the first line and will be disabled for the next update.
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