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vbawol

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vbawol last won the day on January 9

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About vbawol

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  1. It should be in the database under BuildingKilled and you can use something like https://redisdesktop.com/ to access the data. Also, This is the building killed event code: https://github.com/EpochModTeam/Epoch/blob/e16ee710ae7cd909fa4f9b1eae569a182e8cc10d/Sources/epoch_server/compile/epoch_vehicle/EPOCH_server_save_killedBuilding.sqf
  2. !="ctrlHeaderRespawnButton\", controlNull]) ctrlAddEventhandler [\"ButtonDown\"" Try this ^, add it to the end of line 51 and reload scripts. I think I had this kick when testing 1.70 will get this into the next release.
  3. Hello @Bricktop You can try a script I made to index map surfaces here: https://gist.githubusercontent.com/vbawol/96bed728d682e957598a0d1bba5882e6/raw/b31e37d595ca4403cbbe68d076e947c863980c1e/MapSurfaceIndexer.sqf it should at least give you a jump start at figuring out how to do this for any map. ALL_SURFACES variable will store all the surface types is detects.
  4. Maybe this one: Other helpful Redis lua resources: https://www.redisgreen.net/blog/intro-to-lua-for-redis-programmers/ https://redis.io/commands/eval https://www.compose.com/articles/a-quick-guide-to-redis-lua-scripting/
  5. I am not against adding it back as I know that was a key feature of ours. If keys are added we need to consider how it might be done better as having to write external events to purge vehicles that are abandoned without any keys, etc. is a mess. Virtual keys maybe the way to go as adding 12500+ classes just to have keys in your inventory was also not ideal either but it did work. If you want to propose the changes needed to make "virtual keys" happen I would welcome the challenge of merging it and making it work.
  6. First, A3 Epoch game mode exists almost solely inside the mission file so it is possible to change nearly anything in the game mode you do not like. Loot, should be better balanced now than ever before, but that is not to say we have it perfected yet. Most your better stuff will be found in pelican cases that are normally only found in military areas. It is possible to have roaming AI and I am sure there are scripts on this forum to do just that. We have static trader cities that provide protection and we have lone traders that exist out in the world, and they have a feature that can be enabled that allows them to go home or to work at a preset work schedule. Enable by changing this line https://github.com/EpochModTeam/Epoch/blob/release/Server_Install_Pack/%40epochhive/epochconfig.hpp#L67 to false to give it a try. (It is disabled by default just to be a little more performant out of the box) forceStaticTraders = "false"; Also, to get a quick start into A3 Epoch on Linux check out the docker image I made:
  7. arma 3

    On stable branch now: 0.5 b757: [Added] "MeleeRod" (Fishing Rod) to Crafting Menu (1x Rope,1x Stick,1x Metal Scraps) @Ignatz-HeMan [Added] Vehicle and Loot tables can be set via epochconfig settings (forcedVehicleSpawnTable, forcedLootSpawnTable) to force specific vehicle or loot tables. [Changed] Removed "Alpha" text from debug monitor. [Changed] Add flag to enable database unit test. enableUnitTestOnStart = 1 in epochconfig.hpp to enable [Changed] Delete rest of unused clientside Airdrop Event code. @Ignatz-HeMan [Changed] further optimized db call for weather script. [Updated] redis-server.exe to latest version: 3.2.100 from: https://github.com/MSOpenTech/redis/releases [Fixed] some missing semicolons in CfgPricing. @SPKcoding [Fixed] Joining and leaving a group and optimize with added usage of params. @Ignatz-HeMan [Fixed] Group invites from the same Group where not possible until relog. @Ignatz-HeMan [Fixed] Heal not working when using SafeZones with VehicleGodmode and only HitPoint is damaged. @Ignatz-HeMan [Fixed] fix deleteVehicle BE kick with sharks [Fixed] CBA related Battleye kicks with current CBA version. [Fixed] Static weather settings not working. @82ndab-Bravo17 [Fixed] Battleye kicks for CUP weapon and attachment BE kicks. [Fixed] Battleye kicks for towing tractor from CUP. [Fixed] Fixed / updated and added Trader Missions and ported to run it on Events instead fsm. @Ignatz-HeMan [Fixed] Several minor fixes, cleanup, and private array updates. [Fixed] Fix for Weaponholder disappearing while adding loot. @Ignatz-HeMan [Info] SQF parser analyzer: https://www.reddit.com/r/armadev/comments/681236/released_static_analyzer_for_sqf_and_integration/ Thanks to @LordGolias
  8. Changes like theses are in the @epoch mod EpochCore GitHub and our backpack config changes are found here: https://github.com/EpochModTeam/EpochCore/blob/a9d617e5099878cb1a58657b1a4d3415df0a26a5/Sources/a3_epoch_configs/Configs/CfgVehicles.hpp#L2625-L2724
  9. This is the config that controls what units spawned after being spotted by the UAV: https://github.com/EpochModTeam/Epoch/blob/dcfc352e717e9cfe8121e400e7d9de1387a85a69/Sources/epoch_config/Configs/CfgEpochClient.hpp#L146
  10. It is in the mission file as with all our gamemode stuff. The Client mod is more just for assets these days. @natoed For the actual buildables, it might require some additional client side configs depending on what you are wanting to add.
  11. Also, If this is the first time setting up your server, check your epochserver.log for any errors.
  12. Just forced a restart, should be updated after it comes back up.
  13. Add the exceptions from your second line to the end of the first line as the second 5 "" is in effect, invalidating the first one and would cause a kick for everything that you already allowed on the first line.
  14. This kick should only happen if you have added bis_fnc_execvm to cfgRemoteExec. if so, you also need to whitelist it to prevent the kicks like this: !="bis_fnc_execvm \[.+\]"
  15. Its that time again...