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Everything posted by vbawol

  1. people are free to share workshop entries on this forum for more exposure.
  2. Only a test, nothing to see here...
  3. You can use our released sources on GitHub to build a new Mod. Please use another name than Epoch for your mod, give proper credit and keep the same license: https://www.bohemia.net/community/licenses/dayz-mod-license-share-alike for A2 and https://www.bohemia.net/community/licenses/arma-public-license-share-alike for A3 Also, If released to the public you need to also share your work in the same way it was shared to you (GitHub). If you want to include assets that are not available on the GitHub you may need to ask for further permissions.
  4. Enhanced Arma 3 Inventory v1.2 by Aaron Clark - http://www.epochmod.com for Arma 3 1.66+ Features: Dynamic Inventory (Double-Click) SubMenu. Extendable from mission config 'CfgItemInteractions' Example: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory/blob/master/Sources/epoch_enhanced_a3_inventory/config.cpp#L86-L121 Armor Stats - Adds visual representation to inventory (progress bars) that show armor levels of Uniform, Vests, and Headgear as well as total armor at the bottom. When selecting or dragging the total armor bar shows a preview to show if you are gaining or reducing armor. Max armor levels are dynamically calculated from all available armor bearing items. License: Arma Public License Share Alike (APL-SA) - https://www.bistudio.com/community/licenses/arma-public-license-share-alike Github: https://github.com/EpochModTeam/Enhanced-Arma-3-Inventory Discussion: https://forums.bohemia.net/forums/topic/199230-enhanced-arma-3-inventory-v12/ Download:
  5. vbawol

    DayZ: Epoch

    TBA Discussion: https://epochmod.com/forum/forum/46-discussion/
  6. vbawol

    DayZ Mod: Epoch

    Arma2 DayZ: Epoch Arma2 DayZ: Epoch is an unofficial open source client and server mod based on DayZ Community Edition. Arma2 DayZ: Epoch Mod brings more RP to DayZ Mod with; Metals based economy, NPC Traders, Lockable Vaults, More roles, and more. Arma2 DayZ: Epoch is set in a future time after the Great Infection. Humanity is slowly returning to the wasteland, industrious survivors have begun to join together in small groups and rebuild society. Small camps of merchants have started to pop up to do business with survivors who collect goods from the wasted remnants of civilization. Wholesalers have landed on the shores offering imported goods to aid the rebuilding effort. All is not safe however some vestiges of infection still remain and rogue bandits still roam the countryside preying on unsuspecting survivors. Survive, explore, build wealth, make your way through the harsh environment and assist in the effort to rebuild, or burn it all down its your choice, live in the Epoch. GitHub Source also see Wiki for features and information. See Readme for full Credits Arma2 DayZ: Epoch is licensed under: DAYZ is a registered trademark of Bohemia Interactive a.s. "DayZ Epoch" is an unofficial modification that is not affiliated or authorized by Bohemia Interactive a.s. Client Files: UPDATED 12/27/2017 Manual Client Download: Arma2 DayZ: Epoch Client Files (Mirror #2) Manual Client install instructions: Simply extract using 7-zip @DayZ_Epoch folder into your "arma 2 operation arrowhead" folder then launch Arma2 OA with "@DayZ_Epoch;" in your mod line. Client Installers: DayZ Launcher Server Files: UPDATED 12/27/2017 MD5: 71bd00c0d02cfbe991615cb0530a4ffc Server files download: Arma2 DayZ: Epoch Server Files Release Notes Server Installation Instructions. Server Configuration Instructions. Discussion: https://epochmod.com/forum/forum/4-general-discussion/ https://forums.bohemia.net/forums/topic/202523-arma2-dayz-epoch-mod/
  7. Make sure your redis.conf server information matches your settings in EpochServer.ini Also, Check your servers RPT and for and epochserver.log for any errors related to the DB.
  8. Arma 3 Epoch 1.3 has been released! Server Files: https://github.com/EpochModTeam/Epoch/releases Gamemode File Changes: https://github.com/EpochModTeam/Epoch/pull/996/files Release Notes: https://epochmod.com/forum/topic/45400-a3-epoch-v13-update/ Full Changelog: https://github.com/EpochModTeam/Epoch/blob/release/changelog.md Client Files: http://steamcommunity.com/sharedfiles/filedetails/?id=421839251 http://www.moddb.com/mods/epoch/downloads/epoch http://www.armaholic.com/page.php?id=27245 (Optional) Server Files are available here: https://steamcommunity.com/sharedfiles/filedetails/?id=1642000412 Note: this is meant for updates only as there is no DB folder and all configs appended with "-example". The first-time install would need this -example part removed from the file name and the DB folder from Server Files on GitHub. Other than that it should just override and update the server pbo's and mission files and dll's .
  9. The development of Epoch Mod for DayZ Standalone has officially begun and we are seeking community collaborators to help develop Epoch Mod for DayZ Standalone. The goal will be to make an open source and a community developed mod licensed as DayZ Public License Share Alike (DPL-SA). We are looking for community developers that want to work towards a common goal: Everyone working together to make all their work properly compatible and in one place. If you want to become a Collaborator on the project you must: Have references showing some of your work. Be able to fork, compile, test, and merge your changes on your own. Submit work via pull request to the experimental GitHub branch found here: https://github.com/EpochModTeam/DayZ_SA_Epoch/tree/experimental Contact one of the Epoch Devs in discord to get added to the community dev roles on discord. Agree to the code of conduct and that your work will be released via steam workshop by EpochModTeam and licensed as DPL-SA . We are accepting merge requests for following features: Barter based NPC Traders - that only sell what has been sold to them and use in-game items as currency, Enemy Soldier AI, Trader Missions, Better Zombie AI, End game improvements, Lockable storage, Vehicle Ownership, Custom Items weapons, and vehicles of all types, End game improvements like skills and attributes. The development process is slower now due to the lack of documentation however progress should speed up with time. The first release of an experimental build should happen soon but we cannot give any time frames. Join our Discord: https://discord.gg/p35Rr2P
  10. Arma 3 Epoch 1.1 has been released! Server Files: https://github.com/EpochModTeam/Epoch/archive/ File Changes: https://github.com/EpochModTeam/Epoch/pull/969/files Client Files https://github.com/EpochModTeam/EpochCore/releases/download/ Changelog: Added Plant Spawner: vehicle object for sunflower. @Helion4 MoneyDrop Event: Random Money lump with Mapmarker (like Plants) @he-man Examples for Vehicle upgrades for Server Admins into CfgVehicleUpgrades.hpp @he-man Make Lighter refillable at Fuel-Sources (Gasstations / Vehicles) @he-man Make Trader more configurable in epochconfig.hpp @he-man Added Examples for Batchfiles to control Server Restarts @DirtySanchez default pops for "center" marker @awol More map supports @awol Lighter is needed to imflame fires @DirtySanchez FireExtinguisher is needed to "put our fire" on Burn Barrel @DirtySanchez Rope is needed for SlingLoad (get back on release) @DirtySanchez R3F compatibility for SlingLoad @DirtySanchez Hints while using Vehicle Repair (MultiGun) @he-man Config to completely disable Simulation for BaseParts (if not needed) @he-man Made Radiation configureable by cfgepochclient.hpp @raymix Hints for lock / unlock Vehicles / Storages @he-man Nuisance multiplicator in cfgepochclient.hpp @he-man Reduce rads over time at cost of immunity @raymix Wearable Male & Female wearable full radiation suit @Helion4 December seasonal items (Santa hat / Snowman) @Helion4 Autorun function (suggested by Ghostrider) @he-man Default Key is "W" You can change the key in EPOCH ESC Menu If choosen key is same as "moveforward" (default), you have to 2x tap it, else you only have to 1x tap it If your legs are broken, you get a hint "can not autorun - legs are broken" If the terrain is too steep, you only walk in AutoRun Inside Water, you can not Autorun Helper 3D-Icon + Line on the part, where element is snapped on (while Base-Building) @he-man Config in cfgepochclient.hpp to block ATM's in Plotpole range @he-man Power Sword @helion Fixed False BE kicks since Arma 3 1.80 update. Nightlight now also follow players inside Vehicles @he-man Fixed fault disabled DynamicDebris @morgoth0 SERVER_VARS (BaseSpawn) was not saved on revive @morgoth0 Without Advanced Vehicle Repair, Vehicle upgrade was not available @he-man Base Storages could be deleted if near Loot containers were auto-deleted @he-man Some Tarp Loot was spawned under the Floor @he-man Reworked wall check by getting out of Vehicles @he-man Garden Plot had no physical ground @Helion4 Some Vehicles were missing in EPOCH Admin Spawn Menu @he-man Changed RCon Port is now set to 2307 by default since changes in A3 1.78 prevent use of 2306. @awol SnapPoints for Building objects (especially full / half / quarter Floors) @he-man Some performance tweaks Inventory will be opened automatically, if "you found something" @awol EPOCH Events reworked (Markers will change if players near / event looted) @DirtySanchez Traders will no longer refill sold magazines @he-man Magazines will automatic be repacked in Trader First the trader offers full magazines If no full magazine is available, the Trader offer the last not full magazine Not full magazines are colored: Yellow (nearly full) -> Red (nearly empty) You also get a Tooltip, how much bullets left in magazine The prices are calculated by the left bullets in the magazine Increased snap-distance for Foundations (much easier to find snap positions) @he-man Reworked and added EPOCH Vehicle Classes @he-man Each upgrade increase Speed, Torque, Fuel, Terrainbehaviour, Load and Armor Hatchback >= lvl2 will no longer stuck in forests Added M900 forced without Backseats -> "C_Heli_Light_01_civil_2seat_EPOCH" Added M900 forced with Backseats -> "C_Heli_Light_01_civil_4seat_EPOCH" The Random M900 will also stay available -> "C_Heli_Light_01_civil_EPOCH" Added very low EPOCH variants of VTOL and Xi'an (eventually we have to change them with the next update a bit) Added Door-Animations to some Vehicles by GetIn / GetOut
  11. These txt files were used but are not anymore, so they are going to be removed. Version mismatch just sounds like you needed to update the client files.
  12. The simple answer is yes. You can use @epoch client mod as a dependency similar to CBA and CUP, etc.
  13. Build a garden and access the inventory then place the seeds into the garden plot and wait some time, it takes about 1 hour 20 minutes to fully grow.
  14. Looks like the Linux port is now on Arma 3 version 1.76: https://forums.bistudio.com/forums/topic/188937-experimental-ports-release-announcements/?tab=comments#comment-3249129
  15. @Sneer It seems that the steamcmd mod download path changed since I wrote these scripts. Updated both latest and experimental to the current path and confirmed working. https://github.com/EpochModTeam/docker-Arma3EpochServer/commit/184c4cb01b4ea7e0da6c0b59d42400218919fc12
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