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PryMary last won the day on February 26 2016
PryMary had the most liked content!
About PryMary
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Hardened
- Birthday 06/09/1981
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http://www.team-bbq.com
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jamesdunford28
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pdi-doc
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Wiltshire, UK
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This... Happens quite often most notably when putting a cinder wall or wooden stud wall on top of a wooden floor. But as @FiddyB says BTT you place another wall it's snapped back to the correct position.
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[RELEASE] Status Bar With Icons & Server FPS display v1.36
PryMary replied to Darth_Rogue's topic in Scripts
As far as I am aware if the playableunit and exec are not there then you do not need to add them. At least I have not added any BE exceptions for this script and can play fine without any kicks. However not all environments are the same and you might for some reason or another. As previously stated join your server and if you are being kicked make a note of the kick reason and number. Then go to corresponding BE file: scripts.txt, remoteexec.txt, setvariable.txt etc. etc. and amend as required ;-) Regards, Pry- 357 replies
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- server fps display
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[RELEASE] Status Bar With Icons & Server FPS display v1.36
PryMary replied to Darth_Rogue's topic in Scripts
You are very correct I just checked my BE scripts.txt and playableunits is not listed. What BE # do you get kicked for? Because that way just append the exception above to that line instead. So for instance if you get a BE kick for say #22 then with notepad++ add it to line 24 at the end ;-) Regards, Pry- 357 replies
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[RELEASE] Status Bar With Icons & Server FPS display v1.36
PryMary replied to Darth_Rogue's topic in Scripts
The BE filters are normally located in the instance # folder/BattlEye - then open up the text file scripts.txt and add from the != onwards so just this bit: !=""pto: %3 | Players: %2 | FPS: %1 ", round diag_fps, count playableUnits, EPOCH_playerCrypto, mapGridPosition player];" to the end of the line that starts playableunits which is around line 20 if using notepad++ You will already have the 7 playableunits (The mod author is basically telling to look for: playableunits) Hope that clears it up a little bit- 357 replies
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- server fps display
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Adding banking?!?
PryMary replied to PryMary's topic in Gold Coin based Single Currency & Banking System
Well I have the above linked already implemented, I was looking for a way to "upgrade" it to zupa's one with banking (i like zupa script's they are pro) But it seems a heck of a lot is changed and on top of that there is also a hive issue as well from waht I can understand with the banking. Now I have already added the bank table to my DB from the referenced post in this one that I want to "upgrade" too. The current one I am using has the coins stored in the gear not in the headshot or morality field. and would prefer to have the balance stored in it's own table should there be a hacking issue and players have it wiped etc. etc. I have beyond compare (best comparison tool ever!) and have sat here for a good 6 hours the other day comparing and making the needed changes and thought I had it but nope fail server refuses to start. So restored backups (y) and carried on with the OP version that was previously installed. I also have zupa's door management, plot management and a load of others inc the admin addon that allows to give currency to players. I hope this explains in better detail what I am trying to accomplish. If it does mean starting from scratch with all the scripts - that's a pita! Kind regards, Pry -
Use FireDaemon :)
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As there seems to be a crap ton of different banking systems on here, could someone please enlighten me on how to upgrade this: To one that has banking? I have tried to work out the best solution but for the life of me the information provided is bewildering to say the very least!! So many different variants and conflicting code it's just blown my mind as to which / what / how to go about it!! Regards, Pry
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Thank you Syco, OK I am using config traders: DZE_ConfigTrader = true; //Enable config based traders So where in the files are the necessary amendments needed? Gaming deluxe do a "deluxe package" which has a load of scripts all done and working together and I added Overwatch but added the extra items to the traders via the SQL database. So have I been a noob and screwed this up? Regards, Pry
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Hey guys, I'm ok with sorting coding on the server but MySQL queries really baffle the crap out of me so was wondering if any of you kind gents could give me a query to add the metal floors to the wholesale trader? Many thanks in advance, Pry
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PryMary started following Ghostrider-GRG
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Also to answer your question in the simplest way possible: No You MUST have them in the addons section. Regards, Pry
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Not sure why you have all of those being needed?!? I have CUP terrain and playing on Chernarus_Summer, this is addons section of my mission.sqm: addOns[]= { "A3_Soft_F_Car", "A3_Soft_F_Quadbike", "a3_soft_f_beta_quadbike", "A3_Boat_F_Civilian_Boat", "A3_Boat_F_Boat_Transport_01", "A3_Air_F_Heli_Light_01", "A3_Air_F_Heli_Heli_Transport_04", "A3_Air_F_Heli_Heli_Transport_03", "A3_Modules_F", "cup_chernarus_summer_config", "cup_cabuildings2_misc_cargo", "cup_buildings_config", "cup_camisc", "cup_ind_tank", "cup_misc3_config", "cup_misc_e_config", "a3_characters_f_gamma", "A3_Characters_F_OPFOR", "A3_Characters_F_INDEP", "A3_Characters_F_Civil", "A3_epoch_config", "A3_Modules_F_Curator_Curator", "a3_characters_f", "A3_Data_F_Curator_Virtual", "A3_Characters_F_BLUFOR", "ryanzombies", "ryanzombiesfunctions" }; addOnsAuto[]= { "a3_epoch_config", "A3_Characters_F_BLUFOR", "a3_characters_f", "A3_Modules_F", "cup_chernarus_summer_config", "cup_misc3_config", "cup_misc_e_config", "cup_buildings_config", "ryanzombiesfunctions" }; NOTE: I do also have ryans zombies running on my server also. I put on the complete pack not the core+maps. CUP Terrains – Complete – v1.0.1 <---- That one. Regards, Pry
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nachtmasse reacted to a post in a topic: [Released Rev2] Black Market Gaming - Complete Trader Rework + Custom Mils
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[Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3
PryMary replied to Zupa's topic in Server Addons
All you need is the classnames and the co-ords for the objects then put those inside the: private ["_obj"]; _obj=[ ["Land_HBarrier_5_F",[3229.64,8732.69,0],32.7273,[[0.540641,0.841253,0],[0,0,1]],false], ["Land_HBarrier_5_F",[3240.75,8744.09,0],32.7273,[[0.540641,0.841253,0],[0,0,1]],false] //<------ Last entry has NO comma ]; _obj Just make it work ;-) It's what being a server admin is all about :P Regards, Pry -
[Server Addon] ZCP - Zupa's Capture Points 2.0 Updated for Epoch 0.3
PryMary replied to Zupa's topic in Server Addons
make the base, copy the code produced into a .sqf file - save it in the same place as base1.sqf is located then in the config call it the same as base1 is called = profit :P Regards, Pry -
Team BBQ - Epochalypse Features: Chernarus Summer Zombies - Ryans Zombies & Demons Spawn & Gear Selection Armed Vehicles (Ground & Air) A.I Missions / Capture Points DayZ Style Helicrashes Auto Lock-Picker Earplugs Vehicle Lift Persistence - Lay those land mines!! Kill Message Feed Active Admins - In-Game & Out! 4 Hour Restarts UK Based Connection Info: Server I.P/Port: 81.19.216.66:2320 Admins: DoC (me) / Combat Mink / Gollum Teamspeak: ts.team-bbq.com:9012 Come and join our newly opened Epoch server! We run the server on top quality hardware to maximize your gaming experience. We work hard on our servers to try and give you the players the best gaming experience but should you notice and bugs or errors please let one of the Admin's know either on our Teamspeak or via this topic. We look forward to seeing you soon.
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- uk based
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